Commit Graph

65 Commits

Author SHA1 Message Date
Tad "Taddy" Johnson 3884fae253
Resprite Mk32 (#1806)
resprites mk32
2024-09-12 08:02:17 -05:00
DisposableCrewmember42 adaa4d7924
feat: blue and purple tomato soup (#1781)
* feat: blue and purple tomato soup

* tweak(bluepurpletomatosoup): incorporate description feedback

* style: Add newline at end of soup.yml

---------

Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
2024-09-11 21:51:50 -03:00
beck-thompson 34e6527123
Add ringbox and loadout rings! (#1738)
* First commit

* I blame VS code

* Huh

* pls fix it
2024-09-03 15:12:45 +01:00
Alchebun 536e37d528
Plant bag of holding, Botanists rejoice! (#1651)
* Plant bag of holding, Botanists rejoice!

* Cost adjusted

---------

Co-authored-by: Alchebun <jimmy.12.or#gmail.com>
2024-08-18 10:44:31 +00:00
portfiend 6fd2b60113
Courier performancer tracker (#1472)
* add MailMetricsCartridge prototype

using the CrimeAssist UI until i make the courier performance ui

* add sprite for mail courier cartridge

* Add MailMetricUI

YAYYYYY IT WORKS
UI Contents pending

* Mail earnings live update mailmetrics

* LO can have mailmetrics too

* Add rest of mail metrics

Also removes some loggers

* Add additional metrics to MailMetric

Also fixes some bugs related to stat counting

* MailMetric updates on mail added

* change sprite credit name

decided id rather be credited as Portfiend

* display all mail numbers now

* remove comment

* style mailmetrics, add heading

* mailmetric UI polish

* fixed unopened mail counting bug oopsie

* wtf is this import

get out of here

* move StationLogisticStats to BaseStationMail

* FOUR SPACES

sirry

* fix: newlines

* address reviews

* address reviews

SORRYYYY this is unexpectedly big

* wtf

* semicolon

---------

Co-authored-by: byte <50130120+huckleton@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-08-16 12:24:04 +00:00
portfiend 68e1a9cde1
AAC tablet for speech-impaired characters (#1491)
* basic AAC tablet prototype

using station map as a base

* set up aac component/system

* quick phrase prototype

will probably touch this up later

* basic example phrases

just so i have data to work with

* get AACWindow to iterate over quick phrases

* add the rest of the job phrases

* fix this one job name

* actually fix prison guard name

* buttons for aac window

* fix phrase inheritance

* add tabs to aac contaner

* fix column spacing and add button padding

* aac tablet button colors

* AAC tablet sends messages now

* add aac tablet voice sound yay

* add a 1 second cooldown between phrases

* subjects for most departments

* location phrases

* more phrases

* cleanup + sort buttons alphabetically

* fix these phrases

* even more departmental subject phrases

* common phrases

* cleanup imports

* show name of player that pressed button

* aac tablet can be used by multipel people

after all it does not rely on state changes and also multiple people can press buttons on a tablet at once

* capitalize aac

its an acronym

* you know what it is its more phrases!!!!

* SAFETY PHRASES

* last second phrases

* redundant phrase

* and one more hazard phrase for the road

* change voice of aac tablet from borg to alto

just sounds nicer

* localize ALL Phrases

i love utility scripting to automate tedious tasks

* add AAC tablet to loadout

* add AAC tablet to medfab

* tweak: use multiple parents instead of whatever this is

* add: justice department phrases

* add: time quantity phrases

* add: ores and kitchen appliance phrases

* fix: resolve duplicate phrases

* add: aac tablet sprites

* add: justice button style

* fix: misplaced this line oops

* add: justice dept locations

* remove: redundant phrase

* re-run tests

* fix: move aac tablet loadout format

* fix: use Identity instead of Name for aac tablet sender

* fix: return on send phrase if id is invalid

* fix: remove redundant line

* fix: use LocId instead of String for phrase text type

* add: new phrases bc upstream updates

* fix: newlines

* tweak: add end comments to these style comments

* fix: this phrase was broken lol

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-08-12 15:15:33 +00:00
ZweiHawke 7acd6c7d67
aPDA Resprite (#1588)
* aPDA Resprite

* Fix Sprites Not Showing Up!

