Commit Graph

5329 Commits

Author SHA1 Message Date
metalgearsloth 330bb7bb14
Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
metalgearsloth 1724ecb8d9
Compress atmos serialization data (#14266) 2023-03-11 13:55:11 +11:00
metalgearsloth 86895f9735
Don't preload content maps in tests (#14577) 2023-03-11 12:45:48 +11:00
metalgearsloth b0714ca45a
Dungeon fixes (#14563) 2023-03-10 21:19:27 +11:00
metalgearsloth 6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
keronshb 5e8bd137f6
Round 4 of Doafter fixes (#14476) 2023-03-09 01:45:19 -07:00
Slava0135 b874304d38
Add emp artifact effect (#14493) 2023-03-09 00:30:00 -08:00
James Simonson 3bcd319ae4
Enhanced APC UI + New NT logo to footer (#14258) 2023-03-06 21:55:35 -04:00
metalgearsloth 46b27a68ff
Weather tweaks (#14271) 2023-03-07 12:28:50 +11:00
Slava0135 32f316218e
Solar flare better effects (#14400) 2023-03-06 19:35:59 -04:00
Slava0135 e4b1a363f5
Add telecommunication server (#14415) 2023-03-06 17:11:36 -04:00
Pieter-Jan Briers c5b3f62f6f
Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
Slava0135 55ac0b850b
Access EmpOnTriggerComponent (#14453) 2023-03-06 11:26:08 -08:00
Slava0135 67efe7f6c0
public EmpOnTriggerComponent (#14452) 2023-03-06 15:17:40 -04:00
DrSmugleaf f4ccfc5e35
Fix access mispredicts when having a remote in hand (#14451) 2023-03-06 11:10:35 -08:00
brainfood1183 c9e70d8ea0
Cluwne smite (#13367) 2023-03-06 11:09:24 -08:00
Slava0135 b2972c1d2c
Add emp grenade (#14393) 2023-03-06 11:05:12 -08:00
Nemanja e412eda97c
Clean up polymorphsystem (#14297) 2023-03-06 09:37:18 -08:00
Jacob Tong 343ea93d75
Fix drink DoAfter (#14437)
Copies missing arguments from FoodSystem
2023-03-05 23:52:10 -08:00
metalgearsloth ce6bd03685
Fix powernetworkbattery typo (#14385)
Not on any of our maps.
2023-03-06 00:36:36 -04:00
Slava0135 295a2c0498
grenades emit sound on trigger again (#14391) 2023-03-06 00:34:08 -04:00
deltanedas 60ac402b8b
clipping and extracting put seeds in the users hands (#14343) 2023-03-05 22:37:57 -04:00
Duke 8640f0b0a3
New botany mutations (#13646) 2023-03-05 21:11:13 -04:00
Leon Friedrich b148bebd60
Equipment verbs & admin inventory access. (#14315) 2023-03-06 04:12:08 +11:00
keronshb eff088189d
Another batch of DoAfter fixes (#14351) 2023-03-04 21:26:03 -08:00
metalgearsloth 28dbbbb734
Add NPC stuck detection (#14410) 2023-03-05 16:13:09 +11:00
eoineoineoin 6722adcd83
Cleanup cargo shuttle/telepad order code (#13591)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2023-03-05 15:27:30 +11:00
Scribbles0 46e89c07c8
New Traits (#13763) 2023-03-04 23:44:13 -04:00
csqrb 8b3d7728d7
Marking default coloring (#13039)
* Marking coloring WIP

* EnsureDefault now supports coloring!

* Now markings have coloring when they get added

* Many things

* yml files

* cleanup

* Some requested changes

* Nullable type and WIP caching

* Time to resolve that thing with deprecated hair fields

* Latest reviews + im still trying to use these hair markings

* FirstOrDefault thing and Tattoo docs

* IDK

* It's now works a bit more properly in preferences GUI

* THEY SYNCING! However preferences GUI still broken and doesn't work properly

* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids

* Forgor...

