Commit Graph

164 Commits

Author SHA1 Message Date
deltanedas 71932a3f1c
bodypart refactor (#2718)
* automatically pick body part appearance from species

* automatically pick body part appearance from species when attaching

* make setting organs and children on parts yml work

* giant body part refactor

* refactor deltav species body parts

* ???

* ???

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-18 12:06:08 +00:00
Lyndomen 426b229590
surgery and shitmed tweaks (#2721)
* surgery 2

* Update chemist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update chemist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update chief_medical_officer.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update medical_doctor.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update paramedic.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update surgeon.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update surgery_steps.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update belts.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* limbs

* comment ops

* Update Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml

Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml

Co-authored-by: Radezolid <snappednexus@gmail.com>
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update chemist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update chemist.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update chief_medical_officer.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update surgeon.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* maybe ops

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* whitespace

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* ples

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update base.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update vox.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update vulpkanin.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update rodentia.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update chief_medical_officer.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
2025-01-16 20:36:39 -03:00
0x6273 a5c0b60e80 Arachnid stomach organ yaml fix (#34298)
Arachnid stomach yaml fix

Arachnids had their stomach `updateInterval` set to 1.5, 50% slower than
normal. But this doesn't actually slow down the speed that the stomach
digests things, only the rate at which it updates to check if enough
time has passed. (See 23f0b304f2/Content.Server/Body/Systems/StomachSystem.cs (L57) )

This PR changes arachnid stomachs to have a `digestionDelay` of 30 (20
is default) to achive the desired effect.

Stasis beds are also bugged in a similar manner. They are intended to
slow down the digestion speed, but similarly all they do is change the
update rate. But fixing that requires actual code changes and is out of
scope for this commit.
2025-01-12 08:17:18 +00:00
deltanedas 1aa77155e6 remove funny thing 2025-01-04 04:06:55 +00:00
deltanedas 410edccef7 make limbs gib at 200 pierce 2025-01-04 03:50:41 +00:00
deltanedas 83959a4fa9 random fixes 2024-12-27 17:48:54 +00:00
gluesniffler 57f6d340e7 Minor Shitmed Bugfixes 2 (#1038)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???

* chat is this real

* bugfixes

* more bugfixes

* goobmed

* Savepoint

* fixed yet more crap

* ymlops

* tests

* shitcode

* Update duffelbag.yml

* shoes fixed???

* bruhhhhhhhhhhhhh
2024-12-27 17:17:07 +00:00
gluesniffler a3ccc297e6 Major Shitmed Bugfixes (#1003) 2024-12-27 17:13:03 +00:00
gluesniffler 8ee865a7a4 Minor Shitmed Bugfixes (#971)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie

* fixed???

* chat is this real

* bugfixes

* more bugfixes

* goobmed
2024-12-27 17:08:06 +00:00
deltanedas b05f6a3708 fix borg limbs and make borg legs good (#916)
* fix borg limbs

* 25% speed boost

* add container automatically i hope

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 16:55:58 +00:00
gluesniffler bf33742d18 Shitmed Update 1 - Forma de Goob (#897)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail

* DELTA THAT VALUE IS NULLABLE

* whoopsie daysie
2024-12-27 16:53:52 +00:00
deltanedas 38da68a741 surgery update (animal and moth surgery) (#882)
* dont allow attaching invalid limbs

* add more surgeries for organs and limbs

* fix harpies being immune to surgery

* update organs and shit

* make a bunch of animals operatable

* malf ai

* fix slime

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-27 16:50:41 +00:00
gluesniffler da885d8854 Shitmed (#869)
* full fucking send

* ope forgot to remove the EE scripts

* fix test

* fix shitcode fail
2024-12-27 16:47:20 +00:00
Milon 3fe460c461
fix diona speed (#2413)
i swear this fucking codebase was designed to hate me
2024-12-10 17:47:23 +00:00
Pieter-Jan Briers 4aecc673ae Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-15 19:35:37 +00:00
deltanedas 13b700ed48
disable eating brains (#2102)
* disable eating brains

* Update Resources/Prototypes/Body/Organs/human.yml

Co-authored-by: Milon <plmilonpl@gmail.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Milon <plmilonpl@gmail.com>
2024-11-03 17:27:54 +00:00
mubururu_ 8d68fed57f organ sprite touch-ups (#32762)
* does work?

