Commit Graph

4180 Commits

Author SHA1 Message Date
Tayrtahn 9ca4304f83 Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865)
* Add fill level sprite support for equipped items

* Add fill sprites for held/equipped spears
2024-08-09 18:18:14 +01:00
Plykiya b020ea4a3d Update MoverController.cs to not use Component.Owner (#29965)
* Update MoverController.cs

* Update a bunch of movement code to use Entity<T>

* Last errors

* wow, there were more errors

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:18:02 +01:00
Brandon Hu 1b4a42c174 add(TransferAmountWindow): QoL stuff (#30464)
* ugh
2024-08-09 18:18:02 +01:00
SlamBamActionman b1a606aee8 Change from using obsolete method in ExplosionOverlay (#30550)
* Change from obsolete method in ExplosionOverlay

* Send AppearanceSystem through constructor
2024-08-09 18:17:31 +01:00
Nemanja 00fa513693 Add support for printing reagents in lathes (#30476)
* Add support for reagents in lathes

* missing locale
2024-08-09 18:17:30 +01:00
metalgearsloth 2813ed83b8 Add sprite exporting (#29874)
* Redo of code

* Dump IDs on lobby exports
2024-08-09 18:15:15 +01:00
Repo 5f07c630f0 Fix aHelp menu sorting (#30518)
* Keep Pinned status through player status changes.

* Fix filtering to be admin optimal.
2024-08-09 18:15:15 +01:00
slarticodefast 8f3d7ad8d7 Fix singularity overlay mouse position correction when zooming (#30509)
fix singularity overlay mouse position correction when zooming
2024-08-09 18:15:15 +01:00
chavonadelal a06cc4a78f Localization of the Salvage Expedition Console (#30339)
* Localization of the Salvage Expedition Console

* Localization of the Salvage Expedition Console 2
2024-08-09 18:14:53 +01:00
chavonadelal a549cc3190 Adding an AccessReader to a particle accelerator with engineering access (#30394)
Adding an AccessReader to a particle accelerator
2024-08-09 18:14:52 +01:00
Repo fd69799cec aHelp fixes and improvements (#28639)
* Clear search criteria on loading aHelp window

* Pinning technology.

* Relay to aHelp window and discord if a user disconnect/reconnect

* Fix pinning localization

* Log disconnect, reconnects, bans to relay and admin in aHelp

* Drop to 5min to hold active conversations

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* discord text styling if diconnect,reconnect,banned message.

* Pin icons instead of text

* Better Icons

* space

* Move button generation in to its own XAML

* List entry control

* Fix spaces

* Remove from active conversations on banned

* Discord if else block cleanup

* Better pin icons

* Move icons to stylesheet styleclass

* Better field order.

* PR review fixes

* fixes

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 18:14:52 +01:00
Nemanja 1dd6a00618 fix lathe screen animations (#30479) 2024-08-09 18:12:53 +01:00
themias 6c88090d18 Add envelopes (#30298)
* Add envelopes

* oops

* Remove unused loc string

* comments and fixes
2024-08-09 18:12:36 +01:00
Mervill 28acafaaef Make the powered examine text fully client predicted (#30441)
* Make the powered examine text fully client predicted

* switch to using the Entity<T> API for the examine event
2024-08-09 18:12:12 +01:00
themias b75173194d Fix arcade machines (#30376) 2024-08-09 18:08:24 +01:00
Errant 4f080a379e Replayspawn logic fix (yes, again) (#30273)
* Fix replayghost spawn

* missed a spot
2024-08-09 18:08:09 +01:00
themias a25942a8e5 Fix Ripley control panel (#30325) 2024-08-09 18:03:34 +01:00
Ed 7a94d756b9 Displacement maps big update (#30093)
* split logic into own system

* add support for different size displacement maps

* some clothes may not use displacement maps

* displacement maps spport hand sprites

* Update DisplacementMapSystem.cs

* rename things

* fuck stencilmask

* fix bugs

* no masks

* Update jumpsuits.yml

* fix species specific sprites

* Update ClothingSystem.cs

* shoes + ears displacement, some bugfix

* Update DisplacementMapSystem.cs
2024-08-09 17:58:39 +01:00
Plykiya be5dbe0cd8 fix crayon (#30263)
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:55:40 +01:00
Errant 820935fd85 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-08-09 17:54:45 +01:00
Plykiya a1d6e04731 Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
* Syndicate thief, spy, medic

* Fixes description for nukies

* update description for uplink

* Implement the radial menu

* forgot these were necessary to push lol

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:53:32 +01:00
metalgearsloth 8d9801545f Fix war declarator (#30221) 2024-08-09 17:52:23 +01:00
metalgearsloth 17590a75e1 Reset ghost role menu scroll upon search (#30159)
Quality of life so it doesn't sit on your old spot anymore.
2024-08-09 17:52:22 +01:00
metalgearsloth 037230f731 Set input coords to invalid if mouse off-screen (#30164)
This may be a breaking change for some stuff, I only tested basic combat stuff + throwing.

