* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
* Revert "Automatic changelog update"
This reverts commit 3358aef40f2b5525ec15e6ce01533b4e8c2ddfc9.
* Revert "Revert "Automatic changelog update""
This reverts commit 3d0b6a7ade06ec555d4f6df3f39134b139e5247c.
* Removal of the throw cooldown as it felt sluggish and unresponsive before.
* Fix conveyor mispredicts
Instead of tracking active conveyors we instead track the conveyed entities. This also handles things like stacking conveyors more gracely.
* Fix ActiveConveyor
* Fix lerping
* glacier real
* troll
* atmosia tweaks
* 1 less can of plasma not too op
* replace troll generator with solar crate
* add StationSurface to glacier
* add surface map
* biome stuff upstream #28017
* unpause after loading
* fix no terrain
* comment out the surface spawning
* shipyard
* glacier justiceroid
* updateprototype and cleanup
* fix random shit
* untroll
* courier
* add to test :trollface:
* fix
* futureproofing
* hot loop inlet lmao
* tweak some pumps in atmosia
* carpy and make salv locker lighting better
* Edit lights, move salv dock, add justice maints, edit entity names for casing consistency, other minor edits
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* add SignAttemptEvent and minor signature refactor
* add recruiter pen
* add the recruiter ship
* add recruiter antag and event
* fixes
* real
* bad popup spam
* more fix
* fix blood visual maybe
* fix greentext
* more fixy
* fix fill state not being coloured
* give btamp instead of paper in pocket 2
* f
* brighter filled state
* fix greentext
* fix error on spawn
* pro
* prevent using a syringe to inject anything into the pen
* update stuff after upstream merge
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Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
* make changes
* comments
* commiting a single whitespace so i dont get executed
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Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
The TEG used to limit hot-cold energy transfer based on actual power drawn, and had maximum efficiency at whatever temperature difference. This PR adjusts the hot-cold energy transfer to be uncapped, "venting" the excess heat that is not used to generate power, and adds an efficiency curve that limits efficiency at low thermal temperatures.
People have been cheesing the TEG by hooking up the hot end to the CO2 miner (which produces infinite, room-temperature gas) and the cold end to a space radiator.
With this change, you will actually need to set up a burn chamber in order to get appreciable power out of the TEG (see below).
If you build a gas holding chamber, you will have to throttle the gas flowing into the TEG instead of constantly cycling the gas through over and over again.
* Mannequin
* rsi license fix
* damage container fix
* container fix
hope this works
* layers fix + appearance comp (mb it help?)
* maybe fixed?
* one day it will work...
* can't even understand why test failing... (maybe fix?)
* last try?
* Don't use invalid defaults for loadouts
At the time it made more sense but now with species specific stuff it's better to have nothing.
* Loadout SetDefault only applies valid loadouts
* THE syndie microwave
* Always burn to explode microwave when copying
* Make it so copying ids stop when the microwave is goign to explode
* Made explosion destroy the board and spit out the machine parts
* Move logic is MicrowaveSystem, make metal cooking use the same logic
* Fix passing the wrong malfunction time
* Shuttle cannot escape aggressive branding
* Always make it explode with an id
* Forgot to invert bool, move it after fry chance
* SS-28662 Add cvar to force spawn everyone at departures
This cvar means everyone must spawn at departures. This
could be handy for an admin event? But mostly it's so the
tutorial departures terminal can be seen by all newbies on
gateway servers.
* Small fix to ArrivalsSystem flow
* Remove incorrect todo
* Add godmode arrivals cvar
* uh...
* fix
* alright, there we go
* Revert "alright, there we go"
This reverts commit 448180bfa58cc24c42a4d59ef34c017b9941f37b.
* Make lasers not hit certain objects and lying mobs unless clicked on
* comment
* Update Content.Server/Weapons/Ranged/Systems/GunSystem.cs
* an l vanished?
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>