Commit Graph

1302 Commits

Author SHA1 Message Date
Nemanja 98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Ilya246 e435f983ee
add syndies+nukies gamemode (#18991) 2023-08-12 03:54:46 -06:00
Kara 7b51cebfea
Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
Errant 75ba8f8a31
Minor Uplink text fix (#18971) 2023-08-11 16:01:33 -04:00
deltanedas ccd93dc464
vim!!!!!!11! (#15659) 2023-08-11 12:20:16 -04:00
deltanedas dfd857dbb9
fix wire panel typos (#18992)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-11 22:03:52 +10:00
Errant 0b1dc34228
Nuke defuse qol (#18990) 2023-08-11 03:43:08 -07:00
LankLTE 6e192341f2
Removes Spaceacillin (#18979)
* Removes spaceacillin

* this game blows
2023-08-10 23:04:49 -04:00
Kara 10af730c4d
Chat rich text tweaks (#18978) 2023-08-10 20:45:58 -05:00
Flareguy ea06a33a81
Updates asteroid tile sprites & adds asteroid plating (and tile items too, I guess) (#18937) 2023-08-10 10:46:43 -07:00
Kara 3cff8a8030
Chat prettification / richtextification (#18964)
* Chat prettification / richtextification

* gluggy
2023-08-10 12:39:37 -05:00
AlexMorgan3817 62ccbdaeae
Supermatter grenades (#13747)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-11 00:29:47 +10:00
Kara baddcf1b26
Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
Sailor b2bf49235b
Nerf emp pricing, add EMP kit to uplink (#18877) 2023-08-10 11:40:17 +03:00
chromiumboy 636819f4e3
Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks
- Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place
- To access the wiring, the plating must be cut with a welder and then pried out with a crowbar

* Code revisions
- Cleaned up the code
- Cutting the security grille can now shock you
- Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate)
- Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille)

* Code revision
- Accounted for a potentially null string

* Update Content.Server/Construction/Completions/AttemptElectrocute.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Adjusted scope

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Removed get / setter and added [ValidatePrototypeId] attribute

* Update ChangeWiresPanelSecurityLevel.cs

Set security level to "Level0" as the default

* Update airlock.yml

Removed 'super max' level of security

* Update WiresPanelSecurityLevelPrototype.cs

* Update WiresSystem.cs

Added check for WiresAccessible to OnInteractUsing

* Update AttemptElectrocute.cs

File scoped namespace

* Update ChangeWiresPanelSecurityLevel.cs

File scoped namespace

* Update AirlockSystem.cs

File scoped namespace

* Update SharedWiresSystem.cs

Removed boiler plate 'OnGetState' and 'OnHandleState'

* Update WiresPanelComponent.cs

Implemented AutoGenerateComponentState

* Removed unnecessary usage references

* use TryCloseAll when wires not accessible

* minor changes to AttemmptElectrocute

* lets try all 7 levels

* fix indent in airlock graph

* fix indent 2

---------

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-10 11:33:03 +03:00
Interrobang01 3457729ba4
Added Mustard (#18930) 2023-08-09 19:38:36 -06:00
Ilya246 d3244b6049
copy-settings-to-all-similar for scrubbers and vents in air alarms (#18363) 2023-08-09 14:20:19 -04:00
metalgearsloth 1856d6aaa5
Add clothing toggle to character editor (#18903) 2023-08-08 23:26:33 -07:00
lapatison c12fd36a88
Fix PA admin warning FTL string (#18887) 2023-08-08 22:23:57 -07:00
LankLTE 6b2fef1ac8
small moth changes (#18810)
* changes

* fix test fail hopefully

* disallow eating containers

* no more eating stored stuff
2023-08-08 22:05:05 -06:00
Slava0135 375f487d94
Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
chromiumboy 2df70799f8
Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
Vordenburg 4509312eea
Revert "Localize walls (#18827)" (#18881)
This reverts commit 6a9e5e91f1.
2023-08-08 10:10:27 -08:00
Vordenburg fabc5c1636
Remove unused optimized ballistics loc string (#18855) 2023-08-07 21:30:02 -07:00
Morb 8187e00072
[Trait] Wheelchair bound (#18785)
* Init commit

