Commit Graph

300 Commits

Author SHA1 Message Date
Leon Friedrich 0da74b1bfb
misc optimization (#6436) 2022-02-02 22:40:22 -07:00
ScalyChimp 004c678853
Incediary Shells (#6208)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-31 00:44:45 +11:00
metalgearsloth 26b6175a4b
ECS atmos plaque (#6349) 2022-01-30 17:23:37 +11:00
metalgearsloth 48e075b67e
Optimise high pressure movements slightly (#6287) 2022-01-26 22:17:15 +11:00
metalgearsloth 3f7f3baa16
Remove component.Paused (#6285) 2022-01-26 17:57:48 +11:00
wrexbe cea1b21832
Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Vera Aguilera Puerto daef343c2c
Fires now play a sound effect. (#6138) 2022-01-14 01:18:17 +11:00
Vera Aguilera Puerto c4bf0a9479
AdminManager can now load permissions for registered callback commands. (#6025) 2022-01-12 11:05:39 +01:00
wrexbe 5ceb2372bf
Clean up some warnings (#6088)
* Clean up some warnings

* Remove nullable enable

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-09 22:10:36 -06:00
metalgearsloth 64de4bbed9
Nuke gridtilelookup (#6030) 2022-01-09 23:47:01 +11:00
Acruid 5b1cd2dd96
ECSatize AlertsSystem (#5559) 2022-01-05 19:19:23 +11:00
Vera Aguilera Puerto 1882ad55af
Use ByRefEvent attribute in content. (#5918) 2021-12-27 18:50:43 +01:00
metalgearsloth caf28d09b3
Optimise air + cable shutdowns for grid deletion (#5847)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-21 17:17:21 +11:00
Paul 97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00
Vera Aguilera Puerto 0517e12efd Slight AtmosphereSystem cleanup.
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Leon Friedrich 7f81f0b8b8
Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
Vera Aguilera Puerto ba736f70df Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth 16e1bed678 Random IoCManager.Resolve<IEntityManager> removals moment 2021-12-07 23:48:34 +11:00
metalgearsloth 8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
pointer-to-null 090e74792c
Status effects fix. Refresh the status effect cooldown. (#5708) 2021-12-06 23:18:07 -07:00
DrSmugleaf 215cae5655 Fix more errors 2021-12-06 00:52:58 +01:00
Wrexbe b9dd3be061 More Changes 2021-12-05 10:56:17 -08:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto 2654775bf0 Inline GetComponentOrNull 2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 3f8f4c818e
Fixes admin logs and tests to not depend on IEntity caching (#5657)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-03 10:25:07 +01:00
Vera Aguilera Puerto bc7463f744 Add GetTileHeatCapacity methods to AtmosphereSystem, makes TemperatureSystem use them. 2021-11-30 12:00:25 +01:00
Vera Aguilera Puerto 94fa6efefb
Misc Atmos Improvements (#5613)
* Revert "Remove atmos archiving."

This reverts commit 7fa10bd17b.

* Explosive Depressurization now brings tiles down to TCMB.

* Tiles now specify heat capacity.

* Do not serialize archived gas mixture values.

* Remove bad idea

* dumb typo

* Space gas mixtures now have a harcoded heat capacity.
This is a bit of a hack, but rooms exposed to space now cool down properly when monstermos is disabled.
Huge thanks to @LemonInTheDark for helping me with this!

* Clean up heat capacity methods

* Better logging based on the original monstermos' logging

* Comment explosive depressurization hack better
2021-11-30 11:42:48 +01:00
Moony 9075cf6163
Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
Pieter-Jan Briers 64861ff034
Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Leon Friedrich 0de4b7bc9f
Modify damage logging. (#5579) 2021-11-28 14:34:44 +01:00
metalgearsloth 32c36ad221
Give pried tiles a random rotation (#5482)
Also made it so they start with a random offset to avoid the additional MoveEvent going out.
2021-11-23 10:15:49 -07:00
Vera Aguilera Puerto af86378995
Log explosive depressurization. (#5474) 2021-11-23 12:22:18 +01:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
20kdc 1e061094ca
Direct pressure and asphyxiation damage do not interrupt DoAfters anymore (#5459) 2021-11-22 17:34:56 -07:00
Tomeno 8c71099fa2
Fix thermoregulation + rebalance/refactor FlammableComponent (#5406)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2021-11-19 17:54:01 +01:00
mirrorcult 07024f7c77
Severely nerf fires and severely buff fire protection (#5396)
* Make fires do less damage

