Commit Graph

4990 Commits

Author SHA1 Message Date
KOTOB c275c9d55c
Tie xenoarch point output to glimmer (#4164)
* it work i think

* tweakops

* commentops

* newline ops

* direction + bugfix ops

exponential point increase, no more insane glimmer nukes (sad!), analyzer no longer displays negative points
2025-08-19 00:48:50 +00:00
Quanteey 064923a6be
Bugfix: loadacts no longer broken and related issues (#4227)
fix
2025-08-18 13:51:12 +00:00
Quanteey 980bc05edc Merge remote-tracking branch 'origin/master' into upstream-merge-ops 2025-08-14 15:53:14 +02:00
No Elka a7df10b20d
Censer tweaks part 2 (#4171)
* Kill asphyx damage

* UI goidacode

* Locale

* I think this is needed too???

* Code stuff

* Code stuff

* Replace fuel with mindbreaker toxin

* Move censer to lockers

* Halve censer fuel capacity

* I sure hope the branch won't fucking explode

* Remove accidental line break

* blyat

* Update desc

* Move to nested fill
2025-08-13 11:34:50 +00:00
Quanteey 30cd032037 DeltaV: Tweak lobby playtime warnings 2025-08-07 20:20:33 +02:00
Quanteey 942b83fe03
Merge branch 'master' into upstream-merge-ops 2025-08-07 20:00:49 +02:00
deathride58 5bf18aa2ff Playtime Reminders - Raising awareness of addiction by highlighting excessive playtime (#36483)
* grass touch protocol - Rebases to latest master to fix conflicts

* aight local tests are passing lets see if our golf works

* It is 5 am and our ass COMPLETELY overcomplicated this lmaooo

* Addresses feedback - Clarifies comments, swaps internal var names for grasstouchless and selfdestructive, makes the third tier a little less demanding, and fixes 1 hours

* Addresses review - conflict fix

* This too

* Axes playtime exclusion for ghosts

* Use switch expression

code style nit

* Refactor/cleanup

Use IGameTiming.RealTime to track time instead of DateTime. Use nullable instead of magic values.

Expose the current day value through a property that is always up to date, instead of making the API to read the CVar that updates at inconsistent times. This also makes it trivial to debug with VV.

Other minor cleanup like using string interp, code style fixes, comments, etc.

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-07 19:33:32 +02:00
Tayrtahn 567aaa9ae7 Cleanup static `Logger` use in `ChatBox` (#38405)
Convert static logger to resolved, resolve entman
2025-08-07 19:18:51 +02:00
Kyle Tyo 965ec9269d Command resolve killing, LEC conversions, and general cleanup. (#38338)
* i'm just gonna put this here.

* I'm just gonna do it.

* Update ShowHTNCommand.cs

* I feel dumb.

* may as well with this too.

* this does in fact not work

* :/
2025-08-07 19:16:35 +02:00
little-meow-meow 43dead4774 fix: no longer accidentally rotate held items (#38331)
Signed-off-by: little-meow-meow <204685920+little-meow-meow@users.noreply.github.com>
2025-08-07 19:11:43 +02:00
kosticia 282c573c13 predicted hyposprays (#38046)
* G O I D A

* how

* now proper

* a

* Update HypospraySystem.cs

* good catch

* Apply suggestions from code review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-07 19:03:52 +02:00
qrwas 79651839b4 Add group for loadouts (#36951)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-08-07 18:47:24 +02:00
themias b46e9f0046 Fix gas analyzer and anom scanner wrong state (#38285)
* Fix gas analyzer and anomaly scanner UI activation issue

* save

* fix comment

* milkalyzer
2025-08-07 18:09:58 +02:00
Quanteey d7182c5e6a Fix for e85eacb1d4
Sketchyyyyy
2025-08-07 17:22:09 +02:00
Simon e2739943dd Add the instrument names to the MIDI channel selector (#38083)
* Add the instrument to the MIDI channel selector

* Reviews

Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)

* add to admin logs and limit track count

* Limit track names by length too

* remove left over comment

* Requested changes

* Reviews
2025-08-07 12:04:09 +02:00
Quanteey 40d7ea758f Revert "Add the instrument names to the MIDI channel selector (#38083)"
This reverts commit e16c03ed29.
2025-08-07 02:55:23 +02:00
Simon e16c03ed29 Add the instrument names to the MIDI channel selector (#38083)
* Add the instrument to the MIDI channel selector

* Reviews

Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)

* add to admin logs and limit track count

* Limit track names by length too

* remove left over comment

* Requested changes

* Reviews
2025-08-07 02:19:03 +02:00
Tayrtahn e6c1401aca Cleanup 2 `SpriteComponent.GetPrototypeTextures` uses (#38263)
Cleanup 2 SpriteComponent.GetPrototypeTextures uses
2025-08-07 02:17:47 +02:00
Tayrtahn e881bd7e86 Replace Speech bubble time accumulator with TimeSpan (#38241)
* Replace SpeechBubble time accumulator with TimeSpan

* CurTime -> RealTime
2025-08-07 02:13:44 +02:00
qwerltaz d2f1995ca0 Fix construction menu grid view quirky button selection (#38214)
* make hover and info use construction proto name, not entity name

* recipeButtons uses IDs as keys, not names

* return making item green when selected
2025-08-07 02:13:31 +02:00
pathetic meowmeow a1f3ca6a69 Allow cargo request computers to send orders to the primary account (#37943) 2025-08-07 01:57:30 +02:00
DrSmugleaf e85eacb1d4 Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-08-07 01:48:46 +02:00
slarticodefast 1e27f00d22 Fix stripping window for more than 2 hands (#37577) 2025-08-07 01:31:10 +02:00
Kyle Tyo a13cf014a3 ShowEmergencyShuttleCommand and MeleeSpreadCommand LEC conversion. (#37993)
progress
2025-08-07 01:21:24 +02:00
Tayrtahn db9b106602 Cleanup unused/redundant dependencies (#38099) 2025-08-07 01:02:04 +02:00
Simon f4499df338 Split codewords into its own system (#37928)
* Split codewords into its own system

* Fix admin log

* Nuke unused code

* Fix formatting errors

* Fix tests

* Make the codeword system add itself if called when not active

* Put comment in right place.

* Review: Rename prototypes

* Review: Make codewords serializable

* Fix build

* Reviews: Change the system to not be a gamerule.

* Fix YAML Linter

* Fix test fail

* Remove unused import
2025-08-07 00:09:11 +02:00
Kyle Tyo 4778d5b4fc Revise ShowAccessReadersCommand as LocalizedEntityCommands (#37991)
* revise ShowAccessReadersCommand

* don't believe this is needed anymore? hopefully servers world wide don't explode.
2025-08-07 00:08:04 +02:00
Funce e888c1a699 Blood-Red Magboots now correctly show if magboots are active (#38013)
* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents

* Fix YAML indentation for jetpacks.yml
2025-08-07 00:00:13 +02:00
SlamBamActionman 82e31f5e80 Add Diona rooting (#32782)
* Initial commit

* Add sound

* Review commets

* addressing review

* I think this is what Slart meant?

* Review fixes

* More fixes

* tiny formatting

* Review fixes

* Review fixes

* Fix small timing error

* Follow new action system

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-08-06 23:57:34 +02:00
slarticodefast 686ec8b8b1 improve noir glasses shader (#37996)
* improve noir glasses shader

* tweak values
2025-08-06 23:31:27 +02:00
BarryNorfolk 28fcf14220 Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
chromiumboy a5e16233e4 Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-08-06 22:53:27 +02:00
Łukasz Mędrek be6588dcf0 remove empty file (#38001) 2025-08-06 22:41:17 +02:00
Centronias 697879a0ee Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-08-06 22:06:58 +02:00
beck-thompson c831ae3f0c Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-06 21:56:47 +02:00
mhamster a96c4369c4 Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??

* Controlled clothes changing

+ time stuff
+ EmpChangeIntensity

* Single clothes change

+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype

* Changes from reviews

Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>

* Update ChameleonClothingComponent.cs

* repairing irreparable damage

i failed, did i?

* damaging repaired irreparable

uh???

* 2025 FUN ALLOWED!!!!

* Minor changes from reviews

Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>

* Fix merge conflicts

* Fix that last bug

* cleanup

* Remove VV attr.

* AutoPausedField on emp time change

---------

Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-06 21:13:41 +02:00
Quanteey cef0fe7484 Fixes and migrating downstream yamls to use action system 2025-08-06 20:10:06 +02:00
deltanedas fb448bb7b5 action refactor proper ecs edition (#27422)
Migrated downstream YAMLs to the new action system
2025-08-06 20:08:30 +02:00
Tayrtahn 37e9e57ffb Update UIControllers to use `Log` (#37792)
Update UIControllers to use Log
2025-08-05 20:00:58 +02:00
Tayrtahn 3e574a66d3 Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow

* Fix warning CS0660 for AtmosAlarmThreshold
2025-08-05 20:00:42 +02:00
metalgearsloth 1c49eb4737 Content changes required for physicsmap purge (#37878)
* PhysMap changes

* Fix call

* Avoid tilefriction resolve

yummy

* a
2025-08-05 19:18:09 +02:00
TemporalOroboros 23af16f4b2 Fix radiation system warnings (#37892)
* Use SharedMapSystem for GetTileIndices

* Fix formatting errors in Server

* Fix formatting errors in Client
2025-08-05 19:13:42 +02:00
Perry Fraser e50e5479cd tweak: add confirm to server restart button (#37849) 2025-08-05 18:57:06 +02:00
chromiumboy 2e2dd41087 Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Kyle Tyo c1183acf6d Add a safety net to the round controls in the Admin window. (#37836)
some changes.
2025-08-05 16:49:05 +02:00
Tayrtahn 2378e65133 Cleanup logging in guidebook embeds (#37794) 2025-08-05 16:24:46 +02:00
Tayrtahn 93ae609d84 Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-08-05 16:16:25 +02:00
Tayrtahn dfea48c445 Cleanup warnings in `SalvageExpeditionConsoleBoundUserInterface` (#37757)
Clean 2 warnings in SalvageExpeditionConsoleBoundUserInterface
2025-08-05 15:59:51 +02:00
Tayrtahn 37df758ea3 Update `SharedBiomeSystem` methods to use `Entity<T>` (#37698)
* Fix warning in TryGetBiomeTile

* Overload TryGetBiomeTile

* Overload more methods, fix internal warnings

* Update TryGetEntity uses

* Update TryGetTile uses

* Cleanup TryGetDecals use

* Formatting

* Two more warnings while we're here
2025-08-04 19:22:03 +02:00
Pieter-Jan Briers ba7957d0d3 Optimize parallax VRAM usage (#37180)
* Disable parallax texture preloading

Many parallax layers are specific to a single map and will likely never be loaded for the duration of the game. Save VRAM by not loading them always.

