Commit Graph

3719 Commits

Author SHA1 Message Date
OnyxTheBrave 6f9c3bedcb Chemmaster Pill Source (#40121)
* Buttons and basic internal data

* The buttons DO something

* it works?!!

* I hate predictions

* 5000 monkeys on typewritters

* who let the monkeys code?

* Localizations

* waiter, more commits please

* Not going insane (this is a lie)

* last one I SWEAR

* Some improvements ported from Moff

* clean it up a little

* one more cleanup

* The chemmaster is not a mime

* Fix my mistakes + address the other review

* Point to what chemmaster is broken, and why it's broken

* ChemMasterComponent changes

* Margin for packaging source

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
YoungThug 4c37364c8d Add antag control for the space ninja (#42133)
* Add antag control for the space ninja

* Remove whitespace

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2026-04-04 16:57:21 +02:00
Leah e8a4428364 update communicator kit description for voice mask implanter (#42115)
update thief backpack description for voice mask implanter
2026-04-04 16:57:21 +02:00
Nox 90580db666 ERT Overhaul 3/3: Loadouts (#38481)
* Initial commit: Added ERT web vest and sprites, added ERT magboots.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added duffle bag and magboots

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Half finished updating the web vest

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed unused items

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT chest rig, changed sprites of backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented all ERT hardsuit stats to nukie hardsuits

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed naming

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added equipment to be used by ERT.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added flamethrower suffix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added hydra filled with frag grenades

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made basic grenades centcomm restricted

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made energy swords central command contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT chest rig, changed sprites of backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented all ERT hardsuit stats to nukie hardsuits

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed naming

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added equipment to be used by ERT.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added flamethrower suffix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added hydra filled with frag grenades

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made basic grenades centcomm restricted

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made energy swords central command contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* First implementation of humanoid.yml

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added leader, chaplain, and half implemented paladin

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Bit more work on chaplain

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Revert "Parented ERT backpacks to syndicate ones"

This reverts commit 615526512d90ea17c0e452ed24fdb351f54740bc.

:wq#

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* changed size of ERT backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Started adding engineer

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Unparented ERT duffels from syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Finished ERT security, Leader, and Chaplain. Issue remaining with the fills and shotgun ammo, rifleman half done.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added all loadouts

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Updated labels and containers

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added names, finished loadouts.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Tested loadouts, added chaplain job icon (finally), ready to go!

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT survival box with double emergency tank

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* ERT now use double tanks by default

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Misc fixes

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed belt

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed belt sprites

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed test fails

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Minor spelling mistake:

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed all known issues with the PR, ready for review!

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed ERT medic backpack sprite

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed random metadata

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed test fail

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed test fail I hope?

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* defintely fixed test fails

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* removed flamethrower

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Slight loadout fixes to bring everything up to date.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made C4 CC contra, reverted Incen to syni contra

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* reverted contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* revert the rest of the contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* revert contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Finished reverting contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Heisentest

* Replaced the melee ert security with a marksman

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added explosion resistance to backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added label component to spray bottles.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added suffixes to the space cleaner bottles

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed ERT duffel bag, made engi loadouts work without a duffel (still finishing medic loadouts)

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed ERT duffel bag.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Finished updating loadouts to account for removed duffel bag.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Replaced armed engineer's C4 with explosive cord

* Replaced leader's XL8 with a standard Lecter

* Updated leader loadout

* Minor fix to ERT leader

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix formatting

* Fixed rifleman, armed engineer, and test fail

* Finished vanguard, chaplain.

* Fixed minor spelling mistake

* Gave ERT medics back their omnizine

* Added ERT security breacher, made ERT survival boxes 2x2.

* Finished implementing security shotgunner

* one small thing

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:21 +02:00
GeneralGaws ef1d5f1bd6 Energy guns' fire mode text formating fix (#42103)
issue
2026-04-04 16:57:20 +02:00
alexalexmax d8ce0d767b Voice mask effects are toggleable and hide your accent (#41965)
* apply negate accents system

* add toggle to voice mask ui

* roll negateaccents into voice mask system, delete negate accents comp&system, update yml entries

* convert button to ToggleButton and some cleanup

* retry for heisenfail

* accent toggle

* update names and add mask active check for accent hiding
2026-04-04 16:57:20 +02:00
lzk 4a35a28e1b make comp-repairable-repair sane (#42048) 2026-04-04 16:57:20 +02:00
Stefano Pigozzi d019820a2b Fix greytide terms in Italian accent (#42020)
* Use singular form for greytider in Italian accent

