Commit Graph

946 Commits

Author SHA1 Message Date
AJCM-git ab59cfea40
Makes machine parts stackable, removes unused field in stack prototypes (#28434)
* Makes machine parts stacks, removes unused field in stack prototypes

* forgor

* Fix tests

* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely

* detail

* a
2024-06-06 21:29:09 +02:00
deltanedas 708e17a3d3
reverse engineering refactor and missing recipe test (#1230)
* make jugg not atmos hardsuit reable lmao

* re machine yaml refactor

* use the enum name to localize re results

* move a lot of code to shared and refactor

* clientside rework

* add test for missing recipes

* untroll

* make exped board recipe yml consistent with upstream

* fix unearthed sneaky bugs + generic does nothing so remove

* add mass media console board, remove roundstart boards from dynamic recipes

* remove roundstart stuff, add rcd ammo to protolathe

* dont dupe because of access electronics prototypes

* fix final fails

* final untroll

* final untroll 2

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-06-01 21:31:06 +00:00
DrSmugleaf eed9c58386
Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 18:02:43 +02:00
Nemanja bacd52c991
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-06-01 18:00:07 +02:00
Leon Friedrich 078794106e
Make tests automatically reset modified cvars (#28219)
* Make tests automatically reset modified cvars

* Fix bad return

* A

* Try Fix tests

* clarify comment

* update eng
2024-06-01 17:56:33 +02:00
deltanedas 82b8d835b2
fix antag selection being evil (#28197)
* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-06-01 17:13:27 +02:00
Leon Friedrich 768f48bd4f
Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-06-01 16:56:23 +02:00
Nemanja 9adf1ed402
Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Tayrtahn d92b6a08cb
Prevent ghosts from spawning on terminating maps/grids (#28099)
* Extra checks to prevent ghosts spawning on terminating maps/grids

* Add test for grid deletion
2024-06-01 16:53:42 +02:00
Leon Friedrich 92b8bc98d1
Update component query benchmarks (#27967)
* Add more component query benchmarks.

* Rename benchmark
2024-06-01 16:51:14 +02:00
Colin-Tel f72da319a0
Micro station (#1251)
* Adds Micro

* Update micro.yml

Added parallax, warp points, and several minor changes.

* Update micro.yml

Added intercoms, folders, a fax, and other stuff

* Update micro.yml

Added notes, defib cabinets, a little lighting, uh yeah I think it's ready.

* Update micro.yml

named all faxes & added one to epi, changed an air can to CO2, gave atmos a Plasma can, added emergency lights, added perma cryosleep, added DOG beds for CATs

* Update micro.yml

added detdrobe and repdrobe

* Update micro.yml

medbay curtains!!1

* Update micro.yml

invalid configurators removal

* Thanks Velcro!

lighting changes, added sec and med camera routers and telecoms.

* the classic last minute change

service telecoms and camera router
2024-05-28 23:10:40 -05:00
deltanedas cf225a0ba9
temporarily disable nukeops test role check
* disable nukeops test role check

* great language

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-23 09:24:15 -05:00
deltanedas d1014cdedd
early merge antag fix (#1238)
* early merge antag fix

* fix test

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-22 08:36:39 +02:00
Kara b93f956353
Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-18 13:58:55 +02:00
Kara c56db3b1a8
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
2024-05-18 13:58:34 +02:00
Kara 74eef92443
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-18 13:57:06 +02:00
metalgearsloth 25ce6c531b
Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-18 13:55:56 +02:00
ShadowCommander 13fb095cae
Fix ghosts getting spawned in nullspace (#27617)
* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup
2024-05-18 13:53:01 +02:00
DrSmugleaf c9e717ed48
Make FTL constants in ShuttleSystem into cvars (#27706)
* Make FTL constants in ShuttleSystem into cvars

* Fix tests
2024-05-18 13:52:25 +02:00
Ed c0d1c43003
New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-18 13:51:30 +02:00
DrSmugleaf aa0e395ecf
Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product (#27842) 2024-05-18 13:35:59 +02:00
null 20fbb117a7
Auto namespace cleanup for Delta/Nyano gamerules 2024-05-15 19:56:18 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Null f9ec70d258
Merge pull request #1122 from DeltaV-Station/2024/04/21-loadouts
Loadouts
2024-05-15 14:48:11 +02:00
deltanedas 9291c35364
shipyard rewrite/port (#1171)
* add shipyard code

* add shipyard preferred dock

* shipyard locale

* add the computer itself

* add all the pre rebase shuttles

* name the shuttle

* tweak all shuttle maps + fix test

* add some categories for future use

* rename nanotrasen to civilian

* update for new ui system and move remaining yaml into deltav folder

* good

* write tests

* wow

* helix price hike

* fix dirty dispose

* use deltav cvar file

* s

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
2024-05-15 12:18:55 +00:00
null 8db7894d51
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
DrSmugleaf fca512fa3e
Fix tests (#27711)
* Fix tests