* move to shared and remove all from component

* maybe that

* Use SharedBuckleSystem

* Rename to WheelchairBound

* Move Carriage to prototype

* Update sprite to TG, add folded sprite, rename carriage to wheelchair

* Fix wheelchair rsi path

* Add stand & down for buckling

* Add wheelchair inhand sprites

* Move wheelchair down in file & fix fold sprite & add suffix Vehicle

* Use new wheelchair id

* Add standing & speed reset on component remove

* Split system to leg paralyzed and wheelchair bound

* Rename to LegsParalyzed

* Rename in prototype

* Move LegsParalyzed to shared

---------

Co-authored-by: Ray <vigersray@gmail.com>
2023-08-07 18:28:59 -06:00
Vordenburg 6a9e5e91f1
Localize walls (#18827) 2023-08-07 11:25:14 -06:00
MilenVolf 924a68732a
New moth markings for customization (#18768) 2023-08-07 11:12:41 -06:00
ShadowCommander c4fb166af3
Particle Accelerator power changed admin chat warning (#18806) 2023-08-07 11:07:57 -06:00
Slava0135 53db6bc265
Examine throwable damage (#18580) 2023-08-07 19:09:35 +10:00
Leon Friedrich 88b3417c3d
Fix setmind command (#18799) 2023-08-07 17:18:39 +10:00
Kara afead24f1e
Rename spacebucks to spesos (#18805) 2023-08-06 23:43:34 -06:00
Flareguy 8c256d3960
Adds Checkerboard Tiles, External Hull Plating, Hardened Reinforced Floors, & Monotile Dirty Decal (#18676)
* adds checkered floor tiles, hull tiles, and steel monotile decal

* adds checker floors, hull floors, and dirty steel monotile decal

* adds hardened reinf tiles
2023-08-06 02:27:48 -06:00
metalgearsloth aa8efc9a26
Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
DerbyX 6e5d8d2faf
New Guidebook Additions (#18632)
Co-authored-by: Derby <Derby@ss14>
2023-08-06 12:35:07 +10:00
Vordenburg 7d08061304
Make anchoring nukes require enough nearby floor (#18720)
* Make anchoring nukes require enough nearby floor

* Remove unused Anchorable event subscriptions

The nuke doesn't have Anchorable so this never comes up.
2023-08-05 16:28:06 -05:00
Vordenburg 28fe9d9f33
Refactor PacificationSystem (#18715) 2023-08-05 16:27:12 -05:00
lapatison b6bcae6a18
Syndicate Lobbying Bundle (briefcase with spacebucks) (#18405) 2023-08-05 14:10:21 -07:00
Filler 2f50cb6208
Add TaxiBot (#18708) 2023-08-05 13:36:31 -05:00
Phill101 600621e7ee
Crew manifest as a PDA cartridge program (#18498)
Co-authored-by: Phill101 <holypics4@gmail.com>
2023-08-05 10:37:08 +02:00
mhamster 7b3f2cd0d4
Add EmpReactionEffect (#18248)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-05 14:31:14 +10:00
crazybrain23 ba9f2bd512
Add syndicate pAI to uplink (#18674) 2023-08-05 14:26:25 +10:00
liltenhead dfff9ab7d5
Update swat crate gear (#18680)
* swat crate description

* beanbags and shields

* Beanbag enforcer
2023-08-04 21:47:32 -06:00
LankLTE 70545f4873
Moths. (#18593) 2023-08-04 15:21:28 +10:00
liltenhead 290feca8a5
Fix the incorrect ammo count in the China Lake bundle's description (#18553) 2023-08-04 12:57:02 +10:00
Nemanja 6db6b423f4
official security anti-inflatable armament (#18634) 2023-08-03 19:53:06 -06:00
Vordenburg e44c235396
[CHANGES PROTOTYPE ID] Clean up lantern (#18526)
- Fix the un-cased proto ID
- Remove the give-away name and description from the Syndicate item
- Remove the same-value inherited fields from PointLight
- Better uplink catalog description
2023-08-03 01:29:05 -06:00
Leon Friedrich 7985b7af38
Fix AllCommandsHaveDescriptions test failure (#18601) 2023-08-03 17:09:18 +10:00
Moony e2b22a4cd8
Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
Nim 6a2aac39e4
Magazine for C20R in uplink (#17108) 2023-08-02 20:03:39 +10:00