* Use "curva" for "greytide" instead of "curvisti" in Italian accent
2026-04-04 16:57:20 +02:00
Stefano Pigozzi cebaf66687 Change "pappa" (food) to "papà" (dad) in Italian accent (#42018) 2026-04-04 16:57:20 +02:00
Stefano Pigozzi 9165fd59e2 Change "mafioso" (singular) to "mafiosi" (plural) in the Italian accent. (#42026)
Change "mafioso" (singular) to "mafiosi" (plural)
2026-04-04 16:57:20 +02:00
Sir Warock b4d182348c Miscellaneous Injector fixes + BorgHypo fill sprites. (#41932)
* Various fixes

* Fix Gorlex Hypo not showing visuals

* Give Borg Hypo Fill sprites

* Bluespace Syringe speed increase

* fix

* one whitespace change

* Undo debug change

* Replaced String Message with better

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
Sir Warock d55bd19318 Shield QoL + buff (#41326)
* Add Damage Examine to Shields

* Make Repairs repeat when not fully repaired

* Make some Shields repairable

* Please the Grammar Gods
2026-04-04 16:57:19 +02:00
BarryNorfolk 023abacc12 Add extra FTL for converting name to LO for BoxQMStamps 2026-04-04 16:57:19 +02:00
Hitlinemoss a2fbf23366 Cleanup of circuit tote / stamp box prototypes + added small cardboard boxes as a general item (#41335)
* Cleanup of circuit tote / stamp box prototypes

* New BoxCardboardSmall abstract prototype, stamp box uses this as a parent now

* Removed stamp box whitelist

* Whitelist fix

* We love scope creep! Small cardboard boxes are a general thing now.

* Box description updates

* Box description updates 2!

* Prototype order cleanup

* Comment updates

* Desc touchup

* Review updates

* StorageFill -> ContainerFill

* code  comment update

* decapitalized labels

* Code comment update

* Whoops! Forgot to update one ContainerFill to EntityTableContainerFill when fixing merge conflict

* Whoops! EntityTableContainerFill items were all formatted wrong

* Departmental box names

* Misc fixes

* Whoops, forgot to remove some labels
2026-04-04 16:57:19 +02:00
Fildrance 73ba5d452d feat: RnD tech research console now have reroll feature (#32931)
* feat: RnD tech research console now have reroll feature

* fix: disable Rediscover button when there is not enough currency or user have no access

* refactor: xml-doc, extract method, minor simplify xaml

* minor cleanup after review

* refactor: change sending research server points amount into BUI from state to  ResearchServerComponent (using AfterAutoHandleStateEvent)

* feat: now tech rerolls will have cooldown to ensure no one can spam-spend all dept budget instantly

* refactor: revert unneeded code

* refactor: whitespaces

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2026-04-04 16:57:19 +02:00
slarticodefast f19ee48df9 wallmount debug overlay (#38495)
* wallmount debug overlay

* make circles a little smoother

* add permissions

* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* fix

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
Samuka 42fcf00920 Xenoborg door control module (#41546)
* add door control module

* some commentary

* can't eject stuff anymore

* make xenoborg door remote eletrify doors

* clean yml

* anchors and aliases

* not show stuff about id in xenoborg access config

* engi xenoborg can see eletrified doors
2026-04-04 16:57:18 +02:00
Samuka afa3838d38 Repairing borgs now takes multiple doafters (#41638)
* borg repair is now multiple doafters

* is a float now

* use else

* remove random new line i added for some reason

* add new line at the end of the file

* add documentation

* made repair system super robust

* borg heal faster from crit

* forgot to make it a datafield

* less overpower

* cant repair futher than the threshold for alive if not alive or dead

* fix math

* more math

* fixes

* some comentary

* more accurate

* simple solution

* new solution

* better numbers

* more accurate

* use helper function

* fine tunning the number

* better way to restart the doafter

* update AutoDoAfter

* not used

* more clear

* remove inline if

* improve helper methods

* updare pop up message

* another unused

* nuke consecutive repair bonus

* increase the repair (so it doesn't take ages to fix a borg)

* back to 10 per repair

* heal evenly

* fix for edge case

* fix

* fix

* it works now

* add / fix comments

* small clean up

* make easier to understand

* use FixedPoint2.Zero

* make it smaller

* add support for group even heal

* ops

* easier to read

* typo

* make the HealEvenly better

* rename to GetDamage

* negative value

* Update Content.Shared/Repairable/RepairableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:56:53 +02:00
Nox 2f4a8e6812 ERT Overhaul 2/3: Equipment (#38105)
* fixed naming

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added equipment to be used by ERT.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added flamethrower suffix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added hydra filled with frag grenades

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made basic grenades centcomm restricted

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made energy swords central command contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Revert "Parented ERT backpacks to syndicate ones"

This reverts commit 615526512d90ea17c0e452ed24fdb351f54740bc.

