Commit Graph

13 Commits

Author SHA1 Message Date
Quantum-cross d56191fa33 For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" (#37252)
* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null.

* fix documentation

* these really don't need to be passed by reference
2025-05-18 16:57:27 +01:00
J b1b1e6bb53 Refactor magic speak system to be a component added to actions (#36328) 2025-05-18 16:48:51 +01:00
Quantum-cross 5487c41c7a Corrupt borg speech if they are damaged or low power (#35318)
* - Corrupt borg speech the more damaged they are
- Corrupt long borg messages if battery is low or empty

* twiddle values

* Remove RNG based loop, hardcode repeating values for p=0.25 up to 10 repeats.

* Make sure that DamagedSiliconAccentSystem is AFTER ReplacementAccentSystem

* add missing base initializer call

* use Entity<T> pattern for event listener and clarify default values

* Move corruption parameters to datafields

* Add datafields to enable and disable the two types of corruption, and add datafields to override damage values and charge levels to support entities that don't have damageable components or power cells.

* Use nullables for override values

* Move DamagedSiliconAccentComponent to Shared and make it networked

* Add DamagedSiliconAccent to cloning whitelist
2025-03-23 15:45:34 +00:00
Theodore Lukin 6f761ee8da borgs don't scream (#33038)
* borgs don't scream

* revert that
2025-03-01 14:30:26 +00:00
Morb d11e8db9f9
Emotes Menu (#26702)
* Basic emote radial menu

* Move out from corvax

* Move to UI controller & add to top menu bar and key bind

* Make emote play

* Add name localization for emotes

* Localize chat messages

* Fix emote menu

* Add categories localization

* Fixes

* Fix

* Add emotes entity blacklist

* Fix entity whitelist required all logic

* Remove unused wagging emote

* Revert sprite

* Set default texture for emote icon

* Update Resources/keybinds.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-07 02:19:25 +02:00
Leon Friedrich cd2489bff4 Action container rejig (#20260)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
metalgearsloth f38f0ab614 Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
DrSmugleaf c71f97e3a2
Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HerCoyote23 407d45cd11
Meleespeech Action, Holoparasite Meleespeech (#19504) 2023-08-26 17:26:28 -04:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
HerCoyote23 d1a0f5f09e
Set max length of battlecry to 12 chars. (#16958)
* Set max length of battlecry to 12 chars. Deleted a duplicate file.

* Also cleanup some leftovers
2023-05-30 12:57:53 -05:00
HerCoyote23 e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
keronshb 0f7e7da450
Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00