Commit Graph

691 Commits

Author SHA1 Message Date
IProduceWidgets b9b3b0dfd2 Fix omega cursed smite code. (#32844)
* le fixo smotes

* CURSE OF BLINDNESS

* Guh
2024-10-24 02:08:05 +01:00
Pieter-Jan Briers a75c5b7eae Fix role ban loading bugs (#32725)
This code was a mess. Now it's less of a mess and user UserDbDataManager now.

Fixes the following bugs:

* If you connect to a server, restart your client, connect again in the same round, you role bans would not be visible in the client.
* If you role ban somebody who is not connected to the server, then they connect within the round, they will only have the recently-applied ban.

Likely fixes #24781, #27282
2024-10-24 02:01:46 +01:00
Leon Friedrich da431bbb81 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-10-02 12:09:34 +01:00
nikthechampiongr a5ebe6a25d Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Fildrance 75f17c9c97 Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-10-02 12:06:48 +01:00
Tayrtahn 00e00d9fd8 Fix Set Outfit command/verb (#29672)
* Filter Set Outfit menu to exclude loadout sets

* Apply loadouts to job outfits

* Use appropriate species for Urists

* squishy

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-22 02:45:06 +01:00
nikthechampiongr 9a089a1f04 Rename fix (#31654)
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName()

* Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text

Requires engine change

* Fix localisation strings

* Make PDA search be based on a renamed entity's Uid instead of its old name

To do this the pda component now has an PdaOwner field which gets
assigned when it is given as a loadout to a player

* Fix bad merge???

huh

* Use AllEntityQuery
2024-09-22 02:23:49 +01:00
deltanedas c93551dad7
upstream merge 7/9 (#1762)
* Remove always false checks (#31708)

* Remove calls to FormattedMessage obsolete methods (#31706)

* Remove FormattedMessage obsolete methods

* Oops

* remove misinformation from tip 26 (#31705)

tip 26

* Automatic changelog update

* Replace obsolete code in AnomalySystem.Generator.cs (#31718)

* replace obsolete

* weh

* Added cursor indicator for space dragon fire breath ability (#31725)

space dragon breath cursor indicator

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* small yml cleanup (#31720)

* Updates descriptions of station specific jobs. (#31713)

done

* Remove unused IoC dependency references. (#31704)

Remove unused IoC dependencies

* cleanup filing cabinets yml (#31211)

* partmedia ahh kommit

* ahh

* everything should be fine now

* f

* now should be good

* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix suffix

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Move IgnitionEvent to shared (#30985)

* Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix

* Roundstart Grappling Gun (#31737)

Roundstart grappling hook

* Automatic changelog update

* Added in-hand sprite for Smile the Slime (#31731)

added smile the slime in-hand texture

Co-authored-by: YourUsername <you@example.com>

* Lite Magnet Rebalancing (#31726)

magnet rebalancing ish

* unnerf fishops

* Devmap crew monitor fix (#31677)

* Automatic changelog update

* Add ERT time stats (#31629)

* add jobs for ghost roles

* add job to ToggleableGhostRole

* typo

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Co-authored-by: Mota <belochuc@gmail.com>

* Automatic changelog update

* Fix CS0642 - Possible mistaken empty statement (#31740)

* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)

* you can now throw the space law book for 1 blunt damage

* made book damage a feature of all books

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>

* Add Donk Co. microwave board to Combat Bakery Kit (#31239)

* Add special microwave board to Combat Bakery Kit

* use event instead of trycomp

* make the board sus

* add instructions note

* embarrassing typo

* Add functionality to Donk Co. microwave instead

* update note

* Automatic changelog update

* Actions bar dynamic resizing (#31759)

* action bar dynamic resizing

* action bar dynamic resizing for separated style

* decreased indent for separated style

---------

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Fix warnings related to non-exhaustive pattern matching.  (#31763)

old man shakes fist at modern syntax

* ats update (#31766)

* ats update

* fix pipenet

* Ninja throwing star ability fix (#31684)

fixed ninja star not spawning

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Remove duplicate using from FoodSystem (#31769)

* vox voices revamp (#31679)

vox voices v2

* fixed broken pipe sprites (#31773)

* Return Long2 and Long3 hairstyles  (#30963)

* Sprites

* Prototype_&_Locale

* sorted_in_alphabetical_order

* Automatic changelog update

* Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun

* Add Snails (#30765)

* add snails

* scuffix

* migrate

* mo-grate

* oopsied the ftls

* Revert "oopsied the ftls"

This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.

* the curse of staging the wrong file, resolved.

* Snoth

* fix my dumbs

* reviews 1

* anti space technology

* salt hurty

* spelling

* Its a slotherhouse out here

* sequencing

* cooked snail

* volfix

* speed reversal

* Automatic changelog update

* Remove testbed command (#31793)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)

* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical

* Automatic changelog update

* Add Red Neck Gaiter To Secdrobe (#30106)

* Red Neck Gaiter Added to SecDrobe

* Removes Gaiter From TheaterDrobe

* Automatic changelog update

* Fixed typos (#31811)

* Automatic changelog update

* Station AI has their name displayed in announcements now. (#31802)

* Station AI has their name displayed in announcements now.

* I'm so sorry

* Corrections

* part 2

* part 3 :|

* part 4

* Whitespace

* Fixing whitespace part 1

* No more whitespace

* PLEASE NO MORE WHITESPACE

* Automatic changelog update

* Add disabled station anchors version (#31794)

* Add disabled station anchors versions

* remove this

* add structural damage taken to a lot of prototypes (#30790)

* fix

* add structural damage taken to a lot of other things

* do requested changes

* how did this happen

* Automatic changelog update

* No Mr.Snail, I expect you to die! (fix sprite) (#31834)

* No Mr.Snail, I expect you to die!

