Commit Graph
102 Commits
Author SHA1 Message Date
Slava0135 6412289334 Make energy sword reflect projectiles and hitscan shots (#14029) 2023-04-02 23:48:32 +10:00
Kara 2ba333cb55 Buff bullet impulses a wee bit (#14858) 2023-03-25 20:55:24 -05:00
deltanedasanddeltanedas 27e5fe5767 pneumatic cannon fixes (#14705)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-03-25 16:15:46 -07:00
metalgearsloth e93d5113ad Remove .Owner from melee weapons (#14600) 2023-03-12 15:56:05 +11:00
metalgearsloth 330bb7bb14 Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
metalgearsloth f9aaadcfc5 Use hitsound for 0 damage weapons (#14508) 2023-03-09 00:28:57 -08:00
metalgearsloth 44fb8a9e2d Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
metalgearsloth c90f48a220 Nerf bullet impulses (#14145) 2023-02-23 12:37:57 +11:00
Vordenburgandmetalgearsloth 4183b5f449 Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
jicksaw 993a343631 Fix cuffing in harm mode sometimes not working (#13701) 2023-01-26 21:04:26 -04:00
Scribbles0 058e2e2b56 Revolver Tweaks and Det Buff (#13725)
* revolver changes and det yml

* remove ammo box

* remove comma

* other ammo providers change
2023-01-26 12:15:20 -06:00
Vordenburg 7575c0944b Allow direct transfer between specific BallisticAmmoProviders. (#12964) 2023-01-20 08:08:17 -08:00
Visne c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Kara 7253592126 Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
metalgearsloth bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
metalgearsloth 678c612833 Bump projectile speed (#13387) 2023-01-10 04:31:26 -08:00
Nemanja a66790f158 fix emitter examining (#13369) 2023-01-10 22:48:05 +11:00
Leon Friedrich f1cb0ca37a Misc replay related changes (#13250) 2023-01-08 05:04:09 +11:00
metalgearsloth 007b079330 Fix some comp dirty / appearance warnings (#13193)
* Fix some comp dirty / appearance warnings

* also dis
2022-12-27 17:58:53 +01:00
metalgearslothandDrSmugleaf 8bc5f29f9f Prevent subfloor melee attacks (#12899)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-17 14:47:15 +11:00
metalgearsloth 6908f27cd1 Use time offsets for gun and melee (#13041)
Doesn't stop the pickup serialization.
2022-12-15 15:35:08 -06:00
Chief-Engineer 388d186fc7 Add stamina logs (#12921) 2022-12-12 15:21:15 +11:00
metalgearsloth 83fede79eb Add simple miss chances for NPCs (#12978)
Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
Nemanja 913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00
metalgearsloth b4688bc682 Revolver fixes (#12697) 2022-12-06 15:38:10 -08:00
Nemanja dad7d17c10 zombie claw animation fix (#12537) 2022-11-19 08:07:09 -08:00
DrSmugleaf 7fbc2608e8 Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth 8aefee0f39 Fix melee sound prediction (#12598) 2022-11-15 11:56:10 +11:00
metalgearsloth d17cee61e0 Predicted melee sounds and effects (#12569)
I didn't want to do this without lag comp. Need to see how it goes in a live environment with moving targets.
2022-11-13 15:33:54 -06:00
PixelTK 0b3038e1f6 Speedloader fix (#12417)
* Speedloader fix

* Unshitted and commented my code, rain would probably be proud.
2022-11-08 15:09:37 -06:00
metalgearsloth fb3f6fa80f Predicted stamina (#12413)
* Predicted stamina

Needed to do some semblence of predicted melee.

* Okay now done.

* Pause support

* Comment
2022-11-08 14:34:07 -06:00
metalgearsloth fc9991cff2 Polish melee effects (#11653)
* Polish melee effects

* adjustments

* Animation changes

* Fix fist
2022-11-08 14:28:49 -06:00
Salex08 d341f456de Shot Projectile cause impulses in Space like they were supposed to (#12264) 2022-11-05 14:08:32 +11:00
metalgearsloth 4720201607 Reset melee cd on hand selected (#11709) 2022-11-04 12:18:00 +11:00
metalgearslothandmetalgearsloth 6b6d52850a Deprecate entitylookupcomponent (#12159)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:37:55 +11:00
metalgearsloth f38bef562c Fix gun ItemStatus (#12225) 2022-10-26 07:46:13 -07:00
metalgearslothandmetalgearsloth 123a9dbf02 Lag compensation for melee (#11885)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:54:31 +11:00
metalgearslothandmetalgearsloth 5373fec641 Fix a bunch of warnings (#11965)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-16 08:44:23 -07:00
metalgearsloth 0560d9fb50 Fix gloves melee (#11841) 2022-10-15 13:20:05 -07:00
Leon Friedrich 581a805063 Replace ItemSlotChangedEvent with EntInsertedIntoContainerMessage (#11934) 2022-10-15 13:03:37 -07:00
metalgearsloth a93d6eb5b6 Fix CanDisarm (#11843) 2022-10-14 23:14:07 -05:00
metalgearsloth 86303c06f9 Unify melee ranges (#11708) 2022-10-09 16:29:51 +11:00
metalgearsloth 600c0e3255 Fix a few warnings (#11576) 2022-10-04 14:24:19 +11:00
metalgearsloth fb839f865e Make CanAttack check for container (#11650) 2022-10-03 18:50:09 -07:00
metalgearsloth 649420b641 Fix melee windup persisting in some circumstances (#11625) 2022-10-03 18:12:45 -07:00
metalgearsloth f456ad911e Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
metalgearslothandmetalgearsloth f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth 78a4ab6eb2 Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
metalgearsloth 2f07270744 Add examines for damage values (#11090)
* Add examines for damage values

Even immersive sims still give you values.

We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.

* Slightly better

* Cleanup
2022-09-08 18:08:14 -05:00
metalgearsloth fae71aeb3e Use red damage animation for guns too (#10938) 2022-09-06 18:01:35 +10:00