* Provide Compatibility with new Job Titles

* Comment out the recent changes

* Change PDA sprite scale to 0.75

# DeltaV aPDA Resprite PDA Size change, makes it smaller for the full detail.
2024-08-09 05:38:37 -05:00
Danger Revolution! 26e2c78521
Peace Hypospray, Escalation Module (#1524)
* pax hypospray

* Fabricate from EE

* add escalation module

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* new icon

* forgot to set the icon (sigma moment)

* remove EE dependency

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* update recharge time to 20 seconds

* update maxvol to 5u

---------

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2024-07-28 04:08:49 -05:00
Alchebun 498534e6e3
2 New peppers! Ghost and Cosmic Revenant! (#1542)
* 2 New plants! :D

* adjustments requested

* You're a Butt

* Revert "You're a Butt"

This reverts commit 10f6ef8d17.

* still a butt.

* Revert "still a butt."

This reverts commit cc5eac7496.

* Update Resources/Textures/DeltaV/Objects/Specific/Hydroponics/Cosmic_Revenant.rsi/meta.json

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Alchebun <47635328+jimmy12or@users.noreply.github.com>

---------

Signed-off-by: Alchebun <47635328+jimmy12or@users.noreply.github.com>
Co-authored-by: Alchebun <jimmy.12.or#gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2024-07-27 10:53:18 +00:00
deltanedas 24ece9ba13
Homerun bat 2 (#1476)
* add textures

* add the bat

* add it to uplink for 16 tc instead of 20

* fix

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-22 19:20:00 +00:00
Danger Revolution! d67da18d52
Security Cyborg (#721)
* Create borg_chassis.yml

* Make da Borg

* Make da Borg craftable

* modules, most of which don't work

* Apply suggestions from death review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* we're so fucking back chat

* okay bola launcher is off the table

* cuffs part 2!!

* flashlight

* Rename

* Unparents NoSlip from BaseBorgChassis so SecBorgs can slip

* Gonna add PeaceKeeper modules as roundstart, lock the SecOff modules to research

* notes and a little less parentage

* planning out what modules we want

* modules

* Update borg_modules.yml

* more planning, more comments

* lowered health

* buff power cell & add holobarrier

* add to lathe & research

* add new module & implement new baton

* added the whistle :O

* sprites

* adds to lathe, updates module lathe to wizden standards

* i fucking hate construction

* balancing

* i still hate construction.

* locations of sprites

* put the research into the wrong place.

* renames

* baton change

* gonna try make the inventory fit.

* linter fix

* handcuff fix thank you vmsolidus

* linter >:(

* Update Content.Shared/Cuffs/SharedCuffableSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* death suggestions

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update security.png

* nuke the cuff system because i don't know how to fix it

* Delete Resources/Prototypes/DeltaV/Stacks/security_stacks.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update borg_chassis.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update borg_modules.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update borg_chassis.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update borg_chassis.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update security.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* rename to security cyborg

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update borg_chassis.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update powercells.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update security.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* remove more handcuff stacking

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* rename of certain items to be more general

* parents noslip to syndie chassis

* resprite

* rename

* Revert "resprite"

This reverts commit b08e2ed2ab.

* Update meta.json

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update tags.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update arsenal.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/Entities/Mobs/Cyborgs/borg_chassis.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Using WebEdit like a Sigma

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* finally fixed the fucking transponder

* transponder please work

* Update security.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update security.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* lyndomen suggestions

* Add meta.json for wood baton texture in DeltaV weapons

* Revert additional construction steps; as they do not work.

