Commit Graph

34573 Commits

Author SHA1 Message Date
3nderall 44b4ddce43 give characters wearing clown masks hair again (#37909) 2025-08-06 22:05:32 +02:00
PJBot bbca7bc50d Automatic changelog update 2025-08-06 22:05:26 +02:00
ArtisticRoomba a625367d07 Show TEG theoretical supply on inspect (#37957)
* Show TEG theoretical supply on inspect

* revert autoformatting changes
2025-08-06 22:05:16 +02:00
Obani Gemini 13cbf9606c Improved French accent (th sound) (#33630)
* Improved French accent

* Remove the double consonna part to simplify the code and behaviour

* French accent: clarify a comment

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

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Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-08-06 22:04:48 +02:00
PJBot 323d1f8722 Automatic changelog update 2025-08-06 22:03:58 +02:00
Spanky ec64a1b61d Fix Secret Door Sprites (#37914)
* Make secret doors have unique directional sprites, and new animations.

* Update attributions.
2025-08-06 22:03:54 +02:00
PJBot ea20b5ad68 Automatic changelog update 2025-08-06 22:03:22 +02:00
Nox 620c7c9d6c Faster Drozd burst (#34906)
* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)

* Set default firemode on Drozd to burst

* Heisentest
2025-08-06 22:02:18 +02:00
PJBot 978ae35982 Automatic changelog update 2025-08-06 22:02:14 +02:00
Alpaccalypse 56c0404999 Absinthe makes you mildly hallucinate (#34371)
* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.

* Reordered glass fill sprites to look more equal
2025-08-06 22:01:36 +02:00
PJBot 9c43c240fe Automatic changelog update 2025-08-06 22:01:28 +02:00
Nox a23a67415e Select Fire Rifles (#34907)
* Added semi automatic mode to AKMS & Lecter

* Optimized changes to reduce line count.
2025-08-06 22:01:09 +02:00
PJBot f36740f220 Automatic changelog update 2025-08-06 22:00:42 +02:00
āda 31a5ba7c31 Add filters to cutter machine (#34321)
* tiles

* lint

* categories

* blank line

* small base recipe change

* indent

* reorginize
2025-08-06 21:58:17 +02:00
DrSmugleaf 8bd8b5bbb0 Allow actions to specify if they want to rotate the user when targeting (#37958) 2025-08-06 21:57:47 +02:00
PJBot d42371a2e2 Automatic changelog update 2025-08-06 21:56:56 +02:00
beck-thompson c831ae3f0c Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-06 21:56:47 +02:00
Princess Cheeseballs 2a2a9f6fad [Action Refactor Fix] Action blockers now work on Actions (#37948) 2025-08-06 21:28:19 +02:00
PJBot 0b776cfb85 Automatic changelog update 2025-08-06 21:27:39 +02:00
SeamLesss de9b30d1a6 Add Practice Magazines to the Secfab (#37710)
easy
2025-08-06 21:27:02 +02:00
PJBot 05bbbc15f9 Automatic changelog update 2025-08-06 21:26:56 +02:00
brainfood1183 5c5ed96a23 New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. (#37787)
* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.

* add whitespace to end of line in ore.yml

* fix white space end of file.

* fix for linter fail.
2025-08-06 21:25:14 +02:00
PJBot 709fbeb2fc Automatic changelog update 2025-08-06 21:24:23 +02:00
mhamster a96c4369c4 Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??

* Controlled clothes changing

+ time stuff
+ EmpChangeIntensity

* Single clothes change

+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype

* Changes from reviews

Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>

* Update ChameleonClothingComponent.cs

* repairing irreparable damage

i failed, did i?

* damaging repaired irreparable

uh???

* 2025 FUN ALLOWED!!!!

* Minor changes from reviews

Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>

* Fix merge conflicts

* Fix that last bug

* cleanup

* Remove VV attr.

