Commit Graph

34 Commits

Author SHA1 Message Date
Null b14097d0b6
Revert "Felinid Thievery" (#1177)
Revert "Felinid Thievery (#1102)"

This reverts commit 9b763f3758.
2024-05-09 14:59:48 +02:00
WarMechanic 9b763f3758
Felinid Thievery (#1102)
* Strip UI can now check for Thieving Component to see hidden items

* Admin Observers can now see hidden items in strip menu

* Felinid pickpocketing buffs

* Revert "Felinid pickpocketing buffs"

This reverts commit cfc6d80719.

* Revert "Admin Observers can now see hidden items in strip menu"

This reverts commit 496188729f.

* Removed mysterious line of code

* Response to review

* Removed more stuff unrelated to topic

* Responded to review regarding syntax

* Added IgnoreStripHidden to Felinids and Admin Observers

* Reimplement strip time multiplier with correct syntax

* Added strip time multiplier to Felinid and Admin Observer
2024-05-09 04:40:30 +00:00
DrSmugleaf b11f3a16d9
Fix guns that spawn without a magazine looking like they have one (#26922)
(cherry picked from commit 2d53cfeabcc977938f217c303ce46a79d7fe80c9)
2024-04-21 21:54:36 +02:00
DrSmugleaf 0f618756ab
Fix the stripping menu being openable without StrippingComponent (#26908)
(cherry picked from commit 24b6456735ae83dd9de53097d625f20b723c578f)
2024-04-21 21:54:27 +02:00
Krunklehorn 116df077f2
Fix StrippableSystem blunders (#26166)
* Fixes target hand check when no hands were needed.

* Adds missing CanStripX checks.

* Whitespace.

* Fixed bad math causing instant strips.

(cherry picked from commit 8ecb78ee5ac879ef0c79e9c35f3d05e72faf72fd)
2024-03-17 15:11:05 +01:00
Krunklehorn faa39fccf5
StrippableSystem doafter overhaul (#25994)
* Initial commit

* Fixed short circuiting

* Use DebugTools

* Use Entity<TComp> more, and make them nullable

* Bring these two together

(cherry picked from commit 41ca8f3dfcb986432e1e509247bf239cac137836)
2024-03-17 15:08:10 +01:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DrSmugleaf b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Leon Friedrich b148bebd60
Equipment verbs & admin inventory access. (#14315) 2023-03-06 04:12:08 +11:00
metalgearsloth c8f89eca60
ECS dragdrop (#12973)
* ECS dragdrop

No more excuses.

* AAAAAAAAAAAAAA

* kry

* events

* aaaaaaaaaa

* HUH

* Fix stripping

* aaaaaa

* spoike

* asease

* fix table vaulting

* ded

* rebiew

* aaaaaaaaaaaaa

* drag

* aeaeae

* weh
2023-02-13 13:29:34 +00:00
Leon Friedrich af1b255524
Aghost tweaks (#12373) 2022-11-04 10:40:01 +11:00
Leon Friedrich 92e92dceb0
Unrevert #10934 2022-10-25 11:06:00 +11:00
Emisse 80fd37041f
Revert "Fix unintentional inventory relayed event handling " (#12182) 2022-10-24 17:06:04 +02:00
Leon Friedrich 145471be2d
Fix unintentional inventory relayed event handling (#10934)
* Add InventoryRelayedEvent<TEvent>

* implement relays

* typos

* a
2022-10-24 01:04:49 -07:00
Leon Friedrich 1c013f826d
Make stripping corpses faster. (#11945) 2022-10-16 16:26:28 +11:00
Leon Friedrich efac113469
Improve stripping UI (#9768) 2022-10-16 04:00:04 +11:00
keronshb cd78c5451d
Ensnaring Component and Bola Update (#9968) 2022-08-25 00:50:31 +10:00
keronshb 206513c31b
Thieving component and Thieving Gloves (#9158)
* Thieving component and gloves

* Fixes popup issue

* Forgot to add it for hands

* Adds a bool datafield

* Comments

* Requested changes
2022-06-27 19:14:51 -05:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
metalgearsloth eef4671f24
Stripping ECS + window do_after (#8111)
* Stripping ECS + window do_after

* stuff

* workies

* Delays
2022-05-13 14:59:57 +10:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich ad9ddf1552
Reduce action blocker uses and add target entity to CanInteract (#6655) 2022-02-15 15:06:52 +11:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Vera Aguilera Puerto 2ff16a580b Bunch more error fixes. 2021-12-04 12:59:44 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto 48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Javier Guardia Fernández ec9e65951c
Remove IHandsComponent and ISharedHandsComponent (#5218)
* Remove IHandsComponent and ISharedHandsComponent

* Copy the documentation from the interfaces

* Revert "Copy the documentation from the interfaces"

This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.

* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
Visne b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
DrSmugleaf 9b8185db23
Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-06-19 10:03:24 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00