Commit Graph

35968 Commits

Author SHA1 Message Date
slarticodefast 395d4e7680 Don't network ZombifyOnDeathComponent and ZombieImmuneComponent (#39963)
no networking
2025-11-23 15:22:32 -06:00
FungiFellow a58797e94a Stop Sentience Event targeting Zombified Creatures (#39950)
* Strip Target From Zed

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs

* Update RandomSentienceRule.cs
2025-11-23 15:22:32 -06:00
ScarKy0 1a7a383a24 Add SnoutCover appearance layer (#39949)
* init

* cover
2025-11-23 15:22:32 -06:00
Princess Cheeseballs 148db476d1 Small Status Effect Cleanup (#39944)
Heroic

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Minemoder5000 898f240ab1 Remove a default Cyborg name (#39948)
* 1984 clanker

* Fix prototype
2025-11-23 15:22:32 -06:00
Hitlinemoss 04afb24584 Improved cardboard-weapon descriptions (#39927) 2025-11-23 15:22:32 -06:00
āda 75f0f3407d Fix audio mispredict when quick inserting (#39930)
surprising

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Southbridge d3e912f41a Updated Aseprite Tools (#39358)
Modified aesprite tools
2025-11-23 15:22:32 -06:00
Fildrance 8aa6bdc284 Revert "Added button and manager for in game bug reports (Part 1)" (#39872)
Revert "Added button and manager for in game bug reports (Part 1) (#35350)"

This reverts commit a8d6dbc3241c880f846a7abba8bd330788df9fc1.
2025-11-23 15:22:32 -06:00
chromiumboy 4e7c0160c0 Re-anchorable structures (#39542)
* Initial commit

* Reverted reinvention of an existing feature...

* Fixed two missed entries

* Added extra examine check

* AI core and high security doors visuals snap to always face south
2025-11-23 15:22:32 -06:00
Hitlinemoss 1b24b46e00 Clipboards added to autolathe (and other folder changes) (#37705)
* Added plastic clipboards; added plastic clipboards to the PTech machine; added clipboards & plastic clipboards to the autolathe

* Fixed plastic clipboard inhand sprites; added and implemented 'empty' clipboard prototypes

* Cleaned up code for empty clipboards; removed BoxFolderBaseEmpty since now it's redundant

* Extensive folder cleanup

* Bugfixed random folder spawns

* Reduced amount of paper in CrateServiceBureaucracy

* Medical folder sprite rename

* BaseTraitorSocialObjective sprite fix

* Added office paper to bureaucracy crate

* First pass at addressing recent review

* Second pass at addressing recent review

* Fix of weird migration.yml error

* whoops, forgot to undo the rename to folder-white.png in the last few commits

* whoops, didn't commit that last commit properly

* whoops, forgot to undo this reordering
2025-11-23 15:22:32 -06:00
Winkarst-cpu fadf79a055 New Feature: Symptoms of radiation poisoning (#39805)
* New Feature

* Cleanup

* Bump threshold

* Update

* Update

* Single change

* Me when I forgor the yaml

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Perry Fraser cb57b84578 fix: monoify card_drag, card_tube_bonk (#39511)
Also move an attribution to the right directory.
2025-11-23 15:22:32 -06:00
Blaine Pavlock 93a74d4c63 Reagents now drop when dispensers are deconstructed (#39676)
* Reagents now drop when dispensers are deconstructed

* Updated containers to include beakerSlot types

* Update Resources/Prototypes/Entities/Structures/Dispensers/base_structuredispensers.yml

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Princess Cheeseballs 55069b405d [Cleanup] Remove FellDownEvent (#39762)
* Remove

* Better description maybe

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Princess Cheeseballs 150464d64d [Bugfix] Generators can now be weightless. (#39787)
FIX

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:32 -06:00
Tayrtahn 648d4539a5 Add test of disposal unit throw-insert behavior (#39479)
* Add test of disposal unit throw-insert behavior

* Remove initially-empty check
2025-11-23 15:22:32 -06:00
Centronias 4a3d79faa0 Fixes Diona rooting not working since event based weightlessness refactor (#39893)
* Fixes Diona rooting not working since event based weightlessness refactor

Caused by #37971

* pr comments
2025-11-23 15:22:31 -06:00
Vanessa 66ada0ed93 Ported base implementation of SimpleToolSystem. 2025-11-23 15:22:31 -06:00
SlamBamActionman b0f80ffa74 TriggerOnSimpleToolUsage and add tool locks to syndicate items (#39900) 2025-11-23 15:22:31 -06:00
Princess Cheeseballs 7297cad906 [Bugfix] Fix Cross Grid Magboots (#39910)
* Augh

* Remove that

* ViewVariables property so it can be debugged at the very least.

* Remove

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:31 -06:00
Serylis of Five e42fabbb7c Make Modular Grenades with Chemical payload respect their trigger delay (#39905)
* adds `KeysIn` data field to `ChemicalPayloadComponent`

And check when handling chemical payloads that a trigger key exists.

