IProduceWidgets
c97b2cc2dc
ai stays seated and pulled while cuffed. ( #30397 )
...
* ai stays seated while cuffed.
* Do the thing I thought was dumb.... whatever.
* less than
2024-08-09 19:02:30 +01:00
IProduceWidgets
54cc68445e
Allow ai to understand if its handcuffed. ( #30402 )
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* allow ai to understand if its handcuffed.
* rerun tests they worky on local
* Contained here in, a string of expletives about flaky tests.
* on retrospect, default true is probably smorter.
* do reviews
* I forgor xml
* more xml
2024-08-09 18:18:14 +01:00
osjarw
eb6f3ea560
Add DoAfter handling to `InteractWithOperator` ( #30319 )
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* commit used for the recording, mostly copypaste
* Remove recording artifacts, now contains content
* use switch expression instead of switch statement
Also `ExpectedDoAfter` to fail when doafter isn't raised
2024-08-09 18:18:14 +01:00
osjarw
fa8b8d03b3
Allow the creation of recursive HTNs ( #30138 )
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Allow recursive HTNs
2024-08-09 18:12:53 +01:00
osjarw
a71417125e
Fix HTN/NPC better plan selection ( #30017 )
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* recording commit
* Remove debugging/recording content
2024-08-09 17:47:28 +01:00
osjarw
2c27f55570
NPC exits MeleeOperator on invalid EntityUid ( #30005 )
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EntityUid 0 problem fix
2024-08-09 17:47:28 +01:00
Plykiya
1f8b8180e5
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
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* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:47:22 +01:00
Leon Friedrich
d0a8d88e78
Partial buckling refactor ( #29031 )
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* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
2024-07-25 00:34:37 +02:00
Tornado Tech
39650620e2
Clean up new HTNs tasks ( #28469 )
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* Clean up new HTNs tasks
* Added docs to math operations
2024-06-06 21:29:07 +02:00
Tornado Tech
094ea59b95
Added new HTN operations and preconditions ( #27486 )
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* Added new HTN operations & preconditions
* Ok I forgot about partial
* Namespace pierce the skies
* Some fixes, debug and new operators
* Bruh git eat my files
2024-05-18 13:32:55 +02:00
Vigers Ray
268a79e060
Fix stupid NPC. ( #26868 )
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* init commit
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 36abf1d9ba )
2024-05-03 00:28:37 +02:00
Tayrtahn
eb4cd9bc0b
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
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* GetGrid
* GridExists
* TryGetGrid
(cherry picked from commit ae3d745430 )
2024-03-24 00:13:35 +01:00
Tayrtahn
3dd5dcadc5
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
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* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
(cherry picked from commit f4cb02fb0c )
2024-03-24 00:07:58 +01:00
metalgearsloth
4bacc02a0e
Pulling rework v2 ( #24936 )
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* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a )
2024-03-24 00:03:20 +01:00
LordCarve
ad35a2fda3
Obsolete refactor - ConnectedClient to Channel ( #24409 )
...
(cherry picked from commit 05a2e6b3a2 )
2024-01-27 23:44:02 +01:00
deathride58
77c8bfdfa8
Fixes NPCs that lack a UseDelay component failing to interact with objects ( #23638 )
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fixes NPCs failing to interact with objects
(cherry picked from commit abfa9ff856 )
2024-01-26 22:03:42 +01:00
AJCM-git
6b7e8b4f5b
UseDelay + ItemCooldown merge ( #22502 )
...
(cherry picked from commit 9c522c8b19 )
2024-01-26 21:32:09 +01:00
778b
f025c681e5
Fixed mice behavior of eating everything ( #23322 )
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* Added precondition for EatTask
* Added Thirsty precondition for htn drink task
* Added start state for hungry and thirsty components
* Update nutrition.yml
* Fixed pascalcase's
(cherry picked from commit 439d6ff44e )
2024-01-26 21:26:03 +01:00
TemporalOroboros
ce27944275
Revert 'Revert 'Solution Entities'' ( #23168 )
...
(cherry picked from commit d23c8d5c19 )
2024-01-23 23:00:42 +01:00
Leon Friedrich
8494bd0885
Use ECS prototype-reload events ( #22613 )
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* Use ECS prototype-reload events
* better constructors
* Maybe this fixes tests?
2023-12-22 23:25:35 +01:00
deltanedas
29977c7578
medibot toctou gaming ( #22608 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-22 22:45:03 +01:00
deltanedas
9ba2a62f7b
medibot fixes and refactoring ( #21852 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:24:43 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
deltanedas
e649d494ae
hide medibot messages from chat and logs ( #21468 )
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* support npc speech being hidden
* hide medibot messages
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-12 20:40:20 +01:00
DrSmugleaf
4257bd2c7e
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
TemporalOroboros
8c55d3e5ce
Moves SolutionContainerManagerComponent to Shared. ( #20944 )
2023-10-14 22:07:17 +02:00
Nemanja
977d5d2ad5
Rat King Milsim + Buffs ( #20190 )
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* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-27 21:59:12 +02:00
Morb
f657e29547
Disable SSD indicator for NPC ( #20027 )
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* Make ActiveNPCComponent shared
* Check if entity have ActiveNPC component
* Make networked
* Fix path
* fix
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
metalgearsloth
b5afb96bbd
Remove HTN ComponentReference ( #19480 )
2023-08-25 17:05:21 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
83a43b83b3
Medibot fixes ( #18744 )
2023-08-06 00:38:14 -06:00
metalgearsloth
8b801b9a33
Fix NPC reloads ( #18694 )
2023-08-05 00:41:46 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Arendian
040cfe3aae
Medibot Fix ( #18063 )
2023-07-15 13:59:45 -06:00
metalgearsloth
c43db830ea
Significantly improve NPC steering ( #17931 )
2023-07-14 00:48:04 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
f308a1b31e
Fix cleanbots ( #16922 )
2023-05-29 16:53:28 +10:00
metalgearsloth
66ae137b70
Tie NPC services to plans ( #16451 )
2023-05-15 16:18:18 +10:00
Leon Friedrich
263e1761fc
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
20kdc
ad76739cc3
Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) ( #16026 )
2023-05-04 12:08:08 -07:00
deltanedas
aceb354945
emag medibot to make it poison patients ( #15377 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-02 18:00:57 +10:00
metalgearsloth
ca07522c03
NPC utility queries ( #15843 )
2023-05-01 14:57:11 -04:00
metalgearsloth
638009f5d3
Cleanbot tweaks ( #15821 )
2023-05-02 00:30:15 +10:00
AJCM-git
878c7c0b85
Moves buckling and vehicles to shared, some cleanup ( #15923 )
2023-05-01 17:04:23 +10:00
metalgearsloth
ab9b5ac0b2
Remove deprecated NPC debug buttons ( #15824 )
2023-04-29 16:47:10 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
deltanedas
457af3ee30
pet dehydrated fish to make him nice to you ( #14709 )
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* petting fish to make him nice to you
* fix fishe, refactor a bit
* fishe
* pro
* feedback, for now
* refactor
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-13 18:17:25 -07:00
metalgearsloth
b5a33ea7ab
Avoid NPCs getting stuck around tables ( #14807 )
2023-03-23 23:53:17 +11:00