Commit Graph

23929 Commits

Author SHA1 Message Date
3nderall 44b4ddce43 give characters wearing clown masks hair again (#37909) 2025-08-06 22:05:32 +02:00
PJBot bbca7bc50d Automatic changelog update 2025-08-06 22:05:26 +02:00
ArtisticRoomba a625367d07 Show TEG theoretical supply on inspect (#37957)
* Show TEG theoretical supply on inspect

* revert autoformatting changes
2025-08-06 22:05:16 +02:00
PJBot 323d1f8722 Automatic changelog update 2025-08-06 22:03:58 +02:00
Spanky ec64a1b61d Fix Secret Door Sprites (#37914)
* Make secret doors have unique directional sprites, and new animations.

* Update attributions.
2025-08-06 22:03:54 +02:00
PJBot ea20b5ad68 Automatic changelog update 2025-08-06 22:03:22 +02:00
Nox 620c7c9d6c Faster Drozd burst (#34906)
* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)

* Set default firemode on Drozd to burst

* Heisentest
2025-08-06 22:02:18 +02:00
PJBot 978ae35982 Automatic changelog update 2025-08-06 22:02:14 +02:00
Alpaccalypse 56c0404999 Absinthe makes you mildly hallucinate (#34371)
* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.

* Reordered glass fill sprites to look more equal
2025-08-06 22:01:36 +02:00
PJBot 9c43c240fe Automatic changelog update 2025-08-06 22:01:28 +02:00
Nox a23a67415e Select Fire Rifles (#34907)
* Added semi automatic mode to AKMS & Lecter

* Optimized changes to reduce line count.
2025-08-06 22:01:09 +02:00
PJBot f36740f220 Automatic changelog update 2025-08-06 22:00:42 +02:00
āda 31a5ba7c31 Add filters to cutter machine (#34321)
* tiles

* lint

* categories

* blank line

* small base recipe change

* indent

* reorginize
2025-08-06 21:58:17 +02:00
PJBot d42371a2e2 Automatic changelog update 2025-08-06 21:56:56 +02:00
beck-thompson c831ae3f0c Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-06 21:56:47 +02:00
PJBot 0b776cfb85 Automatic changelog update 2025-08-06 21:27:39 +02:00
SeamLesss de9b30d1a6 Add Practice Magazines to the Secfab (#37710)
easy
2025-08-06 21:27:02 +02:00
PJBot 05bbbc15f9 Automatic changelog update 2025-08-06 21:26:56 +02:00
brainfood1183 5c5ed96a23 New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. (#37787)
* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.

* add whitespace to end of line in ore.yml

* fix white space end of file.

* fix for linter fail.
2025-08-06 21:25:14 +02:00
PJBot 709fbeb2fc Automatic changelog update 2025-08-06 21:24:23 +02:00
Quanteey ceeb3e68a8 Fix deltav wizard smite usedelay override 2025-08-06 21:07:11 +02:00
deltanedas 8ccd164d7e fix smite use delay (#37940) 2025-08-06 21:06:20 +02:00
Nox 7ccd9b20a7 Fixed nukie corpsman antag name (#37933)
Fixed

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-08-06 21:04:04 +02:00
Spessmann 8ee80080e6 Random maints update to decal spawners (#37916) 2025-08-06 20:58:35 +02:00
PJBot 18b3f45861 Automatic changelog update 2025-08-06 20:58:28 +02:00
PJBot 8adfcfca6d Automatic changelog update 2025-08-06 20:56:28 +02:00
Quanteey 566d579e7f Fix 2025-08-06 20:46:20 +02:00
Quanteey cef0fe7484 Fixes and migrating downstream yamls to use action system 2025-08-06 20:10:06 +02:00
deltanedas fb448bb7b5 action refactor proper ecs edition (#27422)
Migrated downstream YAMLs to the new action system
2025-08-06 20:08:30 +02:00
PJBot 5fe2ffdbc1 Automatic changelog update 2025-08-05 19:45:17 +02:00
Moomoobeef d5ab11cb0d high-vis vest is now dimmer (#37869)
* high-vis vest is now dimmer

accomplished by adding the unshaded sprite on top of the existing one in a third layer, this time set to shaded. And as the sprite is transparent, it lets some of the existing glow through.