Requires engine master

* Put generated parallax identifier in texture name

Makes it show up properly in debugging tools

* Don't load generated parallaxes multiple times

Many parallax prototypes re-use the same generated parallax configs. These generated parallaxes were being loaded multiple times at once, which was a massive waste of VRAM.

We now move these into a separate cache for deduplication. I had to write a lot of logic to handle loading cancellation and ref counting. Yay.

Also fixes some spaghetti with the previous parallax loading system: cancellation didn't work properly, give proper names to generated texture names, etc.

This saves like 100+ MB of VRAM.
2025-08-04 19:20:00 +02:00
Tayrtahn dd1b239059 Cleanup warnings in `NodeVisualizationOverlay` (#37707)
Cleanup 2 warnings in NodeVisualizationOverlay
2025-08-04 19:19:50 +02:00
Tayrtahn 519c5ec343 Remove static logger calls in `LateJoinGui` (#37688)
* Cleanup 2 static logger calls in LateJoinGui

* That's not how that works
2025-08-04 19:17:04 +02:00
No Elka ef420e15d8
Add visuals to subtle cosmic mark (#4126)
* The previous branch got cooked let's do this again

* Species-specific sprites (fuck IPCs)

* Ы

* Add stuff to prototypes

* Jarvis play very loud incorrect buzzer sound

* Function doesn't work if it's not called

* Apparently thaven never had this

It was created FOR thaven lol

* Fix remainng bullshit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Change stuff

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-04 13:29:25 +00:00
slarticodefast 310ebf61bc add reduced motion drug overlay (#37584)
* reduced motion flash effect

* reduced motion drug overlay

* Revert "reduced motion flash effect"

This reverts commit e350b2899d0acc78c9833b5bc23a9680e03b2736.
2025-08-04 15:25:29 +02:00
TrixxedHeart fc310c6371 Fixed Missing or Misconfigured Locale Keys (#37595)
* Fixes and adds many localization keys from #34343
Open

* Fix comment, that is not how that works.

* Update Resources/Locale/en-US/components/screen-component.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixes cmd-parse-failure-int -> cmd-parse-failure-integer in OptionsUIController.cs, removes cmd-parse-failure-int from options-menu.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-04 15:25:22 +02:00
metalgearsloth aae1c22859 CompFactory updates (#37559) 2025-08-04 15:25:05 +02:00
Tayrtahn c8688261c2 Cleanup more `SpriteComponent` warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor
2025-08-04 14:57:40 +02:00
slarticodefast 55d20acb69 Add keybind for swapping hands in the other direction (#37588)
add swap hands reverse
2025-08-04 14:43:12 +02:00
Quanteey f41c3a4360 Revert "Swap hands in reverse (for borgs) (#2829)"
This reverts commit 6f0e1c01fb.

Reverted due to upstream implementation being used instead
2025-08-04 14:40:38 +02:00
Tayrtahn fa7394290b Cleanup more `SpriteComponent` warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-08-04 14:33:26 +02:00
William Lemon 31718cfbd1
Psionic Eruption (#4078)
* Psionic Eruption

* Art Pass

* Detangles spaghetti

Removed from Nyano namespaces, moved entirely into _DV namespaces and folders where possible.

* Remove nuke behavior (Maybe next time 😢 )

* Various maintainer requested patches

* More cleanup

* I'm blind

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
2025-07-31 12:39:48 +01:00
AlgisAlphonse f7db03182a
Port goobstation factorio (#4035)
* Initial port of goobstation factorio, missing disposals integration and faxing. Also ports impstations modification for robotic arms to have static power draw. Also adds automation slots to silos and advanced microwave.

* Ports goobstation factorio fax automation, adds to the guidebook entry info about gas canisters.

* Ported Goob Disposals. Removed part about taking
mats out of storage silo cuz it ain't implemented
yet. Seems to work.

* Adds constructor circuitboard to research cuz I
forgor
2025-07-27 13:31:36 +01:00
AlgisAlphonse ab8ceb8ebd
Port Frontier plant analyzer (#4061)
* Ports Frontier plant analyzer, with 4/8 sec speed.
Also adds a separate tier 2 civilian tech to
research it.

* Renamed the fucked folder omg
2025-07-23 14:52:18 +01:00
deltanedas 7026fc7125
make LPO's crew monitor actually show people on the station (#4015)
* update code to allow long range crew monitor to work

* add syndicate crew monitor prototype

* update listening post to cull bloat and use new crew monitor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-07-18 16:12:41 +01:00
Perry Fraser 1d2c556fe3
fix: stop the SmartFridge from eating the contents of plant bags (#3929)
* fix: stop the SmartFridge from eating the contents of plant bags

* flukie test failure

* double flukie test failure??

* Address review

* fix: ToList go brr
2025-06-29 03:57:09 +01:00
AftrLite 2c18d49eef
Branding Update (#3964)
* initial commit

* .

* license update
2025-06-16 11:26:40 +02:00
SolStar 429616aea3
Curator Help 2 Electric Boogaloo (#3870)
* Revert #3094

* add button

* Copy over AHelpUIController.cs

* replace ahelp with chelp

* change sound

* updated icon

* check for chelp flag

* switched the files oops

* cwoink

* remove buttons

* Seperate Cwoink System

* loc

* Purple

* fix up cwoink

* check for curatorhelp flag

* Button cleanup

* new cvars yay

* add VV

* description and resizing

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* description update

* fish changes pt 1

* fish guy part 2

* fix fail

* cache so cool

* attributions

* Cwoink verb

* spelling

* file rename

* Update Content.Shared/_DV/CCVars/DCCVars.CHelp.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Commands/OpenCHelpCommand.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* toby

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkWindow.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* toby 2

* toby 3

* toby pog

* meow

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* meow

* meow 2

* sawmill

* 2

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* forgor

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Resources/Locale/en-US/_DV/curation/cwoink.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

---------

Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-10 10:56:50 +00:00
Falcon 98d6f5d1e4
IPC Improvements + Synth Lizard (#3875)
* wip: added the synth mammal head from Iris and whitelisted a lot of extremities from more fuzzy races

* feat: ported synthliz from iris

* chore: started adding locales

* feat: ftls are going to make me loose my mind

* fix: missed an item

* fix: IPCs would always show humanoid eyes

* fix: autogenerated state values didn't work with the snout helmet

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix: attribution license

* fix: ignore last frame on left and right tail views

* chore: fix comment

* chore: change requests

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* chore: make additions cleaner

* chore: add missing comment

* chore: missed a comment

* Revert "chore: make additions cleaner"

This reverts commit 779c858f9c.

* refactor: removed hardcoded goidacode

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* refactor: used VisualizerSystem correctly

* refactor: Move change-able variables to private consts

* refactor: revert back to ComponentStartup, OnAppearanceChange updated too frequently

* refactor: remove protogens

* fix: integration tests

* chore: fix cr

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-06-05 21:09:23 +02:00
Perry Fraser f488526f87
feat: Allow removing empty SmartFridge entries (#3852)
* feat: Allow removing empty SmartFridge entries

* tweak: debounce SmartFridge ejects

* tweak: address review comments

Formatting, IsFirstTimePredicted exists, don't give malf clients polite popups.
2025-05-31 00:00:58 +00:00
Oxdeception 47fc21374f
Combine RSI path and state updates in TypingIndicatorVisualizerSystem.cs (#3847)
Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
2025-05-26 22:11:20 +01:00
AftrLite c4f588bc7d
Cosmic Cult | Release Patch (#3811)
* initial commit

* whoops

* guidebook

* typo oof

* fix?

* untouch stuff (WHOOPS), refactor tile detonation, remove remaining rogue ascendant stuff, requested changes

* cosmic void namefix per request

* oh heck last minute fix

* unique deathsound

* requested changes

* this should untouch it..?

* obligatory blank line fix

* requested changes + guidebook update + gameplay communication polish
2025-05-24 17:39:57 +01:00
deltanedas 496d60448a
cherry pick Fix storage (#37714) (#3833)
* Optimise storage a quadrillion times (#37638)

* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider

* Fix storage (#37714)

The one path I forgot to get the relative index.

* cleanup ring box

* Fix 1x1 storage windows (#35985)

* fix stupid lunchbox error

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-23 17:34:37 +01:00
pathetic meowmeow a465f6d0a5
Revert traitor reputation (#3823) 2025-05-22 23:59:12 +01:00
deltanedas ef691a253d add hack to fix engine bug 2025-05-21 01:41:54 +01:00
deltanedas 4fc95f96d8 merge master 2025-05-19 07:56:08 +01:00
deltanedas ac43c95d24 goida 2025-05-19 07:49:53 +01:00
metalgearsloth 39c755a345 Add ImplicitRoofComponent (#36112)
* Add ImplicitRoofComponent

So shuttles get marked as rooved.

* Early-out

So the new render doesn't suck up perf unnecessarily.
2025-05-18 18:33:39 +01:00
Nemanja 7f7847f043 Salvage Job Board (#37549)
* Salvage Job Board

* More development

* Small boy

* Computer yaml (partial)

* UI

* Rank unlock logic

* Job label printing

* appraisal tool integration

* Jobs

* add board to QM locker

* boom!