:wq#

* Updated labels and containers

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT survival box with double emergency tank

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* removed flamethrower

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made C4 CC contra, reverted Incen to syni contra

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* reverted contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* revert the rest of the contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Heisentest

* Added label component to spray bottles.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added suffixes to the space cleaner bottles

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2026-04-04 16:56:53 +02:00
āda 1a9aa6f24d Toys entity tables (#41840)
* ai talks

* kill cheepo

* mech figures

* finished

* touchup

* wider net

* final changes

* never final

* fix test fail

* commit

* self review

* self review 2

* buff

* nerf

* microbalance continues until i'm happy

* requested and more

* toys.yml is scary

* pace yourself, hun

* finished tables

* update related tables

* finish tables

* spawners

* new item

* other tables and cargo crate

* move board games

* commit

* last changes

* last last changes

* bounty changes

* remove pies :o(

* readjust prices

* requested microbalance

* friends for life

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:52 +02:00
BarryNorfolk 489287970b Add pistol overrides for descriptions 2026-04-04 16:56:52 +02:00
Borsh 0b2c9671d6 Adding a random gate (#41627)
* Added random gate

* minor edit

* cleaning up my shit after trying to do something faster

* new lines

* some changes

* joke

* UI

* Long Division

* Dont use ctrl + x in 3 am

* I hope these are the final touches

* One thing, I don't know why

* noname commit

* no way, 1kk of code lines edit

* sudo rm -rf ... and something there...

* update

* sometimes its sad
2026-04-04 16:56:52 +02:00
ScarKy0 de23957918 Killsign cleanup (#41845)
* init

* rsi

* review

* scale

* it

* cat, dog, nerd

* rsi

* I just microbalanced animation speed

* raider, stinky resprite

* review

* HideFromOwner

* hidden smite

* copyright

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:56:52 +02:00
āda a62ac0dce5 All Figurines Entity Table (#41775)
* ai talks

* kill cheepo

* mech figures

* finished

* touchup

* wider net

* final changes

* never final

* fix test fail

* review

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:52 +02:00
ArtisticRoomba 747a5bd0ec Make door bolting powergaming no longer relevant anymore (#41138)
* make door bolting powergaming no longer relevant anymore
port and remove moff guard comments

* update desc

* One line bugefix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:56:51 +02:00
halycon 0c6ebe6f09 Hushpup Shotgun (#41512)
* upstream hushpup

* fixes incorrect filename in attribution

* sprite cleanup

* Make the YAML not ass

* Remove redundant line of code

* Resprite, attributes original sources

* More sourcing fixes

* Last minute sprite touchups

* So... don't accidentally copy paste stuff

* Fixes bolt being on the wrong side while wielded

* adjust rolloffFactor

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Resprite

* No more pegs

* Spanky mind controlled me to commit these changes

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2026-04-04 16:56:51 +02:00
BarryNorfolk 1b9df03b05 Removed map list from Boxer/Zookeeper's job descriptions 2026-04-04 16:56:50 +02:00
SlamBamActionman 00aeae3888 Move Zookeeper and Boxer jobs to DeltaV namespace, based on upstream PR (#41741) 2026-04-04 16:56:50 +02:00
beck-thompson 3720601121 Add voice mask implant (#41551)
* Add voice mask implant

* Remove voice mask

* Voice mask implant now  overrides your identity

* voice mask implant can now be extracted, when taking out the voice mask implant it now updates your name proplery

* Simplify logic
2026-04-04 16:56:50 +02:00
Princess Cheeseballs 2692b91189 Vestine now Mutates Plants to Produce Vestine (#41731)
* ready freddy!

* remove that shit

* fsasfaf

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:56:50 +02:00
Vasilis The Pikachu 95f9d48051 Revert "Admin Log Browser Improvements (#39130)"
This reverts commit f67cebf7a4ed451f1911aa5c8bf6f04c198b917f.

