3nderall
44b4ddce43
give characters wearing clown masks hair again ( #37909 )
2025-08-06 22:05:32 +02:00
PJBot
bbca7bc50d
Automatic changelog update
2025-08-06 22:05:26 +02:00
ArtisticRoomba
a625367d07
Show TEG theoretical supply on inspect ( #37957 )
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* Show TEG theoretical supply on inspect
* revert autoformatting changes
2025-08-06 22:05:16 +02:00
Obani Gemini
13cbf9606c
Improved French accent (th sound) ( #33630 )
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* Improved French accent
* Remove the double consonna part to simplify the code and behaviour
* French accent: clarify a comment
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
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Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-08-06 22:04:48 +02:00
PJBot
323d1f8722
Automatic changelog update
2025-08-06 22:03:58 +02:00
Spanky
ec64a1b61d
Fix Secret Door Sprites ( #37914 )
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* Make secret doors have unique directional sprites, and new animations.
* Update attributions.
2025-08-06 22:03:54 +02:00
PJBot
ea20b5ad68
Automatic changelog update
2025-08-06 22:03:22 +02:00
Nox
620c7c9d6c
Faster Drozd burst ( #34906 )
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* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)
* Set default firemode on Drozd to burst
* Heisentest
2025-08-06 22:02:18 +02:00
PJBot
978ae35982
Automatic changelog update
2025-08-06 22:02:14 +02:00
Alpaccalypse
56c0404999
Absinthe makes you mildly hallucinate ( #34371 )
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* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.
* Reordered glass fill sprites to look more equal
2025-08-06 22:01:36 +02:00
PJBot
9c43c240fe
Automatic changelog update
2025-08-06 22:01:28 +02:00
Nox
a23a67415e
Select Fire Rifles ( #34907 )
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* Added semi automatic mode to AKMS & Lecter
* Optimized changes to reduce line count.
2025-08-06 22:01:09 +02:00
PJBot
f36740f220
Automatic changelog update
2025-08-06 22:00:42 +02:00
āda
31a5ba7c31
Add filters to cutter machine ( #34321 )
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* tiles
* lint
* categories
* blank line
* small base recipe change
* indent
* reorginize
2025-08-06 21:58:17 +02:00
DrSmugleaf
8bd8b5bbb0
Allow actions to specify if they want to rotate the user when targeting ( #37958 )
2025-08-06 21:57:47 +02:00
PJBot
d42371a2e2
Automatic changelog update
2025-08-06 21:56:56 +02:00
beck-thompson
c831ae3f0c
Chameleon controller implant (Clothing fast switch) ( #33887 )
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* Add the chameleon controller implant
* address the issues (Git please dont kill me)
* Address the review and fix some merge conflicts!
* Cleanup
* Add use delay
* Silly mistakes
* Making a PR at 2 am: Gone wrong
* Predict use delay and disable the buttons until you can choose another
* First phase custom clothing
* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well
* Address the review! No more evil goto
* Slams way is better I should have read more closely xD
* Some of the jobs
* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs
* Add everything else
* Fix test
* Job name
* This looks better
* Add department organization
* Minor cleanup
* Added some mindshields
* Remove redudent comment and change funcion name to be clearer
* Fix cluwne outfit
* fix merge conflicts
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-06 21:56:47 +02:00
Princess Cheeseballs
2a2a9f6fad
[Action Refactor Fix] Action blockers now work on Actions ( #37948 )
2025-08-06 21:28:19 +02:00
PJBot
0b776cfb85
Automatic changelog update
2025-08-06 21:27:39 +02:00
SeamLesss
de9b30d1a6
Add Practice Magazines to the Secfab ( #37710 )
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easy
2025-08-06 21:27:02 +02:00
PJBot
05bbbc15f9
Automatic changelog update
2025-08-06 21:26:56 +02:00
brainfood1183
5c5ed96a23
New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. ( #37787 )
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* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.
* add whitespace to end of line in ore.yml
* fix white space end of file.
* fix for linter fail.
2025-08-06 21:25:14 +02:00
PJBot
709fbeb2fc
Automatic changelog update
2025-08-06 21:24:23 +02:00
mhamster
a96c4369c4
Chameleon clothes + EMP behaviour ( #30924 )
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* resolving conflicts??
* Controlled clothes changing
+ time stuff
+ EmpChangeIntensity
* Single clothes change
+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype
* Changes from reviews
Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>
* Update ChameleonClothingComponent.cs
* repairing irreparable damage
i failed, did i?
* damaging repaired irreparable
uh???