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Security/security.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Apply suggestions from code review

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Apply suggestions from code review

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* add delta-v comments per null

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

---------

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-07-22 09:33:10 +00:00
Alchebun 75f55abc32
CrystalThistle! (#1462)
* Brings a glass producing plant to Botany

* Linter fix attempt 1

* Adresses adjustments requested by Reviewer

---------

Co-authored-by: Alchebun <jimmy.12.or#gmail.com>
2024-07-22 04:28:46 +00:00
deltanedas 4237fc9a2b
add syndicate recruiter midround event (#1345)
* add SignAttemptEvent and minor signature refactor

* add recruiter pen

* add the recruiter ship

* add recruiter antag and event

* fixes

* real

* bad popup spam

* more fix

* fix blood visual maybe

* fix greentext

* more fixy

* fix fill state not being coloured

* give btamp instead of paper in pocket 2

* f

* brighter filled state

* fix greentext

* fix error on spawn

* pro

* prevent using a syringe to inject anything into the pen

* update stuff after upstream merge

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-09 12:48:03 +02:00
WarMechanic 4227c24454
Split Emag in half (#1426)
* make changes

* fix yaml linter bug

* locales

* consolidations

* fix DeltaV comment appearing in uplink

* e

* Update emag.yml

Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>

* emag invalid target locale

* change id 'airlockaccessoverride' to 'doorjack'

* name consolidations + doorjack sprite

* Update Resources/Locale/en-US/deltav/store/uplink-catalog.ftl

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>

* Update Resources/Locale/en-US/store/uplink-catalog.ftl

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>

* Update Resources/Locale/en-US/emag/emag.ftl

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/Catalog/uplink_catalog.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>

* Update Resources/Prototypes/DeltaV/Entities/Objects/Tools/emag.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>

* deltanedas

---------

Signed-off-by: WarMechanic <69510347+WarMechanic@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-07-09 12:47:18 +02:00
Nairod 6eb6c276fa
Fix Some Equipped PDAs Not Appearing (#1337)
Fix Equipped PDAs not Appearing
2024-06-09 10:10:53 +02:00
leo c82affb78b
Adds the Justice Department (#660)
* legal departmant

* god i wish i knew what i was doing

* minor rsi fixes

* i forgor the legal radio frequency

* Minor fixes to radio, stamp, PDA, etc...

* add department

hehe

* Edits from Velcroboy

* Add trial timer

* add department signs

* Changes all references of legal -> justice and adds prosecutor access

* Missed one

* Adjust lawyer

* update lawyer icon

* temp to fix

* revert to fix

* add airlock texture

adds justice department airlock texture. Still need to do the yaml part of it but the texture's there.

* fix bureaucracy meta

* More meta fixes

* Connect airlocks to yaml

* Fixes, tweaks, and last reference of "legal" maybe

* Add justice to airlock groups

* add prosc. drip and fix prosecutor typos

adds prosecutor badge and suit, as well as fixes the spelling of "prosecuter" to "prosecutor"

* Changes prosecutor's supervisor to CJ

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Attorney <- Lawyer locale edit

* Removed modified shoukou file

* Added antag objective and touched up yaml
Fixed Clerk PDA and CJ jumpsuit error. Additionally moved notary stamp from paper.yml to rubber-stamp.yml, and fixed some indentation in the meta.json of the pda.rsi file

* Attorney <- Lawyer, now including the PDA
Forgot this last commit

* Fixed typo in Clerk Vest ID

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Added Chief Justice locker, all of its contents, and a prosecutor PDA (sprite pending)

* lockers 2, electric boogaloo. Committing files I forgot to commit

* Added CJ stamp and put it into CJ locker. Fixed notary stamp and put the sprites in the correct RSI

* Attempt to resolve merge conflicts

* Remove conflict markers

* Added stamp sprite, implemented CJ cloak

* Implemented Gavel Prototype and added to CJ locker

* Removed justice access from attorney as it will be used to secure Clerk's locker. Disabled antag for all justice besides attorney.

* Added Clerk locker and placed Notary Stamp into it. Uncommented gavel in CJ locker

* Added lawyer's stamp to lawdrobe

* Added Prosecutor PDA, icon, and ID sprite

* Added gavel block and made gavel tap when clicking on it

* Add component, EmitSoundOnInteractUsing onto the gavel block

* Added sprites for CJ and Clerk locker

* Spell-checked and edited job descriptions slightly

* Fixing missing type entity access.yml

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Adjusted rsi paths for gavel and gavel block to use forward slash

* Fixed a variety of invalid rsi references, and door remote yaml issue

* Added Lawyer access to Justice access group, fixed door_remote.yml access

* Remove antagadvantage from chief justice

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Apply suggestions from code review

line at the end for readability & matching current standards... line at the end for readability & matching current standards...

