Leon Friedrich
f5dfba9db4
Fix pipe net conservation laws ( #8540 )
2022-06-03 03:09:51 -07:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
...
* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9
Fixing warnings ( #8131 )
2022-05-13 15:35:13 +10:00
Jacob Tong
8c853476fb
Rework CollisionGroups ( #7656 )
...
* Replace Mob, Vault, and Small impassable with Mid, High, Low
* Remove CollisionGroup.Underplating
* Remove CollisionGroup.Passable
* Fix constructed APCs not being interactable
* Change firelocks to occlude
* Make pipe inherit from BaseItem
* Clean up pipes
* Remove duplicate physics and fixtures from bucket
* Rework CollisionGroups on all entities
* Add SlipLayer
* Remove fixture from delta
* Fix maps
* Address reviews
* Add SubfloorMask
* Fix glass collisions for flying mobs
* Fix maps
* Update new items
* Fix bagel again
* Fix slug
* Fix maps
* Touchups
* Fix tables blocking high pressure movement
* Update StandingState to allow going under flaps
* Cleanup
* More formatting
2022-05-10 17:57:20 -07:00
Vera Aguilera Puerto
e9d7c70373
Adds last pressure direction to atmos debug overlay. ( #8083 )
2022-05-10 17:03:00 +02:00
Tomeno
507d4af05f
New high pressure movement algorithm ( #8086 )
...
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2022-05-10 17:02:39 +02:00
Vera Aguilera Puerto
f43e36eded
Fix pressure direction not being reset after high pressure movements happen. ( #8078 )
2022-05-10 13:24:51 +02:00
Vera Aguilera Puerto
8232d91ad4
Atmos high pressure movements cleanup ( #8075 )
...
* Fixes LINDA and monstermos clashing over high pressure difference direction
* Fix space wind CVar not disabling space wind entirely.
* Change 1 (one) variable name
2022-05-10 12:56:17 +02:00
Julian Giebel
1d0bf979fb
Adds the pressure medipen and adds the emergency suit to emergency lockers ( #7880 )
...
* Implement pressure medipen
Add the emergency suit to emergency lockers
Increase leporazine temperature change
* Fix typo in translation file
* Fix ignored component name
* Address reviews
* Revert changes to submodule commit
2022-05-06 14:44:29 -07:00
metalgearsloth
72da2db62d
Content changes for grid splitting ( #7645 ) ( #7746 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 13:54:25 +10:00
metalgearsloth
ecaad9c349
Revert "Update submodule (again)" ( #7730 )
2022-04-24 02:26:00 +10:00
metalgearsloth
8c7772630c
Content changes for grid splitting ( #7645 )
...
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
20kdc
4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation ( #7631 )
2022-04-18 09:42:32 -05:00
Leon Friedrich
e73d80332e
Fix airtight init rotation. ( #7629 )
2022-04-18 19:51:01 +10:00
Leon Friedrich
6dc51589f4
Rejig pressure protection ( #7560 )
2022-04-15 15:41:47 -07:00
Leon Friedrich
ba75934512
Re-add action prototypes ( #7508 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-04-14 06:17:34 +02:00
DrSmugleaf
e0c63483c2
Revert "pvsrange vec2 + eyezoom" ( #7487 )
...
* Revert "pvsrange vec2 + eyezoom"
* Merge fixes
* Update RobustToolbox
2022-04-09 13:07:40 -05:00
Leon Friedrich
7057c7ca77
Reduce array resizing in GasTileOverlay ( #7479 )
2022-04-09 09:45:57 -07:00
mirrorcult
7573a4601a
Optimize vent/scrubber ( #7473 )
2022-04-09 12:52:44 +10:00
Rane
7900abb888
Literally Murder IExamine ( #7352 )
2022-04-08 14:17:25 -07:00
Leon Friedrich
66504f9630
Small gas tile overlay performance improvements ( #7468 )
2022-04-08 14:04:37 -07:00
mirrorcult
d1c980fe41
Gas tank minor opts ( #7424 )
2022-04-05 15:08:41 +10:00
Paul Ritter
4b6ba817c2
pvsrange vec2 + eyezoom ( #7392 )
...
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2022-04-04 20:30:12 +02:00
Leon Friedrich
56168e592e
Explosion refactor ( #5230 )
...