* emoting

* Allow some mobs to walk slowly (#31360)

* Allow mice to walk slowly

* add more

* Automatic changelog update

* Delete nonsense solar assembly construction through the Construction window (#31425)

* Delete construction for solar assembly, it's the way to do it

* Fix description of solar tracker electronics

* Improvements to hand labeler UI (#31833)

Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* make tesla brighter (#31357)

* make tesla brighter

* radius to 10

* Automatic changelog update

* CorrectContraband levels on each type of magboots (#30960)

* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings

* Changed Science Boots to not be contraband

* Made ClothingShoesBootsMagBase abstract

* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.

* Automatic changelog update

* Morgue system refactor remove unused VVs and into Entity (#31835)

* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent

* remove unnecesary VVs cuz datafields add em

* Make midround zombie outbreaks much rarer (#30266)

* Remove midround zombies

* super rare, like, 1/651 chance every few minutes.

* weight to 1

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Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>

* Automatic changelog update

* Teleporting while pulling crash fix (#31787)

teleporting while pulling crash fix

Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* quietify stealthbox (#30741)

* Automatic changelog update

* Atmospheric alerts computer (#25938)

* Atmospheric alerts computer

* Moved components, restricted access to them

* Minor tweaks

* The screen will now turn off when the computer is not powered

* Bug fix

* Adjusted label

* Updated to latest master version

* Automatic changelog update

* Day 0 bug fix for atmos alerts computer (#31858)

Initial commit

* Basically every electronic device can now be used by the AI. (#31730)

* Basically every electronic device can now be used by the AI.

* Removed stuff that didnt make sense

* oops

* Removed access from mailing and disposal units.

* Added AI wires to a couple machines.

* cool epic stuff

* Automatic changelog update

* Fix a typo in the 10 commandments (#31856)

* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)

* feat: #26107 uplink discounts for traitors and nukies

* refactor: #26107 extracted discount label from price of StoreListingControl

* refactor: minor renaming

* refactor: parametrized adding discounts to uplink store

* fix: #26107 prevent exception on empty discountOptions

* feat: uplink now have 'Discounted' category which contains all discounted items on this session.

* after merge fixups

* rename discount categories according to common sense

* refactor: DiscountOptions is now optional (nullable) on ListingData

* add nullability check ignore for already checked listingData.DiscountOptions

* fix after merge store menu ui

* remove unused using

* final fix after merge conflicts

* [refactor]: #26107 fix variables naming in UplinkSystem

* fix: #26107 fix after merge

* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount

* feat: #26107 support multiple currency discount in store on side of discount message label

* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now

* refactor: #26107 move more code from storesystem to StoreDiscountComponent

* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events

* fix: #26107 placed not-nullable variable initialization in ListingData for tests

* refactor: #26107 minor renaming, xml-docs

* fix: #26107 changed most of discounts to be down to half price for balance purposes

* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified

* decoupled storesystem and store discount system

* xml-docs

* refactor:  #26107 xml-doc for StoreDiscountSystem

* is now a thing (tmp)

* fix: compilation errors + StoreDiscountData.DiscountCategoryId

* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog

* refactor: removed unused code, more StoreDiscountSystem docs, simplify code

* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected

* refactor: rename back (its not prototype)

* refactor: move ListingItemsInitializingEvent to file with handling logic

* refactor: comments for StoreBuyFinishedEvent handling, more logging

* refactor: moved StoreInitializedEvent, xml-doc

* refactor: simplify StoreDiscountSystem code  (reduce nesting) + xml-doc

* refactor: restore old listing data cost field name

* refactor: fix linter in uplink_catalog.yml

* refactor: xml-doc for ListingDataWithCostModifiers

* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers

* refactor: purged linq, removed custom datafield names, minor cleanup

* refactor: removed double-allocation on getting available listings

* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)

* fix: minor discount categories on uplink items changes following design overview

* refactor: StoreBuyListingMessage now uses protoId and not whole object

* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>

* Automatic changelog update

* Fixed AI Actions (#31823)

* Updated sprites for AI HUD

* Epic test fail

* Merged AGhost actions and AI actions together again.

* Seperate comms and bugfix. Fixed broadcast.

* Automatic changelog update

* add wireless net to evac shuttles

* Automatic changelog update

* A kit to help new botanists discover chemistry (#31738)

* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.

* remove exclamation marks from names

* naming fix

* Rejected trademark application for 'Farmers Helper'.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>

* Automatic changelog update

* Board for the AI upload console (#31867)

board

* Automatic changelog update

* Fix typo in agri-chem manual (#31869)

* Fix typo in agri-chem manual

* Unremove my added newline

* Cleanup books.yml (#31838)

* Cleanup books.yml

* yeah

* shame

* Vox sign/N2 locker update (#31845)

* Vox sign/N2 locker update

The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.

The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.

The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.

* emogarbage adjustments

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Pizza boxes now have a chance to contain cotton pizza (#31883)

Pizza box now contains cotton pizza

Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>

* Automatic changelog update

* Tech Anomaly (#31764)

* A

* B

* C

* D

* Update TechAnomalySystem.cs

* idle anim

* Update meta.json

* new animation

* Automatic changelog update

* Fixed throngler name inconsistencies (#31889)

changed throngler names

* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)

* Fix logging of GetWebhook errors

Yeah let's just not log the error only stack trace.

* I have spent more time today cleaning up garbage than coding new shit, and I am mad

Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.

Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.

Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures

* Mineral Scanner (#31390)

* Mineral Scanner

* doink

* review

* sunday funday

* review and fix bugs i think?