* command desc

* mild rewording

* ackh, mein pr ist brohken
2025-05-18 18:21:06 +01:00
Nemanja 5be5f69585 Fix prisoner closet UI not working (#37558)
Fix prisoner closet UI
2025-05-18 18:12:59 +01:00
Tayrtahn 0060d5663e Cleanup more `SpriteComponent` warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem

* Cleanup warnings in FultonSystem

* Cleanup warning in HolidaySystem

* Cleanup warning in DoAfterOverlay

* Cleanup warning in EntityHealthBarOverlay

* Cleanup warning in SmokeVisualizerSystem

* Cleanup warning in VaporVisualizerSystem

* Cleanup warning in ColorFlashEffectSystem

* Cleanup warnings in StealthSystem

* Cleanup warnings in TrayScannerSystem

* Cleanup warnings in InventoryUIController

* Cleanup warnings in HideMechanismsCommand

* Cleanup warning in ShowMechanismsCommand

* Cleanup warnings in EntityPickupAnimationSystem

* Cleanup warnings in PointingSystem

* Cleanup warning in StickyVisualizerSystem

* Cleanup warnings in TabletopSystem

* Cleanup warnings in PillSystem

* Cleanup warnings in DiceSystem

* Cleanup warnings in ProjectileSystem
2025-05-18 18:12:48 +01:00
YotaXP 482e69e029 Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile

* Use `ProtoId`s for construction favorites

* Validate construction favorites updates from the client

* Actually await the async database call
2025-05-18 18:12:44 +01:00
eoineoineoin 51f1fb0651 Improve fax machine UI (#33825)
* fax upgraded

* improve resizable

* move Paper type settings & change margins

* change margins & Aling of text

* Rearrange Fax UI

Group paper-type with print-file.
Group refresh button with destination list.

Add some panels to differenciate functionality for faxing an inserted
sheet of paper and printing a local file to a new paper.

* Whitespace

* Remove unnecessary style definition

* Remove whitespace

---------

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-05-18 18:12:43 +01:00
Tayrtahn 3c1870460d Cleanup `TryAddDisplacement` warnings (#37545)
Cleanup TryAddDisplacement warnings
2025-05-18 18:11:29 +01:00
āda 217f0088e3 HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)
* commit

* mark TODOs

* compiles

* cleanup

* cleanup

* oops

* changed my mind

* requested changes

* genpop fix
2025-05-18 18:10:23 +01:00
Nemanja 47610ac183 Fix tethergun overlay (#37510)
* Fix tethergun overlay

* slice

* wah

* Update TetherGunOverlay.cs

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 18:10:03 +01:00
Tayrtahn a580461e8b Cleanup warnings in `DisplacementMapSystem` (#37511)
* Cleanup warnings in DisplacementMapSystem

* docs update

* Suggested simplification
2025-05-18 17:58:43 +01:00
Tayrtahn 514e0d7e6a Cleanup more `SpriteComponent` warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
2025-05-18 17:58:43 +01:00
Tayrtahn 972e1cbb17 Cleanup more `SpriteComponent` warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
2025-05-18 17:58:43 +01:00
Tayrtahn c82ea016da Cleanup more `SpriteComponent` warnings (part 1) (#37508)
* Cleanup warnings in PuddleSystem

* Cleanup warnings in HandsSystem

* Cleanup warnings in EnsnareableSystem

* Cleanup warnings in ElectrocutionHUDVisualizerSystem
Also simplify some if statements

* Cleanup warnings in PlantHolderVisualizerSystem

* Cleanup warnings in AlertLevelDisplaySystem

* Cleanup warnings in TetherGunSystem

* Fix error in PlantHolderVisualizerSystem

* I hate var _
2025-05-18 17:56:24 +01:00
Tayrtahn d7ea0403f9 Cleanup warnings in `LatheSystem` (#37496)
Cleanup warnings in LatheSystem
2025-05-18 17:55:33 +01:00
Tayrtahn b8d59cb5e4 Cleanup warnings in `MaterialStorageSystem` (#37492)
Cleanup warnings in MaterialStorageSystem
2025-05-18 17:55:23 +01:00
Tayrtahn 7a4c33f411 Cleanup warnings in `PowerChargerVisualizerSystem` (#37491)
Cleanup warnings in PowerChargerVisualizerSystem
2025-05-18 17:55:23 +01:00
Tayrtahn 27007dc88d Cleanup warnings in `ThrusterSystem` (#37489)
Cleanup warnings in ThrusterSystem
2025-05-18 17:55:23 +01:00
Tayrtahn 1e78dc348b Cleanup warnings in `SubFloorHideSystem` (#37488)
Cleanup warnings in SubFloorHideSystem
2025-05-18 17:55:23 +01:00
metalgearsloth bd05a7abf2 Predict sleeping action (#37414)
* Predict sleeping action

* reviews
2025-05-18 17:53:30 +01:00
Kyle Tyo 68f8b81677 MapManager warning cleanup client edition (#36766)
* Update ExplosionOverlaySystem.cs

* noting here that this may be reverted.

Not sure why transform sys is attached like this.

* Noting that this may be reverted.

* rapid fire spit spit spit spit spit

* last one on the client.

* Update SpawnExplosionWindow.xaml.cs

* Update ParallaxOverlay.cs

* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit

* requested changes.

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs

* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:26 +01:00
Tayrtahn 31396afc42 Cleanup warnings in `AtmosAlarmableVisualsSystem` (#37459)
Cleanup warnings in AtmosAlarmableVisualsSystem
2025-05-18 17:40:26 +01:00
Tayrtahn 13ddd84dad Cleanup warnings in `RgbLightControllerSystem` (#37458)
Cleanup warnings in RgbLightControllerSystem
2025-05-18 17:40:25 +01:00
qwerltaz e694825d85 air alarm panic wire snipping forces panic mode (#36439)
* air alarm panic wire snipping forces panic mode

* document

* ForcedMode is datafield

* switch to bool flag

* lock button when panic wire cut

* prevent manually individually changing scrubbers from siphon when panic wire is cut

* failure alert when wire snipped

* is Control

* remove double horizontalExpand

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:25 +01:00
Tayrtahn b41b9337b0 Cleanup warnings in `BorgSystem` (#37456)
Cleanup warnings in BorgSystem
2025-05-18 17:40:05 +01:00
Tayrtahn 72d7ac4086 Cleanup warnings in `EmitterSystem` (#37455)
Cleanup warnings in EmitterSystem
2025-05-18 17:40:05 +01:00
Tayrtahn 9b0965832a Cleanup warnings in `VendingMachineSystem` (#37454)
Cleanup warnings in VendingMachineSystem
2025-05-18 17:40:05 +01:00
metalgearsloth 886b54e6d6 Predict gas valves (#33836)
* Predict gas valves

* wawawewa

* Fix imports before I get yelled at

* soff
2025-05-18 17:39:12 +01:00
Tayrtahn 247334bf72 Cleanup warnings in `AtmosPipeAppearanceSystem` (#37449)
* Cleanup warnings in AtmosPipeAppearanceSystem

* Another enum
2025-05-18 17:39:12 +01:00
Tayrtahn e8e4fc15db Cleanup warnings in `ClientInnerBodySystem` (#37450)
* Cleanup warnings in ClientInnerBodySystem

* Apply suggested simplification
2025-05-18 17:39:12 +01:00
Tayrtahn 077eae3a86 Cleanup warnings in `HumanoidAppearanceSystem` (#37381)
* Cleanup warnings in HumanoidAppearanceSystem

* entity -> entity.Owner

* Revert LayerMapReserve logic

* Try again without requires
2025-05-18 17:39:11 +01:00
Tayrtahn c76aeb6111 Cleanup warnings in `KillSignSystem` (#37451)
Cleanup warnings in KillSignSystem
2025-05-18 17:38:25 +01:00
Tayrtahn ee877ebfbe Cleanup warnings in `ConstructionSystem` (#37447)
Cleanup warnings in ConstructionSystem
2025-05-18 17:38:05 +01:00
metalgearsloth aab03d7b76 Fix typingindicator doing a naughty (#37438)
How this wasn't caught before but raisepredictiveevent should never get raised when re-running states.
2025-05-18 17:37:58 +01:00
Tayrtahn cd62fda859 Cleanup warnings in `DamageStateVisualizerSystem` (#37435)
Cleanup warnings in DamageStateVisualizerSystem
2025-05-18 17:37:56 +01:00
Tayrtahn e61dd24fcc Cleanup warnings in `AirlockSystem` (#37434)
Cleanup warnings in AirlockSystem
2025-05-18 17:37:56 +01:00
Tayrtahn 47136bded5 Cleanup warnings in `CryoPodSystem` (#37433)
Cleanup warnings in CryoPodSystem
2025-05-18 17:37:56 +01:00
Tayrtahn 491227fe8c Cleanup warnings in `ClientFoodSequenceSystem` (#37431)
Cleanup warnings in ClientFoodSequenceSystem
2025-05-18 17:37:56 +01:00
Tayrtahn 10ebb4ec45 Cleanup warnings in `RevenantSystem` (#37430)
Cleanup warnings in RevenantSystem
2025-05-18 17:37:56 +01:00
Tayrtahn d20c58f9e7 Cleanup warnings in `AnomalySystem` (#37429)
Cleanup warnings in AnomalySystem
2025-05-18 17:37:56 +01:00
Tayrtahn 89ffd51c18 Cleanup warnings in `TypingIndicatorVisualizerSystem` (#37427)
Cleanup warnings in TypingIndicatorVisualizerSystem
2025-05-18 17:37:56 +01:00
Tayrtahn ae7d2f3ea5 Cleanup warnings in `HolopadSystem` (#37421)
* Cleanup warnings in HolopadSystem

* Fix reversed order of CopySprite parameters
2025-05-18 17:37:56 +01:00
Tayrtahn aa5e04aa92 Cleanup warnings in `RandomArtifactSpriteSystem` (#37418)
Cleanup warnings in RandomArtifactSpriteSystem
2025-05-18 17:37:18 +01:00
Tayrtahn 01d5b4da2f Cleanup warnings in `FireVisualizerSystem` (#37417)
Cleanup warnings in FireVisualizerSystem
2025-05-18 17:32:07 +01:00
Tayrtahn 6413118f80 Cleanup warnings in `ExpendableLightSystem` (#37415)
Cleanup warnings in ExpendableLightSystem
2025-05-18 17:30:58 +01:00
metalgearsloth 2db152d363 Predict gasthermomachines (#33837)
* Predict gasthermomachines