* Update Content.Server/Payload/EntitySystems/PayloadSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:31 -06:00
GR1231 b7752742da Fix Smile's hat displacement map (#39824)
Fix Smile's head displacement map
2025-11-23 15:22:31 -06:00
ToastEnjoyer b3dca0c709 Wizard can no longer teleport to arrivals (#39901)
* Fixed pacified people using the laser carbine

* Fix wizards being able to teleport to arrivals

* Removed spaces that we causing fails

* Made using the in game map editor this time
2025-11-23 15:22:31 -06:00
beck-thompson e014c9592d Fix chameleon backpacks not being able to be opened when locked (#39784)
* Fix chameleon backpacks not being able to be opened when locked

* rename

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:31 -06:00
FungiFellow 8849ebae7e Prevented Engiborgs from picking up AI lawboards (#39730)
Update borg_modules.yml
2025-11-23 15:22:31 -06:00
slarticodefast 199dff258f Remove the dynamic game mode from player votes (#39902)
disable
2025-11-23 15:22:31 -06:00
InsoPL d4340bdb68 Option to disable Crawling in Cvar (#39739) 2025-11-23 15:22:31 -06:00
beck-thompson 6f8377683c Syndicate locks are now selectable (#39532)
* Syndicate locks are now selectable

* Minor tweaks

* Make not syndicate themed

* Address refview

* review

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:31 -06:00
Perry Fraser ffe77c6071 fix: Block EntityStorage from inserting into mechs (#37942)
This additionally moves the hard-coded check for HandsComp that
previously did this, and moves it into an event which now both
HandsSystem and MechSystem subscribe to.
2025-11-23 15:22:31 -06:00
ToastEnjoyer ec7ca3bdea Fixed pacified people using the laser carbine (#39891) 2025-11-23 15:22:31 -06:00
Princess Cheeseballs a1dcf2b66c [Bugfix] Fix topical self healing time multiplier not working (#39883)
* Commit

* Fix 2

* Prettier

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:31 -06:00
Kyle Tyo d677e755ca Combine AdminFrozenSystem in shared. (#39885)
commit
2025-11-23 15:22:31 -06:00
Vanessa 581f58ca04 Updated FlammableComponent in a few DeltaV specific files to Shared 2025-11-23 15:22:31 -06:00
M4rchy-S 9d42f336db Moving FlammableComponent to Shared (#39870) 2025-11-23 15:22:31 -06:00
Whatstone b53617320c Batchable lathe jobs, editable lathe job order (#38624)
* batchable lathe jobs, editable order

* requested changes

* LatheComponent comment, menu strings
2025-11-23 15:22:31 -06:00
slarticodefast 1b8979cbe8 Changeling cleanup and bugfix (#39843)
* fixes and cleanup

* key
2025-11-23 15:22:30 -06:00
Princess Cheeseballs 5f0528ad7b [Bugfix] Lizard smite fix (#39842)
Fix

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:30 -06:00
Kyle Tyo 6c10744d9b Cleanup of resolves and usings. (#39865)
* commit

* commit
2025-11-23 15:22:30 -06:00
FungiFellow f9ac85552e Inflatable Module (#35100)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-11-23 15:22:30 -06:00
RedBookcase 75bc8e0c10 Added more Derelict Cyborgs. (#38159)
* Added more Derelict Borgs.

* minor fix & salvage borg instead of mining borg name.

* I LOVE CAPITALIZATION!

* Fixed Derelict Engineer Cyborg name and added unshaded crystal layer.

* Ordering fixes & other cleanup.

* Updated Derelict Salvage Cyborg Sprites.

* New Salvage borg sprites.

* Updated module comments.

* Update events.yml

Extended the Derelict Syndicate Assault Borg's spawn timer to 25 minutes from 15.

* Fix for new borg hands

* Update events.yml

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Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-11-23 15:22:30 -06:00
Kyle Tyo 5d4278c288 Killed a resolve in ClientAdminManager (#39863)
took a resolve out back and shot it
2025-11-23 15:22:30 -06:00
Kyle Tyo c7afb70f22 Fix "multiple keys" issue in Textures/Objects/Specific/Medical.rsi (#39861)
Update meta.json
2025-11-23 15:22:30 -06:00
lzk be9fcafa4f cleanup material doors (#39851) 2025-11-23 15:22:30 -06:00
āda 32747f2695 Recolor Mime and Musician job icons (#39775)
cherry pick from DinnerCalzone/icons

Resprite Service job icons to match each other

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-11-23 15:22:30 -06:00
slarticodefast e9bba36f14 Fix admin objects tab (#39832)
fix objects tab
2025-11-23 15:22:30 -06:00
ViolentMonk ff9fef65e2 Invert HasMouthAvailable check (#39834) 2025-11-23 15:22:30 -06:00
Kittygyat 91a259d1e9 Made moths less vulnerable to flames (#39672)
* Made moths less vulnerable to flames

* Approval

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:30 -06:00
Dinner 756bbf4222 Fix grenades not playing sounds when detonating (#39815)
fix grenade sounds
2025-11-23 15:22:30 -06:00
Mora e3fdd2abe5 Impaired Mobility Disability (#39398)
* Implements mobility impairment

* Implements mobility impairment

* Implements mobility impairment

* Removed white cane related stuff (impaired cane replacement and removed mobility aid component)

* fix development.toml

* Implements slower standing

* Prevent speed stacking by checking if the entity is already holding a mobility aid

* Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit

* Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit

* remove unused file

* Shorten description

* Apply suggestions

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* Suggestion cleanup

* formatting fix and removed extra datafield stuff

* added comment, fixed slashes, yadda yadda

* summary comments

* removed a word

* Add trait to clone whitelist

* Fix clone.yml

* my own review

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-11-23 15:22:30 -06:00