* 2025 FUN ALLOWED!!!!
* Minor changes from reviews
Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
* Fix merge conflicts
* Fix that last bug
* cleanup
* Remove VV attr.
* AutoPausedField on emp time change
---------
Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-06 21:13:41 +02:00
Quantum-cross
b1c14262a2
Make `TryGetWires<T>` actually work. ( #37937 )
2025-08-06 21:08:06 +02:00
Quanteey
ceeb3e68a8
Fix deltav wizard smite usedelay override
2025-08-06 21:07:11 +02:00
deltanedas
8ccd164d7e
fix smite use delay ( #37940 )
2025-08-06 21:06:20 +02:00
Nox
7ccd9b20a7
Fixed nukie corpsman antag name ( #37933 )
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Fixed
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-08-06 21:04:04 +02:00
Spessmann
8ee80080e6
Random maints update to decal spawners ( #37916 )
2025-08-06 20:58:35 +02:00
PJBot
18b3f45861
Automatic changelog update
2025-08-06 20:58:28 +02:00
pathetic meowmeow
4ee86c0164
Actually handle nutrition and robust harvest entity effects ( #37912 )
2025-08-06 20:56:56 +02:00
TemporalOroboros
3a9d07fdef
Fix obsolete MapGridComponent warning in SpawnAfterInteractSystem ( #37911 )
2025-08-06 20:56:45 +02:00
TemporalOroboros
0a007d9b41
Fix obsolete method warning in SimpleFloorPlanPopulatorSystem ( #37910 )
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Fix obsolete method warning
2025-08-06 20:56:32 +02:00
PJBot
8adfcfca6d
Automatic changelog update
2025-08-06 20:56:28 +02:00
Quanteey
566d579e7f
Fix
2025-08-06 20:46:20 +02:00
Quanteey
cef0fe7484
Fixes and migrating downstream yamls to use action system
2025-08-06 20:10:06 +02:00
deltanedas
fb448bb7b5
action refactor proper ecs edition ( #27422 )
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Migrated downstream YAMLs to the new action system
2025-08-06 20:08:30 +02:00
Tayrtahn
37e9e57ffb
Update UIControllers to use `Log` ( #37792 )
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Update UIControllers to use Log
2025-08-05 20:00:58 +02:00
Tayrtahn
3e574a66d3
Cleanup some misc warnings ( #37904 )
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* Fix warning CS8524 for TurretControllerWindow
* Fix warning CS0660 for AtmosAlarmThreshold
2025-08-05 20:00:42 +02:00
Tayrtahn
1acd544d57
Cleanup warning in `StealConditionSystem` ( #37903 )
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Fix 1 warning in StealConditionSystem
2025-08-05 20:00:22 +02:00
metalgearsloth
e2d8ce7e6a
Update submodule to 261.1.0 ( #37900 )
2025-08-05 19:45:25 +02:00
metalgearsloth
1513006e12
Update submodule to 261.0.0 ( #37898 )
2025-08-05 19:45:20 +02:00
PJBot
5fe2ffdbc1
Automatic changelog update
2025-08-05 19:45:17 +02:00
Moomoobeef
d5ab11cb0d
high-vis vest is now dimmer ( #37869 )
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* high-vis vest is now dimmer
accomplished by adding the unshaded sprite on top of the existing one in a third layer, this time set to shaded. And as the sprite is transparent, it lets some of the existing glow through.
* added relevant comments
2025-08-05 19:26:25 +02:00
Quanteey
785751250d
Downstream cleanup for 1c49eb4737
2025-08-05 19:26:06 +02:00
metalgearsloth
1c49eb4737
Content changes required for physicsmap purge ( #37878 )
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* PhysMap changes
* Fix call
* Avoid tilefriction resolve
yummy
* a
2025-08-05 19:18:09 +02:00
TemporalOroboros
23af16f4b2
Fix radiation system warnings ( #37892 )
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* Use SharedMapSystem for GetTileIndices
* Fix formatting errors in Server
* Fix formatting errors in Client
2025-08-05 19:13:42 +02:00
TemporalOroboros
b193a96fdf
Use SharedMapSystem for GridTileToLocal ( #37894 )
2025-08-05 19:10:14 +02:00
TemporalOroboros
9617405317
Fix for obsolete method warning in AtmosphericsSystem ( #37897 )
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* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload
* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload
* Convert the one use to use Entity<T>
* Delete obsolete private methods
2025-08-05 19:10:01 +02:00
PJBot
dac61f4a45
Automatic changelog update
2025-08-05 19:09:58 +02:00