* Explosions
* fix yaml typo
and prevent silly UI inputs
* oop
* Use modified contains() checks
And remove IEnumerable
* Buff nuke, nerf meteors
* optimize the entity lookup stuff a bit
* fix tile (0,0) error
forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.
* remove celebration
* byte -> int
* remove diag edge tile dict
* fix one bug
but there is another
* fix the other bug
turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place.
* improve edge map
* fix minor bug
If the initial-explosion tile had an airtight entity on it, the tile was processed twice.
* some reviews (transform queries, eye.mapid, and tilesizes in overlays)
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* is map paused
* GetAllTiles ignores space by default
* WriteLine -> WriteError
* First -> FirstOrDefault()
* default prototype const string
* entity query
* misc review changes
* grid edge max distance
* fix fire texture defn
bad use of type serializer and ioc-resolves
* Remove ExplosionLaunched
And allow nukes to throw items towards the outer part of an explosion
* no hot-reload disclaimer
* replace prototype id string with int index
* optimise damage a tiiiiny bit.
* entity queries
* comments
* misc mirror comments
* cvars
* admin logs
* move intensity-per-state to prototype
* update tile event to ECS event
* git mv
* Tweak rpg & minibomb
also fix merge bug
* you don't exist anymore go away
* Fix build
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Leon Friedrich
a11e8b676c
Content changes for InContainer flag ( #7003 )
2022-03-31 13:28:36 +11:00
metalgearsloth
b506fdcf65
Reduce atmos allocs a bunch ( #7228 )
2022-03-27 17:49:26 +11:00
Kevin Zheng
9df4f599f4
Gas analyzers now analyze gases in pipes ( #7112 )
2022-03-20 16:10:48 +11:00
Leon Friedrich
25cf0eac08
fix gas tank UI ( #7135 )
2022-03-16 14:30:40 -07:00
Leon Friedrich
e3ead6a3ba
Remove IDropped ( #7075 )
2022-03-13 19:47:28 +11:00
ScalyChimp
d691161542
Removes obsolete uses of IMapManager events. ( #7036 )
2022-03-09 17:39:03 +11:00
Moony
0d3498e8d9
Makes grids that pass a certain size airtight. ( #6934 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-07 23:09:54 +11:00
Leon Friedrich
c95516e5b2
Revert "Explosion refactor TEST MERG ( #6995 )" ( #7005 )
2022-03-06 04:02:34 +11:00
Moony
4a466f4927
Explosion refactor TEST MERG ( #6995 )
...
* Explosions
* fix yaml typo
and prevent silly UI inputs
* oop
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
Vera Aguilera Puerto
0b0de4fe10
FlammableSystem only calls TemperatureSystem.ChangeHeat if the entity has the appropriate component.
2022-03-04 16:25:32 +01:00
Vera Aguilera Puerto
e292418766
Fix incorrect if statement in FlammableSystem.
...
Should fix the FlammableComponent resolve errors on live servers.
2022-03-03 11:48:27 +01:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
Leon Friedrich
ff7d4ed9f6
Patched Actions Rework ( #6899 )
...
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
* fix networking
* Allow action locking
* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich
49ae383f06
Revert "Actions Rework" ( #6888 )
2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64
Actions Rework ( #6791 )
...
* Rejig Actions
* fix merge errors
* lambda-b-gon
* fix PAI, add innate actions
* Revert "fix PAI, add innate actions"
This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.
* Just fix by making nullable.
if only require: true actually did something somehow.
* Make AddActions() ensure an actions component
and misc comments
* misc cleanup
* Limit range even when not checking for obstructions
* remove old guardian code
* rename function and make EntityUid nullable
* fix magboot bug
* fix action search menu
* make targeting toggle all equivalent actions
* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
mirrorcult
d91f969451
Thermomachine fix + machine boards ( #6803 )
2022-02-20 17:17:45 -07:00
metalgearsloth
07b38e5acd
Minor atmos optimisations ( #6625 )
2022-02-20 17:43:20 +11:00
mirrorcult
3e6bf54727
Disposals air + new atmos expose event ( #6798 )
...