* Update MiningOverlay.cs

* Automatic changelog update

* Fix ai upload console itemslot whitelist (#31900)

* Fix ai upload console itemslot whitelist

* aw man

* Automatic changelog update

* improved vox laugh (#31798)

vox laugh not underwater

* fix pump shotgun wielded sprite (#31885)

* fix shotgun sprite

* fix take 2

* fix: Snail event wasnt tabled (#31884)

pest events reorganized and snails spawn

* Automatic changelog update

* Force stop pulling when fall asleep (#31893)

* break pull at sleep

* TryStopPull without user

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Co-authored-by: YourUsername <you@example.com>

* Automatic changelog update

* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)

* narrow nerf

* last instance of nospawn gone

* removes self recharge

* 8 shots, less recharge time

* Automatic changelog update

* Add justice helm (#31905)

* Add justice helm

* backslash moment

* spinny light

* remove power cell from recipe

* Automatic changelog update

* Quiver Crafting Recipe (#27198)

* Update quiver.yml

* Create quiver.yml

* Update clothing.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Update pneumatic_cannon.yml

* Delete RDs binary encryption key (#31909)

Deleting binary key

Silicon supremacy!

* undelete rd key

* Automatic changelog update

* split temperature protection into heating and cooling (#30662)

* split temperature protection into heating and cooling

* fugg

* weh

* update TemperatureProtection for stuff

* Automatic changelog update

* makes the maple wing marking have a primary and a secondary color (#31691)

bogos binted

* Automatic changelog update

* Remake bottles and syringes names to use labels (#29956)

* Remake bottles and syringes names to use labels

* vial

* fix and add stuff

* Automatic changelog update

* guide on agrichem and botanicals guidebook update (#31896)

* Automatic changelog update

* Automatic changelog update

* Lost evac pod thing tiny fan (#31915)

* disaster evacpod tinyfan

* real

* :trollface:

* untroll

* Ghostrole rule updates (#29249)

* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

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* Honkbot -> Free Agent

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* Mimebot -> Free Agent

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* Jonkbot -> Free Agent

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* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* :trollface:

* :trollface:

* :trollface:

* pro

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2024-09-10 01:20:38 +10:00
nikthechampiongr c07660fd8a Allow for respawn and erase verb to be used on offline players. Also minor rewrite on respawn command and new erase command (#30433)
* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor
2024-09-01 03:36:44 +01:00
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
Julian Giebel 0ba5b81a6a Kick on ban for entire server group (#28649)
* Start work on PostgresNotificationManager
Implement initial version of init and listening code

* Finish implementing PostgresNotificationManager
Implement ban insert trigger

* Implement ignoring notifications if the ban was from the same server

* Address reviews

* Fixes and refactorings

Fix typo in migration SQL

Pull new code in BanManager out into its own partial file.

Unify logic to kick somebody with that when a new ban is placed directly on the server.

New bans are now checked against all parameters (IP, HWID) instead of just user ID.

Extracted SQLite ban matching code into a new class so that it can mostly be re-used by the ban notification code. No copy-paste here.

Database notifications are now not implicitly sent to the main thread, this means basic checks will happen in the thread pool beforehand.

Bans without user ID are now sent to servers. Bans are rate limited to avoid undue work from mass ban imports, beyond the rate limit they are dropped.

Improved error handling and logging for the whole system.

Matching bans against connected players requires knowing their ban exemption flags. These are now cached when the player connects.

ServerBanDef now has exemption flags, again to allow matching full ban details for ban notifications.

Made database notifications a proper struct type to reduce copy pasting a tuple.

Remove copy pasted connection string building code by just... passing the string into the constructor.

Add lock around _notificationHandlers just in case.

Fixed postgres connection wait not being called in a loop and therefore spamming LISTEN commands for every received notification.

Added more error handling and logging to notification listener.

Removed some copy pasting from SQLite database layer too while I was at it because god forbid we expect anybody else to do all the work in this project.

Sorry Julian

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-21 16:16:41 +01:00
deltanedas f941121384
upstream merge (#1636)
* uncomment grappling gun

* Remove rest of Geras files (#30912)

remove remaining geras stuff

* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)

* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)

* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)

* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971

* Fixed HoS Turtle not covering all butt pixels

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Add execution component to all energy sword weapons (#30909)

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* chore(grammar): correct some mistakes (#30916)

* Add diamond mining drills, buff regular mining drills (#30814)

* why do I have to change so much just to add drills

* diamon

* Automatic changelog update

* give trash a reusable entity table (#30921)

* Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Removes variant cube migration (#30934)

add

* First Review Pass Contraband Fixes (#30930)

* First pass contra fix

* bam

* More

* Security crates are now marked as security restricted

* Syndicate raid suit is contra

* damn I forgot gatfruit

* Add conducting gloves to the maintenance loot table (#30904)

* add

* lower weight

* Fix DoDrop to DropNextTo in container cases (#30911)

* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change

* Fix Reagent Fire Stacks (#30766)

* Fix Reagent Fire Stacks

* Comments on code

* little nicer wording?

* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)

Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.