* despawn

* smellby
2025-05-18 17:30:44 +01:00
chromiumboy 867c59c8c9 Station AI customizations (#34501)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-18 17:30:39 +01:00
Tayrtahn d82b35dc87 Cleanup warnings in `SmesSystem` (#37399)
* Cleanup warnings in SmesSystem

* Access modifier for SmesVisualLayers
2025-05-18 17:29:47 +01:00
Tayrtahn d3e13e5d51 Cleanup warnings in `ApcVisualizerSystem` (#37396) 2025-05-18 17:29:46 +01:00
Tayrtahn 03aae4b45a Cleanup warnings in `DisposalUnitSystem` (#37389)
Cleanup warnings in DisposalUnitSystem
2025-05-18 17:29:45 +01:00
Tayrtahn b6ddab6e76 Cleanup warnings in `GravitySystem` (#37388)
Cleanup warnings in GravitySystem
2025-05-18 17:29:09 +01:00
Tayrtahn fe045c7a62 Cleanup warnings in `GunSystem.MagazineVisuals` (#37373)
Cleanup warnings in GunSystem.MagazineVisuals
2025-05-18 17:28:35 +01:00
Tayrtahn c1bff58032 Cleanup warnings in `EntityStorageVisualizerSystem` (#37385)
Cleanup warnings in EntityStorageVisualizerSystem
2025-05-18 17:28:35 +01:00
Tayrtahn 60a2f5bfc5 Cleanup warnings in `ClientClothingSystem` (#37384)
Cleanup warnings in ClientClothingSystem
2025-05-18 17:28:31 +01:00
Tayrtahn 72618403a2 Cleanup warnings in `SolutionContainerVisualsSystem` (#37377)
Cleanup warnings in SolutionContainerVisualsSystem
2025-05-18 17:28:23 +01:00
Tayrtahn 5ab7aa75d6 Cleanup warnings in `TippyUIController` (#37378)
Cleanup warnings in TippyUIController
2025-05-18 17:28:23 +01:00
Tayrtahn 44467b5ed6 Cleanup warnings in `TextScreenSystem` (#37382)
Cleanup warnings in TextScreenSystem
2025-05-18 17:28:04 +01:00
Tayrtahn c8e224864a Cleanup warnings in DamageVisualsSystem (#37372) 2025-05-18 17:28:03 +01:00
Tayrtahn 61495f0f11 Cleanup warnings in `IconSmoothSystem` (#37337)
Cleanup warnings in IconSmoothSystem
2025-05-18 17:14:53 +01:00
pathetic meowmeow 3a2b9050df Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205)
This simplifies the code and makes the experience of examining contents
easier without the reagent dispenser UI, as well as adding the possibility
for dispensers to have items of heterogeneous sizes in them, which would
allow configuring reagent dispensers to accept smaller containers such
as beakers or vials in order to allow for more types of smaller quantities
of reagents, or other flexibilities brought by using a standard storage
component.
2025-05-18 17:08:25 +01:00
Ciarán Walsh 7e5e58a81a Link to reagent ingredients on the same Guidebook page (#36700)
* Add in-page links for guidebook reagent recipes

* Add links to microwave recipes

* This function is too specific to be in Control extensions

* Better naming

* Wrap RichTextLabel instead of subclassing

* "Activate" is ambiguous
2025-05-18 17:05:14 +01:00
Verm 08474dfcdc Make container draw disableble for mob-affecting Hyposprays (#30683)
* Seperate container draw from affects mobs

* Spaces

* More spaces

* Fix toggle

* Use better ands

* Reorder checks for Performance™️

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-18 16:55:19 +01:00
Archee 014ccda094 Cryotube draw-depth (#37240)
* removes changing draw depth when occupied

* changes collision to square

* small texture changes
fixes slight perspective size when comparing side columns to the direct column facing the camera
removes the baked in pipe exit (the yml's sprite adds it anyway)
2025-05-18 16:55:01 +01:00
lzk f2168a1b64 Port fancy speech bubbles (#29349) 2025-05-18 16:52:29 +01:00
B_Kirill 05febbe261 Add collapse button to lobby right panel (#37140)
* Add collapse button to lobby right panel

* Half sized buttons
2025-05-18 16:51:33 +01:00
Princess Cheeseballs 8334405d24 StaminaSystem to SharedStaminaSystem (#37199)
* Init Commit

* Partial class

* Hands system slipped through
2025-05-18 16:51:32 +01:00
chromiumboy d2f3c8d130 Sentry turrets - Part 5: Reuseable UI components (#35149)
* Initial commit

* Updated how monotone buttons are styled

* Removed unnecessary textures

* Updated attributions

* Addressing reviewer comments

* Adjusted monotone checkbox styling
2025-05-18 16:30:26 +01:00
J 46c2068be9 Explosions warnings cleanup (#36167)
* Explosions warnings cleanup

* Revert unnecessary change

* Cleaner Entity instantiation

* Remove conflicting changes with #36098
2025-05-18 16:30:25 +01:00
metalgearsloth da63e189a5 Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-18 16:21:09 +01:00
Princess Cheeseballs a6d935c37d Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-18 16:20:43 +01:00
Tayrtahn fee5467d18 Fix vending machine manager wire error (#37100)
Skip updating amounts for removed entries
2025-05-18 16:12:01 +01:00
slarticodefast c076747814 Add noir glasses (#36923)
hardboiled
2025-05-18 16:11:59 +01:00
eoineoineoin 105961ae66 Select current target in mailing unit UI, prevent UI jumping (#37098) 2025-05-18 16:09:56 +01:00
Ertanic da3e4052b0 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-18 16:09:54 +01:00
Nemanja 3dc535b722 Fix listcontainer constantly disposing children (#37089) 2025-05-18 15:59:48 +01:00
metalgearsloth e184a2e0ed Fix action ent prediction (#37076)
Buttons don't get created in the predicted methods only on state handler.
2025-05-18 15:59:47 +01:00
deltanedas a75a585bfb
show reputation-locked items in the uplink + rep tweaks (#3765)
* update listings to use reputation field

* change reputation condition to a listing field, show in the UI

* a

* Update Content.Shared/_DV/Reputation/ReputationSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-05-18 15:57:40 +01:00
Milon 0e876e6b52 add StationTrackerComponent (#36803)
* maybe I am cooking

* logmissing

* copy paste oops

* add some stuff

* review

* fix

* rerun tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 15:52:39 +01:00
metalgearsloth de98b4541c Fix examine prediction (#36999)
If our current ID is different to the received one we should just discard it even if it's for the same entity.

Note that this doesn't quite fix my prediction issue as client and server are using slightly different timings for the event.
2025-05-18 15:52:39 +01:00
Whatstone 6e4216ce62 Show other speso colours, add larger denominations (Frontier#1496) (#37030) 2025-05-18 15:48:48 +01:00
keronshb 19c8082c0d Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-05-18 15:33:20 +01:00
pathetic meowmeow 66205ad772
Add the ability to call a GALPOL exfiltration shuttle (#3722)
* Add the ability to call a GALPOL exfiltration shuttle

* feetback

* format
2025-05-16 15:27:37 -04:00
deltanedas 09fcddc555
make uplink implants work with contracts (#3761)
* add action prototype

* refactor contracts so its stored on the mind

* let uplink implants access contracts

* goida

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-15 17:43:51 +01:00
deltanedas ac1b82d406
traitor reputation real (#2913)
* add reputation system

* add contracts button to PDA

* give traitors contracts

* add GetRandomObjective to SharedObjectivesSystem

* add TryRemoveObjective overload

* add everything needed for reputation store and objectives

* "ui"

* giant uplink reputation tagging

* prevent buying reputation-locked gear with uplink implant

* :trollface:

* more ui stuff

* :trollface:

* :trollface:

* remove default objectives

* :trollface:

* UI fixes

* stuff

* objective component changes

* add offerings and stuff to yml

* make some objectives work

* make rcd objective real

* more ui fix

* :trollface:

* ui usable

* bunch of low risk objectives

* syndie jail wip

* more wip

* massive amount of work

* add bad guidebooks

* prevent fultoning anchored things

* fixes

* disable claim buttons when no slots are open

* :trollface:

* :trollface:

* :trollface:

* update ui when a slot unlocks

* move rejecting to offerings, remove rescan (automatic now)

* add verb to attach fulton, fix

* dont get objective to ransom/kill someone you already ransomed

* make offering slots random + maximum count in rep level

* :trollface:

* rela

* update syndie jail

* more syndie jail update

* make marshal real

* fix

* fix power room power

* remove access from timer

* :trollface:

* engine

* allow syndicate items on syndie jail

* add ransom ui

* update map loading

* add ransom purchasing to cargo request console

* warn not error for loading

* ui fixes

* final fixy

* mg book fix

* final fixy II

* remove redundant Announcement word

* more []

* end ransom when leaving the jail

* :trollface:

* 10 tc for roundstart traitors

* make nuke core objective work for traitor

* guidebook gaming

* early merge of guidebook comments

* update bunch of objectives

* add min reputation to kill fellow traitor

* guidebook gaming

* evil

* giant stuff

* dont offer dupe objectives

* evil

* pronoun

* fix

* grr

* blacklist assist and DAGD from assist objective

* grr

* fix linter

* remove objectives from traitor rule test

* nuke disk anti-troll

* evil test

* add objectives test to find bad objective groups

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fixy

* fix

* fix stuff

* reword ransom announcement

* pro

* goida

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-12 17:16:22 -04:00
pathetic meowmeow 460f8bde37
Speedmerge make departmental orders consoles print slips (#3658)
* Make departmental orders consoles print slips (#36944)

* Make departmental orders consoles print slips

* feed back cycle

(cherry picked from commit cfba56c2b43347b3c31be73c1f5c7e8ffcd7469b)

* DeltaV integration for departmental orders consoles

* test fail unreal

* fix
2025-05-09 23:16:18 +01:00
Nikovnik ffbca08829
Chat bubble for writing on paper (#3689)
* added paper chat bubble

* forgor comma

* new prototype

* added invoking to the paper writing

* fixed indicator a bit

* placed typing invokes better

* adjusted offset

* added comments and moved things to partial

* better comments

* migrated submit to OnClose
2025-05-09 16:58:48 +01:00
deltanedas 8ae2199a46
pka re-rework (#3671)
* make pka smaller

* re-buffs proto kinetic accelerator (#37012)

* new ruins

* genpop

* nvm

* abc

* fuckin

* turnstyle

* ruins

* stamp

* abc

* bruh

* efg

* pka fixed

* range tweak

* make lavaland 42kpa

* rework pka modkits and quarter damage when in pressure

* add modkits to points shop

* add indoors modkit for traitors

* change range to actually be range

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: TytosB <54259736+TytosB@users.noreply.github.com>
2025-05-09 16:53:26 +01:00
deltanedas f5502edf26
some salv fixes (#3663)
fix oreproc ui and update mining shuttle console more

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-07 14:24:54 +01:00
deltanedas 22aa10443e
upstream merge 27/04/2025 (#3596)
* Fix glass duplication with beakers (#34441)

Update chemistry.yml

Fixing glass dupe.