* fix

* shrunk organs to normal size of small

* made brains and liver look better

* made stomach slightly less bright

* unique sprite for diona lungs + inhands

* unique sprite for vox lungs + inhands
2024-10-24 02:06:08 +01:00
Ed a59f68e227 Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-14 13:52:20 +01:00
deltanedas f941121384
upstream merge (#1636)
* uncomment grappling gun

* Remove rest of Geras files (#30912)

remove remaining geras stuff

* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)

* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)

* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)

* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971

* Fixed HoS Turtle not covering all butt pixels

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Add execution component to all energy sword weapons (#30909)

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* chore(grammar): correct some mistakes (#30916)

* Add diamond mining drills, buff regular mining drills (#30814)

* why do I have to change so much just to add drills

* diamon

* Automatic changelog update

* give trash a reusable entity table (#30921)

* Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Removes variant cube migration (#30934)

add

* First Review Pass Contraband Fixes (#30930)

* First pass contra fix

* bam

* More

* Security crates are now marked as security restricted

* Syndicate raid suit is contra

* damn I forgot gatfruit

* Add conducting gloves to the maintenance loot table (#30904)

* add

* lower weight

* Fix DoDrop to DropNextTo in container cases (#30911)

* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change

* Fix Reagent Fire Stacks (#30766)

* Fix Reagent Fire Stacks

* Comments on code

* little nicer wording?

* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)

Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.

* Automatic changelog update

* Fix permission check for whitelists in player panel (#30948)

* Automatic changelog update

* Grey mantle in winterdrobe (#29774)

* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)

* Automatic changelog update

* Sliceable doAfter (#30824)

* init

* wtf git

* Automatic changelog update

* Add capfruit, a gatfruit mutation. (#30850)

* add base

* add fake suffix and flavor fix

* address some reviews

* parent it

* fix test fail

* add FoodSequence support and address small review

* Automatic changelog update

* Fixes the grey mantle (#30971)

add the thing i missed

* Add keybinds for rotating and flipping objects (#30540)

* add keybinds for rotating and flipping objects

* no popup for verbs

* Automatic changelog update

* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)

* Make the Borgs Names Appear When they Make an Announcement (#30107)

* Make the Borgs Names Appear When they Make an Announcement

* bwomp

* re-order

* Use Name instead of metadata

* goiup

* Automatic changelog update

* disable contraband examine

* rename our SliceFoodEvent

* Throngler Plushie Sprite (#30969)

Throngonkler Plush sprite

* Fix bug with rotating shelves (#30978)

* Main

* Update shelfs.yml

* Little bug fix

* No weather on concrete tiles (#30952)

* concrete weather

* miss

* development build ghostrole lottery changes (#30980)

debug ghostrole lottery changes

* Automatic changelog update

* Add a saline syringe to the combat medical kit (#29954)

saline

* Automatic changelog update

* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)

fix the admin tools trying to kill players by filling their lungs with plasma

* Custom Taco & Kebabs - FoodSequence 2 (#30905)

* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix popups not working properly with an eye offset (#30990)

* Adds a random smokable spawner (#30870)

* Textures to make lamps mappable to East/West.

* Adds a random smokable spawner

* remove double derma

* Increase chance for just basic cig

* Update to enitity tables

* Tweak values

* Remove space

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix lizards being unable to eat custom burgers (#31005)

* Fix lizards being unable to eat custom burgers

* ensure tag comp

* Automatic changelog update

* Sedin (#27110)

* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji

* Automatic changelog update

* Adds a Dinky Star Sticker for security officers (#29767)

* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml

* Automatic changelog update

* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)

* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)

* replace mapped diamond stacks with single

* Figurine voicelines (#30865)

* initial commit

* tweaks to the new voice lines

capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different

* capitalized one letter

man i really suck at capitalization

* more capitalization

i never thought this pr would need so many changes

* changed one comma to a dot

* Update Resources/Locale/en-US/datasets/figurines.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adding shock collar and electropack (#30529)

* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Greatly improve the usability of the Gas Analyzer. (#30763)

* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace

* Automatic changelog update

* Fix false and true in player-panel.ftl (#31043)

Fix false and true in player-panel

Add a new True string

* Contra Review Passs - Round 2 (#30942)

* Contra pass round two

* command too

* Stamps

* oopsied a bracket

* Namespace cleanup around Mind Roles (#30965)

* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>

* Contraband Review Pass - The Threequel (#30970)

Contraband pass number three

* Golden toilet (#31049)

* golden toilet

* Destructible

* sprite

* fix

* copyright

* Automatic changelog update

* Salvage Spawners (#31020)

* treasure entities and spawners

* no more smiles

* remove nyano shock collar code

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove meteor swarms rule for a moment

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* Missing meteor presets (#29044)

* add meteors into missing game presets

* changes for real

* implement code

* this too

* Meteors now leave behind a bit of ore (#30419)

* Meteors that leave behind asteroid ore

* bigger offset

* Bit more generic

* Better defaults

* hrm?

