Commit Graph

21906 Commits

Author SHA1 Message Date
Leon Friedrich 354eed4a8b
Add PVS benchmark (#23166)
* Add PVS benchmark

* poke tests

* Shuffle players around

* Add caveat

* Add CycleTick() benchmark

* Make async false

* Oops
2024-01-04 11:58:38 +11:00
themias 7c22a1cc59
Increase zombie prying time for bolted doors (#23383) 2024-01-03 17:41:39 -07:00
Alekshhh ee410fa2cd
Green-Red Jester Outfit Change (#23454)
jokaire
2024-01-03 17:40:22 -07:00
IlyaElDunaev 33b50248a1
Tarantula improvement (#23449)
Tarantula baff
2024-01-03 17:39:23 -07:00
deathride58 4d0d2e4c5a
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings
2024-01-03 17:39:00 -07:00
Mr. 27 2130e39732
Tarantula voice (#23459)
* inital

* new
2024-01-03 17:36:48 -07:00
themias 53f18e8e91
microwave ejection tweak (#23460) 2024-01-03 17:36:31 -07:00
deathride58 f2da99790e
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound (#23476)
* smoke grenade license compliance

* source link

* lets bring the pin sound down a peg
2024-01-03 17:36:13 -07:00
Emisse b2093b839a
barratry update (#23487) 2024-01-03 17:34:56 -07:00
Nemanja 4662d463b8
Chill bounties + fixes (#23411)
* Chill bounties + fixes

* localize

* fix arbitage
2024-01-03 17:34:47 -07:00
Errant 9d8ac7846a
Beacon Update Aspid (#23448)
* beacons

* improved beacon overlap in med and sci
2024-01-03 17:34:28 -07:00
Emisse 73592cbe08
gemini update (#23486) 2024-01-03 17:33:34 -07:00
Emisse 93f4ac74a3
meta update (#23484)
* meta update

* lower diff?
2024-01-03 17:33:23 -07:00
Emisse aeb16bdd04
marathon update (#23483) 2024-01-03 17:32:34 -07:00
Emisse 5f113ee5d3
fland update (#23482) 2024-01-03 17:32:25 -07:00
Emisse 6e65db08fd
box update (#23481) 2024-01-03 17:32:19 -07:00
Emisse d9eeca3cea
bagel update (#23480) 2024-01-03 17:32:11 -07:00
Leon Friedrich 9a95483969
Update engine to v201.0.0 (#23485) 2024-01-04 11:22:32 +11:00
deathride58 6901e930b5
Blindness hotfix (content side) (#23465)
* fixes major blindness issues like blindness not scaling with render res

* HEY. get outta there
2024-01-04 11:17:06 +11:00
Leon Friedrich 9bff44d141
Replace EntityUid parsing with NetEntity (#23474)
* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher
2024-01-04 11:04:31 +11:00
Alzore 292026c584
Gauze recipe in medfab (#23417)
* Gauzelathe

* latherecipe
2024-01-03 17:42:35 -05:00
PrPleGoo 0e306e7862
Client commands: clean up and localize (#22897)
* action commands

* atmos debug commands

* comming

* credits command

* debug commands

* usage

* usings

* debug pathfinding command

* grouping entity menu command

* hide mechanisms command

* commit

* mapping client side setup command

* open ahelp command

* set menu visibility command

* commit

* show mechanisms command

* toggle health overlay command

* toggle outline command

* stage

* disable once

* ioc

* namespaces

* WriteError

* clean up command usage

* don't abbriviate

* ActionsCommands

* AtmosDebugCommands

* the rest

* oops

* undo
2024-01-03 17:29:37 -05:00
Flareguy e790e59e19
Ports the /tg/ airlock deny sounds (#22954)
ports /tg/ airlock deny sounds
2024-01-03 17:22:37 -05:00
lzk 59e758ae2a
Vendors now will say "Thanks for using!" (#23023)
* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-03 17:21:53 -05:00
Ilya246 635af663cc
let terminator endoskeleton pry doors (#23468)
* pry

* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-03 16:58:01 -05:00
deathride58 9ae1015bfc
Dims the light source of service lights (#23437)
nerfs service lights because they are bRIGHT
2024-01-03 16:39:04 -05:00
21Melkuu 0505b33b42
buff RPED capacity (#23455) 2024-01-03 16:34:31 -05:00
Alzore 7dc1de77e8
Gauze Recolor (#23409)
gauzerecolor
2024-01-03 16:30:02 -05:00
lapatison b0a5e0f10c
Circuit floor tile print (#23467)
stuff
2024-01-03 16:25:18 -05:00
Alekshhh cad4657ec0
Monkey Visual Change (#23464)
* monk

* meta
2024-01-03 16:23:55 -05:00
themias 0235b196dc
refueling lit welder explosion fix (#23469)
* refueling lit welder explosion fix

* add DamgeOnToolInteract to wall dispenser
2024-01-03 16:23:36 -05:00
ninruB 868622a6d2
Add hand labeler to autolathe (#23457)
add thingy to lathe
2024-01-03 13:24:02 -05:00
Dakamakat 10e9f6c9d2
fix(artifact_analyzer.yml): decrease required power (#23447) 2024-01-03 09:14:01 -05:00
Emisse 62864aa3e1
striker update (#23440) 2024-01-03 04:19:02 -07:00
Errant 93f03ac284
skull warning border (#23433)
skullie contrast
2024-01-03 01:35:36 -08:00
Chief-Engineer 7ecd7668a1
Enable panic bunker by default (#23252)
* update cvars

* vote 1984

* rip

* add custom reason

* make panic_bunker.enabled a server cvar

I am kind of guessing

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2024-01-03 03:26:13 -06:00
deathride58 aa6645c8e9
Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)
2024-01-03 01:07:02 -08:00
deathride58 1a531342c5
Glowy lights - light fixtures now actually glow (#23428)
* glowy lights - makes light fixtures actually physically glow when active

* serviced the lights

* ya sure
2024-01-03 19:46:11 +11:00
lzk 970fa54f0c
make plushie rouney rotateable (#22902)
make rouney rotateable
2024-01-03 19:36:05 +11:00
deathride58 ef1cba70b3
Shader cleanup - applies DRY to various shaders in the game (#23294)
shader cleanup - applies DRY to various shaders in the game
2024-01-03 19:35:25 +11:00
Mr. 27 0e18d54cf7
head revolutionaries are now blue (#23432)
* inital2

* raemove break
2024-01-03 19:32:38 +11:00
metalgearsloth 9f47079d02
Fix remote solution injection (#23429)
Checks if its own fixture is hard so the fly-by fixture can't also proc it.
2024-01-03 18:57:36 +11:00
DrSmugleaf bc304a3127
Fix another error on round restart when terminating spreaders (#23201)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-03 18:57:28 +11:00
lzk abf6b9243f
Lil profile editor rearrange (#23305) 2024-01-03 18:41:53 +11:00
metalgearsloth a96a2e5479
Update submodule to 200.0.0 (#23426) 2024-01-03 18:36:22 +11:00
themias e7d1302357
Fix a few cyborg interactions (#23391)
Fix cyborg interactions
2024-01-03 17:31:58 +11:00
metalgearsloth 2166958bd0
AutoCompState + ItemToggle fixes (#23422)
* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these
2024-01-03 17:24:02 +11:00
Mr. 27 2548156eae
Syndicate agents are now red (#23420)
inital
2024-01-03 17:17:06 +11:00
Nemanja 58d518a2a0
Fix small logic issue in item slot swapping (#23378)
fix swapping item slots sometimes failing
2024-01-03 17:16:37 +11:00
Nemanja 1c11332fa4
Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename
2024-01-03 17:16:02 +11:00