Commit Graph

62 Commits

Author SHA1 Message Date
Nemanja c87ba22d3e
Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
2024-04-02 23:15:57 -04:00
Ed a4ec01d471
Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 19:29:13 +11:00
LordCarve eeaea6c25b
Unify `Content`'s `EntitySystem` logging (#26216)
Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
2024-03-18 07:30:27 +11:00
LordCarve d8a7b33b43
Fix anomaly decay logs (#26180)
Fix anomaly decay logs (#26122)
2024-03-16 13:31:21 -04:00
Pieter-Jan Briers e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Pieter-Jan Briers 68ce53ae17
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
metalgearsloth 52808694e0
Remove obsolete transform call (#24217)
* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh
2024-02-02 00:39:43 +11:00
Ed 884a544120
Anomaly bug fix (#24783)
fix
2024-01-31 16:05:28 -05:00
Ed a923beb21b
Gravity anomaly rework (#24452)
* balance

* gorilla gauntlet fix

* magboots update

* some more buff

* randomwalk speed scales with severity

* nerf

* content

* Revert "content"
2024-01-27 04:15:05 -08:00
Ed de9d7aed17
Rock and Meat anom rework (try 2) (#24449)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs

* spawn on shutdown variant

* fix entites, fix DataRecord

* fix some review

* god forgive me

* oh fuck wrong brench

* Revert "oh fuck wrong brench"

This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
Ed 05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448) 2024-01-23 15:40:37 +03:00
Ed b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Ed b3b64e6cf2
The glowing forest anomaly (#24351)
* sans

* Papyrus

* add to game

* tweak stick

* fixes

* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-20 17:31:12 -08:00
metalgearsloth 7c66bebbef
Revert "Revert "Electric anomaly rework"" (#23549)
Revert "Revert "Electric anomaly rework" (#23546)"

This reverts commit 9acbe38e53.
2024-01-04 21:14:10 -05:00
Emisse 9acbe38e53
Revert "Electric anomaly rework" (#23546)
Revert "Electric anomaly rework (#23173)"

This reverts commit 05ee6eb308.
2024-01-04 17:35:24 -07:00
Ed 05ee6eb308
Electric anomaly rework (#23173)
* add content

* remove using

* update

* Update ElectricityAnomalyComponent.cs

* 2-5 lightnings

* tweaks

* remove tesla comment (sorry)
2024-01-01 02:24:38 -08:00
Nemanja 9bd03824ac
GORILLA Gauntlets (#23012)
* GORILLA gauntlets

* oh shit this too
2023-12-27 20:11:13 -07:00
Kara e4a227ff0d
Explosion SFX juicing + higher persistence (#22544) 2023-12-16 03:57:46 +11:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth 64343c289d
Revert Arch testmerge 2 (#21901) 2023-11-26 14:20:07 +11:00
metalgearsloth 855ab4d129
Update submodule to 182.1.0 (#21900) 2023-11-26 13:53:54 +11:00
metalgearsloth d4bed09cdc
Revert the other arch changes (#21871) 2023-11-24 11:19:46 +11:00
metalgearsloth 93bd9972f1
Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-11-23 14:34:37 +11:00
Ed 8b3adf6085
Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
KISS 4cacb7b9e3
Ice anomaly spawns ice underneath it (#21227)
* added TileAnomalySystem to AnomalyIce

* added FloorIce for station

* created ice crust entity to spawn under ice anomaly

* update draw depth for ice crust

* uh oh, added ice-sliding but at what cost

* resolved mispredicts

* updated sprite alpha, removed appearance component (not used)

* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)

---------

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2023-11-05 19:41:42 -07:00
Ed 96ff529c82
Anomaly Cores (#21306)
* add first anomaly core

* meme

* 5 min to 10 min
fix yml

* fix

* Update doc

* no static price
2023-10-31 19:20:52 -04:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
brainfood1183 d4ed37d266
Rock Anomaly (#20635) 2023-10-05 12:53:53 -07:00
DrSmugleaf a44fa86b68
Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
qwerltaz b6da21fd3e
prevent pulse throw from throwing observers (#19704) 2023-09-03 21:52:11 -07:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
chromiumboy 26eb71f1eb
C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Nemanja 85f5507ce9
make pyroclastic anomaly ignition ignore line of sight checks. (#17798) 2023-07-03 15:35:57 -06:00
Leon Friedrich 6f76ae4720
Try fix time offset serialization issues (#17580) 2023-06-26 06:36:35 +10:00
Nemanja 81cff32045
bluespace love (#17315) 2023-06-13 19:32:03 -06:00
Nemanja a77d280c47
Anomaly point/stability tweaks (#17051) 2023-06-01 17:07:20 -06:00
Nemanja 91585f5efb
Make anomalies harder (#16760) 2023-05-25 13:28:40 +10:00
Nemanja a1799de4c1
Fix anomaly exceptions (Use QueueDel) (#16524) 2023-05-17 10:44:38 +10:00
Leon Friedrich dca5e76430
Fix client-side log spam (#16222) 2023-05-08 10:37:46 +10:00
Leon Friedrich cebf021a12
Add more anomaly logs (#16178) 2023-05-07 03:56:18 +10:00
metalgearsloth f7950d07e2
Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth 0da5a78509
Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135 4d47562dde
Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Tom Leys cbaf61ad5e
Split FleshAnomaly into two components #16001 (#16110)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-05 23:08:37 +10:00
ThunderBear2006 8951b9f26a
Ice anomaly (#15925)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-05-03 11:37:33 -07:00
brainfood1183 d598ada16f
Omega Cartridges Uplink rounds for CHIMP. (#15755)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-02 16:11:04 +10:00
metalgearsloth d51d74d934
Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
deltanedas 8e5183445f
emp on electro supercritical (#15235)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-24 10:11:23 +10:00