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Hopefully remove shoukou.yml from the changed files

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Once again attempt to remove shoukou.yml from changed files

* Attempt once more to remove shoukou.yml from changed files

* Fixed justice pda box description

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Please go home, shoukou. We don't want you here

* Fixing prototype references pt1

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Renamed headsets/legal.rsi to headsets/justice.rsi

* Added hyphen to chief justice localizations

* Ordered justice accesses alphabetically

* Added prison key to justice headset

* Various yaml fixes from review

* Apply suggestions from code review

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Localized changes to pdas and jobs

* Removed indents in locale

* Fixed reference to chief justice stamp

* Apply suggestions from code review

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Renamed Lawyer to Attorney in locale, added deltav marker

* Lawyer to Attorney, Warrant Document in Clerk and CJ locker

* Apply suggestions from code review

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Replaced legal with justice in job-description.ftl

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Moved job-name-lawyer to DeltaV locale

* Remove added space in accesses.ftl

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Removed unneeded deletion of unneeded spaces in headsets.yml

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Changed Lawyer ID name to Attorney ID

* Updated copyrights in all of the meta.json files affected

* Added formal and white variants of CJ jumpsuit to locker

* Updated to use upstream's EmitSoundOnInteractUsing

* Removing old component stuff

* Gave Prosecutor Filled Lawyer Backpack

* Deleted old component

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Removed old comments

* Updated doors to electronics system, fixed courier spawner that I botched

* Fixed door_access indentation

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Adding a little bit of loadouts

* Add loadouts for justice

* Removed accessreader from windoors

* Added job spawner icons

* Fixed spawner sprite layering

* Added missing parent in ID cards

* Removed redundant laceup shoes loadout

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Added lawyer windoor, fixed spawner names, fixed locker names

* Added station beacons

* Softened justice dept palette

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Added justice key to telecomms

* Added deltaV comments to telecomms

---------

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-06-07 15:22:37 +02:00
Tryded 4ead54cfc5
Change Esword sprite to upstream's 2.0 (#1294)
real
2024-06-04 10:39:07 +02:00
Null 9962a0f366
Revert "Revert Reverts New E-Sword Sprites #591" (#1290)
Revert "Revert Reverts New E-Sword Sprites #591 (#1264)"

This reverts commit ed67ebd5a6.
2024-06-02 19:24:50 +02:00
Tryded ed67ebd5a6
Revert Reverts New E-Sword Sprites #591 (#1264) 2024-06-01 23:17:20 +02:00
Tryded f79c65373d
Fixes for craftable muskets (#1261)
* Add wielded in hand sprite for musket

* actually adding the sprites in YML

* Add a missing tag
2024-05-26 21:21:24 -05:00
Tryded 9618366414
Craftable muskets + Flintlocks (#1008)
* Musket + parts

* Graphs for Musket and Parts

* Recipes for Musket + Sprites

* Fix 1

* Fix two

* Flintlock

* Fixes

* Fix 3.0

* null is nulled

* forgor graph

* fireRate isn't all lowercase..

* actually make ammo craftable

* Craftable Flintlock Fix

* Update improvised.yml

* Update musket.yml

* I gib up

* Make firerate 1 shot every 8 seconds and it doesn't reset when you switch hands.

* why.

* Forgor

* forgor

* Update Resources/Textures/DeltaV/Objects/Misc/bayonet.rsi/meta.json

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Tryded <139474617+Tryded@users.noreply.github.com>

---------

Signed-off-by: Tryded <139474617+Tryded@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2024-05-26 15:10:11 +00:00
Null 511685e7b6
Revert "Railgun" (#1155)
Revert "Railgun (#718)"

This reverts commit c0de272a13.
2024-04-29 19:55:00 +00:00
Firewatch c0de272a13
Railgun (#718)
* test

please work

* cleanup

removing old assets causing issues

* addition to uplink

both traitors and nukeops can buy this absurdly powerful cannon

* Update railgun_ammo.yml

* laser variant

shrimple as adding a new variant with two firemodes, overkill, and overkiller

* laser railgun cleanup

fixing some trash

* adds the caninator

shoot cans and scare security

* admeme variant and removal of clown variant for now

* Slowdown in Hands

Slows you down when any variant is held as to make the weapon more balanced

* Laser railgun Sprite

adds a unique sprite for the laser variant of the railgun

* fix the sprite

i am dumb

* Issue Cleanup

Dusts off some of the code and makes some balance changes, along with better parenting.

