Commit Graph

4990 Commits

Author SHA1 Message Date
āda 357c3eb1a8 Predict identity (#40185)
* crossing the pond

* share some station records

* share some criminal records

* single system

* comments

* minor touchups

* I always forget this part

* requested changes

* revert predicted spawn

* requested changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
B_Kirill 419aaa59a2 Cleanup warnings: CS0067, CS8509, CS8073 (#39770)
* Cleanup

* Bonus

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-12-29 11:39:11 -06:00
B_Kirill d0b117ec43 Cleanup warnings: Use TransformSystem for anchoring (#39778)
* Cleanup

* Bonus

* I hope this helps

* Revert
2025-12-29 11:39:11 -06:00
LordCarve 00c952a1d5 Cleanup - Use `RemoveAllChildren()` over `DisposeAllChildren()` (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-12-29 11:39:11 -06:00
Kowlin 6c3ce57ed9 Add date formatting to admin-notes-unbanned (#40484) 2025-12-29 11:39:10 -06:00
Pieter-Jan Briers 2718a9c390 Fix render target caching in overlays (#40181)
Many newer overlays use IRenderTextures that are sized to the rendered viewport. This was completely broken, because a single viewport can be rendered on multiple viewports in a single frame.

The end result of this was that in the better case, constant render targets were allocated and freed, which is  extremely inefficient. In the worse case, many of these overlays completely failed to Dispose() their render targets, leading to *extremely* swift VRAM OOMs.

This fixes all the overlays to properly cache resources per viewport. This uses new engine functionality, so it requires engine master.

This is still a pretty lousy way to do GPU resource management but, well, anything better needs a render graph, so...
2025-12-29 11:39:10 -06:00
Absotively 09ea791c1f Don't overwrite values that are mid-edit in air alarm window (#40338) 2025-12-29 11:39:10 -06:00
slarticodefast 119d17dd46 Fix RCD errors (#40278) 2025-12-29 11:39:10 -06:00
Errant 98c9749e2c Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-12-29 11:39:08 -06:00
Winkarst-cpu 36b4b01759 Update ``DoorComponent`` to use TimeSpans and fix comments (#40420)
Cleanup
2025-12-29 11:39:08 -06:00
Kyle Tyo 5fe5037326 Readyall and Toggleready commands to LEC. Fix an issue with ready button desync. (#38706)
* commit

* commit

* change lobby shell string.
2025-12-29 11:39:08 -06:00
chromiumboy be4a555ae3 The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:07 -06:00
pathetic meowmeow 3fc97344af De-enumify humanoid species skin colours (#39175)
* De-enumify humanoid species skin colours

* Change index to resolve

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
slarticodefast 10dcb9e451 Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-12-29 11:39:06 -06:00
Vanessa 43f0c6a33f Fixed shared radio references. Removed custom DV radio implant code for now. Will re-do later. 2025-12-29 11:39:06 -06:00
slarticodefast 6b57b9bd6b move all the radio components and system to Shared (#40293)
* move all the radio components and system to Shared.

* duh split impl

* address reviews

* cleanup

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Co-authored-by: walksanatora <walkerffo22@gmail.com>
2025-12-29 11:39:05 -06:00
Charlie Morley 172650c136 Clip the WindowTitle of FancyWindows, so close buttons don't get hidden (#40272)
ClipText of FancyWindow title, so close buttons don't get hidden
2025-12-29 11:39:05 -06:00
Absotively 76087970cc Fix APC breaker toggle button prediction by setting ToggleMode True (#40273)
* Use ToggleMode for toggle button

* Actually this bit doesn't require changing apparently
2025-12-29 11:39:05 -06:00
Tayrtahn 9930cc8c45 Improve Do Not Map test to whitelist specific prototypes per map and whitelist entire directories (#36117)
* Enable whitelisting specific DNM prototypes per map

* Enable whitelisting directories

* Rename fields

* Use a HashSet instead of an array

* Add check for unused whitelist entries

* Remove whitelisting for meta (warden's rubber stamp was removed)

* Add glob support courtesy of @IProduceWidgets

* Update xmldoc
2025-12-29 11:39:04 -06:00
Winkarst-cpu 89ed29f5f1 Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix

* Yes

* Mess

* Update

* Like that?
2025-12-29 11:39:04 -06:00
SlamBamActionman 56e7be5a6c Add support for contraband text to the reagent guidebook (#37113)
* Add contraband text to reagent guidebook

