* Clown shoes make you waddle, as God intended
* OOPS
* Toned down, client system name fix
* Tidy namespacing for @deltanedas
* Refactor to handle prediction better, etc.
* Resolve PR comments.
(cherry picked from commit ef42fb38061b29d7202eb6d65f1b658aecc43452)
Fix pulling when already pulling
The TryStopPull were failing due to wrong arguments provided.
Replacing the virtual item in hand with a different pull was failing due to the hand not being cleared.
Fix stop pulling checks that had the wrong variables provided.
VirtualItems are already queue deleted at the end of HandleEntityRemoved.
(cherry picked from commit 037a7d7d3d53a623f70a07908299e8fc4df1b4a5)
Fix puller not being improperly unset on PullableComponent while being unpulled.
When unpulled, the pullableComp has its puller field set to null after the message signifying the pulling has stopped
has been sent. Since the component has a field to determine whether its owner is being pulled which is determined by
the puller field, systems listening on the event would think that the owner of the component was still being pulled.
(cherry picked from commit a6c018d755ee4f35fb8e3ab597fa90c7592fe920)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
(cherry picked from commit 4a83c365858830e3b2ff2b94fff501256422c20e)
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a85cc53edb060230f7e7b2b76cc87bf)
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
* Felinid changes.
A plan
* Just slappin it together
for a friend to see and help
* Somethin somethin
Cos I could be at yours on friday
Tonight's at the place we started
It's a long way back from sorry
But here I go ....
How does it feel, how does it feel
Just tell me something
I don't know what to tell you
I don't know what to say
I got into my head, i'm sorry i threw it away
But i'm so glad you came back, even through all the pain
Let me try and mend it, i can promise that i have changed
Oh, let me give you all of me
Can we just sort it out for real
* just makin this less messy.... I guess
* Just tell me somethin.
How does it feel, how does it feel.
* .
* cleaning....
* Makes it work. Yey.
* just a small change tbh.
* okay maybe just a bit.
* Hm, maybe....
* This feels bit better.
* hopefully fixes yaml linter
* Update Resources/Prototypes/Nyanotrasen/Entities/Mobs/Species/felinid.yml
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
* Doin the changes.
* Renaming.
* Renaming notes.
---------
Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
* Add sprite movement states
Did it for borgs for reference for future implementations.
* Fix
* Fix prediction issue
* review
(cherry picked from commit 9a40cf81f55722083a985e4cdddda9c6008beb08)
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
* added TileAnomalySystem to AnomalyIce
* added FloorIce for station
* created ice crust entity to spawn under ice anomaly
* update draw depth for ice crust
* uh oh, added ice-sliding but at what cost
* resolved mispredicts
* updated sprite alpha, removed appearance component (not used)
* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
* Add snow tile edges
* Changes for edge tile prio
* Add support for tile weightlessness
* Add weightlessness to ice
* snow duggy moments
* fix ice thing yeah
* actually why even use weightless movement
* upd8 nukieplanet
* i have no idea what im doing
* sprite modifications