* purchasable ammo and charge sound update

made the charge sound slightly less annoying and added ammo purchasable by both traitors and syndicate

* QA pass

various little fixes to improve the code and general cleanup

* error fixing

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Sprite Update + Reverse Engineering

This adds reverse engineering, the new sprites, and a host of balance changes.
- The Railgun now does 80 stamina damage again on hit with normal bolts.

* reverse engineered fast firerate

as a reward for researching new technology, you've made it slightly faster. yay. also resprites the non-lethal variant to look more plunger-like

* Final Changes

ready for merge, sir!

* Copyright Update

Makes the sounds all under free use creative commons to avoid copyright issues.

* Update license.txt

* remove old attributions

this sound has been altered as to not use pixabay

* price increase

sorry danger but 14 tc is way too low lmao, nukies get it for 20 tc

* requested changes

hopefully

* conversion to mono

yipeeee

* fix of that other fix for the new file rename shit

pure agony

* proper noun

the Decimator is now a proper noun similar to other weapons

* Update Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/railgun.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>

* Update duffelbag.yml

* Update uplink_catalog.yml

* Update rod_impact.ogg

* Update uplink_catalog.yml

---------

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-04-29 10:16:53 +00:00
KittenColony 303253029f
Smoke.mp4 (#931)
* added De' Jure and Sugar Rush cigarettes

* making life easier in the future

* candy carton :)

* trying to get this to work

* !!!

* YOU CAN EAT EM NOW >:D

* added to cig machine / loot spawners

* # DeltaV (thank you Death)

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>

* thank also

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>

---------

Signed-off-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-04-19 02:51:31 +00:00
Adrian16199 7459f28b42
Suit-storage update to all delta V sprite guns. (#1092)
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
2024-04-19 03:05:42 +02:00
rosieposie 955130bcaf
Breaching Charges (#1056)
* initial commit

* one tile
2024-04-09 22:11:21 -05:00
Fluffiest Floofers be0d84458a
Update custom drinks (#993)
* fix dulleaveanee icon weirdness

hmm yes 13x17 sprite

* First batch

* fixes

* imsmart

* elp

Some DV drink sprites are way too different from the base game sprites

* oops

* soju and sake

* fix flavor

* small fix to kvass
2024-04-04 12:06:01 -05:00
Fluffiest Floofers c278c3fec0
Lunchbox size fix (#998)
* prevent funny meta

* Totally didn't forget about drinks

* damn chocolate bar

* big but less and more or something

* while im here fix the empty orange carton

Apparently people don't want empty orange cartons???

* juicebox + more random stuff

* fix that
2024-03-25 10:13:19 -05:00
Debug 9ad761ae18
Lunchboxes! Revival (#980)
* Adds Sprites, courtesy of Noctrn

* Adds lunchboxes

* Adds the "notes from mom" that can spawn inside

* Adds to vendors.

* shrunk storage by one row

* update the locale to have "note from mom"

* new sprites :O

* Update lunchbox.yml to have higher price

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* Update chefvend.yml

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* why the fuck did they remove tap.ogg?

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>

* update credits

* One RSI, many states

---------

Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
2024-03-19 12:39:39 +01:00
Debug d3c23632e9
Add Psychologist stamp back hopefully 2024-03-17 15:05:42 +01:00
Debug 000d55c932
Revert "Psychologist & Lawyer stamp (#849)"
This reverts commit 344aa7bff7.
2024-03-17 15:02:07 +01:00
BonkTrauma 9b783aff90
Prison communications (#715)
* Finished

* Revert "Finished"

This reverts commit 4ab2d612a8.