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2022-02-19 17:42:01 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Leon Friedrich
ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract ( #6655 )
2022-02-15 15:06:52 +11:00
Leon Friedrich
706ac6af40
Revert "Revert "epic Respiration Rework"" ( #6527 )
2022-02-09 21:53:10 -07:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
Leon Friedrich
6e8c92d13e
Revert "epic Respiration Rework" ( #6524 )
2022-02-07 18:13:14 +11:00
mirrorcult
4ae1c4e332
epic Respiration Rework ( #6022 )
2022-02-06 21:48:15 -07:00
metalgearsloth
03a5a71243
Gas Thermo ECS ( #6442 )
2022-02-07 13:10:43 +11:00
Leon Friedrich
0da74b1bfb
misc optimization ( #6436 )
2022-02-02 22:40:22 -07:00
ScalyChimp
004c678853
Incediary Shells ( #6208 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-31 00:44:45 +11:00
metalgearsloth
26b6175a4b
ECS atmos plaque ( #6349 )
2022-01-30 17:23:37 +11:00
metalgearsloth
48e075b67e
Optimise high pressure movements slightly ( #6287 )
2022-01-26 22:17:15 +11:00
metalgearsloth
3f7f3baa16
Remove component.Paused ( #6285 )
2022-01-26 17:57:48 +11:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Vera Aguilera Puerto
daef343c2c
Fires now play a sound effect. ( #6138 )
2022-01-14 01:18:17 +11:00
Vera Aguilera Puerto
c4bf0a9479
AdminManager can now load permissions for registered callback commands. ( #6025 )
2022-01-12 11:05:39 +01:00
wrexbe
5ceb2372bf
Clean up some warnings ( #6088 )
...
* Clean up some warnings
* Remove nullable enable
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-09 22:10:36 -06:00
metalgearsloth
64de4bbed9
Nuke gridtilelookup ( #6030 )
2022-01-09 23:47:01 +11:00
Acruid
5b1cd2dd96
ECSatize AlertsSystem ( #5559 )
2022-01-05 19:19:23 +11:00
Vera Aguilera Puerto
1882ad55af
Use ByRefEvent attribute in content. ( #5918 )
2021-12-27 18:50:43 +01:00
metalgearsloth
caf28d09b3
Optimise air + cable shutdowns for grid deletion ( #5847 )
...
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-21 17:17:21 +11:00
Paul
97e47178d7
Revert "fixes a bunch of warnings"
...
This reverts commit d4d85b663f .
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f
fixes a bunch of warnings
2021-12-20 13:58:30 +01:00
Vera Aguilera Puerto
0517e12efd
Slight AtmosphereSystem cleanup.
...
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Leon Friedrich
7f81f0b8b8
Add more pretty strings to logs ( #5768 )
2021-12-13 12:22:58 +01:00
Vera Aguilera Puerto
ba736f70df
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto
3f79e3754f
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
...
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth
16e1bed678
Random IoCManager.Resolve<IEntityManager> removals moment
2021-12-07 23:48:34 +11:00
metalgearsloth
8af335097f
More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls
2021-12-07 22:22:34 +11:00
pointer-to-null
090e74792c
Status effects fix. Refresh the status effect cooldown. ( #5708 )
2021-12-06 23:18:07 -07:00
DrSmugleaf
215cae5655
Fix more errors
2021-12-06 00:52:58 +01:00
Wrexbe
b9dd3be061
More Changes
2021-12-05 10:56:17 -08:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
f386b57148
Inline OwnerUid
2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
2654775bf0
Inline GetComponentOrNull
2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
3f8f4c818e
Fixes admin logs and tests to not depend on IEntity caching ( #5657 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-03 10:25:07 +01:00
Vera Aguilera Puerto
bc7463f744
Add GetTileHeatCapacity methods to AtmosphereSystem, makes TemperatureSystem use them.
2021-11-30 12:00:25 +01:00
Vera Aguilera Puerto
94fa6efefb
Misc Atmos Improvements ( #5613 )
...
* Revert "Remove atmos archiving."
This reverts commit 7fa10bd17b .
* Explosive Depressurization now brings tiles down to TCMB.
* Tiles now specify heat capacity.
* Do not serialize archived gas mixture values.
* Remove bad idea
* dumb typo
* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!