* Default hair-colored markings will not color to hair if there is no hair

* Fixed default colors for customizable markings

* Fixed bug in prefs GUI that set current hair to null

* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color

* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)

* fix

* fixed dirty. no more funni invis bug

* Mirrors and client profile loading

* default colors soon TM

* review + better coloring

* Hardcode is gone

* diona markings

* oh my god

* fixed CategoryColoring

* cool fallback, clean up and some other tweaks

* code style

* more style

* a
2023-03-04 18:59:07 -08:00
Menshin 669cf1ea09 Add an icon to the flip verb (#14358)
Also put the flip verb in the rotation category.
No credit to give here, i've made the icon from scratch.

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- add: The flip verb now has a icon and can be found under the rotation category.
2023-03-05 00:36:09 +00:00
Moony b872255e82
Update GameTicker.RoundFlow.cs (#14387)
* Update GameTicker.RoundFlow.cs

* wtf
2023-03-04 18:31:25 -06:00
Scribbles0 f84f9aa407
Disposals Air (#14407) 2023-03-04 15:08:44 -08:00
deltanedas ff6527f2a4
Salvage magnet shows cooldown time on Examine (revived) (#14007)
* Added salvage magnet cooldown time on Examine

* weh

* Style issues

* mirrorcult feedback

---------

Co-authored-by: dmnct <asp1@tuta.io>
Co-authored-by: deltanedas <user@zenith>
2023-03-03 08:25:42 -08:00
Mr0maks 1d0e5cca3a
Food system locale fix (#14365) 2023-03-02 23:19:55 -08:00
0x6273 72269c7a77
Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system

* Reduce groan chance so it's the same as before

Old code did 0.2 and then 0.5, now it's just one Prob(0.1)

* Fix typo, curTime var, don't log Resolve

* Maybe fix pausing?

* Fix mistake

* Update NextEmoteTime if an auto emote is removed

* Fix stuff

Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
2023-03-02 11:23:56 -08:00
metalgearsloth 3bb4dd97aa
Fix material rsi (#14339) 2023-03-02 17:30:35 +11:00
Leon Friedrich 56ef88a913
Prevent possible future game state bugs (#14323) 2023-03-01 09:26:37 -06:00
Leon Friedrich e9fd16f8f6
Fix lung test (#14325) 2023-03-01 13:57:48 +11:00
keronshb e9dbcc4278
Another round of DoAfter fixes (#14295) 2023-03-01 11:51:42 +11:00
Chief-Engineer 017fb28ce3
Add atmos ignition logs (#14216) 2023-02-28 16:43:24 -04:00
TemporalOroboros 93ec824d57
MotD (#13655)
* MOTD

* Message of the Day

* Pretty sure the tests aren't me. Let's check.

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* command dependencies and moving MOTD to its own system

* Some doc comments

* Let's try those tests again

* More doc comments, most of the github reviews, and aliases for get-motd and set-motd

* Clear test MOTD

* Localized motd commands and completion hints

* Makes set-motd only show up in the alias command if the player has access to it.

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-02-28 08:15:48 -08:00
Chief-Engineer 8f402ee8ca
Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Nemanja 13d71f14e2
add support for per-id access on AccessReaderComponent (#13659)
* add support for per-id access on AccessReaderComponent

* comments!!!

* oh yeah we predicting baby

* foobar

* sloth review

* weh
2023-02-28 08:03:55 -08:00
Visne 7f8860187e
Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent

* Move to SpawnItemsOnUseSystem
2023-02-28 07:55:25 -08:00
wrexbe 5e6a446c02
Copy eyecolor, and age on cloning (#14296) 2023-02-28 11:40:02 -04:00
Slava0135 32648fdac8
Fix meat spike vaporizing victim items (#13697) 2023-02-28 09:14:13 -04:00
crazybrain23 807e075f4f
Change ID examine icon to character outline icon (#13788) 2023-02-28 09:00:22 -04:00
Interrobang01 553a46ff90
Add cooldown to hypospray (#13953)
* added cooldown to hypospray

* moved one of the 'using's over a space

* changed all cooldowns to 0.5 seconds

* resolved suggestions

* minor comment change
2023-02-27 13:19:52 -08:00
Checkraze 6ac3c4dc08
Crayonsystem cleanup (#13400)
Co-authored-by: 0x6273 <0x40@keemail.me>
2023-02-26 23:55:44 +11:00
Nemanja a5b9cecc78
Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00