* I HATE CUSTOM SERIALIZERS

* More comments

* renamed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* refactor event schedulers to use explicit game rules (#29320)

* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)

ah

* Fix bug with holding objects (#31009)

Main

* Automatic changelog update

* Replace obsolete map functions in IconSmoothSystem (#30958)

* first part

* second part

* Automatic changelog update

* Fix reagents with ReagentData being duplicated  (#30983)

Initial commit

* :trollface:

* :trollface:

* actually untroll

* a

* 50 burger

* add back old meteor code

* fix

* use some live config options in dev

* remove old shock collar icon

* make ammo more consistent and work more

* clean up lathes diff to upstream

* a

* move rubber bullets to deltav folder

* a

* untroll

* more untrolls

* more untrolls

* untroll

* :trollface:

* a

* b

* remove it for real

* add missing lathe recipes

* replace cvars with component field

* remove taco from roboisseur

* migrate cardboard box with smg mags

* remove kebabs

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: LeoSantich <108027402+LeoSantich@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
Co-authored-by: IgorAnt028 <118114530+IgorAnt028@users.noreply.github.com>
Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
Co-authored-by: FATFSAAM2 <saamboroujerdi@gmail.com>
Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-08-18 17:21:07 +00:00
Ed 86e603f407 Custom burgers - FoodSequence system (#30755)
* setup foodsequence

* name generation and max layers limit

* move to nutrition

* move code to serverside

* move to appearance data

* marked fields as required

* Update foodsequence.yml

* b

* burgeers!

* Update produce.yml

* Update meat.yml

* Update burger.yml

* fix duplicate naming

* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* merge flavor profiles

* make food trash List<>

* merge trash

* Update FoodComponent.cs

* Update FoodComponent.cs

* organs and cannabis support

---------

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-11 14:46:08 +01:00
Ian c2adf1a90f added relevant guides to help menus (#30462)
* added relevant guides to help menus

* fixed ALL missing help-menu links

* missed one
2024-08-09 18:24:29 +01:00
Plykiya 5d416ac7a2 Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100)
* NOW THAT'S A LOT OF FILES

* categorization

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:06:42 +01:00
lzk 6f3380123f Lowercase some prototypes names (#29990)
* Lowercase some prototypes names

* huh

* return altar

* apply

* meta map
2024-08-09 17:56:18 +01:00
MFMessage e74d314afb Fixes a minor typo for the base gingerbread body part (#29717)
"Fixes a minor typo in the gingerbread bodypart prototype"
2024-08-09 17:31:51 +01:00
Alex Pavlenko bede1e43d0
feat: update cyborg parts naming for them to be ordered consistently,… (#29272)
feat: update cyborg parts naming for them to be ordered consistently, closes #29270
2024-07-25 00:39:41 +02:00
deltanedas ccc9154d22
cleanup antag locale and stuff (#1457)
* ensure everything has proper locale, remove more terminator stuff

* remove all unused terminator bits

* remove terminator objectives

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-05 16:15:57 -05:00
Errant 1e2f97dc21
Vox sprite rework (#26985)
weh

(cherry picked from commit 257b04d27793b8c8853af57a9f53d361062d5d61)
2024-05-03 00:29:32 +02:00
Tayrtahn 8dad1ab006
Server-only component YAML cleanup (#26836)
* First pass cleaning up server-only YAML errors.

* Second pass

(cherry picked from commit a0de0ab1f807be5ad69fcc04136755239d75ce8a)
2024-04-21 21:45:03 +02:00
FungiFellow 32a979433d
Grey Matter Addition and Slime Organ Tweak (#25464)
* Added Grey Matter

* Update diona.yml

* Update human.yml

* Update slime.yml

* Update flavors.yml

* Update biological.yml

* Update physical-desc.ftl

* Update biological.ftl

* Make Slime Brain Grindable

* Slime Organs Grind into Slime

* Update flavor-profiles.ftl

* Added Brain to Blacklist

(cherry picked from commit 471dfed44531f3d2541c0b1050dd425e5ec6c4b1)
2024-03-17 14:56:10 +01:00
Aexxie 0f3c5effbf
survival nutribricks, lizzers can eat nutribricks, moffs can eat the leftovers (#25659)
* I forgot to commit, damn it

* Adds the brick to survival kit

(cherry picked from commit e4d98f1ab94d08f7db457b538e857c0732ab0c0d)
2024-03-07 01:07:47 +01:00
Debug 9a246f9527
Remove drones, fix InnateToolSystem (#25372) 2024-03-05 09:34:57 +01:00
LankLTE 903eb06952
Small Nymph Changes (#25363)
* Emote sounds, accent & doorbump