* added relevant comments
2025-08-05 19:26:25 +02:00
Quanteey 785751250d Downstream cleanup for 1c49eb4737 2025-08-05 19:26:06 +02:00
metalgearsloth 1c49eb4737 Content changes required for physicsmap purge (#37878)
* PhysMap changes

* Fix call

* Avoid tilefriction resolve

yummy

* a
2025-08-05 19:18:09 +02:00
PJBot dac61f4a45 Automatic changelog update 2025-08-05 19:09:58 +02:00
SlamBamActionman 9a1262a053 Change explosive triggers to be more consistent (#34465)
* yes I watch liltenhead

* oops

* Revert pen changes

* Add comment for the future
2025-08-05 19:04:29 +02:00
Tiniest Shark 8d03661adb art update on the spine 2025-08-05 19:02:23 +02:00
Southbridge f17d19a1a9 Decal Spawners (#37066)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-08-05 19:00:53 +02:00
mubururu_ 96e67221da inhands for CAKE + sprite fixes (#37819)
caek
2025-08-05 18:57:22 +02:00
PJBot 928c947b2e Automatic changelog update 2025-08-05 18:57:19 +02:00
PJBot 6d8e824f85 Automatic changelog update 2025-08-05 18:52:10 +02:00
Professor Renderer Grizzleton 0a22650f38 Give cluwnes job icons (#37834)
* Add Weh-pet

* Add Weh-pet (again)

* Change weh-pet size to Medium

* Change weh-pet size to Medium (again)

Probably should've looked into what "medium" meant in yaml

* I may be stupid and misread how MIDIs worked.

* Finish weh-pet sprites

Weh!

* Add weh-pet to rare maints loot table

* Give cluwne sechud icon

* Remove weh-pet related content from cluwne-id

Why was it still THERE?

* Revert "Add Weh-pet (again)"

This reverts commit 8e135e520859ef94e693e27a86af1eed9576f9ab.

* Fix whitespace issues in residual files

* Update Resources/Textures/Interface/Misc/job_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* More whitespace fixing and credit adding

* Resolve conflict in job_icons.rsi/meta.json

* Fixing whitespace *again*

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-05 18:51:39 +02:00
PJBot 3686768dce Automatic changelog update 2025-08-05 18:51:33 +02:00
PicklOH 541e238f8f Restore Gas Pipe Naming in Construction Menu (#37881)
restore gas pipe naming in construction menu
2025-08-05 18:51:11 +02:00
PJBot 3690abb343 Automatic changelog update 2025-08-05 18:51:03 +02:00
Quanteey 79cb5390b9 Cleanup for 2e2dd41087 2025-08-05 18:45:20 +02:00
Quanteey 30ddf8d5e2 fix cherry-pick automatic merge fuckup - scary! 2025-08-05 18:04:04 +02:00
Quanteey 05469235d0 Merge capacitors and manipulators for downstream things 2025-08-05 17:55:47 +02:00
Simon 2b5570f98b Remove capacitors and matter bins (#37725)
* Remove capacitors and matter bins

* fix migrations and yaml errors, remove parts fully

* Rename to "modular machine part"

* Sloth review
2025-08-05 17:52:16 +02:00
PJBot e0d6db2b50 Automatic changelog update 2025-08-05 17:15:27 +02:00
B_Kirill 1acdfd29e1 Add overkill thresholds to more objects (#37745)
* Add overkill thresholds to more objects

* Add newline

* curtains (25 -> 50)
2025-08-05 17:14:27 +02:00