* Automatic changelog update

* Fix permission check for whitelists in player panel (#30948)

* Automatic changelog update

* Grey mantle in winterdrobe (#29774)

* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)

* Automatic changelog update

* Sliceable doAfter (#30824)

* init

* wtf git

* Automatic changelog update

* Add capfruit, a gatfruit mutation. (#30850)

* add base

* add fake suffix and flavor fix

* address some reviews

* parent it

* fix test fail

* add FoodSequence support and address small review

* Automatic changelog update

* Fixes the grey mantle (#30971)

add the thing i missed

* Add keybinds for rotating and flipping objects (#30540)

* add keybinds for rotating and flipping objects

* no popup for verbs

* Automatic changelog update

* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)

* Make the Borgs Names Appear When they Make an Announcement (#30107)

* Make the Borgs Names Appear When they Make an Announcement

* bwomp

* re-order

* Use Name instead of metadata

* goiup

* Automatic changelog update

* disable contraband examine

* rename our SliceFoodEvent

* Throngler Plushie Sprite (#30969)

Throngonkler Plush sprite

* Fix bug with rotating shelves (#30978)

* Main

* Update shelfs.yml

* Little bug fix

* No weather on concrete tiles (#30952)

* concrete weather

* miss

* development build ghostrole lottery changes (#30980)

debug ghostrole lottery changes

* Automatic changelog update

* Add a saline syringe to the combat medical kit (#29954)

saline

* Automatic changelog update

* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)

fix the admin tools trying to kill players by filling their lungs with plasma

* Custom Taco & Kebabs - FoodSequence 2 (#30905)

* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix popups not working properly with an eye offset (#30990)

* Adds a random smokable spawner (#30870)

* Textures to make lamps mappable to East/West.

* Adds a random smokable spawner

* remove double derma

* Increase chance for just basic cig

* Update to enitity tables

* Tweak values

* Remove space

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix lizards being unable to eat custom burgers (#31005)

* Fix lizards being unable to eat custom burgers

* ensure tag comp

* Automatic changelog update

* Sedin (#27110)

* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji

* Automatic changelog update

* Adds a Dinky Star Sticker for security officers (#29767)

* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml

* Automatic changelog update

* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)

* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)

* replace mapped diamond stacks with single

* Figurine voicelines (#30865)

* initial commit

* tweaks to the new voice lines

capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different

* capitalized one letter

man i really suck at capitalization

* more capitalization

i never thought this pr would need so many changes

* changed one comma to a dot

* Update Resources/Locale/en-US/datasets/figurines.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adding shock collar and electropack (#30529)

* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Greatly improve the usability of the Gas Analyzer. (#30763)

* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace

* Automatic changelog update

* Fix false and true in player-panel.ftl (#31043)

Fix false and true in player-panel

Add a new True string

* Contra Review Passs - Round 2 (#30942)

* Contra pass round two

* command too

* Stamps

* oopsied a bracket

* Namespace cleanup around Mind Roles (#30965)

* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>

* Contraband Review Pass - The Threequel (#30970)

Contraband pass number three

* Golden toilet (#31049)

* golden toilet

* Destructible

* sprite

* fix

* copyright

* Automatic changelog update

* Salvage Spawners (#31020)

* treasure entities and spawners

* no more smiles

* remove nyano shock collar code

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove meteor swarms rule for a moment

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* Missing meteor presets (#29044)

* add meteors into missing game presets

* changes for real

* implement code

* this too

* Meteors now leave behind a bit of ore (#30419)

* Meteors that leave behind asteroid ore

* bigger offset

* Bit more generic

* Better defaults

* hrm?

* I HATE CUSTOM SERIALIZERS

* More comments

* renamed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* refactor event schedulers to use explicit game rules (#29320)

* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)

ah

* Fix bug with holding objects (#31009)

Main

* Automatic changelog update

* Replace obsolete map functions in IconSmoothSystem (#30958)

* first part

* second part

* Automatic changelog update

* Fix reagents with ReagentData being duplicated  (#30983)

Initial commit

* :trollface:

* :trollface:

* actually untroll

* a

* 50 burger

* add back old meteor code

* fix

* use some live config options in dev

* remove old shock collar icon

* make ammo more consistent and work more

* clean up lathes diff to upstream

* a

* move rubber bullets to deltav folder

* a

* untroll

* more untrolls

* more untrolls

* untroll

* :trollface:

* a

* b

* remove it for real

* add missing lathe recipes

* replace cvars with component field

* remove taco from roboisseur

* migrate cardboard box with smg mags

* remove kebabs

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: LeoSantich <108027402+LeoSantich@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
Co-authored-by: IgorAnt028 <118114530+IgorAnt028@users.noreply.github.com>
Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
Co-authored-by: FATFSAAM2 <saamboroujerdi@gmail.com>
Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-08-18 17:21:07 +00:00
Brandon Hu caf5281008 fix(Commands): Improve Localization of commands. Standardize some behaviors. (#30362)
* I should be studying for school but that is sofucking boring, I will pass my class no matter, however getting an A might be a challenge. My gpa is important but is the tourture for 1 point of GPA worth it? The american government says yes but they are responsible for the majority of all genocides that have ever been conducted since the dawn of man

* ugh

* ugh
2024-08-11 15:19:51 +01:00
deltanedas 92fc8da526 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 19:42:00 +01:00
metalgearsloth fd4f4f0786 Add access to gun components (#30688)
* Add access to gun components

Found from an rmc14 PR.

* Admin verbs proving why access needs to exist

* Someone is probably going to post this pr to le reddit and complain about self-merges.
2024-08-09 19:17:26 +01:00
TsjipTsjip 869947e694 Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players

* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Revert to total damage variant only, currently serialised as string.

* Make this its own log type.

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-08-09 19:17:07 +01:00
Simon 8fae659336 UI to edit silicon laws from admin verb (#28483)
* UI to edit silicon laws from admin verb

(peak shitcode)

* Improve UI

* Use Moderator admin flag

* Reviews
2024-08-09 19:17:06 +01:00
nikthechampiongr 3a3715648b Implement a playerpanel (#30238)
* Basic structure for the player panel ui

* Ensure basic functionality

Player panel now receives and displays basic info

* Make whitelistcommands accept user ids

* Make PlayerPanel use GUIDs where possible

* Add functionality to most playerpanel buttons

* Implement remaining playerpanel features

* Localize everything

* Finish up

* Put command arguments in quotes

I am not sure if it's even possible to have something like a space in
them considering they are guids and usernames but sure why not

* Make playerpanel a verb

* Add Logs button to player panel

* Change Notesbutton text and make whitelistbutton a confirmtion button

* Add freeze button that does not mute the player

* Add sharedconnections counter to playerpanel

* Make the playetime format clearer

* Allow for copying of the a player's username

* Do minor cleanup

* Rearrange buttons

* Fix unfreeze button not updating

* Fix wrong localisation text

* "Fix" the same role ban counting multiple times

The way rolebans are stored is horrible.
As such if you ban someone from a departmenrt or something
role bans are individually placed for every role.
The only way I found to distinguish them is the bantime.
This is horrible but I do not want to rewrite how all the bans are
stored right now.