This fixes the coordinates setting an off-screen position to the top-left pixel and blocks throw attempts as a result.
2024-08-09 17:52:22 +01:00
metalgearsloth ebdf080e08 Fix muzzle flash tracking (#30163)
* Fix muzzle flash tracking

User was never set on the networked event but we don't really need it anyway.

* Also this one
2024-08-09 17:52:22 +01:00
Crude Oil b8af5b195c Add ability to show stack visuals on closed containers (#29309)
* add ability to show stack visuals on closed containers

* remove container stack visuals logic from sharedstoragesystem

* improve comments a bit

* move logic for open/closed containers into itemcountersystem

* move behavior to storage component

* remove unused import

* remove old comment

* fix comments

* fix wrong property name

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

* Rename variable for clarity

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:52:22 +01:00
Nemanja 055169e12e PA ui cleanup + bugfixes (#28750)
* ui and visual aspect + radio

* finish jank ui shit and finish radio

* remove radio

* send it

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 17:52:22 +01:00
metalgearsloth 87a4203267 Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be38677d248ce11f809221230ebe89642.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-08-09 17:52:22 +01:00
Nemanja ac0a73c039 Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d77eed2bb5e51666dab5d8a21fd3fff.
2024-08-09 17:52:21 +01:00
metalgearsloth 7af5d3dbaf Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-08-09 17:51:47 +01:00
eoineoineoin f1d1416a13 Add a background for OptionsButton popup (#29792)
Add a reasonable background for OptionsButton popup

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:51:30 +01:00
CaasGit ad3dec7a3d fix(FaxVisualsSystem): Fax can Play() when a anim key has been added. (#30013)
Adds a check to see if a faxecute animation is being played before
playing another animation. The old code can thrown an exception which
I've seen on live while ghosting.
2024-08-09 17:51:30 +01:00
DrSmugleaf 6521c91ae9 Make ActionsSystem.UpdateAction public (#30056) 2024-08-09 17:51:29 +01:00
themias 3706f265a8 Fix mailing unit UI (#30174) 2024-08-09 17:51:14 +01:00
DakotaGay d32ccbf26d Fix Markup Tags in Station News (#30169)
* Fix (hopefully)

* Fixed Spelling Mistake and minor Code Cleanup

* Revert "Fixed Spelling Mistake and minor Code Cleanup" due to Pull Request Guidelines

This reverts commit cee3e0226b349187bd8fd8b639e161fb877e8bdb.
2024-08-09 17:51:14 +01:00
Ed e401ccff85 randomize iconSmoothing (#28158)
* randomize iconSmoothing

* Revert "randomize iconSmoothing"

This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e.

* try 2

* trying work with client-server communication

* still dont work

* Tayrtahn good suggestion

* remove outdated code

* Fix!

* move data to Appearance

* Update RandomIconSmoothComponent.cs
2024-08-09 17:51:14 +01:00
Cojoke 4b43756e66 Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-08-09 17:50:58 +01:00
Ed 42344fa536 Character menu issuer localization (#29840)
* Update CharacterUIController.cs

* TODO Burn this shit

* huh?

* huh!

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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-08-09 17:50:12 +01:00
Simon d4b81acbfe Fix some markup related obsolete warnings in research and anomaly related systems (#30072)
Fix some Markup related obsolete warnings in Research and Anomaly related systems
2024-08-09 17:47:51 +01:00
Pieter-Jan Briers 8f95604f05 Fix invalid UI hover/click sounds breaking client (#30067)
fixes #29561
2024-08-09 17:47:51 +01:00
Pieter-Jan Briers 401379ee3a Fix AccessLevelControl breaking (#30045)
#29987 did an oopsie

This broke the ID computer, station records, and maybe some others too.
2024-08-09 17:47:50 +01:00
Ed cf7668f957 Ambient music rules refactor (#29921)
* refactor

* dutypo
2024-08-09 17:47:28 +01:00
Winkarst ce252a52ad Update AccessLevelControl.xaml.cs to use ISawmill (#29987)
* Update AccessLevelControl.xaml.cs to use ISawmill

* Update

* Silly me

* Update
2024-08-09 17:47:28 +01:00
Winkarst d545d4f108 Update MainMenu.cs to use ISawmill (#29988)
* Update MainMenu.cs to use ISawmill

* Update

* Error
2024-08-09 17:47:28 +01:00
Plykiya 1f8b8180e5 Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:47:22 +01:00
Plykiya ae0a69d769 Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010)
* Get rid of a bunch of obsolete usages

* position

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:47:21 +01:00
Winkarst 00e712129e Update RadiationPulseOverlay.cs to have 0 warnings (#30004) 2024-08-09 17:46:31 +01:00
Plykiya 4dd3fa17e9 Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:45:45 +01:00
CaasGit a97f4ac9fd fix(SharedGunSystem): Return and debug log on CreateEffect. (#29656)
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-08-09 17:45:45 +01:00
slarticodefast 0b11619df3 Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930)
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-08-09 17:45:45 +01:00