* Finished actual

* Update general.yml

* Update general.yml

* making changes

added prison coms to security key and removed it from hos headset

* I think this is correct

* Move localisations into Delta-V directory

* file fix

* file location change

---------

Co-authored-by: Nova <stellar_novas@riseup.net>
2024-03-07 22:22:48 -05:00
Guess-My-Name 344aa7bff7
Psychologist & Lawyer stamp (#849)
* new stamps

* add stamps to cmos locker and lawdrobe

* adds stamps to starting gear of psychologist and lawyer

* move locale to deltav
2024-03-07 22:14:24 -05:00
Fluffiest Floofers 5ac3da210b
Another .38 special clean up / balance (#852)
* Fix weird firerates

The .45 magnum firerate is around 2 to 3 so it was extremely funny how the .38 would be slower than a .45 and even the snubbed version.

* change ejection port placement on psibreaker

* Rubber nerf + new ammo + fix recipe costs

Everyone gets incendiary and uranium bullets so why not.

* Make lucky available in salvage

Alongside the other revolvers

* Update look of speedloader

So it matches the other revolver speedloader. Slightly smaller just because.

* Fix mistakes 🍞

* Add extra speedloaders

* mindbreaker ammo box

* New markers, update old .38 markers

* commentfix

* firerate pass 2

* Fixes

* cleanup

* Add new colored tips to cartridges

* Fix typo

* holy update after someone pointed out the damage

It's technically still a bullet but coated in silver/holy magic whatever, so it should still pierce. Still have to print them one by one and they are not as good as normal bullet against normal things

* someone did the math for silver bullets

I guess.
2024-03-07 23:47:51 +01:00
Tryded ae2790bcb2
Energy gun sprites + Minor bug fixes (#811)
* New Pistol Sprites

* Carbine Sprites Fix

* Kill and Lethal Consistency fix
2024-02-10 15:42:00 -05:00
Debug ec51232977
Spare ID safe (#671)
* Initial commit

* Unused access level

* Update meta.json

* Update SharedBiscuitComponent.cs

* Unneeded DataField and VVAccess

Editing it in VV does nothing anyways, it wont magically unlock the item slot

* Big smart

* Add safe sprite

Thanks @TadJohnson00

Co-Authored-By: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Prevent faxing slips

* Custom background for corperate slip

* Localize crack verb

* Update paperslips.yml

* Update paperslips.yml

* Remove default comments

* Update paperslips.yml

* Pro

* Remove default id card

* Update Resources/Prototypes/DeltaV/Entities/Objects/Specific/Command/safe.yml

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-01-15 00:48:30 +01:00
Velcroboy c7c09e33b9
Bbgun (#580)
* Add BB gun

* Clean up back sprite

* Replace old code

* Case?

* Guess I didn't need that

* Proper attribution

---------

Co-authored-by: Jeff <>
2024-01-02 16:03:49 -06:00
Ps3Moira 71d80b86e1
Reverts Shot Gun Sprites (#594)
* Reverts Shot Gun Sprites

* Removed Held Prefix
2024-01-01 15:48:08 -06:00
Tim Falken 11d4a399f0
Crime Assist pda program (#464)
* Completely untested first commit

* Get basic program flow working

* Add Innocent

* Add Fancy Rich Text

* Icon

Thanks, IcedQuinn!

* Add Cartridge icons

* New image from IcedQuinn

* Add explanation on what a Sophont is, to be automatically appended to any text referencing a Sophont later on

* Convert tabs to spaces

* remove [bold] tags from loc

* Make text bold again

* Alter formatting, reduce text length for sophont explanation to fit it on the screen

* Update Resources/Locale/en-US/deltav/cartridge-loader/cartridges.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Tim Falken <timfalken@hotmail.com>

* Add program to more PDA's

* Add a tip about the app

* Recreate flow in yaml

todo: actually load and use this yaml

* Remove the old state machine, and add configurable yaml prototypes to define pages