* Clean up heat capacity methods
* Better logging based on the original monstermos' logging
* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
Moony
9075cf6163
Space Kudzu ( #5472 )
2021-11-28 19:25:36 -07:00
Pieter-Jan Briers
64861ff034
Add Content.Shared.Database ( #5588 )
2021-11-28 14:56:53 +01:00
Leon Friedrich
0de4b7bc9f
Modify damage logging. ( #5579 )
2021-11-28 14:34:44 +01:00
metalgearsloth
32c36ad221
Give pried tiles a random rotation ( #5482 )
...
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
Vera Aguilera Puerto
af86378995
Log explosive depressurization. ( #5474 )
2021-11-23 12:22:18 +01:00
Acruid
fa0ec5cbd9
AppearanceComponent API Changes ( #5446 )
2021-11-23 18:22:59 +11:00
20kdc
1e061094ca
Direct pressure and asphyxiation damage do not interrupt DoAfters anymore ( #5459 )
2021-11-22 17:34:56 -07:00
Tomeno
8c71099fa2
Fix thermoregulation + rebalance/refactor FlammableComponent ( #5406 )
...
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2021-11-19 17:54:01 +01:00
mirrorcult
07024f7c77
Severely nerf fires and severely buff fire protection ( #5396 )
...
* Make fires do less damage
* Severely nerf fires and severely buff temperature protection
* fuck it, i'll nerf it so hard and we can buff it later if we decide
* new scaling func
* fix
* unused
* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency
* little more balance
* just a wee bit more
* slight adjustment
2021-11-18 23:08:30 -07:00
metalgearsloth
753d198c1a
Avoid unnecessary entitysystem resolve in atmos
2021-11-13 15:05:27 +11:00
Vera Aguilera Puerto
1b01247c5f
Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days.
2021-11-11 16:15:49 +01:00
Vera Aguilera Puerto
d370142b80
Makes Grid Revalidation a step in the atmos update stages.
...
Fixes some atmos debug assert exceptions.
2021-11-09 16:50:15 +01:00
Vera Aguilera Puerto
48f8dd2284
ActionBlocker CanInteract uses EntityUid exclusively
...
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
e6e15b3728
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Kara D
4abda4f7cf
Fix mobs taking damage on paused maps
2021-11-06 15:18:27 -07:00
mirrorcult
3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
...
* Damage units
* sum ext method
2021-11-03 16:48:03 -07:00
Flipp Syder
c7c651e3de
Refactors TemperatureComponent and AtmosExposed to ECS ( #4927 )
...
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-29 10:18:43 +02:00
ShadowCommander
e7f352d6c2
Fix barotrauma damage total failing when damageable doesn't have the value
2021-10-23 12:16:08 -07:00
ShadowCommander
6c1ba187e3
Add maximum to barotrauma damage ( #4989 )
2021-10-23 11:45:57 -07:00
Vera Aguilera Puerto
bfdd0e055b
Fixes bad Flammable ECS conversion logic
2021-10-21 23:07:42 +02:00
mirrorcult
ae1ce0b31c
Status effect refactor ( #4868 )
...
* Oops! All Changes In One Commit
* try desperately to fix prediction issues and fail
* oops
* test
* actually fixes prediction issues
* port jittering to status effect
* default merge behavior + alert cooldown stuff
* silly test issue
* zabloing
* address reviews
2021-10-15 23:45:04 +02:00
Vera Aguilera Puerto
6eee256b11
Refactors stunnable to be ECS. ( #4819 )
...
Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Vera Aguilera Puerto
ef45db6811
Remove atmos assert, fix GridRevalidate adding virtual space tiles to list of active tiles on grid.
2021-10-07 16:51:36 +02:00
Ygg01
4eac32bd32
Change Offset to take AtmosDirection instead of Direction ( #4778 )
2021-10-06 15:02:50 +02:00
Leon Friedrich
6cb58e608b
ECS verbs and update context menu ( #4594 )
...
* Functioning ECS verbs
Currently only ID card console works.
* Changed verb types and allow ID card insertions
* Verb GUI sorting and verb networking
* More networking, and shared components
* Clientside verbs work now.
