* Made more things blessable
* Removed junk
* Remove whatever that was
* Make bowls blessable
* New mixablesolution component, converted everything to work with it
* Fix minor mishaps
* Fix extra spaces in bottle yml
* Fix last extra space, fix bottle havign the wrong solution name
* Remvoe unneeded event(I think), fix alcohol bottles not being mixable
* I missed cans
* Implemented Shakeable
* Prevent shaking open Openables
* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.
* DrinkSystem can have a little more prediction, as a treat
* Cleanup
* Overhauled PressurizedDrink
* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.
* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.
* Documentation, cleanup, and tweaks.
* Changed fizziness calculation to use a cubic-out easing curve.
* Removed broken YAML that has avoid the linter's wrath for far too long
* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.
* Rename file to match changed class name
* DoAfter improvements. Cancel if the user moves away; block if no hands.
* Match these filenames too
* And this one
* guh
* Updated to use Shared puddle methods
* Various fixes and improvements.
* Made AttemptShakeEvent a struct
* AttemptAddFizzinessEvent too
(cherry picked from commit cfa94be4c2044146298d07c703f3b71bc377ca63)
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1db178b63254c5b509a6493a631fddb596b376a4)
* stealthy hypo
* ExaminableSolution hand check when in covert implement.
ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
* cleaning code
* more cleaning
* Hidden datafield renamed to HeldOnly
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 4e618e9387ffe9696e1241f6073aaa03e126832d)
* Block access to solutions in equipped spillables.
* Stop Drink verb appearing if the solution can't be accessed.
(cherry picked from commit 1b94e0156311c918d17c7de4b79fedd328e04efc)
* Hyposprays Draw from Jugs
* Fix last onlyMobs usage in yml
* Some Suggested Changes
* Remove unnecessary datafield name declarations
* Remove unnecessary dirtying of component
* Same line parentheses
* Added client-side HypospraySystem
* Cache UI values and only updates if values change
* empty line
* Update label
* Label change
* Reimplement ReactionMixerSystem
* Remove DataField from Hypospray Toggle Mode
* Change ToggleMode from enum to Bool OnlyAffectsMobs
* Add DataField required back since it's required for replays...?
* update EligibleEntity and uses of it
* Add user argument back
* Adds newline
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Guard for dirty entity
* Adds summary tag
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Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit f192d7901fedd134c38a6cab38731f8e93994492)
* Remove unnecessary datafield names, syringes with stuff in them start in inject mode
* No trash tag
* Remove ViewVariables since DataField has them implicitly
* Revert "No trash tag"
This reverts commit 2c42172653d2cc70d58bd5bedf61a880b939bf20.
* Get rid of tags entirely for PrefilledSyringes
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Co-authored-by: Plykiya <plykiya@protonmail.com>
(cherry picked from commit 5cb48c922fa7236d07b463f0c38ada2d5805e54b)
* refactor ops
* inherit dna and fiber when fish hydrated
* :trollface:
* kid named finger
* :trollface:
* move rehydrating to shared :trollface:
* nobody noticed the popup being missing all this time
* method ops
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Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 550612a37f4fd61088c994b289c833ed3d564855)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
* Implemented contents display for dispenser UI
* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Resolve the netent into a euid first
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 100ece2e2078ab2fe99f4ce1ab36b2cd05319772)
* Added support for fill levels to metamorphic glasses
* Fix warnings and cleanup
* Don't break non-metamorphic fills!
(cherry picked from commit e74f3019f7dc36a9e8ba19ae253692ed4af864c7)
* Add test for two chemistry issues
1. rounding issue with reaction processing when making chloral hydrate
2. reliable assert trip due to the ValidateSolution() heat capacity issue.
* Fix FixedPoint2 arithmetic
Fix internal floating point arithmetic in places where it could be avoided.
Fix incorrect rounding mode used in other places (it should always floor, like regular int arithmetic).
I had to add an explicit epsilon value for float -> FixedPoint2 because something like 1.05 is actually like 1.04999 and that'd cause it to be rounded down to 1.04.
This fixes reaction reagent processing in cases where the reagent inputs can't cleanly divide. Previously, when making 30u chloral hydrate by adding the chlorine in 10u increments you'd end up with 0.04 chlorine left over. This was caused by division in the reaction code rounding up in some cases. Changing division here to always round down fixes it.
* Attempt to fix heat capacity precision assert issues.
Fixes#22126
First, we just increase the tolerance of the assert. It was way too low.
Second, actually put a cap on float drift from one-off _heatCapacity changes.
* Fix float -> FixedPoint2 epsilon for negative number, fix tests.
* Fix DamageableTest
* Oh yeah I need to call CleanReturnAsync
(cherry picked from commit 33611b7094ba9540326a6f0f6edd2017640e61db)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.
(cherry picked from commit 6d8be538c90cf4c3a6636e2f8b84631af457cd42)
* move stuff to server and some refactoring
* update spikables to not use triggering
* add Delete bool just incase
* a new egg
* mom can we have webedit. no, we have webedit at home
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Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 55dbe26019ed22e11f017393c028c6760699343d)
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.
This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
(cherry picked from commit 7a7d0017b504dec4b1d390b941af9791d9677287)
* Add limited-reagent dispensers
* Add empty versions for all dispensers
* Fix lint
* Set initial window size so all buttons are visible
* Simplify logic, add parenthesis
* Use localized name for initial labels
* Adjust button style
* Avoid touching items before MapInit
* Remove pre-labeling
* Reduce diff
* Clean up YAML
* Fix test
* Really fix test
* Document
* Adjust based on review
* Add labels for obnoxiously long bottles
---------
Co-authored-by: AWF <you@example.com>
(cherry picked from commit 9394a262458df76d9c4156f147bed902e3feac75)
* Update ChemicalReaction and ReagentEffect logs.
* Updated explosion log as well, and small cleanup.
(cherry picked from commit aa7fcb19ec2c5f93182da102579db6a3b17b80ec)
* Initial prediction
* new group handling
* groups for all examines that use multiple rn
* compile
* why was it doing this??
* handle newlines with sorting properly
(cherry picked from commit 0ae3858b69b695697ea9300609460f8ddb70ebbf)
* Allows a possibility for a new reagant to work on dead if applied.
To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.
* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Update Content.Server/Body/Systems/MetabolizerSystem.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit 78f4bec3e1fe51ab29b5b7e5b3a6e5416298f377)
* source in my guidebook
* finish it!
* sir yes sir oorah
* network that bitch, baby
(cherry picked from commit f538a2e34a4b62ac406a5871a3c52e51f8f0fad4)
* Make some prototypes use frozen collections
* poke tests
* Remove frozen dictionary enumeration
(cherry picked from commit 8587c3778abdf94041a491b1ff6330fbe6746c03)
* first pass
* chemical breakdowns !!!!
* mintemp salt because why not
* we don't really need this, no?
* if at first we don't succeed...
* ...then run debug tests again
* soap reagent and soapy water
* make soapy water recognizable
* Fix tile cleaning bug
CleanDecalsReaction was able to take more than the reactVolume it was given.
* make soapy water an evaporating reagent
* Tile reactions when mopping
* Fix indescribably soap flavor
* Adjust soap flavours
Soap and soapy water now taste clean and syndie soap tastes like punishment.
* Better soap numbers & DeleteOnSolutionEmpty
* Changed TrashOnEmpty to TrashOnSolutionEmpty
* Last TrashOnSolutionEmpty change
* Fix merged code not compiling
* Requested changes.