* Severely nerf fires and severely buff temperature protection

* fuck it, i'll nerf it so hard and we can buff it later if we decide

* new scaling func

* fix

* unused

* reviews + balance metabolism heat + reduce atmos air temp transfer efficiency

* little more balance

* just a wee bit more

* slight adjustment
2021-11-18 23:08:30 -07:00
metalgearsloth 753d198c1a Avoid unnecessary entitysystem resolve in atmos 2021-11-13 15:05:27 +11:00
Vera Aguilera Puerto 1b01247c5f Fixes that annoying atmos zero pressure bug I've constantly been pinged and nagged about for like the past few days. 2021-11-11 16:15:49 +01:00
Vera Aguilera Puerto d370142b80 Makes Grid Revalidation a step in the atmos update stages.
Fixes some atmos debug assert exceptions.
2021-11-09 16:50:15 +01:00
Vera Aguilera Puerto 48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Kara D 4abda4f7cf
Fix mobs taking damage on paused maps 2021-11-06 15:18:27 -07:00
mirrorcult 3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units

* sum ext method
2021-11-03 16:48:03 -07:00
Flipp Syder c7c651e3de
Refactors TemperatureComponent and AtmosExposed to ECS (#4927)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-29 10:18:43 +02:00
ShadowCommander e7f352d6c2
Fix barotrauma damage total failing when damageable doesn't have the value 2021-10-23 12:16:08 -07:00
ShadowCommander 6c1ba187e3
Add maximum to barotrauma damage (#4989) 2021-10-23 11:45:57 -07:00
Vera Aguilera Puerto bfdd0e055b Fixes bad Flammable ECS conversion logic 2021-10-21 23:07:42 +02:00
mirrorcult ae1ce0b31c
Status effect refactor (#4868)
* Oops! All Changes In One Commit

* try desperately to fix prediction issues and fail

* oops

* test

* actually fixes prediction issues

* port jittering to status effect

* default merge behavior + alert cooldown stuff

* silly test issue

* zabloing

* address reviews
2021-10-15 23:45:04 +02:00
Vera Aguilera Puerto 6eee256b11
Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
2021-10-10 12:47:26 +02:00
Vera Aguilera Puerto ef45db6811 Remove atmos assert, fix GridRevalidate adding virtual space tiles to list of active tiles on grid. 2021-10-07 16:51:36 +02:00
Ygg01 4eac32bd32
Change Offset to take AtmosDirection instead of Direction (#4778) 2021-10-06 15:02:50 +02:00
Leon Friedrich 6cb58e608b
ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto 665928cfcf Make GasTileOverlaySystem slightly more resistant against non-existing grid entities. 2021-10-02 10:53:11 +02:00
Vera Aguilera Puerto 0be5ff829b
Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto 0767bd3777
Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto 246fda53c5
Refactor Barotrauma to be ECS. (#4674)
- Refactor IPressureProtection to be two different ECS events.
2021-09-22 21:02:25 +10:00
Vera Aguilera Puerto 6cea9cb973
Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00
Vera Aguilera Puerto cda67df317 Fix some warnings relating to fields being unused. 2021-09-20 11:22:59 +02:00
Vera Aguilera Puerto 68a78e94b7 Slight explosively depressurize cleanup. 2021-09-06 17:30:38 +02:00
Vera Aguilera Puerto 9f4ea1e5a9 Fix rare atmos crash when explosively depressurizing too many tiles. 2021-09-06 17:16:27 +02:00
Vera Aguilera Puerto a8e7fb4977 Optimize atmos debug assert.
Seems I missed this one.
2021-09-06 16:55:05 +02:00
Vera Aguilera Puerto ad5f7bb71b
Subscribe TransformComponent events by-ref (#4478) 2021-08-21 11:49:31 +02:00
metalgearsloth d61ff89dfc Fix showatmos 2021-08-17 14:09:59 +10:00
Vera Aguilera Puerto 13ceae872b Fixes not taking pressure damage in space.
Fixes #4415
2021-08-04 09:48:49 +02:00
Vera Aguilera Puerto 2205fef06a Document a few atmos classes. 2021-08-03 14:29:56 +02:00
Vera Aguilera Puerto 611340e454 Enables nullables for atmos internals 2021-08-02 17:03:13 +02:00
Vera Aguilera Puerto 009087863f
AtmosDevices can optionally process in space. (#4405)
Refactors some misc atmos things, too.
2021-08-02 21:59:41 +10:00
mirrorcult af2e21c355
Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events

