Nerf prober explosion lowering glimmer (#4340)

This commit is contained in:
KOTOB
2025-09-09 12:03:35 +00:00
committed by GitHub
parent 4a7477ad52
commit 8baca76590
@@ -222,7 +222,7 @@ namespace Content.Server.Psionics.Glimmer
var slope = (float) (11 - _glimmerSystem.Glimmer / 100);
var maxIntensity = 20;
var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.1f, 0.15f);
var removed = (float) _glimmerSystem.Glimmer * _random.NextFloat(0.06f, 0.08f);
_glimmerSystem.Glimmer -= (int) removed;
BeamRandomNearProber(uid, _glimmerSystem.Glimmer / 350, _glimmerSystem.Glimmer / 50);
_explosionSystem.QueueExplosion(uid, "Default", totalIntensity, slope, maxIntensity);