* AutoPausedField on emp time change

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Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-06 21:13:41 +02:00
Quantum-cross b1c14262a2 Make `TryGetWires<T>` actually work. (#37937) 2025-08-06 21:08:06 +02:00
Quanteey ceeb3e68a8 Fix deltav wizard smite usedelay override 2025-08-06 21:07:11 +02:00
deltanedas 8ccd164d7e fix smite use delay (#37940) 2025-08-06 21:06:20 +02:00
Nox 7ccd9b20a7 Fixed nukie corpsman antag name (#37933)
Fixed

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-08-06 21:04:04 +02:00
Spessmann 8ee80080e6 Random maints update to decal spawners (#37916) 2025-08-06 20:58:35 +02:00
PJBot 18b3f45861 Automatic changelog update 2025-08-06 20:58:28 +02:00
pathetic meowmeow 4ee86c0164 Actually handle nutrition and robust harvest entity effects (#37912) 2025-08-06 20:56:56 +02:00
TemporalOroboros 3a9d07fdef Fix obsolete MapGridComponent warning in SpawnAfterInteractSystem (#37911) 2025-08-06 20:56:45 +02:00
TemporalOroboros 0a007d9b41 Fix obsolete method warning in SimpleFloorPlanPopulatorSystem (#37910)
Fix obsolete method warning
2025-08-06 20:56:32 +02:00
PJBot 8adfcfca6d Automatic changelog update 2025-08-06 20:56:28 +02:00
Quanteey 566d579e7f Fix 2025-08-06 20:46:20 +02:00
Quanteey cef0fe7484 Fixes and migrating downstream yamls to use action system 2025-08-06 20:10:06 +02:00
deltanedas fb448bb7b5 action refactor proper ecs edition (#27422)
Migrated downstream YAMLs to the new action system
2025-08-06 20:08:30 +02:00
Tayrtahn 37e9e57ffb Update UIControllers to use `Log` (#37792)
Update UIControllers to use Log
2025-08-05 20:00:58 +02:00
Tayrtahn 3e574a66d3 Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow

* Fix warning CS0660 for AtmosAlarmThreshold
2025-08-05 20:00:42 +02:00
Tayrtahn 1acd544d57 Cleanup warning in `StealConditionSystem` (#37903)
Fix 1 warning in StealConditionSystem
2025-08-05 20:00:22 +02:00
metalgearsloth e2d8ce7e6a Update submodule to 261.1.0 (#37900) 2025-08-05 19:45:25 +02:00
metalgearsloth 1513006e12 Update submodule to 261.0.0 (#37898) 2025-08-05 19:45:20 +02:00
PJBot 5fe2ffdbc1 Automatic changelog update 2025-08-05 19:45:17 +02:00
Moomoobeef d5ab11cb0d high-vis vest is now dimmer (#37869)
* high-vis vest is now dimmer

accomplished by adding the unshaded sprite on top of the existing one in a third layer, this time set to shaded. And as the sprite is transparent, it lets some of the existing glow through.

* added relevant comments
2025-08-05 19:26:25 +02:00
Quanteey 785751250d Downstream cleanup for 1c49eb4737 2025-08-05 19:26:06 +02:00
metalgearsloth 1c49eb4737 Content changes required for physicsmap purge (#37878)
* PhysMap changes

* Fix call

* Avoid tilefriction resolve

yummy

* a
2025-08-05 19:18:09 +02:00
TemporalOroboros 23af16f4b2 Fix radiation system warnings (#37892)
* Use SharedMapSystem for GetTileIndices

* Fix formatting errors in Server

* Fix formatting errors in Client
2025-08-05 19:13:42 +02:00
TemporalOroboros b193a96fdf Use SharedMapSystem for GridTileToLocal (#37894) 2025-08-05 19:10:14 +02:00
TemporalOroboros 9617405317 Fix for obsolete method warning in AtmosphericsSystem (#37897)
* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload

* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload

* Convert the one use to use Entity<T>

* Delete obsolete private methods
2025-08-05 19:10:01 +02:00
PJBot dac61f4a45 Automatic changelog update 2025-08-05 19:09:58 +02:00