* Makes machine parts stacks, removes unused field in stack prototypes
* forgor
* Fix tests
* Fixes lathe construction. Yes. This sucks but there's no better way that doesnt involve refactoring machine parts completely
* detail
* a
* 1984'd service access
sec can no longer whack service workers in their job areas without breaking down the wall
* Gave det cryo access
* Update detective.yml
:trollface:
* Removed cryo access for secoff & cadet
also redid some of the comments
* removed dated comments
* Quick Micro changes
Upped max pop to 45
Added decals around cryo, added tiny fans for evac, gave mime a microphone (lol)
* Linked medical exit button
it just works
* oops lol
* Add More Loadout Options
Added new loadout options for Captain, Chemist, Passenger, and Security.
Added Filled Jack Boots for security loadouts.
* Fixed Commenting
Properly Commented Out MedicalGloves/Shoes instead of deleting them.
* More Security Options
Added Blue Jumpsuit to Sec Officer
Added Red Beret to Sec Officer and Cadet
Added Durathread Vest to Officers
Added Red Scarf to all of Security
* Logistics Officer Beret
Fixed LogiOfficerBeret not being in loadout_groups.yml
* Command Loadout Options
Added Glove Options for Captain and HoP
Added More Uniform Options for HoP
Added More Outer Clothing Options for HoP
Added Shoe Options for Captain and HoP
* Winter Options
Scarfs added to most roles, with the following exceptions:
- Assistant Roles
- Captain
- Chef
- Mantis
- Prison Guard
- Station Specific Jobs (except Corpsman)
Stethoscope added as option for Medical Doctors, CMOs, and Paramedics
Salvager Cape added and Miner Winter Boots replaced Logi Winter Boots as option for salvagers
Heads of Staff Winter Boots Added for Respective Heads
Paramedic Winter Boots added for Paramedics
Removed Requirement for Engineers to wear a hat
Added hats option for Atmospheric Technicians
Added Roboticist Coat Option for Scientists
* Musician Eyewear
Fixed musician's customizable eyewear by removing their default sunglasses.
Musician no longer able to buy expensive sunglasses.
Cheap sunglasses available through glasses loadout group with 2 hours of musician time.
* Beer Goggles
Changed Bartender's Glasses Options to include beer goggles.
* Update glasses.yml
Add blankspace to the end of glasses.yml
Fix the ad hoc cheap sunglasses timer
* Update glasses.yml
Fix sunglasses timer
* Clothing Options
Added extra clothing options for Chemist and Musician. Formal attire and red dress respectively.
---------
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>
* make jugg not atmos hardsuit reable lmao
* re machine yaml refactor
* use the enum name to localize re results
* move a lot of code to shared and refactor
* clientside rework
* add test for missing recipes
* untroll
* make exped board recipe yml consistent with upstream
* fix unearthed sneaky bugs + generic does nothing so remove
* add mass media console board, remove roundstart boards from dynamic recipes
* remove roundstart stuff, add rcd ammo to protolathe
* dont dupe because of access electronics prototypes
* fix final fails
* final untroll
* final untroll 2
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Null <56081759+NullWanderer@users.noreply.github.com>