* Verb enums changed to bitmask flags
* Verb Categories redo
* Fix range check
* GasTank Verb
* Remove unnecessary bodypart verb
* Buckle Verb
* buckle & unbuckle verbs
* Updated range checks
* Item cabinet verbs
* Add range user override
* construction verb
* Chemistry machine verbs
* Climb Verb
* Generalise pulled entity verbs
* ViewVariables Verb
* rejuvenate, delete, sentient, control verbs
* Outfit verb
* inrangeunoccluded and tubedirection verbs
* attach-to verbs
* remove unused verbs and move VV
* Rename DebugVerbSystem
* Ghost role and pointing verbs
* Remove global verbs
* Allow verbs to raise events
* Changing categories and simplifying debug verbs
* Add rotate and flip verbs
* fix rejuvenate test
* redo context menu
* new Add Gas debug verb
* Add Set Temperature debug verb
* Uncuff verb
* Disposal unit verbs
* Add pickup verb
* lock/unlock verb
* Remove verb type, add specific verb events
* rename verb messages -> events
* Context menu displays verbs by interaction type
* Updated context menu HandleMove
previously, checked if entities moved 1 tile from click location.
Now checks if entities moved out of view.
Now you can actually right-click interact with yourself while walking!
* Misc Verb menu GUI changes
* Fix non-human/ghost verbs
* Update types and categories
* Allow non-ghost/human to open context menu
* configuration verb
* tagger verb
* Morgue Verbs
* Medical Scanner Verbs
* Fix solution refactor merge issues
* Fix context menu in-view check
* Remove prepare GUI
* Redo verb restrictions
* Fix context menu UI
* Disposal Verbs
* Spill verb
* Light verb
* Hand Held light verb
* power cell verbs
* storage verbs
and adding names to insert/eject
* Pulling verb
* Close context menu on verb execution
* Strip verb
* AmmoBox verb
* fix pull verb
* gun barrel verbs
revolver verb
energy weapon verbs
Bolt action verb
* Magazine gun barrel verbs
* Add charger verbs
* PDA verbs
* Transfer amount verb
* Add reagent verb
* make alt-click use ECS verbs
* Delete old verb files
* Magboot verb
* finalising tweaks
* context menu visibility changes
* code cleanup
* Update AdminAddReagentUI.cs
* Remove HasFlag
* Consistent verb keys
* Remove Linq, add comment
* Fix in-inventory check
* Update GUI text alignment and padding
* Added close-menu option
* Changed some "interaction" verbs to "activation"
* Remove verb keys, use sorted sets
* fix master merge
* update some verb text
* Undo Changes
Remove some new verbs that can be added later
undid some .ftl bugfixes, can and should be done separately
* fix merge
* Undo file rename
* fix merge
* Misc Cleanup
* remove contraction
* Fix keybinding issue
* fix comment
* merge fix
* fix merge
* fix merge
* fix merge
* fix merge
* fix open-close verbs
* adjust uncuff verb
* fix merge
and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto
665928cfcf
Make GasTileOverlaySystem slightly more resistant against non-existing grid entities.
2021-10-02 10:53:11 +02:00
Vera Aguilera Puerto
0be5ff829b
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto
0767bd3777
Popup ECS Refactor ( #4692 )
2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto
246fda53c5
Refactor Barotrauma to be ECS. ( #4674 )
...
- Refactor IPressureProtection to be two different ECS events.
2021-09-22 21:02:25 +10:00
Vera Aguilera Puerto
6cea9cb973
Refactor Flammable to be ECS. ( #4671 )
...
- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00
Vera Aguilera Puerto
cda67df317
Fix some warnings relating to fields being unused.
2021-09-20 11:22:59 +02:00
Vera Aguilera Puerto
68a78e94b7
Slight explosively depressurize cleanup.
2021-09-06 17:30:38 +02:00
Vera Aguilera Puerto
9f4ea1e5a9
Fix rare atmos crash when explosively depressurizing too many tiles.
2021-09-06 17:16:27 +02:00
Vera Aguilera Puerto
a8e7fb4977
Optimize atmos debug assert.
...
Seems I missed this one.
2021-09-06 16:55:05 +02:00
Vera Aguilera Puerto
ad5f7bb71b
Subscribe TransformComponent events by-ref ( #4478 )
2021-08-21 11:49:31 +02:00
metalgearsloth
d61ff89dfc
Fix showatmos
2021-08-17 14:09:59 +10:00
Vera Aguilera Puerto
13ceae872b
Fixes not taking pressure damage in space.