* Fix test fail

* Apply same fix to other tests
2024-05-07 04:36:14 +02:00
Leon Friedrich c77ec3b521
Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem

* Sandbox fix

* update test
2024-05-07 04:29:05 +02:00
null e3010a5545
Fix NukeOpsTest fail 2024-05-07 03:59:24 +02:00
KrasnoshchekovPavel 57c0675459
Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-07 01:49:45 +02:00
null e33082620c
Linter error 2024-05-07 01:48:43 +02:00
null 46680383a5
Thing 2024-05-05 01:39:36 +02:00
DrSmugleaf 3ffb1321f3
Add test for failing and then successfully starting a round (#27375)
* Add test for failing and then successfully starting nukeops preset

* Make test independent from nukeops

* Fix nullable error

(cherry picked from commit 46d6bf18a830dde81530f4bdea73839ee77fd965)
2024-05-03 00:26:13 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
Leon Friedrich 0843601d6a
Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR

* A

(cherry picked from commit 8aabb1c2e5f006ca604daa92f2da0b8856f02ee7)
2024-05-03 00:01:57 +02:00
Leon Friedrich 5bb755467e
Add NukeOps Test (#27207)
* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A
2024-05-03 00:01:36 +02:00
NullWanderer 74002a1c4e
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
# Conflicts:
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
2024-04-22 19:41:29 +02:00
metalgearsloth d49eabc1a5
Partial cherry-pick: Loadouts redux (#25715)
Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 03:28:58 +02:00
NullWanderer 4c22b16fe4
Replace evac test map 2024-04-22 03:09:48 +02:00
Leon Friedrich 0924633508
Try fix random shuttle test failures (#27186)
(cherry picked from commit c4f050259d7dc6da5c81187d4a575413685b1f6b)
2024-04-21 23:38:18 +02:00
Tayrtahn 98153e0c6a
Make material arbitrage test ignore price of contained entities (#27182)
Material arbitrage test now ignores price of contained entities

(cherry picked from commit 5d80e49d371b38f1bccec3298acd0c5f18a6106e)
2024-04-21 23:38:16 +02:00
Tayrtahn b54e68bbab
Make material arbitrage test more verbose (#27180)
List entities spawned by destruction for debugging

(cherry picked from commit 1fb7393a1b5b137548e298b59355d0c9fc3b42bd)
2024-04-21 23:37:28 +02:00
ElectroJr 1ed79afa1d
Un-revert #26994
(cherry picked from commit 3a8249e5fdc3750c46ede6fa04e312b68cdc8f9b)
2024-04-21 23:37:18 +02:00
Leon Friedrich 817b4b0e93
Add evac shuttle test. (#27152)
* Add evac shuttle test.

* Fix typo in comment

(cherry picked from commit 12bb476a2d9df67babf961efe2856c561b6d6248)
2024-04-21 23:22:04 +02:00
Nemanja 0d88c372e9
add fuel costs back to finishing welding (#27030)
* add fuel costs back to welding

* ack

* meh

* eek!

(cherry picked from commit a47c5561a9632b6577abdc252f712d7f2da823e6)
2024-04-21 23:20:07 +02:00
Vasilis 848da59332
Revert #26994 and #27077 (#27090)
(cherry picked from commit 5769bf38f8c995735b9c08f3cfc8824fc0f1cfdf)
2024-04-21 23:16:06 +02:00
Leon Friedrich 717a2e1712
Content changes for MapManager/System refactor (#26994)
* Content changes for MapManager/System refactor

* Poke Tests

* Why is this failing?

* Will this make the analyzer happy?

(cherry picked from commit ee96d8aa6636ef091ee823b49ff78ebc13bcce5e)
2024-04-21 22:25:07 +02:00
Hanz f0169cfe28
Spears equippable to suit storage (#26724)
* meat and potatoes

hahaha

* DAMAGE

yes

* come on

* Check again

* Guhhhhh

guh

(cherry picked from commit 263469dffa200eab09ba270a2eb58f1b98c78f2f)
2024-04-21 21:44:13 +02:00
c4llv07e ecbef2b8eb
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 64bb8dbdd50e0b1e5744e1eb0cc6f24bda959ade)
2024-04-07 14:26:56 +02:00
metalgearsloth ee778b6eca
Fix disposals test (#26535)
The rounding at 0,0 got memed.

(cherry picked from commit 28d05feea729485e934b488b8508f8f1f0d546ee)
2024-04-07 14:11:51 +02:00