* add Wooly system
* add RequireDead to Food
* minor fix+cleanup and fix repeating
* minor fix+cleanup and fix repeating
* make goat wooly
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Creates an operation name when Nukies spawn.
* Fixed each nukie getting a different name
* Fixed it again for real this time
* commit name
* Revert "fix (#20719)"
This reverts commit bfa301b53e1697a93e8ccff37fb254bfa0bd4d5a.
* Fixed it (for real this time it works now I swear)
* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* shortened variable names
* moved a method
* typo fix
* rewrote the lists in alphabetical order
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Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
* system naming conventions
* remove obsolete warnings
* use EntityQueries
* tube comp clean up
* damage on turns
* remove OnRelayMovement because it didn't work
* reduce volume
* reduce damage to 1.0
* add signal router sprite
* DisposalSignalRouter logic
* add disposal signal router
* add disposal signal router
* how did it work without this
* death
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Co-authored-by: deltanedas <@deltanedas:kde.org>