Per request of @Kowlin and @southbridge-fur

Check out https://github.com/space-wizards/space-station-14/issues/39960 for further information
2026-04-04 16:56:50 +02:00
beck-thompson 29ca8f78ff Allow admins to export round logs to CSV files (#38206) 2026-04-04 16:54:52 +02:00
Hitlinemoss 8cfc9e7184 New figurine voicelines (#41723) 2026-04-04 16:54:52 +02:00
BarryNorfolk 37b0a845f3 Move Stelloxadone ftl and reaction to _Floof namespace 2026-04-04 16:54:52 +02:00
ScarKy0 376d1cdafc Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685)
* init

* yeah

* move folders

* comments

* i hate cloning sometimes

* review

* review squred

* fix stuff
2026-04-04 16:54:52 +02:00
SlamBamActionman 5d496b92d9 Change Ephedrine, Desoxyephedrine and Hyperzine properties (#41693)
* merff (no numbness)

* I can't feel a thing

* Update self-damage and OD values

* Missed a 5
2026-04-04 16:54:51 +02:00
Hitlinemoss 5bbfd796fd figurines.ftl is now sorted by department (#41701)
* figurines.ftl is now sorted by department

* Nukie order fix

* Greytider order fix

* Tweaks to existing lines

* still tweaking
2026-04-04 16:54:51 +02:00
BarryNorfolk 1052426b3e Downstream fix for hypospray description updates 2026-04-04 16:54:51 +02:00
DisposableCrewmember42 3c0d4ab253
feat: Various Admin QOL features (#5436)
* feat: added lslaws command

* feat: add lswatchlisted command

* tweak: nicer formatting for lswatchlisted

* tweak: nicer formatting for lslaws

* feat: lsobjectives lists everyone's objectives if no user specified

* feat: mark ghosted players in players tab

* docs: add missing DeltaV patch comment

* feat: only alert admins if meatspiking player characters

* feat: always alert about station explosions, don't spam off-station alerts

* feat: stripping alert tweaks

* feat: admin alert on low hour latejoin

* refactor: forgot to make onspawncomplete non-async, wasn't necessary after all

* feat: EORG alerts

* feat: getping command

* refactor: remove unused imports, format

* refactor: early return in onspawncomplete

* feat: add coordinate link to eorg destroy alert

* tweak: cache watchlist data to avoid db calls, use in lswatchlisted

* fix: null-check in OnNoteAdded

* feat: watchlist indicator on admin overlay

* feat: optionally mark watchlisted in f7 players

* feat: refresh admin playerlist data on wl change

* fix: update player list after cache write

* feat: add tp links to prayer messages

* tweak: don't alert when uncuffing self

* tweak: lower uncuff other alert impact if mindshielded

* docs: add deltav comments to imports

* refactor: address review comments

* style: deltav comments on same line as change

* performance: get metadata only if objectives > 0

* fix: actually check user if explosion gridPos not on station

* style: remove extraneous newlines

* refactor: use fancy getOrNew method

* feat: refresh player list UI if marking pref changed

* feat: latejoin alert hours configurable

* fix: also list objectives for non-humanoids and dead people
2026-04-04 16:38:32 +02:00
keekee38 88310fef8d
porting RMC pose stuff (#5558)
* Add set pose (#4682)

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
# Conflicts:
#	Resources/Prototypes/_RMC14/Entities/Mobs/Species/base.yml

* hi

* comment

* uncommenting

Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>

* ok so riders still insistent about the adminlog thingy being weird but did it i think? i may be stupid

* ty kotob <3

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>

* ok ipcs should be able to now!

---------

Signed-off-by: keekee38 <iamabanana372456@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
2026-04-04 15:29:42 +02:00
Stxcking 4d52d9e390
Medical Clothing Overhaul (#5485)
* All the sprites!

Replaced two winter coat + boots & hospital gown. Added all the sprites and copyright! (Surely I didn't miss anything)

* the entity + fill yaml part

realize I replaced the hospital gown instead of making a new .rsi under _DV but we ball (?)

* loadouts files + tweaks/fixes

I shouldn't do PRs half asleep. Fixed a bunch of pathing and sprites not showing up correctly.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* yaml linter

whoops changed department -> role time requirement

* Revert "yaml linter"

This reverts commit e9df54797e.

