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Nerf prober explosion lowering glimmer (#4340)
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@@ -222,7 +222,7 @@ namespace Content.Server.Psionics.Glimmer
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var slope = (float) (11 - _glimmerSystem.Glimmer / 100);
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var maxIntensity = 20;
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var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.1f, 0.15f);
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var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.06f, 0.08f);
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_glimmerSystem.Glimmer -= (int) removed;
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BeamRandomNearProber(uid, _glimmerSystem.Glimmer / 350, _glimmerSystem.Glimmer / 50);
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_explosionSystem.QueueExplosion(uid, "Default", totalIntensity, slope, maxIntensity);
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