* Automatic changelog update

* Heterochromia for Moth (#36061)

* 1

* Fix local

* formatting

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Salvage Airlock (#36375)

* Salvage

* atmos a

* more muted colours

* Mapping Related to AI

* Fixed small naming inconsistency

* Revert "Fixed small naming inconsistency"

This reverts commit 985e1fd46a09e521c11dc345f470228e7907fbb9.

* Revert "Mapping Related to AI"

This reverts commit 5d5ae4feb819396c5c2a7413399ab5ce34f8683b.

* Revert "atmos a"

This reverts commit 529831e2584df27fa102ee1c970948fa3b6bab56.

* indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Departmental shelves whitelist expansion (Attempt №3) (#34292) (disabled)

* Expand-Shelves-Whitelist

Made departmental shelves hold a wider variety of items.

* Accidentally included "Packet" twice

* Automatic changelog update

* Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756)

* commit GET!!

* minor cleanup

* Automatic changelog update

* Unused dependency cleanup. (#36760)

* take 2! fight!!!

* final touches

* reeeeeee

* Fire protection for ERT engineering hardsuit (#34949)

* Automatic changelog update

* Nonlethal throwables crate (#35808)

* Automatic changelog update

* Use non-generic TryComp in `StationSpawningSystem` (#36769)

Use non-generic TryComp in StationSpawningSystem

* Add marker components for admin shenanigans (#36776)

* Automatic changelog update

* Restore `LimitedChargesComponent.MaxCharges` default value to 3 (#36778)

* Wizard Figure Voiceline Fix #36771 (#36779)

DA WIZARDgit add -A

* change MV cable outline (#36751)

* change MV cable outline

* zamn

* The Beverage Jug Can Now Look Open (#36070)

* GenJug-Changes

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Guh

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Support For the Rest

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Newest Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Pirate Gear Tweaks. (#35986)

* Tweaked pirate gear to be in-line with similar items.

* Added attribution for flashlight sprites, made hardsuits Major Contraband

* Added empty versions of the pirate revolver and flintlock.

* Test fail fix hopefully?

* Test fail fix hopefully V2.0

* Test fail fix hopefully V3.0

* Test fail fix hopefully V4.0

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Markings overhaul (#35938)

* markings displacement setup

* ok i got it!

* fix map updating

* remove trackingLayers

* markings clean up and modernizize

* marking disabling displacements

* markings restriction

* dehihienize

* dehihiniezize 2

* aa

* nice

* Automatic changelog update

* Resprite main altars (#35685)

* resprite main altars

* updated meta.json

* Automatic changelog update

* Adds beanies to the WinterDrobe! (#32946)

* sprites

* messing with the ymls

* new sprites

* that's a lotta yaml

* make the sprites gooder

* color adjustment

* to the winterdrobe with you

* layering fix

* Automatic changelog update

* Santa hat with a foldable beard (#36510)

* Added foldable component to santa hat

* Modified sprites, modified YAML. YAML is cursed

* Changed santa hat description to mention the beard fold

* Removed HideLayerClothing since it doesnt work

* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb

* Credits for sprite changes

---------

Co-authored-by: Lanedon <matth.galvez@gmail>

* Automatic changelog update

* Puddle Code Slipping Cleanup (#35845)

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Actually dirty the slipComp for real

* Added Friction field to Reagent Prototype per design discussion

* Sliding system is kill

* The Bartender can now make Eggnog (#34065)

* Preliminary eggnog changes (egg in shaker crashes?)

* Fixed eggnog reagent name and description

* added - to flavor

* deleted a space

* Added eggnog glass sprite

* changed fill levels to match rsi

* Added two more fill levels to eggnog

* Removed fizziness, changed physical description, and fixed rsi

---------

Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Require traitors to maroon their objective no matter what (#35825)

* jesus

* okay.

* OOPS

* ok

* ok

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* ok

* Update Resources/Prototypes/Objectives/paradoxClone.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Objectives/base_objectives.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* m

* ok

* ok

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Wizard Headset (#35732)

* wizardcomms

* wizheadset

* Addressed requested changes and axed wizard channel due to redundancy.

* oops overlooked this, dont tell anyone

* another mistake fixed

* removed wiz encryption key due to redundancy

* accidentally left some punctuation in a now unrelated meta.json

* Automatic changelog update

* Remove MK ULTRA ai name (#35726)

* Remove bad AI names

* Fine, I won't try to sneak this in here.

* Reorder electronics recipe file, add filter categories (#35713)

* electronics split

* split base recipe and category

* all but machines

* machine shuffle

* reorder

* delete unused recipes

* rename cargo to supply

* git weirdness

* git weirdness 2

* Automatic changelog update

* Cleanup warnings in `SharedPortalSystem` (#36747)

* Cleanup warnings in SharedPortalSystem

* Formatting while we're here

* Replace uses of !Any() with Count == 0

* AnyEntitiesIntersecting

* Binomial Number Selector for EntityTables (#36783)

* binomial dist

* lol initialize the int tho idiot

* xml docs my forgotten

* ditto

* Add more ruins (#36785)

* Fix NRE in GasTileOverlaySystem (#36793)

* Automatic changelog update

* Add RGA/RSI to Credits (#36704)

* Add RGA and RSI to Credits

* Move to thread + add directory field

* Further Allocation Tweaks (#36800)

* init

* fix lockboxes

* Automatic changelog update

* Add the medical HUDs to medical's loadouts (except chem) (#32847)

Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.

* Automatic changelog update

* new salv ruins (#36798)

* hotplate, kitcken grille bugfixes (#34776)

* commit

* cleanup

* Automatic changelog update

* Solution drag and drop now checks if container is closed and drainable (#34683)

drainable fix

* Automatic changelog update

* fix some datasets (#36806)

* Add rehydratable mop bucket cube, refactor the rehydratable yml (#34586)

* Refactor rehydratable items

* Finish main refactor

* Add mop bucket cube

* Move cube sprite and item size to RehydratableAnimalCube

* Fix sprite attribution

* Make it follow the conventions

* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge

* Fix DehydratedSpaceCarp inheritance overwriting needed components

* no need for this comment

* remove whitespace

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* indentation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Restore lost description

* reorder stuff

* line

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Increase thief to player ratio (#36531)

* reduce max number of traitors, increase thief to player ratio

* revert traitor max back to 8

* Automatic changelog update

* Added a semi-functional genderfluid pin. (#35854)

* Added a semi-function GenderfluidPin

* Update pins.yml

fix bug

* Fix meta.json under the newly merged "fix as you go" policy

* Update pin description

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Station AI Name Identifier (#36801)

init

* Automatic changelog update

* Makes EventRole Ids properly set ID names. (#28958)

* Add id binding system

* Change so it activates when added too

* Add to eventhumanoid

* Add PDA binding, try to fix some things

* Still not fixed, PDA is working right

* Move to server, add on mind instead

* Implement suggestions

* Fix things

* Finish review stuff

* Messed up cluwne

* Remove after only changing id too

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Various sharedsystem spring cleaning (#36200)

* Various shared system warnings cleanup

* More shared system warnings cleanup

* Rearranging changes

* Using correct transform for unbuckle

* Small changes

* Revert buckle change

* Update Content.Shared/Ghost/SharedGhostSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix some locale strings and make some code for them looks better (#32003)

* Fix a lot locale strings

add functions using
fix identity for meat spike and creaming

* comma

* fixes for fixes

* yeah

* fuck

* Automatic changelog update

* Remove non-functional ninja exemption from `SpawnAndDeleteEntityCountTest` (#36813)

Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest

* Firelock temperature and pressure warning lights (#28339)

* Add temperature and pressure lights to firelocks

* Replace sprites with new pressure and temperature light versions

* Remove obsolete deny and locked sprites

* Add SpriteSync for warning light animation synchronization

* Teal lights

* Partial animation implementation

* fixup! Teal lights

* Temperature lights

* Adjusted firelock light heights and added final warning light sprites

* Fix colors

* Testing colors

* Update light sprites

* updated sprites

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Fix bots parenting, emotes (#29949)

* Bots overhaul

* fix

* change speech sound to pai

* purge a lot

* i forgor :trollface:

* adjust

* that aswell

* Automatic changelog update

* Fix identity grammar (#36817)

Fix identity

* Fix Animal Versions of Captain Uniform (#36804)

* scienceevasuit

* update money uniforms

* update meta.json files and hamster hats

* revert scienceevasuit

* revert accidental prisoner eva change

* Automatic changelog update

* Fix vox hair (#36816)

* Fix vox hair

* remove CL

* Tweak Security protection values (#30212)

* Tweak Hardsuits

* HoS/Ward Coats change

* Whoopsie wrong number

god why am i doing this its 1:33 AM and i made a silly mistake...

* Adress Review

Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%

* Automatic changelog update

* Added more salvage ruins (#36822)

* Metal foam grenade rework, small tweaks to grenade timers (#34579)

* Automatic changelog update

* dragons can now pry doors (#36811)

* Automatic changelog update

* Make funding allocation computer more configurable (#36790)

* Make funding allocation computer more configurable

* admin logging

* unused

* ccvar enabled

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>

* Automatic changelog update

* Fingerprint taking improvements (#31864)

* now using event to check access to fingerprint

* Opps actually commiting the changes

---------

Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>

* Banana cream pie loc improvements (#36829)

* CAPITALIZE(THE($owner))

* Rename "thrower" to "thrown"; use THE($thrown)

* "the banana cream pie" -> "a banana cream pie"

* Simplify filter

* Automatic changelog update

* Command uniform (#32103)

* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.

