Sprites and file changes
Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.
* cloning refactor
* cleanup and fixes
* don't pick from 0
* give dwarves the correct species
* fix dna and bloodstream reagent data cloning
* don't copy helmets
* be less redundant
* DetGadget Hat
* uh... half-assed item description
* Reduce hat range to one tile, you have to stand on someone to steal their hat items
* Fix Integration Errors
* Only the wearer can access voice commands
* init work - handscomp is unable to be pulled
* second bit of progress
* basic working implementation
* nuke storageslots and add adminlogging
* disallow trolling nukies or hiding objective items
* remove unnecessary tags additions
* finish nuking unused tags
* death to yamllinter
* int tests be damned
* milon is a furry
* address review
* upd desc
* address reviews part 2
* address more reviews
* remove unused refs
* fix order of dependencies
* add ShowVerb to SharedStorageSystem.cs
This will allow or disallow showing the "Open Storage" verb if defined on the component.
* orks is a nerd
* add proper locale, fix adminlogging
* orks is a nerd 2
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Co-authored-by: Coenx-flex <coengmurray@gmail.com>
* creating a race, even a base on is a living hell
* creating a race, even a base on is a living hell
* correcting some things
* added damage vauln and resistances (only slightly blunt and cold resistant while slash vaulnerable
* thorsty fimshy
* A bunch of things, theres an error sitting here with water
* BREATHING WATERgit push origin shark-race-realgit push origin shark-race-real
* Speech verbs, Typing indicatorm Entities and enabling certain markings
* Water Vapour minorly hydrates, much slower than water due to how breathing works over drinking
* slightly more damage to the bite, shorm have strong jaw
* i hate rsi
* i forgot to remove some ======= somewhere when rodentia were added
* funny
* and now fixing what i did
* stuff!
* PAIN AGONY RAH!
* Tweaks + new organ, setting up for C#
* So uh, C# is a bitch, but PROGRESS! WOO!
* Emotes stuff
* C# time, not 100% working but it does (somewhat)
function!
* Fixed feroxi dehydration! Now onto more minor things and sprites.
With help of Milon and Orks!
* shark spriting progress! Please give me tips and tricks for this shit, cause i have no fucking clue with spriting
* SHARK TAILS, LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOO
* Shark tails are DONE also some ftl, fuck you localization! I hate making things legible!!
* BASE SHARK TEXTURES ARE DONE, Now I just need to do markings.
* Minor edit
* pushing this before starting miniproject
* end of file line
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* untouch
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* cleanup
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* cleanup
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* cleanup
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* spaces
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* whatever milon is yapping about
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* pain
* Update speech_verbs.yml
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* cleaning
* Cleanup
* fix
* Update medicine.yml
Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
* AAAA
* a
* ow
* revert that
* Small edit
* weh
* DeltaV -> _DV for system
* wups
* Shitmed fixes, Tail tweaks, XML tweaks
* WAter TANKS
* Sprites for water vapor tanks.
* More
* Normal water vapor survival boxes work now!
* Holy shit am I done (I still need to fix *gnashes)
* bleh
* Commenting as well as changing the component from Aquatic to Feroxi
* hiding feroxi lungs
* hiding feroxi lungs
* extended tank fix
* added a way to get H2O tanks outside of survival boxes
* lowercase and removing uneeded files
* Sharg wiff da underw ear
* Deltaneds review fix
* line that wasnt intentional to delete
* relicense sprites (i have gained permission from Emily9031 for their part)
* forgot this in merge fix
* Shark markings! Not just Blitz markings.
* scar markings as well as bionics
* review fixes
* Lyndo dv coment
* whitespace fix
* 4 tab
* forgor
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Signed-off-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* add IdChipSlot
* add ui for ejecting id chips
* add id chips, blacklisted from id console
* give robo neuroticist a little more access
* implement id chips slot for borgs
* named chips are id chip not id card
* add recipes for id chips
* :trollface:
* codersprite
* :trollface:
* :trollface:
* :trollface:
* n
* bruh how
* gamer learning to spell 2025
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Adds Search tab to AAC and updates layout
* Changes AAC filter from linq to manual iteration
Also updates filter condition to contains
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Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
* python no longer AP default, added regular speedloader
* forgot comments or something
* add AP icon for uplink
* untouched upstream ftl
* upstream untouch 2, yml strikes back
* upstream untouch 3, return of the comment
* make my origin happy?
* Revert "make my origin happy?"
* the final fix
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Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>