* One Commit ops
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Remove one Line
* Readonly variable
* Better Switch cases
* Actually better this way
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* Fixed a bug where the server would crash if there were zero cultists and it would try to hold a vote with zero options.
* Added a check to prevent the vote if a steward already exists.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Added clarity to logs in case a 2nd cult gets added or something.
* Update Content.Server/_DV/CosmicCult/CosmicCultRuleSystem.cs
Co-authored-by: Milon <milonpl.git@proton.me>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* Move Cooldown to the Event itself
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Move delay into variable within the component
* Move Cooldown Method into an optional bit within MindSwapPowerSystem
* Remove redundant using and dependency
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* Added TargetObjectiveImmune to PickObjectiveTargetSystem. Moved early merge component to DV namespace (since its not upstream).
* Fixed traitors rolling only heads for teach a lesson
* Derp
* Added more TargetObjectiveImmune filters.
* Comments.
* More changes
* hotfix id card console not working due to unintentionally hidden accesses
* Update Content.Shared/Access/Components/IdCardConsoleComponent.cs
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>
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Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* test for now
* icon fix
* text fix
* fucking around, using it more like changeling yo
* whatever failed tests
* probably works?
* fix
* test test
* messing around yet again
* removed useless file
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* why the fuck do objectives work now
* fix round screen not showing up
* implanter, music track and general fixes added
* text improvement
* slightly fixed formatting
* conflict fix
* Update Resources/Prototypes/_DV/Roles/Antags/ntAgent.yml
NTAgent-round-end-name
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
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* Update Resources/Prototypes/_DV/Roles/Antags/ntAgent.yml
NTAgent-role-greeting-human
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* Detective Module/ SecBorg Buffish
Gives a Detective module to the secborg with a PDA to. Also gives them 3 slots instead of 2 and 100 health
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Add SecurityCyborgPDA to borg_modules for patrol
Add SecurityCyborgPDA item to borg modules for patrol
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* Add BorgModulesSecurityDeltaVStatic recipe pack and pray it fucking works dear god
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* fixed copywrite info
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* fixed copywrite info again
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* adjusted crew manifest cartridge from bottom to top for cleaner look on PDA
makes PDA programms look more "normal"
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* Fixed Merge conflict with upstream (I think upstream atleast)
Fixed a merge issue with upstream and the pack
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* Update Resources/Prototypes/_DV/Entities/Objects/Specific/Robotics/borg_modules.yml
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* Moved Forensic things to _DV/Robo
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* Removed PDA from Patrol mod so it's only in Det mod
Removed SecurityCyborgPDA item from borg modules list.
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* Removed borg-slot-forensic-empty = Forensic Reports and Bureaucracy Supplies and Moved it to _DV/Robo
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* OneCommitOps
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Requested Changes
* Small fix
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* Blood Red Super Synth from wyci-thread
* Move the blood red synth into _DV
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Move uplink changes into _DV
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Change cost to 1
* Reparent the Red Super Synth to the Super Synth
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* New vox sprites for RD suit, all security hardsuits, and all elite ERT suits
* Fixed accidental inclusion of old sprite version for standard hardsuit