* fixed generic command jumpskirt and jumpsuit.

* Updated generic command jumpskirt/-suit textures, added generic command beret.

* Fixed game-breaking bug in previous commit relating to the command beret.

* altered generic command soft cap/baseball cap sprites.

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* review

* whoopsie

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* downprice many cargo orders (#32375)

* atmos repricing

* emitter crate

* materials

* lasers

* revert gun prices

* Automatic changelog update

* Ashen hud item status slot fix (#31411)

* new patchMargin variable added, horizontals fixed

* All sides now work, system is fully integarated

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Ashtray Resprite and Fix (#31643)

* The meat and potatoes

Yup

* Stupid recycler

bruh

* guh

guh

* Update MinorAntagonists.xml (#36836)

* Simulate command in minutes for real (#36808)

* 60

* Fix warning CS0414 instances (#36832)

Fix warning cs0414 instances

* Nerf Firelock electronic prices (#33469)

* Nerf Firelock electronic prices

- make firelock electronics price half of the input cost to make one
(27) rounded up

* Why does firelock make glass?

- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Give Admins "Tails" (#36842)

One line yaml change

* Fix construction orientation being ignored for some objects (#36488)

* fixes

* removed empty "SnapToGrid"s and parent "completed"s

* Automatic changelog update

* elemental.yml & asteroid.yml cleanup (#36448)

* Moth-pockets (#34517)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Four new food crates for the ATS (#33286)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Cleanup: Move folders out of bureaucracy.rsi and paper.yml (#35108)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Improve LocalizedDataset test to check for low Count (#36848)

* Improve LocalizedDataset test to check for low Count

* Fix missing entries for FigurinesFootsoldier

* Add 1 dragon name (#36846)

* this is a commit you cannot skip

* why do you have to add a count why

* Remove steel sheet hull fixing (#33443)

* Remove steel sheet hull fixing

It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.

Also could be a shitty doafter action that makes you wonder if something's wrong

* Why was this testing using steel of all things

* Automatic changelog update

* cleanup + add names to some entities (#36856)

* Remove redundant fields from `MovementSpeedModifierComponent` (#36859)

Delete _baseWalkSpeedVV and _baseSprintSpeedVV

* Cleanup warnings in NinjaSuitSystem (#36861)

Fix warnings in NinjaSuitSystem

* Modernize `GhostComponent` & Ghost API (#36858)

* Move CanReturnToBody to system

* Move CanGhostInteract to system

* Cleanup redundant datafields and viewvariables

* Document datafields

* Document component

* Add SetTimeOfDeath Entity<T> overload, obsolete old version

* Document public methods

* Cleanup obsoleted method calls

* Cleanup warning in `EmptyAllContainersBehaviour` (#36860)

Fix warning in EmptyAllContainersBehaviour

* Cleanup warnings in `SharedCryostorageSystem` (#36863)

Fix warnings in SharedCryostorageSystem

* Cleanup warnings in `CableSystem.Placer` (#36868)

* Fix warnings in CableSystem.Placer

* Formatting

* Cleanup warnings in `PolymorphSystem.Map` (#36869)

Fix warnings in PolymorphSystem.Map

* Cleanup warnings in `WorldgenConfigSystem` (#36864)

Fix warnings in WorldgenConfigSystem

* Move guardian sounds to component (#36870)

* Cleanup warnings in `SpawnSalvageMissionJob` (#36866)

* DoMapInitialize and SetMapPaused

* GridTileToLocal

* Formatting

* Remove unused variables

* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix warnings in `ServerDbManager` (#36871)

Fix warnings in ServerDbManager

* pAI Software Catalog (#36857)

* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>

* New Salvage Ruin - Hydro Outpost (#36826)

* Automatic changelog update

* Make toy sword less obvious (#34199)

* YAML fuckery

* Remove toy_sword.rsi

Not a webedit btw

* Automatic changelog update

* Adds shorts/pants to ClothesMate vending machine (#35361)

* Clothesmate shorts

* matches price of vend to the new contents

* Moths can eat pills (#35609)

* Automatic changelog update

* Xenoborgs part 1 (#36830)

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated Syndicate and Ammo Contraband (#35102)

Co-authored-by: RedBookcase <crazykid1590@gmail.com>

* Automatic changelog update

* Put items inside cakes! (#31015)

* First commit

* I'm silly

* Please be it

* Some more fixes

* Cleanup

* fine!

* removed = false

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink. (#35915)

* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink.

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* unremove surgery duffel

* unfunny

* Automatic changelog update

* fix NoCargoOrderArbitrage fail (#36878)

whoopsie

* Cotton Grilled Cheese Sandwich (#36135)

* Working entity.

* New sprite by MadeOfHeartAndStone

* Removed deadspace, changed attribution in meta.json

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Meat Patty (#34896)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Remove beaker from the MaterialArbitrageTest whitelist (#36876)

* Turnstiles (#36313)

* construction rotation fix

* Turnstiles

* renaming

* review-slarticodefast-1

* mild attempts to fix (sorry sloth)

* move some more shit

* Remove engine dependency

* grid agnostic

* remove debug string

* fix json

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* remove pass delay for mispredict reasons.

* most minor of changes

* Give directional indicator on examine

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Genpop Closets & IDs (#36392)

* Genpop IDs and Lockers

* placeholder generation, no ui yet.

* UI

* Fix time offset

* fix meta.jsons

* big speller

* Scarkyo review

* Add turnstile prototypes

* make IDs recyclable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Automatic changelog update

* Fix small misc. turnstile issues (#36893)

* Fix small misc. turnstile issues

* more missing things

* quieter

* New Spawners, Modified Spawners, new Service/Theatre Airlock, and new Colorful Light Crate (#36750)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Disable shadows for observer pointlight (#36897)

no shadows

* Fix QSI bringing people into paused maps (#36834)

* Automatic changelog update

* Fix storage ui hovering over the hotbar (#36770)

* Turnstiles lower volume + access reader (#36900)

fixes

* Fix disposal unit flush animation (#30677)

* Fix disposal unit flush animation

* Revert "Fix disposal unit flush animation"

This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.

* control by setting layer visibility rather than overwriting

* restore changes

* Correct IdentityBlocker to include specific outer clothing (#33085)

* Make IdentityBlocker include outerclothing

* Modify Correct Bit

* Fix mask/eye cobo

* Automatic changelog update

* Change some posters to be rules-compliant (#32734)

* Initial commit

* Minor edit

* it's very hard to fit "disorder"

* Revert No ERP poster, fix spawner

* Attribution

* Update text

* Missed poster spawner

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Cyborg Rebalance (#34186)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Reptilians Can Eat Orange Creamsicles (#36890)

* Automatic changelog update

* Add Bloodstream to Goliaths (#33305)

* Automatic changelog update

* Nerf mining hardsuit's effectiveness against bullets and bombs. (#31450)

* Automatic changelog update

* Controls page guidebook rework 2025 Q1 (#36363)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Lower interdyne herbals TC cost (#36841)

* Automatic changelog update

* cleanup instruments yml (#32262)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* [FIX] Rubber now uneatable (#34543)

* Releasing an under-pressure lockout is now a verb (#36910)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* fix changelog (#36915)

* Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)

* Initial commit

* Added to-do

* Automatic changelog update

* Fix random maints room deleting whatever was already there (#36605)

* Fix donuts tags breaking the bounty (#36903)

* Automatic changelog update

* Make 10u of "Atomic Bomb" drink instead of 11u (#36921)

changed atomic bomb recipe

* Automatic changelog update

* PKA Modkits + Rebalance (#31247)

* Automatic changelog update

* Remove a redundant trycomp from TileAnomalySystem (#36924)

* remove a redundant check

* revert this space.

* Land mine armament (#33883)

* Land Mine is now armable, it will not explode unless armed.

* Land Mine is now armable, it will not explode unless armed.

* Explicitly have Armed as false

* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"

* Land Mines now blink only when armed.

* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.

* Accessing the datafield directly instead of using methods

* Mines are now armed by default with a unarmed prototype

* Land mine now shows if it is armed when examined and in range.

* Landmine is unarmed by default with an armed variant for mapping purposes.

* Removed properties that were already defined by inheritance.

* Access the bool directly from the component

* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.

* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.

* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.

* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.

* Make the craftable land mine unarmed.

* Refactored the arming mechanic into own component and system.

* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.

* Moved the examination strings from land-mines.ftl to armable.ftl.

* Removed unused property.

* Formatting and fixing imports

* Added prefixes to the ftl naming. Moved LocId from system to component

* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.

* Removed the TryArming method. Added documentation.

* Removed unnecessary TryComp

* Simplified the logic for the trigger attempt

* HasComp instead of TryComp on logic

* EmoGarbage Review

---------

Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Add Cotton Burgers (#36405)

* Adds cotton burgers

* Rephrased copyright

* Added an extra comment

* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.

* Reordered Cotton bun YAML, and fixed overwritten tags

* Merge issue fix?

* Add experiment plushie and remove rubber chicken from cotton burgers

* Minor comment change

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>

* hide light-switches from build menu (#34664)

* Automatic changelog update

* Fixed stinger grenade lag spikes (#36641)

* Fixed stinger lag spikes

* Simplify nullable checks

* More cleanup of projectile grenades

* Remove null default from ShootProjectile

* Sheet-meister 2000 Cloth recipe (#32676)

* Sheet-meister 2000 can now make rolls of cloth

* Small Cleanup

* resolve conflicts

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Clear MIDI masters properly to avoid replay freezes (#36809)

While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.

I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.