...
Fixes #4415
2021-08-04 09:48:49 +02:00
Vera Aguilera Puerto
2205fef06a
Document a few atmos classes.
2021-08-03 14:29:56 +02:00
Vera Aguilera Puerto
611340e454
Enables nullables for atmos internals
2021-08-02 17:03:13 +02:00
Vera Aguilera Puerto
009087863f
AtmosDevices can optionally process in space. ( #4405 )
...
Refactors some misc atmos things, too.
2021-08-02 21:59:41 +10:00
mirrorcult
af2e21c355
Refactor IDoorCheck into entity events ( #4366 )
...
* IDoorCheck refactored to events
# Conflicts:
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Doors/Components/AirlockComponent.cs
# Content.Server/Doors/Components/FirelockComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Doors/IDoorCheck.cs
* namespaces
* Fix mapinit bug with refreshautoclose
* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Vera Aguilera Puerto
1033d8bbe5
Use EntitySystem dependencies in a bunch of systems.
2021-07-26 13:01:47 +02:00
Vera Aguilera Puerto
5d929485ed
Hotspot passes MapManager to GetTileRef.
2021-07-26 11:28:43 +02:00
Vera Aguilera Puerto
86cecd3b5e
Add CVar for disabling/enabling excited groups.
2021-07-26 11:16:34 +02:00
Vera Aguilera Puerto
7fa10bd17b
Remove atmos archiving.
2021-07-26 11:06:44 +02:00
Vera Aguilera Puerto
8066eb196b
Remove Hotspot Start method.
2021-07-25 15:03:07 +02:00
Vera Aguilera Puerto
93acc565f0
Makes Airtight ECS. ( #4351 )
...
* Makes Airtight ECS.
* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
Vera Aguilera Puerto
d8fe13af04
Further optimize atmos by reusing specific arrays instead of using a shared arraypool
2021-07-24 16:33:04 +02:00
Vera Aguilera Puerto
4ade87c040
Add atmos grid impulses, disabled by default.
2021-07-23 17:27:16 +02:00
Vera Aguilera Puerto
da25266dd5
CVar for explosive depressurization tile ripping.
2021-07-23 13:45:56 +02:00
Vera Aguilera Puerto
07c478afb6
Optimize atmos by not invalidating hotspot tiles every time they react.
2021-07-23 11:10:06 +02:00
Vera Aguilera Puerto
4112847142
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. ( #4331 )
2021-07-23 11:09:01 +02:00
metalgearsloth
e93692245e
Remove IStartCollide from flammable ( #4314 )
...
I ported some stuff to be ECS but didn't feel like porting the rest, sue me.
2021-07-21 12:32:00 +02:00
Vera Aguilera Puerto
fcafa8f439
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. ( #4295 )
...
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.
* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.
* CVar for space wind sound
* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00
Vera Aguilera Puerto
c8ba345cdc
ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. ( #4285 )
...
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem
* Adds API for adding/removing active tiles.
* Adds API for FixVacuum.
* Adds API for UpdateAdjacent.
* Adds API for IsTileAirBlocked.
* Re-organize hotspot code
* Adds API for IsTileSpace.
* RemoveGasCommand uses AtmosphereSystem
* AddGasCommand uses AtmosphereSystem.
* SetTemperatureCommand uses AtmosphereSystem.
* Adds API for IsSimulatedGrid.
* GasLeak uses AtmosphereSystem.
* Makes Spark method in GasLeak ALSO use AtmosphereSystem.
* GasPassiveVentSystem uses AtmosphereSystem.
* GasMinerSystem uses AtmosphereSystem.
* GasOutletInjectorSystem uses AtmosphereSystem.
* GasVentPumpSystem uses AtmosphereSystem.
* GasDualPortVentPumpSystem uses AtmosphereSystem.
* GasVolumePumpSystem uses AtmosphereSystem.
* GasAnalyzerComponent uses AtmosphereSystem.
* Add API for GetAdjacentTileMixtures.
* GasVentScrubberSystem uses AtmosphereSystem.
* AirtightComponent uses AtmosphereSystem.
* GasLeaks's TryFindRandomTile uses AtmosphereSystem.
* Adds API for GetAdjacentTiles.
