refactor borg candy and move to shared _DV namespace
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Refactored crew manifest
* Add Delta-V Comments, Move locale file to _DV scope.
* Missed adding comments to a file.
* Made the comments slightly more verbose to make it clear why the changes were made.
* Comments are love, comments are life.
---------
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
* fix most sharp things not being usable in surgeries (#1381)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* somewhat untroll harpy body parts
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Remove discard functionality from the ChemMaster
This duplicates other methods of discarding chemicals, including
the drain conventionally given to chemistry labs.
Any problems it solves are miniscule compared to the severe UI error
that is having a destructive action without confirmation attached
to a mode, the most common source of user error.
* Improve animal cube interactions (#31668)
* Working on dehydrate recipes to renew animal cubes
* Added remaining cube dehydration recipes
* Add OnExamine to RehydratableSystem.cs, need to add functionality to check total volume vs current volume to determine if 'soaked' text needs to be displayed
* Added logic to append text to the description when the wrong reagent has been added to a compressed animal cube
* Re-adding deleted summary
* Update default SolutionName to be correct
* Remove cube recipes to prevent infinite nutrient generation
* Add OnMicrowaved event to RehydratableSystem.cs in order to clear solution of cube when microwaved. CURRENT ERROR REQUIRES REFACTOR OF MICROWAVECOMPONENT
* Subscribe to microwave event
* Refactor of MicrowaveComponent.cs to be in shared folder, accessible to RehydratableSystem.cs. Updated imports
* Modify cube to only dehydrate in microwave when cooked for at least 5 seconds
* now using event to check access to fingerprint
* Tweak - Reflective vest and Energy Katana should reflect only in correct slots (#31902)
* ReflectComponentLogicFix
Added bool InRightPlace and updated relevant system
* Using SlotFlags
* prevent friendly fire for dragon/carp (#32231)
* add NoFriendlyFire
* make zombies use NoFriendlyFire
* no friendly fire for dragon
* let dragon kill naughty fish and validhunting syndies
* add button to print logprobe logs (#32255)
* add EntityName at the bottom of LogProbe
* add button to print logprobe logs
* Add camera mod to diagnostic hud (#32254)
* ai-glass
* weh to protect against bad grammar
* transmutation into diagnostic hud
* Apply forensics when loading with an ammo box
* inaprovaline metabolizes slower
* :trollface:
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Preston Smith <Blackfoot03@outlook.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ArZarLordOfMango <arzarchannel@gmail.com>
Co-authored-by: themias <themias5@gmail.com>
Co-authored-by: Alzore <blackern5000@gmail.com>
* Discord Ahelp Reply System (#2283)
* First part of Remote Bwoinking
* This should technically work
* No Actoring
* Fixes Guid not sending over
* Making it work for the final.
* Fixes for api
* Moar Commants!
Just more Comments to mark Frontier changes.
* comment
* wops
* Fixes Naming Rules
* I Should also fix the naming in the actually code...
* Testing some new code
* Naming rule and dependency fix (hopefully)
* Serverside Webhook update on external sent ahelp messages
* Still get data from custom URL's, even if it dosent match a discord webhook
* Apply suggestions from code review (Part 1)
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* Apply suggestions from code review (Part 2)
* Bwoink system suggsetions
* missing BwoinkSystem changes
* Change access on BwoinkSystem._messageQueues
* Updates the Regex to support other Discord Clients (beta, alpha)
* Merge Fixes
* BwoinkSystem: explicitly match "canary."/"ptb."
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
* All the configuration
* CVar to use admin OOC color
* Fix description.
* Review changes
* Review changes
* Review changes
---------
Co-authored-by: Myzumi <34660019+Myzumi@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
* Ensure Arrivals Blacklist in Bluespace Locker rule
* While I'm at it, stop the QSI too
* fix thing I broke somehow
* Every bluespace locker arrivals blacklisted
* Add ArrivalsBlacklist to the prototypes too
* Added a check for if the entity trying to drink is a borg.
* Fixed missing namespace issue.
* Improved code conciseness.
* Removed borg chassis check, added stomach check.
* Removed unused namespace
---------
Co-authored-by: dankeaj <andrewjdanke@gmail.com>
* stock market refactor
* PlayEntity
* make client use int
* refactor and fix cartridge system
* fix
* deny sound if it fails
* reviews
* thank you ss14
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* full fucking send
* ope forgot to remove the EE scripts
* fix test
* fix shitcode fail
* DELTA THAT VALUE IS NULLABLE
* whoopsie daysie
* fixed???
* chat is this real