* Add Delete and Rejuvenate buttons to player panel

By popular demand

* Marginally improve ui

* Add logs

* review update

* Fix verb

* Fix double notes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 19:04:58 +01:00
DrSmugleaf 90b6b2eab0 Fix admin logs cache caching rounds forever if multiple game servers are ran on the same db (#30687) 2024-08-09 18:55:43 +01:00
metalgearsloth 24bbd04a5a De-duplicate loadout gear (#30341)
* De-duplicate loadout gear

Needs supporting code, probably with an interface with StartingGearPrototype which would also use it, but I regexed the yaml.

* Code updates

* Remaining yaml

* Fix automatic naming

* raiseEvent

* Don't code when tired kids
2024-08-09 18:51:00 +01:00
to4no_fix abfe5439d4 Display the administrator's title in ahelp and ahelp relay (#30075)
* Adding the admin prefix to the ahelp

* Updating the admin prefix

* The second update of the admin prefix

* Configuration correction
2024-08-09 18:22:26 +01:00
Aiden e6acacee75 'Spawn Here' Verb Forces Mind Transfer (#30568)
Update AdminVerbSystem.cs
2024-08-09 18:18:14 +01:00
Repo fd69799cec aHelp fixes and improvements (#28639)
* Clear search criteria on loading aHelp window

* Pinning technology.

* Relay to aHelp window and discord if a user disconnect/reconnect

* Fix pinning localization

* Log disconnect, reconnects, bans to relay and admin in aHelp

* Drop to 5min to hold active conversations

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* discord text styling if diconnect,reconnect,banned message.

* Pin icons instead of text

* Better Icons

* space

* Move button generation in to its own XAML

* List entry control

* Fix spaces

* Remove from active conversations on banned

* Discord if else block cleanup

* Better pin icons

* Move icons to stylesheet styleclass

* Better field order.

* PR review fixes

* fixes

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 18:14:52 +01:00
Plykiya ab2976cab6 Update stomach removal and lung removal smite to not use Component.Owner (#29927)
* Update stomach removal and lung removal smite

* New function makes things simple

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:11:59 +01:00
Brandon Hu 3f13ff9bd8 fix(cmd-Jobwhitelistadd): Fixed typo in Loc.GetString (#30355)
LET ME IN THE BAR LET ME IN THE BAR LET ME IN THE BAR. IM 18 I SWEAR PLEASE PPLEASE NOOOO I SWEAR PLEASE PLEASE I WANNA GET CRUNK
2024-08-09 18:08:09 +01:00
Plykiya 6a73ae1005 Update vomit organ smite to not use Component.owner (#29926)
* Update vomit organ smite to not use Component.owner

* is this what you want...?

* am I winning, dad?

* update the comment

* we love entity<t>

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 18:06:43 +01:00
Errant 820935fd85 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-08-09 17:54:45 +01:00
lzk 73f663433e Fix AGhostCommand naming (#29945) 2024-08-09 17:47:28 +01:00
Chief-Engineer 366cea3352 Fix baby jail (#29896)
* Revert "Revert Baby Jail (#29891)"

This reverts commit 24a2866747e6de37ab2c4395bee9ea44c9211c6f.

* the fix
2024-08-09 17:39:18 +01:00
Vasilis b0edb5ccf0 Revert Baby Jail (#29891)
* Revert "SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763)"

This reverts commit 3ceb92a0c43d3815d65c8124cd6bea3be5140455.

* Revert configs

* Oops
2024-08-09 17:38:45 +01:00
Chief-Engineer f1c0e2cc73 add more info to entity json in logs (#18672)
* add more info to entity json in logs

* replace TryGetSessionById

* remove unused dependency

* get admin status from the entity

* group values by component

* alphabetize

* I've discovered that my original plans may be bad for performance
2024-08-09 17:19:01 +01:00
Null f19310b268
Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge
Finally, the big merge
2024-07-25 03:17:57 +02:00
slarticodefast 995e64fabc
fix initial infected icons and add a briefing to the character menu (#29259) 2024-07-25 00:39:38 +02:00
Pieter-Jan Briers 01ecd1d28b
Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-07-25 00:38:40 +02:00
AJCM-git 1feab1d091
Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update

(cherry picked from commit 63e0ee08cb50dbd937e11ab1e965b5f79aae134d)
2024-07-13 04:21:16 +02:00
Nemanja be014df4b7
Convert rules to use guidebook parsing (#28647)
(cherry picked from commit 1333b48747ae62c7b3ecb809b897201a24fe4441)
2024-07-13 04:18:15 +02:00
ShadowCommander db8bc652f1
Fix playtime on player tab getting set to Unknown (#28876)
Update play time on admin panel player tab after db loads
2024-07-05 20:27:59 +02:00
Leon Friedrich dfbcd93745
Fix `playtime_addrole` command printing the wrong time (#28783) 2024-07-05 20:27:53 +02:00
Hannah Giovanna Dawson 3a50288e50
Panic Bunker uses minutes not hours (#28805)
* Panic Bunker uses minutes not hours