* Oops

* Only non-brains can't talk

(cherry picked from commit 1d7167b95bbdf32a7811455ad54899df3763d1c5)
2024-02-21 03:56:45 +01:00
LankLTE e7d8f5e080
Diona Nymphs & Splitting (#24630)
* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC

(cherry picked from commit 407d4aed586a5143dc1dd0d31e7898f6df07a411)
2024-02-18 23:34:45 +01:00
Jezithyr 6737912059
Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989)
* Moving Gibbing rework out from medrefactor into it's own PR

* Re-enabled warning for missing gibbable on TryGibEntity

* Implemented better logic for gibbing failover and better logging

* Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable.
Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd.

* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs

Fixing space for multiplication

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids

* removing audioParams var from component (sound specifier includes it)

* Fixing signature

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 541d8f8715e4e74a77501863c2573aaa1eb33add)
2024-02-18 22:46:02 +01:00
SlamBamActionman abcc75df5b
Make paper edible (#24755)
* Edible paper

* Added Paper tag

(cherry picked from commit d520198f1357487940d2de12fa567b5461b20ba2)
2024-02-08 12:20:46 +01:00
Errant 42ac528eda
Suffocation alerts for nitrogen breathers (#24373)
* Respiratorsystem namespace

* WIP gas alert update, does not work

* Finally

(cherry picked from commit 2737c80169853223660948931aadba894723fcaf)
2024-01-27 23:50:55 +01:00
degradka 78424dcde0
Adjust prototype names to lowercase (#23810)
(cherry picked from commit ae59b072ccfdb7ce806ac6bf392871020fc942f0)
2024-01-26 22:21:04 +01:00
Flareguy 8578f1f645
Adds gingerbread men to the game (#22927)
adds gingerbread men to the game

(cherry picked from commit 450414c8fcaf7535f59857176de84fd9a6a817b9)
2024-01-22 18:37:06 +01:00
deltanedas b7ce6cdbd1
exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 52532e40759d874e25daf1620ad5d808b0942116)
2024-01-22 18:36:12 +01:00
Nemanja 9013735d24 Fix hand order (#22306) 2023-12-16 19:39:25 +01:00
Lazzi0706 2501ec77ce Added thresholds and new stomatch for mice (#22143)
Co-authored-by: Lazzi0706 <lazzikrytskiy0706@gmail.com>
2023-12-16 19:20:11 +01:00
M3739 6c0d522912 Guidebook entry for Cyborgs (#21832)
* Work for today, base work done for guidebook entries, try to fix parsing error for document.

* Finished Cyborg entry, fixed locale.

* Minor corrections.

* Final revision.

* Minor grammatical correction.

* Another minor grammatical correction.

* Grammatical corrections, along with further clarification.

* Apply suggestions from code review

Proofread and revision from EmoGarbage404, which I am thankful.

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Added GuideHelpComponent linking to cyborg guidebook entry to related prototypes. Corrected endoskeleton prototype's GuideHelpComponent. Added text link in robotics guidebook entry to the cyborg guidebook entry.

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-12-02 20:22:08 +01:00
Vasilis 10d9c23bdb weh (#21855) 2023-12-02 20:21:18 +01:00
deltanedas b61982f426 explosion minor rework + fix (#21718) 2023-11-19 22:23:29 +01:00
Leon Friedrich 84b6204bd2 Add item sprite test (#21599) 2023-11-19 22:23:10 +01:00
Nim 0147b39a71 Space Sharkminnow (#20658)
* sharkminnow

* fix

* salvage
2023-11-19 22:03:30 +01:00
FluidRock b3a9ad7fa7 Allows reptilians to eat crayons, as is their right (#21420) 2023-11-12 20:49:22 +01:00
brainfood1183 4c1c1e43c9 blue blood now requires copper instead of iron to cure bloodloss (#20863)
* blue blood now requires copper instead of iron to cure bloodloss

* arachnid species now needs copper to cure bloodloss and copper pills added to medkits.

* fix puddlesystem proto

* remove the cool

* no longer uses hastag, instead uses custom heart organ and hasorgan.

* fix
2023-11-12 20:29:10 +01:00
brainfood1183 a30c0df98e fixes behonkers, they now function like spitters and will attack via ai with behonk laser. (#21003) 2023-10-20 15:29:04 +02:00
Colin-Tel c7f3f6c9b4
Merge branch 'master' into merge-master-14/10
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-15 09:12:21 -05:00