# Conflicts:
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Doors/Components/AirlockComponent.cs
#	Content.Server/Doors/Components/FirelockComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Doors/IDoorCheck.cs

* namespaces

* Fix mapinit bug with refreshautoclose

* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Vera Aguilera Puerto 1033d8bbe5 Use EntitySystem dependencies in a bunch of systems. 2021-07-26 13:01:47 +02:00
Vera Aguilera Puerto 5d929485ed Hotspot passes MapManager to GetTileRef. 2021-07-26 11:28:43 +02:00
Vera Aguilera Puerto 86cecd3b5e Add CVar for disabling/enabling excited groups. 2021-07-26 11:16:34 +02:00
Vera Aguilera Puerto 7fa10bd17b Remove atmos archiving. 2021-07-26 11:06:44 +02:00
Vera Aguilera Puerto 8066eb196b Remove Hotspot Start method. 2021-07-25 15:03:07 +02:00
Vera Aguilera Puerto 93acc565f0
Makes Airtight ECS. (#4351)
* Makes Airtight ECS.

* Remove atmos holdovers while at it!
2021-07-25 17:04:58 +10:00
Vera Aguilera Puerto d8fe13af04 Further optimize atmos by reusing specific arrays instead of using a shared arraypool 2021-07-24 16:33:04 +02:00
Vera Aguilera Puerto 4ade87c040 Add atmos grid impulses, disabled by default. 2021-07-23 17:27:16 +02:00
Vera Aguilera Puerto da25266dd5 CVar for explosive depressurization tile ripping. 2021-07-23 13:45:56 +02:00
Vera Aguilera Puerto 07c478afb6 Optimize atmos by not invalidating hotspot tiles every time they react. 2021-07-23 11:10:06 +02:00
Vera Aguilera Puerto 4112847142
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
metalgearsloth e93692245e
Remove IStartCollide from flammable (#4314)
I ported some stuff to be ECS but didn't feel like porting the rest, sue me.
2021-07-21 12:32:00 +02:00
Vera Aguilera Puerto fcafa8f439
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.

* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.

* CVar for space wind sound

* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00
Vera Aguilera Puerto c8ba345cdc
ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00
Visne b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto d8e353742c
Canister fixes and rework (#4266)
* Kills PipeNode ConnectToContainedEntities and EnvironmentalAir with fire.

* Reaction IGasMixtureHolder is nullable.

* Reworks canisters

* Adds PortablePipeNode and PortPipeNode, which connect to each other.
2021-07-12 10:00:50 +02:00
Pieter-Jan Briers 103bc19508
Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
Vera Aguilera Puerto bc7b315b18
Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
* Replace IResettingEntitySystem with RoundRestartCleanupEvent.

* oops
2021-06-29 23:56:07 +10:00
Vera Aguilera Puerto 34e457b854 Gas Tanks no longer use NodeContainer, Gas Canisters no longer use passive gates. 2021-06-23 12:02:28 +02:00
Vera Aguilera Puerto 263c9ef974
ECS Atmos Part 2: Moves a lot of Gas Mixture methods to AtmosphereSystem. (#4218) 2021-06-23 11:35:30 +02:00
Vera Aguilera Puerto 3f28a4d784
ECS Atmos Part 1: Move GridAtmosphere updating and processing to AtmosphereSystem.Processing (#4206) 2021-06-22 10:28:15 +02:00
metalgearsloth 4dc871b2be
Add cvar thresholds to gas overlays (#3835)
* Add cvar thresholds to gas overlays

Rather than having 256 thresholds it can now be reduced to whatever you want

* Address review

* Fix namespace
2021-06-21 17:08:37 +10:00
Vera Aguilera Puerto f7b89daa74 Move ComputerUIActivatorSystem to Computer namespace. 2021-06-20 11:42:37 +02:00
Acruid 15fb554c28
Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
Vera Aguilera Puerto a2b737d945
Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00