* Fixing an instance of hours
2024-07-05 20:24:14 +02:00
Hannah Giovanna Dawson 1cee444776
SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763) 2024-07-05 20:23:37 +02:00
nikthechampiongr aa1fd64b44
Make freeze, freeze & mute, and unmute verbs work on disconnected players. (#28664) 2024-06-08 20:31:53 +02:00
ShadowCommander f4fecc9882
Add logs that provide session to player admin logs (#28628) 2024-06-08 20:19:42 +02:00
Tornado Tech 91f0ba53e5
Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-06 21:33:38 +02:00
DrSmugleaf eed9c58386
Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 18:02:43 +02:00
Nemanja 19eefe623d
Clean up command perms (#28451)
* Change BanExemption command to AdminFlags.Ban permissions

* Change LOOC to check for Moderator permission

* Change ListVerbs from Admin to Debug AdminFlags

* Change RunVerbAs from Admin to Fun AdminFlags

* More permission changes

* Change GhostKick to Moderator perm

* Clean up command perms

* fuck

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-01 18:01:58 +02:00
Geekyhobo f7581b1f21
Adds a Pii Flag, Censors Hwid and Ip (#27776)
* yes

* fixes
2024-06-01 18:00:39 +02:00
Leon Friedrich 078794106e
Make tests automatically reset modified cvars (#28219)
* Make tests automatically reset modified cvars

* Fix bad return

* A

* Try Fix tests

* clarify comment

* update eng
2024-06-01 17:56:33 +02:00
Kara b93f956353
Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-18 13:58:55 +02:00
no 3e277a22d1
Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-18 13:58:36 +02:00
Kara c56db3b1a8
Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content

* build?
2024-05-18 13:58:34 +02:00
Kara 74eef92443
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-18 13:57:06 +02:00
Джексон Миссиссиппи e8dce2b0ed
Add an admin smite for making people slip really far (and localize the admin smites better) (#27246)
* Sliiiiiiiiiiiiiiiiiip

* what

* Localize!

* antiterminate
2024-05-18 13:57:03 +02:00
Ciac32 5150178041
Fix antag verb incorrectly giving role to admin player instead of target (#27584)
Fix antag verb giving role to admin player instead of target
2024-05-15 19:57:19 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
null 8db7894d51
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
Whisper a87ea50246
lower max firestacks to 10, refactor flammable (#27159)
* lower max firestacks to 10, refactor flammable

* fix

* uncap fire stack damage, lower fire stack damage

(cherry picked from commit eee056eaf063caa690516bf8b4eb7e65a0199e9c)
2024-05-02 23:59:27 +02:00
NullWanderer 74002a1c4e
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
# Conflicts:
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
2024-04-22 19:41:29 +02:00
metalgearsloth d49eabc1a5
Partial cherry-pick: Loadouts redux (#25715)
Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 03:28:58 +02:00
no e2cc7156c0
"make thief" admin action: fix missing icon (#27119)
(cherry picked from commit 94f296f9d62eaedd20b0d3d84d0c2dccc5e82dce)
2024-04-21 23:18:53 +02:00
Pieter-Jan Briers 4c7c6f28be
Game server admin API (#26880)
* Reapply "Game server api" (#26871)

This reverts commit 3aee19792391cbfb06edb65d6f16f77da0f36f13.

* Rewrite 75% of the code it's good now

(cherry picked from commit 9d0dfcf2b9fa1b6ba54b3aa26a3f41982b945323)
2024-04-21 21:58:13 +02:00
Pieter-Jan Briers e984da8467
Revert "Game server api" (#26871)
Revert "Game server api (#24015)"

This reverts commit 297853929b7b3859760dcdda95e21888672ce8e1.

(cherry picked from commit 3aee19792391cbfb06edb65d6f16f77da0f36f13)
2024-04-21 21:48:02 +02:00
Simon ad65e75624
Game server api (#24015)
* Revert "Revert "Game server api (#23129)""

* Review pt.1

* Reviews pt.2

* Reviews pt. 3

* Reviews pt. 4

(cherry picked from commit 297853929b7b3859760dcdda95e21888672ce8e1)
2024-04-21 21:47:56 +02:00
c4llv07e ecbef2b8eb
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 64bb8dbdd50e0b1e5744e1eb0cc6f24bda959ade)
2024-04-07 14:26:56 +02:00
Simon 16d1e88389
Make aghost command work on other players using optional argument (#26546)
* Translations

* Make aghost command work on other players using optional argument

* Reviews

(cherry picked from commit 87a56b25c3f06ea98661684b8e62f8acb0afee85)
2024-04-07 14:16:28 +02:00
Jake Huxell 7be31aab33
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

(cherry picked from commit 59e46aab93ca38f8d57fcad4e3a2c893737d9ad4)
2024-04-07 14:11:06 +02:00
nikthechampiongr ff85afa140
Fix Incorrect stealth messages appearing on readmin. (#26511)
Fix major skill issue/Incorrect stealth messages appearing on readmin.

(cherry picked from commit df631ff8a07325a889b45235120eec60fe844233)
2024-04-07 14:10:40 +02:00
Tayrtahn aa766da2c5
Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#26287)
Updated calls to SharedPhysicsSystem methods

(cherry picked from commit 964c6d54caae45b205a326143f56d6458a1bbc8a)
2024-03-27 18:35:38 +01:00
IProduceWidgets 242d6dd30e
Fix admin verb to set unspawned ballisic ammo count (#26411)
Don't crash if an invalid value is given.

(cherry picked from commit 451890b85b49e17a0019d107db4a31a48cdd3518)
2024-03-27 18:35:09 +01:00
nikthechampiongr 1a1e423a44
Add stealthmins (#26263)
* Add stealthmin command.