* Move page to its own file

---------

Signed-off-by: Tim Falken <timfalken@hotmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-12-29 20:34:56 +01:00
Ps3Moira 6df7ba714b
Reverts New E-Sword Sprites (#591)
No more laser pointer.
2023-12-24 03:56:01 +01:00
Ps3Moira 62ebf43290
Added Mouse Ops...again 🐭 (#515)
* Update RobustToolbox

* Mouse Ops

* Revert "Update RobustToolbox"

This reverts commit 0f04bb7ce0.
2023-12-06 17:03:07 +01:00
Tryded f7fa33fd62
More energy guns (#463)
* RSIs

* Energy Guns

* Names

* Orderable Energy gun

* Mini Energy Gun

* Update armory.yml

* Research and Printing

* Update Resources/Locale/en-US/deltav/prototypes/catalog/cargo/cargo-armory.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: Tryded <139474617+Tryded@users.noreply.github.com>

* fix

* Fix 2.0

* Update cargo-armory.ftl

* Revert "Update cargo-armory.ftl"

This reverts commit f78756eeb3.

* ACtual fix (I'm dumb)

* Fixing IDs

* Update armory-crates.ftl

* Balance

* Missing value

* Gun Safes

* Mag unshaded stuff

---------

Signed-off-by: Tryded <139474617+Tryded@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-11-27 16:42:26 -06:00
Fluffiest Floofers bad35e181a
Energy Guns (#385)
* gee

* forgor comments

* licence for audio

* Update equipped-BELT.png

* Makes the sprite change but shitcode

Because shitcode makes everyone happy

* it only got two of them firemodes lets not lie

* We can name this appropriately now

* Apply 3 suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>

* update sources

* Energy Gun + more firemodes

its still energygun only

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2023-11-15 19:41:00 +01:00
Fluffiest Floofers 3f436dab40
Corpsman PDA and Headset sprite update (#333)
* buh

* ye rip

* copypaste is fun
2023-10-27 19:25:38 +02:00
2digitman efe109cf69
Added Scrambled Eggs (#189)
* Added Scrambled Eggs

* Fixed YML fail

Signed-off-by: 2digitman <twodigitman@yahoo.com>

* Changed TableSalt to Protein for the Scrambled Eggs reagent

Signed-off-by: 2digitman <twodigitman@yahoo.com>

* Correctly added Scrambled Eggs to DeltaV

* Update meta.json to reflect copyright

Signed-off-by: 2digitman <twodigitman@yahoo.com>

---------

Signed-off-by: 2digitman <twodigitman@yahoo.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-18 17:07:50 -04:00
Fluffiest Floofers 0a71952b3e
Pumpkin Pie (#181)
* no pumpkin

* no pumkon

* Readds a bunch of spawner stuff
2023-10-17 16:31:33 -04:00
leo 78a32788c2
adds mothamphetamine and changes dulleavene (#186)
renames dulleavene to health violation and adds new drink mothamphetamine
2023-10-16 23:25:27 +00:00
Tad "Taddy" Johnson 640d7a7af0
Arsenal Expansion (#154)
* Arsenal Expansion

Basically my Arsenal Expansion PR on oldrepo now on rebase. Balances some cargo prices, fixes a few item appearances and descriptions, adds new weapons, cleans sprites... yada yada.

* Revert "Arsenal Expansion"

Reverts erroneous parts of the expansion

* Fix tags

Prevent merge conflicts, keep maintainers happy

* Restrict Universal to semi

Ew why did they make pistols full-auto by default? cring

* Update ammunition.yml

fix erroneous comment

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Update magnum.yml

fix erroneous comment

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

* Update pistols.yml

comment properly

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>

---------

Signed-off-by: Tad "Taddy" Johnson <120885811+TadJohnson00@users.noreply.github.com>
2023-10-13 13:28:50 -05:00
Tad "Taddy" Johnson ef6579d7b7
Quickfix on melee (#157)
Wakizashi, e-cutlass, and katana sheathes should be all good to go now :3
2023-10-11 14:27:37 -05:00
Fluffiest Floofers 8281f889db
HoP's Photobook steal objective (#142)
* ian

* Update heads.yml

added comment

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* more pictures

* wrong reference

* update pictures

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-09 15:08:18 -05:00