* Add reagent for examining

* Update Content.Client/Guidebook/Controls/GuideReagentEmbed.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
Ser11y 87ce22fe8c Make "Confirm" in VerbMenuUIController localizable (#40248) 2025-12-29 11:39:03 -06:00
Fildrance 345caaf69a feat: SimpleRadial menu support for sprite-view and more extensibility (#39223) 2025-12-29 11:39:03 -06:00
Ser11y e948958e08 Make location in crew monitoring console localizable (#40247) 2025-12-29 11:39:03 -06:00
Winkarst-cpu d3f0290c5c Cleanup: Remove unnecessary ``IEntityManager`` reference from the ``EmotesUIController`` (#40243)
Cleanup
2025-12-29 11:39:03 -06:00
Pieter-Jan Briers b7f297f612 Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:03 -06:00
Hannah Giovanna Dawson fede1a93e1 Allow Vulps With Human Hair To Be Shaved Without Clyde Joining The Circus (#40171)
* Revert "Disable vulpkanin human hair (#40144)"

This reverts commit d02aa1a4e2e106b9bfd8e9516464c9dbd86df7ca.

* You can once again shave your pet Vulp

* I can see the ass, I'm safe

* Rectified docstring as I am a good person

* I am doing this instead of playing Silksong please help

* Fix forgetting to re-add shader overriding
2025-12-29 11:39:02 -06:00
Princess Cheeseballs d27ba4cd91 Alerts Cleanup and API (#39544)
* alert cleanup and API

* I expect update loops to be at the top.

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Hammedborgar

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-12-29 11:39:01 -06:00
Winkarst-cpu 69f9218215 Fix: Ability to open AHelp in the lobby by pressing the hotkey (#39525)
* Fix

* Update
2025-12-29 11:39:00 -06:00
Quantum-cross 20e1de2376 Dynamic anomaly scanner texture (#37585) 2025-12-29 11:39:00 -06:00
ScarKy0 289b20b9a3 Reuse lathe queue instead of redrawing (#39886)
* init

* init

* PUSH!!!

* //

* Me when the when the me when the

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:00 -06:00
Milon 5c527dc6a2
mail refactor + predicted mail (#5031)
* scope? i don't know her

* more cleanup, Entity<T>

* priority mail timer, shared dependencies

* MailSystem file-scoped namespace

* change FTL text

* TODOs

* mailteleporter file-scoped namespace

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove the evil nyano mail

* Update Content.Shared/_DV/Mail/MailTeleporterComponent.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Milon <plmilonpl@gmail.com>

---------

Signed-off-by: Milon <plmilonpl@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-27 07:27:24 -06:00
DisposableCrewmember42 b5ae2263a6
cherry-pick: Fix missing scrollbars in Admin Player List window (upstream #40525) (#5028)
Fix missing scrollbars in Admin Player List window (#40525)

* Fix missing scrollbars in Admin Player List window

* Revert "Fix missing scrollbars in Admin Player List window"

This reverts commit c5aea1a0550deb1d1d7aae4e2dec964e93d2d8ae.

* Invalidate cached item height when item generation callback changes

Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: eoineoineoin <helloworld@eoinrul.es>
2025-12-24 12:16:26 +01:00
Vanessa efac8d0287
Sort Accesses and Jukebox UIs (#4998)
* Sorted the ID card computer's buttons.

* Sorted the Jukebox song list

* Sorted the jukebox entries.

* Sorted access config.

* Forgot a comment.

* Changed collection expression

* Also updated Door electronics bound interface.

* Used the existing method now that I can lol
2025-12-19 03:31:12 -07:00
KOTOB 13fa008f31
Trait - Redshirt (#4974)
* uhmmm

* health analyzer gaming

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* yeah

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* text update

* cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-15 19:34:02 -06:00
ConstantlyConfused 85baec2532
Update the Crime Assist App (again) (#4937)
* update crime descriptions

* make questions not refer to sophonts

* meow
2025-12-11 08:58:57 -06:00
Vanessa 67c127ecee
Vulnerable String Sanitization (Prevent `cmdlink`) (#4922)
* Fix label markup escapeing (#40600)

fix

* Sanitize NanoChat

* Escape PDA Owner/Job

* Escape ID Examine

* Early merge of https://github.com/space-wizards/space-station-14/pull/41799

---------

Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-09 15:38:10 +00:00
Vanessa a28ae76d34
Feroxi: Blood in the Water (#4902)
* Added shark vision to Feroxi.

