* Basic emote radial menu
* Move out from corvax
* Move to UI controller & add to top menu bar and key bind
* Make emote play
* Add name localization for emotes
* Localize chat messages
* Fix emote menu
* Add categories localization
* Fixes
* Fix
* Add emotes entity blacklist
* Fix entity whitelist required all logic
* Remove unused wagging emote
* Revert sprite
* Set default texture for emote icon
* Update Resources/keybinds.yml
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Upgraded UseDelay to support multiple delays per entity
* Implement secondary delay for bibles.
Also some improvements to make it work nicely.
* Documentation is good
* Reserve the previous change; now Storage uses the special ID and Bible uses the default.
* .0
* Added VV support to UseDelayInfo
* Serialize better
* No register, just setlength
(cherry picked from commit b292905216948e0c85b04e8ef65a5291dd868eee)
* Always display item status panel fully
Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.
* Fix item status middle hand being on the wrong side
I think I switched this around when fixing the left/right being inverted in the UI code.
* Minor status panel UI tweaks
Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.
Clip contents for panel
* Fix clipping on implanters and network configurators.
Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.
* Update visibility of item status panels based on whether you have hands at all.
This avoids UI for borgs looking silly.
Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.
* Use BulletRender for laser guns too.
Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.
This involved generalizing BulletRender a bit so it can be used for not-just-bullets.
* Fix geiger word wrapping if you're really fucked
(cherry picked from commit 7b90c08a2c7315b2c5a6cb17dfd82a5ac9863a53)
* THE RETURN OF ITEM STATUS
Item status is now inline with the hands again. You can now see item status for both hands at once.
If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.
The item status for the active hand is also highlighted.
Item status has been given a new look so it looks unique and matches every UI theme.
* Shrink item status to 125px
This is going to require fixing the existing controls. Do that later.
* New bullet item status rendering
sex
* Make gun item status look just a little bit nicer.
Avoid only one or two bullets ending up on a single row of an item status.
* Delete Eris theme files
* More improvements
Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.
Redid how content margins are set from the theme. Less complex and cleaner now.
Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.
* Compact down item status text
Now it fits 3 lines of text on one line. Yay.
This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.
* Add item status sprites for Ashen theme.
* Add status control to show beaker/bucket/jug solution/transfer volumes
Also PollingItemStatusControl I'll be using that more.
* Fix welder item status, clean up welder code
The item status control implementation was ancient and bad. That's why it was buggy.
Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.
Cleanup. The code was doing some really dumb stuff.
* Spray bottles show contents in item status.
* cowtools
* Fix plasmafire and clockwork themes.
Actual git gaslighting wtf.
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 58f025ba8043bcf5c32204b08eec8ae9e5d2bd41)
* Adds the option to fit your viewport to your vertical screenspace
* fixes documentation
* Removes commented-out leftover
* Hides the viewport width slider and also we dont know if the viewport width causing stretching/squishing was a bug present before but we fixed that while we were at it
* Removes commented out leftovers
(cherry picked from commit 396c6133664de50f8d85133b3680292fa1b95be0)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency
* Tweaked variable names
* Fixed order to match UI
* Renamed set chat window transparency function
* Changed and refactored to opacity instead of transparency
* Remove unnecessary int to float conversions
Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
* Round the value to two decimal points
* Remove rounding for now
* Rename
* Unhardcode chat color by moving to stylesheet
* Fix indent
* Make opacity slider only change opacity
---------
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
(cherry picked from commit bc31c193c25b297179e0de2bf54c2623fbeeebe0)
* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
(cherry picked from commit 9b08c2c908e344e3356c7cb4bd75efca0adae2e4)
* add SaveItemLocation keybind
* make item direction public to avoid having to change between Angle for no reason
* add item location saving
* show
* Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position.
* w
* code style
* Make taken spots appear blue
* style
* !
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: notquitehadouken <tripwiregamer@gmail.com>
Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
(cherry picked from commit 6863a7cc26f815ec9089003e8735777cea927d0f)
* Kill the static InRangeUnOccluded
* Adjusted 4 more EntitySystems that were missed.
(cherry picked from commit 7d275a4b5e4188db424cc417c609dced3f9aca89)
* Add a toggle for progress bar colors
* yeah this thing
* PJB review
* optimization
(cherry picked from commit f3f4616c49317898aeeff304160b0b50df9ee851)
* feat(inventory): Add secondary quick-remove star
* style: Fix end of file newline
* feat(inventory): Change secondary smart-equip star to silver star
* feat(inventory): Decrease secondary quick-equip star luminosity to better match the primary
(cherry picked from commit c8cc806a8fed7de92db48f4f066f63d5464502d1)
* Alert autoremove v0
* Code cleanup and timing
* comment
* Tritium, code compression
* not resolving manually
* reduced lookups, new comp
* fix-fix yes
* use RemCompDeferred, handle OnUnpaused
* missed a todo
* entitysystem resolve
* remove unnecessary component updates
* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan
* Code cleanup
* comments
* combines AutoRemove input into Clear
* minor logic adjustment that does not really change anything but is less ambiguous
(cherry picked from commit ecd2d5a644540c6ad28903ee4fb2af87876e3030)
* Add option for admins to disable bwoink
In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.
* Add silent indicator to discord relay
* Use string interpolation
(cherry picked from commit a3c93b0bd7478c0f75daaa2f7d0bd8b88565b27e)
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
* Adds option to disable character names in chat/speechbubbles
* Moved the coloring of names to clientside
* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs
* Changed to be put under Accessibility section
* Cache CVar
(cherry picked from commit 247be5b5c770261544f4e468ea09422efb0f7028)
prevent people without permissions from opening the tile, entityspawn, or decal menus
(cherry picked from commit 2293f46bcac38c73a212fc34ee77d2839cd8558b)
* Add some tests and fix some bugs
* Add more helper methods
* remove submodule
* fix merge
* also fix DirtyAll()
* poke
(cherry picked from commit 35ba42af9ccbbe41e8a3e59b30f2799ef8ca4b8d)
* Corner clothing (save point)
* IT WORKS. YIPPEE
* the last of it
* template rejigs
(cherry picked from commit 9b18357a882d6a9e3dfb3b4fccaa42f65238c9f0)