* Update Content.Server/Administration/Commands/AdminWhoCommand.cs

As suggested by CE.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Add admin notifications for admins toggling stealthmin.

* Localize stealthmin command

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

(cherry picked from commit dca0c6694bce56fcf962feab2b59ad4a849f4533)
2024-03-27 18:32:01 +01:00
Pieter-Jan Briers fa250d23ed
Add Prometheus stats for admin count (#26284)
* Add Prometheus stats for admin count

Fixes #20828

Reports time series for admin count. Counts are separated by state (active, AFK, or deadminned) and admin rank.

* Use static constructor instead of static readonly for the metric

Docs recommend this due to inconsistent execution of C# static constructors.

* Remove static usage, use IoC IMeterFactory.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit a1817a12dbb385275f4273c1abf48fac0a989ddd)
2024-03-27 18:28:49 +01:00
metalgearsloth ffb74765c5
Fix playglobalsound autocompletion (#26167)
(cherry picked from commit 65960facf522627c939a35a65b025ec49ffa5c52)
2024-03-27 18:28:32 +01:00
Pieter-Jan Briers 16c7c2882d
Improve admin message seen/dismiss state. (#26223)
Fixes #26211

Admin messages now have separate "seen" and "dismissed" fields. The idea is that an admin should be able to tell whether a user pressed the "dismiss for now" button. Instead of using "seen" as "show this message to players when they join", "dismissed" is now used for this.

Existing notes in the database will automatically be marked as dismissed on migration. A note cannot be dismissed without being seen (enforced via constraint in the database too, aren't I fancy).

As part of this, it has become impossible for a player to play without dismissing the message in some form. Instead of a shitty popup window, the popup is now a fullscreen overlay that blocks clicks behind it, making the game unplayable. Also, if a user somehow has multiple messages they will be combined into one popup.

Also I had enough respect for the codebase to make it look better and clean up the code somewhat. Yippee.

(cherry picked from commit d776c4b392a082dba7539d77cfa20fc904ed4091)
2024-03-24 00:08:01 +01:00
Tayrtahn 11eff87687
Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No

(cherry picked from commit 4a83c365858830e3b2ff2b94fff501256422c20e)
2024-03-24 00:04:13 +01:00
LordCarve f8ea31a192
Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#26159)
* Kill the static InRangeUnOccluded

* Adjusted 4 more EntitySystems that were missed.

(cherry picked from commit 7d275a4b5e4188db424cc417c609dced3f9aca89)
2024-03-17 15:11:33 +01:00
SlamBamActionman 3dda5a6cec
Enable multiple Solution Editor windows (#26005)
* More solution edit windows

* Fix error when closing euis after round restart

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
(cherry picked from commit 0da09db99ac556e0efdce40268e60eb5a06a0694)
2024-03-17 14:54:32 +01:00
Arendian 13c6eeb87a
Criminal record hud icons (#25192)
* Security hud shows icon based on criminal record status

* Criminal status now linked to name instead of identity

* parole loc

* Test fix

* review changes

* Check station records instead of storing names on criminal record consoles.

* cleanup

* more cleanup

* review changes

* change outdated comments

* rename

* review changes

* remove event subscription

* replaced event with trycomp

* default value

(cherry picked from commit 60b9d89e4dbdd8aaad4992a105628297d9480617)
2024-03-17 14:52:22 +01:00
Rainfey b9d2f5a409
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

(cherry picked from commit 4e6c59cfe51211064d79a727cc2d37c2a2f55a2c)
2024-03-07 01:06:59 +01:00
Nemanja 384c060ea5
Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek

(cherry picked from commit ce0a51fc29675b3b0afb90296b6a8ce90c3f9cd3)
2024-03-05 09:48:41 +01:00
metalgearsloth 9516ab5794
Fix bwoink sounds (#25441)
* Fix bwoink sounds

Didn't get a chance to test with 2 clients as I'm about to sleep but otherwise I'll check tomorrow.

* a

(cherry picked from commit 79c6385ca7d1b42263e154dc1dad4fe912ac0bbf)
2024-03-05 09:45:58 +01:00
dffdff2423 6757f63a90
Add option for admins to disable bwoink (#25008)
* Add option for admins to disable bwoink

In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.

* Add silent indicator to discord relay

* Use string interpolation

(cherry picked from commit a3c93b0bd7478c0f75daaa2f7d0bd8b88565b27e)
2024-03-05 09:43:40 +01:00
Pieter-Jan Briers 837272c745
Fix admin notes and database time nonsense. (#25280)
God bloody christ. There's like three layers of shit here.

So firstly, apparently we were still using Npgsql.EnableLegacyTimestampBehavior. This means that time values (which are stored UTC in the database) were converted to local time when read out. This meant they were passed around as kind Local to clients (instead of UTC in the case of SQLite). That's easy enough to fix just turn off the flag and fix the couple spots we're passing a local DateTime ez.

Oh but it turns out there's a DIFFERENT problem with SQLite: See SQLite we definitely store the DateTimes as UTC, but when Microsoft.Data.Sqlite reads them it reads them as Kind Unspecified instead of Utc.

Why are these so bad? Because the admin notes system passes DateTime instances from EF Core straight to the rest of the game code. And that means it's a PAIN IN THE ASS to run the necessary conversions to fix the DateTime instances. GOD DAMNIT now I have to make a whole new set of "Record" entities so we avoid leaking the EF Core model entities. WAAAAAAA.

