* Add set pose (#4682)
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
# Conflicts:
# Resources/Prototypes/_RMC14/Entities/Mobs/Species/base.yml
* hi
* comment
* uncommenting
Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>
* ok so riders still insistent about the adminlog thingy being weird but did it i think? i may be stupid
* ty kotob <3
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>
* ok ipcs should be able to now!
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Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
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* increase structural to 40
* just fix that so I can approve the PR
Signed-off-by: Tobias Berger <toby@tobot.dev>
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Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* changed omni OD to 21, combat medpen to 20 omni and 10 tranex
* Changed comments to reflect the previous values
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Signed-off-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
* All the sprites!
Replaced two winter coat + boots & hospital gown. Added all the sprites and copyright! (Surely I didn't miss anything)
* the entity + fill yaml part
realize I replaced the hospital gown instead of making a new .rsi under _DV but we ball (?)
* loadouts files + tweaks/fixes
I shouldn't do PRs half asleep. Fixed a bunch of pathing and sprites not showing up correctly.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* yaml linter
whoops changed department -> role time requirement
* Revert "yaml linter"
This reverts commit e9df54797e.
* fix chemist time requirements + more tweaks
gave psychologist more jumpsuits and shuffle the order of things around
* chemist again
ugh
* tweaked colors, not updating the image though
I agree with rebe in the discussion thread, the light blue does seem too light and flat
* requested changes + missing hood sprites
I forgot you can toggle the winter coat for a hood so I resprited that
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* ERT drip or drown
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Changed ERT suit storage contents to new gas tanks per FieldCommand's request
* Changed copyright to the full file per Toby's review
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* feat(wip): footprints now decals instead of entities
* fix: apply proper offset to footprint decals
* refactor: basedecaloffset to readonly
* feat: add back dragging smears, also resolve conflicts
* refactor: rename dragging to beingDragged for clarity
* docs: properly document draggingdecals
* refactor: remove unused reagent code
* refactor: move under _DV
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* feat(wip): mops now able to remove decals
# Conflicts:
# Content.Server/_DV/Footprints/Systems/PuddleFootPrintsSystem.cs
* fix: reset ColorQuantity if transparent prints
* feat: implement scrubbing
* refactor: remove unused import, ioc dependency
* feat: remove 5u water when scrubbing
* fix: remove unused attributes from protos
* docs: add summary to puddlefootprintscomp
* fix: colliding entity checked for flight, not the puddle
also minor refactor: renamed local variables/parameters of OnEndCollide for clarity
* style: remove newlines, redundant parens
* test: ensure FootPrints stepSize/dragSize are positive
* docs: add prediction todo
* feat: add bare footprints, restore sprite assignments
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>