* fix chemist time requirements + more tweaks

gave psychologist more jumpsuits and shuffle the order of things around

* chemist again

ugh

* tweaked colors, not updating the image though

I agree with rebe in the discussion thread, the light blue does seem too light and flat

* requested changes + missing hood sprites

I forgot you can toggle the winter coat for a hood so I resprited that

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2026-03-29 14:10:17 +02:00
Coryn 6833ebcf5a
Add Medical Tracker Implanter (#5538)
* Add Medical Tracker Implanter

* Add Medical Tracker to Salvagers

* Remove Initial Injection

* Added requested changes

* YAML Convention

Signed-off-by: Radezolid <snappednexus@gmail.com>

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Signed-off-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
2026-03-29 03:22:43 +00:00
DisposableCrewmember42 378cceb44f
feat: Make footprints decals (#5226)
* feat(wip): footprints now decals instead of entities

* fix: apply proper offset to footprint decals

* refactor: basedecaloffset to readonly

* feat: add back dragging smears, also resolve conflicts

* refactor: rename dragging to beingDragged for clarity

* docs: properly document draggingdecals

* refactor: remove unused reagent code

* refactor: move under _DV

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* feat(wip): mops now able to remove decals

# Conflicts:
#	Content.Server/_DV/Footprints/Systems/PuddleFootPrintsSystem.cs

* fix: reset ColorQuantity if transparent prints

* feat: implement scrubbing

* refactor: remove unused import, ioc dependency

* feat: remove 5u water when scrubbing

* fix: remove unused attributes from protos

* docs: add summary to puddlefootprintscomp

* fix: colliding entity checked for flight, not the puddle

also minor refactor: renamed local variables/parameters of OnEndCollide for clarity

* style: remove newlines, redundant parens

* test: ensure FootPrints stepSize/dragSize are positive

* docs: add prediction todo

* feat: add bare footprints, restore sprite assignments

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Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-03-26 14:44:06 +01:00
Field Command 208ba17351
CentComm Interns (#5527)
* CentComm Intern

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* Made changes requested by maintainer

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2026-03-25 22:52:51 -03:00
Theo 61d9f9ece4
Omni rebalance (#5514)
* Omni has 20u OD and removes other chemicals from bloodstream at a rate of 1

* Include mention of cell damage in description

* Revert "Include mention of cell damage in description"

This reverts commit a0cd827ce0.

* fix comment and desc

* Untouch medicine.ftl

Signed-off-by: Radezolid <snappednexus@gmail.com>

* Update medicine.yml comments

Signed-off-by: Radezolid <snappednexus@gmail.com>

---------

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Co-authored-by: Radezolid <snappednexus@gmail.com>
2026-03-25 01:29:03 +00:00
William Lemon f8e3b2b999
[!!SPOILER!!]] April Fools / Event Feature (#5350)
* Main Implementation

* Hidden Species basics

* Modified CVar to be a single variable, fixed some errors

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Quiet RSI Warning

* Typo fix

* Force touch to shup up RSI Validator?

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Attempt 3 to shut up rsivalidator?

* Desperation.png

* Remove bad folder. Whoops

* Whoops, Fix poisoning the atmoshpere

* Untouch

* Yesbutwhataboutsecondfix

* Resolved issues

* Gave motorkind intrinsic radios. Whoops

* And unlockable

* Minor Fixes

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* Conglomerartes Horns, fixes Motorkind Encryption keys

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* Fixed fuel digestion

* Made bonk multiplier explicit.

* Removed unused field

* Many fixes

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2026-03-25 08:11:29 +11:00
Cepelinas1 48571a0e70
Internal Affairs Agent update (#5505)
* holy shit i should've commited a while ago

* passenger thing

* okay error, idk what to do for passengers

* fixed some typos, made records to 1, made chameleon to 1, added fakemindshield, added job filter to ignore passengers hopefully

* redudant

* pricing changes, pointless catalogue, jaws, bombs, a lot of stuff

* prisoner job fix (arrest the prisoner)

* description to desc fix, pwd9 pistol and IA stamp addition

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* reverted jobrequirement, shit is buggy

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2026-03-24 18:45:01 +02:00
Pharaz4 1967b3063f
Merge pull request #5471 from Coryler/universal-pinpointer-ops
Add Universal Pinpointer to Uplink
2026-03-09 20:12:29 +11:00
Cepelinas1 0f3376e409
Make Internal Affairs rollable (#5450)
* first

* station event rule, random objectives but error with giving antag status

* cleanup

* had a stroke and i think i did the event correctly

* small unfuckery

* listen to cc better wording

* guidebook added

* somehow duplicated the entirety of events.yml

* what they asked of me was implemented...
2026-03-07 20:35:19 +00:00
Astra 97c31b8bb3
Power Digi-Board (#5435)
* Add CE's power digi-board

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2026-03-06 16:36:33 +01:00