* Changed soundGunshot for Pulse Pistol and Pulse Carbine from laser_cannon to laser3 (#36952)

* Automatic changelog update

* The Atmos A Airlock (#36376)

* airlocks

* Update meta.json

Added my modification in the meta

* Changed the storage sizes of different swords. (#36564)

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Fix autorecharge (#36955)

* Fix inflatable barriers finishing instantly if canceled! (#36937)

Fix

* Automatic changelog update

* Only sec glasses can show contraband: second attempt (#36412)

* Add base code for cheking contraband in hud

* Fix missing using in InventorySystem.Relay

* Fix errors and update HUD yml

* Add show contraband with component on entity

* fix component description

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update "if" for check if ent hasComp in contrabandSystem

* Remove << InventorySystem.Relay.cs

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/CCVar/CCVars.Game.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix partial class ShowContrabandSystem

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Inventory/InventorySystem.Relay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Some update ShowContrabandSystem

* Try with record struct

* back again ti default class with EntityEventArgs

* Remove EntityEventArgs

* Finally use record struct

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Resolve a warning in SharedAnomalySystem and quell some linter whining. (#36939)

* resolve a warning and deal with some linter whining.

* Update Content.Shared/Anomaly/SharedAnomalySystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Truncate lathe announcement lists (#36945)

* Automatic changelog update

* Descriptions for .30 Rifle (#36958)

Initial commit

* CMO Hardsuit: Zombification Resistance tweak (#36957)

initial commit

* Automatic changelog update

* Adds Parcel Wrap (#34471)

* Parcel Wrap

* fix TG sprite licenses
update attribution on modified `unwrapped` sprite to better conform to CC's guidance

* ContainerContainer test failure fix

* Just easy changes for now.

* Imagine building your code before pushing it for review

* The rest of the PR comments

* PR comments

* more comments + cargo orderability

* whitespace: deduplicated.

* use limitedcharges
replace mostly-duped client/server with if(onserver)

* cabinet perspective sprites

* web edit detected

fite me

* @ps3moira 's new sprites for me :)

* add a touch of attribution

* EmoGarbage Review

* Merge with master

* Merge with master

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Ammo Mag + Speedloader Inhand Sprites (#34235)

* Added inhand visuals to (most) ammo magazines and speedloaders

* whoops mixed up a single inhand on the rifle mag

* Didn't realize rubber ammo got removed.

* added attributions

* adjusted inhand visuals to account for magazine types

* missed one 👁️👁️

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* New Science Biosuit Locker Sprite (#36929)

* first commit, slightly broken

* fixed meta json

* reverse accidental cmo inclusion

* Automatic changelog update

* Remove legacy cargo shuttle code/prototypes (#36967)

* Automatic changelog update

* Paramedic suits adjustments (#36707)

* Changes

* meta

* Battery (SMES/substation) interface (#36386)

* Add ENERGYWATTHOURS() loc function

Takes in joules (energy), displays as watt-hours.

* Add simple OnOffButton control

* Re-add Inset style class

This was sloppily removed at some point?? Whatever, I need it.

* Add helper functions for setting title/guidebook IDs on FancyWindow

Reagent dispenser uses these, more in the next commits.

* Add BuiPredictionState helper

This enables me to implement coarse prediction manually in the battery UI.

Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.

* Add input coalescing infrastructure

I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.

There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.

I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.

In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.

Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.

* Battery interface

This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.

This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.

* Oops, forgot to remove these style class defs.

* Automatic changelog update

* Use RMC mob collision values (#36851)

Use RMC movement values

General feedback was it's too slow to push through people but this still prevents stacking so.

* Automatic changelog update

* early merge fix AAAAAA validcheck

* Cherry Pick Round-start Solar Variation (#36825)

* Roundstart Variation for Solar Panels (#86)

* Added roundstart variation for solar panels

* Removed HV cable spawner since i don't want to bother with mapping them

* Solar Panel Variation Pass Fix (#96)

Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety

* Reorganized everything to no longer be in the _Moffstation subdirectory

* Removed a forgotten tag for Moffstation

* Removed the moffstation namespace settings

* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* disable solar panel variation

* put surgery borg module icons in _Shitmed

* the big fix

* abstract the right recipe

* goida

* no milk

* update coscult code

* update coscult objectives

* migrate SignCansScience away

* goida

* update engine maybe fix test

* GET OUT OF MY HEAD

* i give up

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
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2025-05-06 19:35:03 -04:00
pathetic meowmeow 59850013e6
Cosmic cult deconversion redux (#3636)
* Cosmic cult deconversion redux

* i can't tell my assets from my ass anymore

* ci

* censer obtainable real
2025-05-06 19:28:42 +00:00
Oxdeception 04c7e4d633
Adds a typing indicator to the AAC (#3595)
* Adds a typing indicator to the AAC

* Removes duplicate TypingChangedEvent constructor

* Updates sprite attribution

* Corrects fork addition comment style

* Moves typing indicator override from Appearance to TypingIndicatorComponent

* Reduces retrievals of TypingIndicatorSystem in the AAC BUI

* Moves ClientAlternateTyping to _DV

* Adds missing comment

* Sets TypingIndicatorComponent Dirty

* Caches ShowTypingIndicator in AlternateTypingIndicator

* Removes unnecessary default assignment

---------

Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
2025-05-03 23:36:13 +01:00
pathetic meowmeow 17e85c2c6b
Introduce an AI shop system (#3610)
* Introduce an AI shop system

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* feetback

* condensation

* meow

* valid8

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-02 21:15:13 +00:00
AftrLite dad088edcb
The Cosmic Cult (#3288)
* asset upload

* fixes

* yml

* guidebook, alert

* yml fixes

* yml you silly goose

* yml and ft and just one tiny tiny cs

* wtf is git doing i swear i already comitted these exact files

* i can't believe it took 16 minutes to fail an enum

* test fails begone. please.

* ccvar namespace correction

* ftl changes, namespace fixes again

* wow actiongrant yml conflicts make me angrier than god

* razor weapon dev

* some requested changes

* more requested changes

* step one of who knows how many requested changes

* grabbag of bugfixes

* big refactorenning

* the refactorings continue

* bugfixes, some timering

* ability system feedbacks

* finish detimering

* she feed on my back til i loop

* ough

* linq...

* unity

* mrrrp

* meow

* todo

* mrp

* woe rider mass cleanup be upon ye

* ough

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Revert "woe rider mass cleanup be upon ye"

This reverts commit 5e24490a66389c78efe969d16e43a7c5d52c1249.

* 3 of 9

* omegadictionary begone

* centralize is cosmic cult/sees cosmic cult checks

* durations

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* florbular

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>

* feedback is stored in the git

* yaml warrior

* test fail real

* dont specify the default

---------

Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-05-02 10:58:51 -04:00
Whatstone b7f923a9c5 DocumentParsingManager: Ignore XML comments in guidebook pages (#35506)
* Parse XML comments

* Use var instead of typed for variable declaration

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2025-05-01 18:00:51 +01:00
Winter 29b14f489b
Changing RCD and construction menu sprites to match Delta-V resprites (#3564)
* Added new sprites for the RCD, changed cs to reflect new location, Changed construction menu YML to display delta-V sprite instead of upstream one

* added artibutions.yml for new RCD sprites

* Added recipies for directional uranium window and directional reinforced uranium window

* Decided to move uranium windows to new branch/pr since it's a seperate issue

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Added recipies for directional uranium window and directional reinforced uranium window

* New line

* Relocated additions to _DV

* Formatting

* Added additional deconstruct.png sprite added. attributions.yml updated with correct attributions. Formatting fixes.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* removed unneeded files and fixed formatting

* formatting part 2

* updated with complete filepaths

* updated with permalinks

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-01 12:41:04 +01:00
Fildrance 21d04a0c62 Feature/auto sync node scanner (#36635)
* feat: node scanner now auto-updates artifact details if in range

* refactor: minor cleanup

* refactor: optimization for update and query of range checking

* refactor: fix xml-doc

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-27 18:27:16 +01:00
Tayrtahn 2f0e742945 Fix warning CS8524 instances (#36837) 2025-04-27 17:15:05 +01:00
Fildrance c17c28f1cb fix: mode scanner footer now is not jumping up and down on scanning artifact (#36599)
fix: scanner footer now is not jumping up and down on scanning artifact

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-27 14:51:37 +01:00
deltanedas 6838d28a64
fully refactor waddling (#3588)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-27 02:15:30 +01:00
Anthony B. cc501f3079
Fix #3425: nullcheck glove dirtiness to prevent toolbar control from breaking (#3577)
* null check glove dirtiness to fix broken control

* use is not null instead of != for fix 3425

---------

Co-authored-by: Anthony Bucyk <abucyk2@gmail.com>
2025-04-26 11:17:34 +01:00
KOTOB 0f84d5f817
Uplink Item: Records Tablet (#3556)
* records tablet initial

* implemented, reorganized, added to uplink

* oops

* remove unneeded criminalrecords component

* proper suffix

* comment cleanup

* syndie category, indent, free now

* move sprite to _dv, description update

attribution in .meta is still correct it looks

* inhandsonly -> false

* attribution fix
2025-04-25 01:58:16 +00:00
Fildrance c43f3d500d 3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests

* Fix sandbox type errors

* First pass on procgen

* Procgen adjustments

* Networking

* Cruft and god and beauty and analysis console

* convert to data types that dont make me want to kill myself

* starting work on console UI

* drawing nodes n shit

* damn that ui FUCKS

* XAT

* Add a bunch of basic triggers

* Fix trigger gen

* Add node info into the analysis console UI

* Add node unlocking

* more trigger cuz thats pretty cool

* final triggers + incorporate gnostic faith

* some ui changes, mostly

* Fix orphaned procgen segments

* its not random dipshit

* yeah... this one will make pjb happy....

* we call it a day for the UI

* imagine... shared power code...

* extraction WIP but we gotta sidequest momentarily

* oh hey would you look at that its the actual functionality

* distrotrased

* Small departure for randomness.

* ok yep yep indeed that is an effect very cool.

* thanos snap oldcode

* fuck it we ball

* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.

