* Remove non-salvage testing map from pool
* Revert "Remove non-salvage testing map from pool"
This reverts commit 2e1c7ce84f.
* Remove non-salvage testing map from pool
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Co-authored-by: Jeff <>
* Revert "Removes Prisoner selection from maps (#262)"
This reverts commit d73f485fa2.
* Fix alwaysUseSpawner, add DesiredSpawnPointType
Prisoners are now forced to spawn in the prison again.
* Updated map prototypes for prisoner
Yaaay, we love confinement!
* Update asterisk.yml
Add a drain to the cell area :trollface:
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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Shoukou from Nyanotrasen.
Adds Shoko to the rebase.
TO-DO: Ensure that everything is actualy in order in the uh... (reads paper) 79.... thousand lines of yml.
Make it work.
* Updating it to the "acceptable state"
Incase i need to go back if i frick it up.
* Updated the map a bit.
* Changed Shoko further.
* Final changes to departments.
* Final changes to Shoukou, ready to be reviewed.
* Whoops, Now its done~
* Changed the requested things.
* Gave logistics working telecoms.
* Update shoukou.yml
* .
* Added finer details.
* Adjusted alot.
Adjusted pipes in new department places.
Adjusted fire alarms.
Adjusted mistakes of mine.
Fixed the the ingame map.
* Added shutters to lawyers office for private talks.
* Updates
* Adjustments (check desc)
Adjusted cables in salvage's room so they are not under the damn wall while also chaging normal wall for reinforced one.
Added tiles under cargo's substation, LO's office, CE's office.
Got rid of tiny fan in salvage's airlock and atmo's TEG burn chamber.
Added airlocks to cargo.
Made more room in cargo's loading bay.
Expanded doors and added blast doors for cargo shuttle's entrance.
Exchanged some windows in LO's office to reinforced walls and added shutters.
Changed switche's location of detective's office shutters
Added MV cables in security so prisoners have actual power.
Fire alarm has been moved 2 tiles to right and reconnected in command's meeting room.
Moved some engineering hardsuits to the back
The atmos fax should have been named.... hopefully.
Did the obligatory tilewindows, tilewalls, fixrotations,fixgridatmos commands
* Adjustments part 2
Added light at the end of extension of shuttle.
Repaired conveyor belts in cargo.
Exchanged corpsman locker filled to corpsman filled with hardsuit.
Added tiny fan and reversed airlocks in cargo to actualy be able to dock.
Changed the entire area which used to be a side kitchen with eating area and flipping it. Added a window where now resides eating area that looks upon cargo's shuttle.
Changed food in command to be more consistent
Adjusted arrival docks to be more closer aka 5 tiles between eachother instead of 7 so that shuttle can dock properly incase the evac gets destroyed.
* Added mystagogue hardsuit locker.
A quick fix.
* Adjustments to adjustments.
Shady cigs instead of vendomat in the new eating area.
Removed a light on a window.
Added a glass firelock in the new side kitchen and linked it.
Readjusted docking in cargo for cargo's shuttle.
Changed location of the salvage shuttle CONSOLE to be nearby of the magnet.
Got rid of the conveyor belt since there really is no point for it to be there anymore, replaced the airtight with an another door and firelock that was linked.
Adjusted LV cable so it doesnt go thro a wall and reaches the autolathe and airlock doors that have been placed for cargo shuttle
Changed location of the magnet.
(God im tired and depressed, not specificly from this. Hope you are having a fantastic day whoever is reading this)
* Updated SMES's and Substations names.
Updated name of substations near service, in engineering, nearby of epistemics., in command, both security substations, Camera's one, medicals, logistics, upper solars.
Updated SMES's name in engineering of AME, in TEG, on both solars.
Removed 6 MV cables in security because they were causin 2 substations to be connected to eachother
* Anchored the station
Any bump will be meaningless as the station holds still as the big station it is.
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Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update asterisk.yml
Added Prisoner spawns (no job in the prototype yet)
Added random food/drink spawners at kitchen/bar
Added intercoms to all departments and other areas of interest
removed one of the 4 radiators on the cool loop of the TEG
* Added atmos tech and other map changes
changed to Angle's parallax
changes to secondary evac and its nearby maints
added atmos tech slot and their drobe
minor fixes
* Updated Asterisk
Made atmos waste pipe more obvious
added a couple drink vending machines
fixed gravity access
fixed missing link on the artifact pad
removed interrogator lamp
* Update asterisk.yml
I hate wallmount nanomeds
* Update asterisk.yml
Security changes
* Adds Asterisk Station
The map renderer is a bitch ass motherfucker.
* Update default.yml
added Asterisk to pool, and alphabetized the list.
* Update PostMapInitTest.cs
forgot I had to do this shit
* Update asterisk.yml
I forgot the cool role
* Update asterisk.yml
Added station maps
* Update asterisk.yml
Added JobSpawns for salvage and made some other adjustments
* Update asterisk.yml
Changes made after Velcro's review
* Adds Edge
Also modifies the map pool file.
* Added Salvage arm
also corrected job prototypes in the map yaml.
* I accidentally the atmos
:trollface:
* adjusts test
also obligatory post-"I'm done mapping" map edits
* Update PostMapInitTest.cs
mfw I missed a comma 😱
* Update edge.yml
Say it with me: "It's never done"
* Update edge.yml
added roboisseur
* comment out seniors
This commit name sounds extremely wrong.
* Senior role can be late join
* comment out seniors in maps proto
* Update comments
* Europa lost its seniors
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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>