* FirelockComponent's IsHoldingFire uses AtmosphereSystem.
* Adds API for GetAllTileMixtures.
* DeleteGasCommand uses AtmosphereSystem.
* FixGridAtmos uses AtmosphereSystem.
* FillGasCommand uses AtmosphereSystem.
* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
d8e353742c
Canister fixes and rework ( #4266 )
...
* Kills PipeNode ConnectToContainedEntities and EnvironmentalAir with fire.
* Reaction IGasMixtureHolder is nullable.
* Reworks canisters
* Adds PortablePipeNode and PortPipeNode, which connect to each other.
2021-07-12 10:00:50 +02:00
Pieter-Jan Briers
103bc19508
Pow3r: stage 1 ( #4208 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
Vera Aguilera Puerto
bc7b315b18
Replace IResettingEntitySystem with RoundRestartCleanupEvent. ( #4245 )
...
* Replace IResettingEntitySystem with RoundRestartCleanupEvent.
* oops
2021-06-29 23:56:07 +10:00
Vera Aguilera Puerto
34e457b854
Gas Tanks no longer use NodeContainer, Gas Canisters no longer use passive gates.
2021-06-23 12:02:28 +02:00
Vera Aguilera Puerto
263c9ef974
ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. ( #4218 )
2021-06-23 11:35:30 +02:00
Vera Aguilera Puerto
3f28a4d784
ECS Atmos Part 1: Move GridAtmosphere updating and processing to AtmosphereSystem.Processing ( #4206 )
2021-06-22 10:28:15 +02:00
metalgearsloth
4dc871b2be
Add cvar thresholds to gas overlays ( #3835 )
...
* Add cvar thresholds to gas overlays
Rather than having 256 thresholds it can now be reduced to whatever you want
* Address review
* Fix namespace
2021-06-21 17:08:37 +10:00
Vera Aguilera Puerto
f7b89daa74
Move ComputerUIActivatorSystem to Computer namespace.
2021-06-20 11:42:37 +02:00
Acruid
15fb554c28
Engine Entity Anchoring Changes ( #4195 )
...
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
* Fixes power tests with new anchored requirements.
* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.
* Fixed bug with nodes, power works again.
* Adds lifetime stages to Component.
* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
Vera Aguilera Puerto
a2b737d945
Atmos pipe rework ( #3833 )
...
* Initial
* Cleanup a bunch of things
* some changes dunno
* RequireAnchored
* a
* stuff
* more work
* Lots of progress
* delete pipe visualizer
* a
* b
* pipenet and pipenode cleanup
* Fixes
* Adds GasValve
* Adds GasMiner
* Fix stuff, maybe?
* More fixes
* Ignored components on the client
* Adds thermomachine behavior, change a bunch of stuff
* Remove Anchored
* some work, but it's shitcode
* significantly more ECS
* ECS AtmosDevices
* Cleanup
* fix appearance
* when the pipe direction is sus
* Gas tanks and canisters
* pipe anchoring and stuff
* coding is my passion
* Unsafe pipes take longer to unanchor
* turns out we're no longer using eris canisters
* Gas canister inserted tank appearance, improvements
* Work on a bunch of appearances
* Scrubber appearance
* Reorganize AtmosphereSystem.Piping into a bunch of different systems
* Appearance for vent/scrubber/pump turns off when leaving atmosphere
* ThermoMachine appearance
* Cleanup gas tanks
* Remove passive gate unused imports
* remove old canister UI functionality
* PipeNode environment air, make everything use AssumeAir instead of merging manually
* a
* Reorganize atmos to follow new structure
* ?????
* Canister UI, restructure client
* Restructure shared
* Fix build tho
* listen, at least the canister UI works entirely...
* fix build : )
* Atmos device prototypes have names and descriptions
* gas canister ui slider doesn't jitter
* trinary prototypes
* sprite for miners
* ignore components
* fix YAML
* Fix port system doing useless thing
* Fix build
* fix thinking moment
* fix build again because
* canister direction
* pipenode is a word
* GasTank Air will throw on invalid states
* fix build....
* Unhardcode volume pump thresholds
* Volume pump and filter take time into account
* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event
* Gas tank node volume is set by initial mixtuer
* I love node container
2021-06-19 13:25:05 +02:00