Perry Fraser
40cad916c2
Fix not always being able to drop a carried person ( #3848 )
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fix: not always being able to drop a carried person
2025-05-28 05:15:46 +01:00
SolStar
f7719731c0
Drop creatures when polymorphing ( #3505 )
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* fuck
* dont need that
* // DeltaV
* Update Content.Server/Polymorph/Systems/PolymorphSystem.cs
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
* move to events
* Most refactoring
* resealing
* stuff
* fish
* fix
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Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-04-19 13:23:01 +01:00
BarryNorfolk
996006a236
Ensure BeingCarriedComponent removal cleans up Carrier's virtual items ( #2729 )
2025-01-15 22:35:48 +00:00
deltanedas
724c9f7d0e
stop carrying if you get downed ( #2576 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 17:25:09 +00:00
deltanedas
ec94579ebc
the great namespace refactor ( #2574 )
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* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00