* Add Chatstack (#1422)
Chatstack.
Can be changed/disabled in settings, and the chat automatically updates
to reflect the change.
Does not interfere with filters, etc.
Also updated ChatMessage class and serverside IChatManager with a new
IgnoreChatStack bool option, default false.
Currently is limited to looking up to 3 messages behind, only because I
feel off adding a textbox to the options.
---
- [x] Make sure it works
- [x] Add it to settings
---
<details><summary><h1>Media</h1></summary>
<p>

[ee.webm](https://github.com/user-attachments/assets/bf1c92f0-b52a-47a0-b142-70b1ee5003cc)
</p>
</details>
---
🆑
- add: Chatstack. Look for it in Options under "General - Accessibility".
---------
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
* fix missing param; use default value
* Properly save entries option
* Move added EE content to _EE where possible, comment where not.
* Comments; simplify l10n; cleanup/standards
* remove ignoreChatStack, unused l10n strings
* l10n moment; style/untouch
* Simplify ftl; int → var
* Whitespace
* Fix naming for get-only property
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>
* Fix instance of old variable name.
---------
Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
* feat: simple radial menu prototype for easier creation
* refactor: cleanup, restored emote filtering, button models now have class hierarchy
* refactor: remove usage of closure from 'outside code'
* refactor: remove non existing type from UiControlTest
* refactor: remove unused using
* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu
* refactor: whitespaces
* refactor: subscribe for dispose on existing radial menus
* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu
* fix: AI door menu now can be closed by verb if it gets unpowered
* refactor: simplify hiding border, extended xml-doc for simple radial menu settings
* refactor: remove linq
* fix: fix AI radial action serialization using invalid type
* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact
* refactor: whitespaces, changed list to array in simple radial button preparing methods
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Merge pull request impstation/imp-station-14#468 from hivehum/highlight
Add text highlighting
(cherry picked from commit e442cc4bb20fbb4d5b970275c82cc87508e6f687)
* More cleanly separate auto-generated and manual highlights
Edge case that's not handled: Closing and reopening the game drops the list of auto-generated highlights
* Use LocalizedDatasets to make higlight lists for all jobs
* DeltaV-ification
Since the implementation is now fundamentally incompatible
with the (still open) upstream PR, move to our own cvars
* Try to untroll code
* Untroll
* Untroll for real this time
* Fix wrong count in ChatHighlightBorg
* Escape highlights
Depends on space-wizards/RobustToolbox/pull/5688
* add missing using directive
* Fix failing test
* Rename CVars to avoid clash with previous implementation
* Tidy some stuff up
* Show auto highlights
* Remove redundant check
---------
Co-authored-by: V <97265903+formlessnameless@users.noreply.github.com>
* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs
* dehardcoded pain level by adding damage groups to paindamagegroups to affect
* re-added the name for painDamageGroups
* fixed overlay default and added minimum limit to component check first
* renamed to PainDamageGroups and removed obsolete tag
* Port Add Mentor Help #5084https://github.com/RMC-14/RMC-14/pull/5084
* Remove de/re-mentoring command and mentor jobs instead tie to admining
* Renamed to Curator Chat
* Make chat 10% less shit
* Fishguy fixes
* oops
* Cherry Pick d4fcd8e8c8
* maybe this is right?
* Revert changes to upstream file
* Revert changes to upstream file
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Remove storage hotbar GUI bandaid
With BUI deferred opens it also happened to fix this issue which is nice.
* Update Content.Client/Storage/StorageBoundUserInterface.cs
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Test entered tree fix
* Use Opened override
* Fix keyboard focus on window open for DialogWindow
This affects Phone, Pray, Rename, and multiple other admin verbs.
* Clean up
* Revert `Storage UI V2`
Storage UI v2 has been a buggy and infuriating mess to use.
This idea needs additional polish before it is ready. I think we should
go ahead and remove it until that point, to alleviate further
aggrevation.
Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
* storage: remove unused cvars
---------
Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
* added pain-numbness component and system
* added numb as a trait that pulls the pain numbness component
* removed new event as mob threshold event as already being fired
* checked for MobThresholdsComponent first before running VerifyThresholds
* refacted force say to using LocalizedDatasetPrototype and added numb messages
* added severity check alert
* added comment for BeforeForceSayEvent
* removed space formatting
* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb
* changed prefix damage-force-say-numb to 5 (whoops)
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Add option to disable bwoink sound.
* Now it's working only with active admin status.
* No bwoink, only "notification sound"
* Moar changes
* Another one
* full fucking send
* ope forgot to remove the EE scripts
* fix test
* fix shitcode fail
* DELTA THAT VALUE IS NULLABLE
* whoopsie daysie
* fixed???
* chat is this real
* bugfixes
* more bugfixes
* goobmed
* Savepoint
* fixed yet more crap
* ymlops
* tests
* shitcode
* Update duffelbag.yml
* shoes fixed???
* bruhhhhhhhhhhhhh
* Organize Sandbox Panel
* Map Editing -> Editing
* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?
* Remove 'Link machines' button that has done nothing for 3 years
* Remember Sandbox window's position instead of forcing to center
* Shows Spawns -> Show Spawns
* Remove SandboxSystem.MachineLinking