Commit Graph

90 Commits

Author SHA1 Message Date
Memory 21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-06-07 15:55:15 +02:00
Víctor Aguilera Puerto b8338bc64c Fix exceptions on round restarts due to accessing deleted entities' components 2020-06-07 15:32:38 +02:00
20kdc a09131e817
Solar panels occlusion and tracking (#961) 2020-06-02 13:32:18 +02:00
Remie Richards 2e38c194f7
IExamine can now limit certain details behind a 'details' range check. (#1039)
* IExamine can now limit certain details behind a 'details' range check.

* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Víctor Aguilera Puerto a9a43f25ce Remove unused IEntitySystemManager dependencies. 2020-05-31 19:58:49 +02:00
FL-OZ 53900b79e9
Rename `SoundComponent` and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-05-31 19:40:36 +02:00
Daniel Thompson b53446bed1
Adds cells to stunbatons (#972) 2020-05-25 15:02:59 +02:00
zumorica 934e69d6e3 Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
#	Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
2020-05-23 18:00:28 +02:00
Clyybber 1ad9a10050
Fix #274 (#927) 2020-05-23 17:23:25 +02:00
zumorica 3029e31e4a Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
#	Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
#	Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender 6a4d78cfac
Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
Pieter-Jan Briers cad59d2cb4
Fancy Verb Menu & Verb API Refactor (#928) 2020-05-23 03:09:44 +02:00
zumorica d2d6c2cecd Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	SpaceStation14.sln.DotSettings
2020-05-22 11:31:18 +02:00
20kdc 0cfd2f3bb2
Solar Panels (#936) 2020-05-21 21:08:03 +02:00
zumorica 06d2cc74ed Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
zumorica ff5549a0d1 Finish refactoring tools. Add multitools. (as in multiple tools in one) 2020-04-29 13:48:32 +02:00
Pieter-Jan Briers 65f5f71a39
Allow Supply of PowerGenerator to be VV'd 2020-04-20 09:45:40 +02:00
zumorica e9100db219 LightBulbs now break when thrown 2020-04-13 01:44:05 +02:00
py01 ad4dd335b8
Sound for burning your hand on a powered light (#733) 2020-02-23 00:39:00 +01:00
Víctor Aguilera Puerto 934f6fb7e2
Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior

* Adds Source, SourceMob to OnDamage.
2020-02-13 15:57:40 +01:00
Tad Hardesty 34bbca5cc2
Fix powernets detecting APCs on other maps (#604) 2020-02-07 17:55:27 +01:00
Tyler Young ef751f68dc
Faster Power (#596)
uses SnapGridComponent to select nearby wires instead of entity list (only marginally faster if entity queries are using DynamicTree)

TheoreticalLoad double dipping property setter, reduced to one update

minor refactoring

Co-authored-by: Tyler Young <tyler.young@impromptu.ninja>
2020-02-06 14:50:52 +01:00
Acruid a692899f5b GridCoordinates API changes. 2020-01-25 01:39:14 -08:00
Acruid a86363a6d2 API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Tad Hardesty 7bf06a59d4 Expend cables when placing them (#547) 2020-01-24 02:52:44 +01:00
DamianX c20ba98a1e Research machinery requires power (#516)
* Fixed ResearchPointSourceComponent properties

* ResearchPointSourceComponent requires power

* ResearchServerComponent requires power
2020-01-17 15:34:40 +01:00
Acruid ece6e0a833 Map & Grid Entities (#493)
* Client & Server load with new scene hierarchy.

* Engine Update.
2019-12-22 13:23:38 +01:00
Acruid c2c512a7e3 Adds base.Initialize() calls to components that were missing them. 2019-12-19 11:35:17 -08:00
Acruid 1fe09c580c Entities now require a location when being spawned. 2019-12-16 21:44:24 -08:00
Acruid 72cff220cf Wires are now broken in explosions, and drop cables.
Using the wire cutters on a wire drops a cable.
Fix bug where bullets raise an exception when the hit object deletes itself.
2019-12-15 19:58:24 -08:00
metalgearsloth 58709d2d26 Add power cell and weapon chargers (#430)
* Add power cell and weapon chargers

Functionality's similar to SS13. The cell charger won't show the discrete charging levels because effort to not make it spam appearance updates over the network.
There's some stuff I wasn't sure on:
1. Updating power? Particularly around fixing rounding
2. Duplicating the full and empty sprites as I couldn't figure out a way to not have AppearanceVisualizer throw if the state isn't found
3. I made a BaseCharger abstract class under the assumption that when a mech / borg charger is added it would also inherit from it.
4. GetText currently isn't localized

* Address PJB's feedback

Updated the BaseCharger
* Change nullref exception to invalidoperation
* If the user doesn't have hands it will just return instead
2019-11-21 23:48:56 +01:00
ancientpower 32bd23f85e fixes power provider range calculation (#442) 2019-11-17 19:56:54 +01:00
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers 9a38577a18
Improve autolathe & protolathe visuals.
Used correct Eris autolathe sprite.
Gave them an unlit layer.
2019-10-14 09:57:57 +02:00
Pieter-Jan Briers fd109436e5
Localize & fancify all the examine tooltips with markup. 2019-10-13 22:49:07 +02:00
Pieter-Jan Briers d113a738de
Make Airlock hacking shut power to the entire PowerDevice.
This makes the power device report as "not powered" in the examine tooltip.
2019-10-13 18:29:57 +02:00
Pieter-Jan Briers 33e11c0c3a
Highlight "not powered" orange in PowerDevice examine.
Also localizes it.
2019-10-13 17:01:53 +02:00
Pieter-Jan Briers d7360f8709
Fix some compiler warnings. 2019-10-10 15:48:11 +02:00
Acruid e8485ee6c5 Added a new WirePlacerComponent. This is used on an item, and allows a client to place electrical wires in the world by AfterAttacking a a grid square without any other wires on it. 2019-09-19 11:47:45 -07:00
Pieter-Jan Briers 35e88ea62c
Add unit test asserting that saving, loading & saving the map produces identical output. (#348)
Also fixed PowerProvider violating this.
2019-09-19 13:46:01 +02:00
Acruid dd06c71735 Updates the content components to be compatible with the changes in 55a50ff7ba.
Updates engine submodule.
2019-09-18 11:36:58 -07:00
Acruid fc5d7835c0 Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.
Modifies the construction system to use the newer InputHandler system, instead of the older ClickComponent system.
Updates the engine submodule.
2019-09-17 16:10:59 -07:00
DamianX 0815050b2a Horrendously makes PowerDevice connect to the closest Provider (#326)
* Somewhat decently makes PowerDevice connect to the closest Provider

* Fix NullRef on server shutdown

* Fix null reference

* piss

* revert bad fix
2019-09-06 10:05:17 +02:00
Acruid 9acf37e99d PowerStorageComponent now prints battery statistics to the examine window. 2019-08-30 23:36:07 -07:00
Pieter-Jan Briers 293f88599d
Update submodule. 2019-08-27 22:00:38 +02:00
DamianX be4197351a Fixed examine things (#308) 2019-08-19 22:27:25 +02:00
Pieter-Jan Briers ceb8cc8421
Use automatic component registration. 2019-07-31 15:07:54 +02:00
Pieter-Jan Briers 1132e5b6a7
Update submodule: light cleanup. 2019-07-30 13:31:46 +02:00
Pieter-Jan Briers c197278c6f Interaction rework.
IActivate is now more used. IAttackHand falls back to IActivate.
2019-05-16 15:51:32 +02:00
Silver a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00