* refactor: most of preparations, cleanup and groundwork. also segment-related tests

* feature: all basic effects returning

* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working

* feat: prevent non-first-time-predicted calls in shared artifact effect systems

* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action

* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again

* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun

* refactor: fix protos

* refactor: fix linter

* fix: fix old artifact component names in yml

* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents

* fix: removed old component usage in maps

* fix: remove more deleted components from map

* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest

* refactor: fix tests, add loc description to toolshed commands

* Changed node scanner to tell the whole story about current artifact state

* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay

* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,

* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling

* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration

* refactor: set default value for XenoArtifactComponent.EffectsTable for tests

* fix: now explosions XAE can be activated for effect

* refactor: added some usedelay so artifactuse would'nt be spammed

* refactor: artifact-related hints improvements

* fix: artifact no longer spawns fauna into itself

* refactor: xml-doc and minor refactoring

* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems

* map for playtest, TODO REVERT THIS

* fix: magboots trigger art from a mile

* refactor: bind artifact animation to unlocking state

* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)

* fix: random artifact node durability now is rolled for max and not current value

* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation

* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase

* use only 1 file with art use animation

* refactor: minor artifact dmg triggers tuning

* feat: now nodes that CAN be unlocked are displayed with specific color in console.

* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing

* feat: now non-active unlocked nodes return more points if durability was not wasted

* feat: now puddle/foam effects change description of node

* fix: fix test failure

* refactor: renamed phasing effect, fixed failing test for elkridge

* minor balance changes

* refactor: split rare materials into separate effects

* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node

* fix: removed OnIrradiatedEvent duplicate c-tor

* revert changes of reach for playtest

* revert last row empty line removal on reach.yml

* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client

* fix: fix elkridge for tests (again)

* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems

* refactor: naming

* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides

* fix: duplicate xeno artifact unlocking sound fixed

* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor

* feat: networking for shared XAE components + xml-doc leftovers

* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be

* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles

* refactor: xml-docs, minor refactors

* revert XenoArtifactCommand.ArtifactPrototype being PrototId

* refactor: simplify the way ExtractionResearchLabel works

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-23 12:52:41 +01:00
pathetic meowmeow 1ebfc27635
Make funding allocation computer more configurable (#36790) (#3555)
* Make funding allocation computer more configurable (#36790)

* Make funding allocation computer more configurable

* admin logging

* unused

* ccvar enabled

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
(cherry picked from commit 907f4b39cd40eb0ca4a555400e8088faa3d61d7d)

* It's called logistics

* dv extensions
2025-04-22 19:23:40 +00:00
Vanessa 8909bff7c0
Health Analyzer Reactivation (#3521)
* Added health analyzer reactivation if one moves back in range of the entity

* Leaving analyzer range while focusing on a body part will keep focus on that body part.

* PR #3521 requested changes
2025-04-21 15:18:50 +01:00
Madison Rye Progress d23b01f040
Port ChatStack (#3332)
* Add Chatstack (#1422)

Chatstack.

Can be changed/disabled in settings, and the chat automatically updates
to reflect the change.
Does not interfere with filters, etc.
Also updated ChatMessage class and serverside IChatManager with a new
IgnoreChatStack bool option, default false.

Currently is limited to looking up to 3 messages behind, only because I
feel off adding a textbox to the options.

---

- [x] Make sure it works
- [x] Add it to settings
---

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/e020bb35-3bac-4620-80d1-3dbd9dee2d1c)

[ee.webm](https://github.com/user-attachments/assets/bf1c92f0-b52a-47a0-b142-70b1ee5003cc)

</p>
</details>

---

🆑
- add: Chatstack. Look for it in Options under "General - Accessibility".

---------

Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

* fix missing param; use default value

* Properly save entries option

* Move added EE content to _EE where possible, comment where not.

* Comments; simplify l10n; cleanup/standards

* remove ignoreChatStack, unused l10n strings

* l10n moment; style/untouch

* Simplify ftl; int → var

* Whitespace

* Fix naming for get-only property

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>

* Fix instance of old variable name.

---------

Signed-off-by: Madison Rye Progress <makyo@drab-makyo.com>
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-04-20 11:55:28 +01:00
deltanedas 85ba9ce8ff
fix aac tablet fr (#3502)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-18 02:01:48 +01:00
AeraAulin 928dde67fe
Kitsune (#3175)
* old branch bad

* Stun transfer

* big bunch of needed yaml stuff

* minor fixes

* locale stuff

* lots of stuff, kitsunes are no longer just orange

* fixed license attribution thing

* maybe fix the linter fail

* more yaml fixes

* removes error.log stuff since not needed

* Fix fox sprite coloring

* Remove polymorph into fox from fox

* fail fix

* modifies damage set and light strength for direction

* Colors yippie

* Access transfer

* factions stuff

* minor fixes

* transfer factions

* modified foxfire sprite a little bit

* merge master and hope things don't break

* Revert "merge master and hope things don't break"

This reverts commit 2261ec8f5f.

* aaaaaaaaaaaaaa

* let's try this

* fix kitsune size

* fixes yaml stuff I hope

* Fish part 1

* move server KitsuneSystem.cs methods to SharedKitsuneSystem.cs

* fish part 2

* Made fox fires not an item, fix fox fire charges.

* unused

* comments

* more tails and ears

* make more markings available

* edit scale and height limits

* change some things, also removes holy damage for now, pending new damagecontainer stuff

* stuff like this I can just do here

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* same thing for this

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* fix foxfire name stuff

* so my dev env kinda hates me so this is genuinely the easiest way to fix the merge conflict

* readd kitsune to scars file

* and unambiguously CC licensed sounds, plus last Foxfire fix

* growl volume adjustment and typing indicator stuff

* fix scar stuff

* more delta changes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* networking hell

* A tad broken

* fixed

* nicer comments, moving things into polymorph event

* oops

* remove extra empty line

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* readd taking holy damage

* meow

* BiologicalMetaphysical again

* a

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaaa

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>

* aaaaaa

* newline stuff real quick

---------

Signed-off-by: AeraAulin <133451603+AeraAuling@users.noreply.github.com>
Co-authored-by: Sol <ewokgotswag222@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com>
2025-04-17 22:14:56 +02:00
pathetic meowmeow fd728fdd08
Early cherrypick of Departmental Economy (#36445) (#3458)
* Departmental Economy (#36445)

* Cargo Accounts, Request Consoles, and lock boxes

* Funding Allocation Computer

* final changes

* test fix

* remove dumb code

* ScarKy0 review

* first cour

* second cour

* Update machines.yml

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
(cherry picked from commit 12b75beeab27f8905d6d3f07b7bbda2cfd859b5e)

* Fix station income instantly accumulating roundstart (#36572)

Fix station money accumulating roundstart

(cherry picked from commit ed3e4c7d4ea82f000ef963e393d01f73484417a9)

* DeltaV departmental economy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-16 22:05:13 +00:00
deltanedas 0cef9216d5
aac tablet cleanup (#3483)
* localized AAC tablet window

* no writing novels

* gleep

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-16 19:12:13 +01:00
Oxdeception 55b889a4c9
Allows AAC phrases to be combined (#3461)
* Allows AAC phrases to be combined

* Uses Index instead of TryIndex when ID guaranteed valid

* Removes unnecessary braces

* Reduces List reallocations

* Renames the backspace button to be less silly

---------

Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
2025-04-16 15:55:23 +00:00
deltanedas 55e8a385df
fix borg selection thing (#3465)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-15 00:02:38 +01:00
deltanedas 776fa6822b
Merge pull request #3424 from deltanedas/surgery-cleanup-2-ops
surgery dirtiness cleanup 2: judgement day
2025-04-12 15:52:21 +01:00
deltanedas bc54a0c373
Merge pull request #3394 from deltanedas/upstream-ops
upstream merge 06/04/2025
2025-04-12 15:46:26 +01:00
Falcon d94ea1d0e1
cherrypick: PR 149 and 329 from cosmatic-drift-14/cosmatic-drift (#3409)
* Synth Trait (cosmatic-drift-14/cosmatic-drift#149 and cosmatic-drift-14/cosmatic-drift#329) from cosmatic-drift-14/cosmatic-drift

* Initial trait implementation

* Fix the trait.

* Readd fields.

* fix: required comments for code changes upstream

* feat: added excluded species field to traits.yml

* fix: switching races now disables the unsupported trait

* chore: added missing comment

* fix: requested changes

* fix: CR Round 2

* chore: missed changes in foreign file
2025-04-10 13:42:24 -04:00
pre-commit-ci[bot] 21148ba733 [pre-commit.ci] auto fixes from pre-commit.com hooks 2025-04-09 18:11:20 +01:00
deltanedas 024d56a4f1 Revert "Datetime based changelogs"
This reverts commit 29510cb4be.
2025-04-06 21:40:56 +01:00
J 6571868f3b Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-06 21:35:59 +01:00
metalgearsloth 3410a10c94 Mob collisions (#34580)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar
2025-04-06 21:35:57 +01:00
pathetic meowmeow 3fd75f210d Improve sprite fading behaviour (#35863)
* Click through faded sprites

* Count the mouse position for which sprites to fade
2025-04-06 21:35:57 +01:00
Tayrtahn 6c713d01b9 Localize air alarm states (#36266) 2025-04-06 21:35:56 +01:00
J c8b1aae78d Rotation warnings cleanup (#36197)
* Rotation warnings cleanup

* Naming convention fix

* Adding component that we already have
2025-04-06 20:53:16 +01:00
Tayrtahn 12288f22a0 Add prediction to electric grills (#36241)
* Prediction for EntityHeaterSystem

* Switch to Entity<T>

* meh

* Move popup inside ChangeSetting

* Fix grill visually turning on when changing setting while power is off

* Add note about my failed quest

* Why isn't this an IDE warning?

* Move comment above switch expression in SettingPower
2025-04-06 20:52:44 +01:00
J 1d99993630 Light warnings cleanup (#36195)
* Light warnings cleanup

* Using EntitySystem Proxy overrides

* New TryComp guards for light animations

* Reverting guards when not wanted
2025-04-06 20:52:12 +01:00
Fildrance 0e022994cb refactor: simple radial menu for easier creation (#34639)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify hiding border, extended xml-doc for simple radial menu settings

* refactor: remove linq

* fix: fix AI radial action serialization using invalid type

* refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact

* refactor: whitespaces, changed list to array in simple radial button preparing methods

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-04-06 20:52:12 +01:00
metalgearsloth 0fdb024752 Add BUI ctor tests (#31463)
5 lines of eaten iocmanager.injectdependencies led to this.
2025-04-06 20:52:00 +01:00