* Using NVGs now make you VERY flash vulnerable
* Removed redundant After
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* More Skia tweaks
* Swapped whitelist for EntityWhitelist
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* Adds Direction Requests
* Fix
* Fixed EntryPoint, added back Sec Lathe, and added as a Salvage Points item
* Moved SpecOpsGoggles to appease gods
* Give Skia Thermal Vision
* Removed thermals from research.
* Removed thermal vision, added comment
* AAAAAAAAadds skia
* Added to the spawn options table
* Fix EOR, Added shatter ability, Fix Reroll popup
* Fixed the death of the Skia
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* Fixed taco's silly mistake
* Skia need pry-ability
* Adds Goob Nightvision
* Added some missing Protos
* Appease the Yaml gods
* Did the Delta Fixes
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* Lathes fix
* Update attributions.yml
* More yaml fixes
* The Yaml Linter shall never be sated
* More fixes
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* Fixed objective reroll
* Bring up to date
* aaaaaaaaaaa
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* Fixed damageset, removed unneeded point light
* I'm so sorry Deltandas
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* Change stuff
* Cleanup
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* Added HumanoidSiliconMetaphysical which emulates BiologicalMetaphysical *while* enabling the same healing regular IPCs get.
* StoredDamageContainer no longer returns "Biological" for everything
* IPCs are now valid ardent censer targets
* 🤪
* Revert "Added HumanoidSiliconMetaphysical which emulates BiologicalMetaphysical *while* enabling the same healing regular IPCs get."
This reverts commit 9589909daae5498082a8949c07679639c5bc5150.
* Remove metaphysical conversion
* * fix station beacons not showing up sometimes (typically the custom named ones)
upstream issue: https://github.com/space-wizards/space-station-14/issues/3769
* Lady Elegance: remove duplicate station beacons
* Review requests: simplify beacon bugfix, remove map changes
* comments
* Change stuff
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* My changes so requested
* Why was that even here
* I can't really build so github will do it for me
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* Add the damage type
* Add the damage where applicable
# Conflicts:
# Resources/Prototypes/_DV/CosmicCult/glyphs.yml
* Blyat
* *mild russian dissatisfaction*
* It finally works as intended
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* Rename to ion damage
* Add to disabler bolts for some reason
* Woops
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* Our cult so cosmic
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Add more gambling
* Change stuff
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* Use EntityQuerry (what is that even for)
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* Not how it works apparently
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* Change stuff
* Fix more stuff
* Fix just a bit more
* Make non-cultists foxforms censerable too
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* Refactoring in progress
* Refactoring completed, proceeding to animate a ton
* Don't commit that idiot
* Ballin
* Actually use the animations I made
* More sprites
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* Change a lot of stuff
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* Hopefuly finish changing stuff
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* Prototype
* Change sprites
* Fix test fail
* Cessation sprites
* warding
* Add sounds
* Typo
* Projection
* Truth
* Knowledge
* Fix being able to convert SSD peeps
* Add interaction outline because why the hell not
* Change stuff
* Surely this won't explode
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* Replace colossus briefing sound
* Voice override for cult armor
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* Why do I keep forgetting those
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* it work i think
* tweakops
* commentops
* newline ops
* direction + bugfix ops
exponential point increase, no more insane glimmer nukes (sad!), analyzer no longer displays negative points
* Change stuff
Change more stuff
Change locale.
Don't count cultists that are cuffed
Bruh
Change more stuff
Fuck around
* Blyat
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* JammerSystem additions
* Temporary sprite
* Prototypes
* Locale and guidebook changes
* Revert "JammerSystem additions"
This reverts commit b4019131b2.
* All my homies hate RadioJammerComponent
* Lower the range a tad
* Add actual sprite
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* Fix stuff
* Kill SpriteFade while I'm at it
* Increase range
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* Random rift spawn
* Change announcements
* Tweak timers
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* Do in fact use ProtoId
* Revert "Do in fact use ProtoId"
This reverts commit cdc0972cac.
* Actually add the event into the pool
* Remove ancient code
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* Change stuff
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* Fix
* How did that even get here
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