* Fixed a bug if someone was holding a container of blood.

* Updated pulse time and useDelay for the pulse.

* Updated guidebook

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Cleanup

* More clean-up

* Removed vision goggles sound from ability

* Got rid of an unused namespace

* last fix I swear

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Apply suggestion from @Toby222

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed SharedLightSystem from SharkVisionOverlay

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-08 16:34:21 +01:00
Charlie Morley c9ea4aeb77
xenoarch: node scanner UI overhaul (#4814)
* xenoarch: node scanner UI overhaul

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>

* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>

---------

Signed-off-by: Charlie Morley <cmorley191@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-08 08:48:49 -06:00
Vanessa e945f5869a
Harpies Flightless No More! (#4888)
* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Appeased YAML gods

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-08 14:58:52 +01:00
SirSmith148 3720e89c52
Xenoarch tweaks (#4486)
* Initial glimmer change

* Added glimmer multiplier

* Adds scalar of research properly like the old glimmer system

* Left over code

* Glimmer changes for Analysis Console UI

* Accidental Namespace added

* Fixed small Math issue with glimmer values

* Fixed reference to Nyano

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Fixed Deltav comment references

Went though various files and added comments to signify where delta v changes are to the upstream code

* More DeltaV Comment fixes

Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity

* Commenting and moving one file to _DV

I cant read apparently and  only saw some fixes requested, here are the rest apologies

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Content.Shared.csproj

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Missed one line to bring over to _DV

* Fixed github and IDE complains about null ref

---------

Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
2025-12-07 21:12:01 -07:00
beck-thompson 9b00ed5737
Fix respawn timer (#4895)
* fix
2025-12-07 19:02:52 +01:00
ConstantlyConfused 29a7d080d4
Make pride clothing be able to chameleon into similar pieces of pride clothing (#4845)
* Expedite gender reassignment (#36894)

* Remove Misgendering (#40425)

fix misgendering

* make pride scarfs and cloaks chameleon

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* add missing comments

* Attempt Toby's suggestion: rename chameleon stuff

* rename the chameleon verb & window

---------

Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-07 00:09:34 -07:00
KOTOB 275413e268
Discourage LRP warops announcements (#4876)
no fun allowed
2025-12-04 22:48:29 -06:00
KOTOB 73363b9ff5
More Chat Indicators (#4679)
* emote whisper and OOC bubbles

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* Update meta.json

added entries for OOC, Emote, and Whisper

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* Update meta.json

added copyright info for OOC, Emote, and Whispering

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* Update typing_indicator.yml

Added Whisper, OOC, and Emote indicators

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* added indicator logic

* added radio sprite state

* initialized logic for chat bubbles

* refresh indicator change

* fixed emote sprite

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* nicer comments

* cleaned up and sorted namespaces

* oh my god

* cleanup...

* cleanup two

* cleanup 3 (my god)

* YESSSS

---------

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>
Co-authored-by: Nesoryo-jpeg <joem365289@gmail.com>
Co-authored-by: nkokic <nikola1.kokic@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-04 10:59:08 -06:00
Vanessa ed38eae313
Fixed a client error with stamped biscuits and corporate slips (#4812)
fixed a client error with stamped biscuits and corporate slips
2025-12-01 08:58:24 +01:00
Charlie Morley b4782c2b21
xenoarch: hide some node effects until unlocked (#4748)
* xenoarch: hide some node effects until unlocked

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* minor review comments

* added missing deltav comments

* test failures: forgot DataField annotation on XAEDetails.AllowLockedEffectHiding, and LocId SpecificTip field needed default

* AnalysisConsoleMenu.xaml.cs copypasta mistake (that'll teach me to push before testing)

* arti effect hiding increased to 70%

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-11-30 12:10:16 -06:00
Tobias Berger 6baef896e9
Sanitize input (#4798)
* Sanitize custom objective summary

* Untouch
2025-11-28 12:25:48 -06:00
Vanessa 3019d8201c
Warnings Clean-Up - Part 1 (#4785)
* Cleaned up obsolete warnings in CosmicCultSystem.cs

* Cleaned up more build warnings.

* Fixed more warnings.

* Bad IDE
2025-11-28 02:30:00 -06:00
Coryn 60a965a6d9
Improve calculation... again (#4719)
Improve calculation
2025-11-24 22:07:20 -06:00