Fixes #19897

(cherry picked from commit 2e6eaa45c57c7f5ba561d1fb1ef6712d2432a8fa)
2024-02-21 04:03:44 +01:00
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
crazybrain23 9a5206051b
fix follow comannd help locale (#25032)
(cherry picked from commit f77550dc83c52b693ac7f18214514df280e3f2f6)
2024-02-18 22:35:13 +01:00
deltanedas 965e1cae57
criminal records revival (#22510)
(cherry picked from commit 683591ab046eb720e6ccfd3d0f6e5574f5f7efbc)
2024-02-08 12:37:29 +01:00
Repo f016a076c2
Fix aHelp relay to detect AFK Admins (#24482)
* Add AFK detection for aHelp relay and admin specific afk time.

* Correct query to new refactor

* Change AFK timeout to 10min or else Pancake closes my PR 😭

* It wasnt a bug it was a feature, way less aHelps that way.

* aHelp Colors arn't real!

* Update Content.Shared/CCVar/CCVars.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 00841217062ba60d38320dfd2b93288548bb4201)
2024-02-08 12:22:51 +01:00
AJCM-git 8081242009
Cleanups PolymorphSystem/Components/Prototypes (#23721)
* Cleanups PolymorphSystem

* forgot this

* Nah

* Fix test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit b8f0ed3975a4b887ca8dd75dcc07e0ac5ee11646)
2024-02-08 12:20:24 +01:00
DrSmugleaf 5329280378
Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
* Add a modifier event for GunComponent values

* Add docs

* Add VV readwrite to modified values

* Add more docs

* More docs

* Add Gun parameter to GunRefreshModifiersEvent

* Add another event for handling cartridge spread

* Fix pneumatic speed

(cherry picked from commit 4e8b1fb0d3ef23c79ea3ca0cec05932de03601f5)
2024-02-08 11:52:29 +01:00
crazybrain23 5476d09276
Fix Admin Antag ctrl headrev icon to use RSI instead of texture (#24474)
Fix the warning about direct texture for headrev

(cherry picked from commit 80e0e2d1016674c9fdef51d16b74ac1d83b1a78e)
2024-01-27 23:51:46 +01:00
LordCarve ad35a2fda3
Obsolete refactor - ConnectedClient to Channel (#24409)
(cherry picked from commit 05a2e6b3a21e5fb3198432d885bbe28506d85b9c)
2024-01-27 23:44:02 +01:00
Errant a91ce6459a
Fix battery trick debug assert (#24408)
* Why

* Missed a spot

(cherry picked from commit 044e6d6f3f7b85515e8490447dcfd3a12f94599d)
2024-01-27 23:43:02 +01:00
LankLTE ab5cc6b25e
Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto

(cherry picked from commit 44abe3e54d8522fe795a59a0b302a0f1f858cbbc)
2024-01-26 22:58:09 +01:00
metalgearsloth a36f876422
Teleport fixes (#24064)
- Teleport to physics center not transform center.
- Fix NetEntity not being passed in.

(cherry picked from commit db175fd9ba425a7c87eff3ae8bb9cd1d2fdf2b98)
2024-01-26 22:37:57 +01:00
Pieter-Jan Briers ea0318b2e0
Fix solution editor UI (#24004)
Fixes #23645

The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.

A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...

This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.

(cherry picked from commit 3a2cd95d7f8d2b6975ebfda715b4cbf858e74668)
2024-01-26 22:34:27 +01:00
DrSmugleaf 9f4fa43635
Revert "Game server api (#23129)" (#23672)
This reverts commit dfc8ea6aee85776dd1676df601ff8c22ea205a08.

(cherry picked from commit c05a458de23469d2210629cfd705ce2b9c494351)
2024-01-26 22:07:25 +01:00
Simon 3259264602
Game server api (#23129)
* Stuff

* Fix RoundStatus Action

* Rename stuff

* Also needs to run on the main thread

* minor stuff

* Move to not be an EntitySystem

* Part 1 of making this less shit

* Make some more stuff run on main thread

* Actor check, logging and remove token from log.

* Better log

* Change ActionKick to use Guid instead of username

* Fix build

* Bandaid fix for test fails

(cherry picked from commit dfc8ea6aee85776dd1676df601ff8c22ea205a08)
2024-01-26 22:04:36 +01:00
Pieter-Jan Briers 7fa89a2d17
Fix bad sawmill IPostInjectInit (#23626)
Same issue as 359811f71e

(cherry picked from commit d8cbddf1f4adf5fce5399ea6674a7eeaa1b612a9)
2024-01-26 22:03:20 +01:00
Leon Friedrich 5b60be0b4d
Replace EntityUid parsing with NetEntity (#23474)
* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher

(cherry picked from commit 9bff44d141f75eaac72a2f6c089272d0af80df93)
2024-01-26 21:29:52 +01:00
TemporalOroboros ce27944275
Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
LankLTE dcb1aea6b8
message notes no longer show seen notes in chat (#23271)
Fix chat messages

(cherry picked from commit 3737266285f7ddf44d0861b8aeeebfdeb9239f60)
2024-01-22 21:09:09 +01:00
Leon Friedrich f3e61795f4
Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs

* Add more helper methods

* remove submodule

* fix merge

* also fix DirtyAll()

* poke

(cherry picked from commit 35ba42af9ccbbe41e8a3e59b30f2799ef8ca4b8d)
2024-01-22 18:44:30 +01:00
Ed a86f9ba75f
Thief hotfix (#22976)
* fixes!

* reduced collection amount

* omeeeeega

* pipup

* popup

(cherry picked from commit 166296b2c510a81cdf3a11636a296b1ad859ed85)
2024-01-22 18:38:38 +01:00
LankLTE dfe06b2725
fix ahelp relay times (#23001)
RoundDuration instead of CurTime

(cherry picked from commit d75d7d71879d8ef9251b5fab4b44489fb8b92cde)
2024-01-22 18:37:41 +01:00
LankLTE d336e43278
add round time to the ahelp relay (#22937)
* Basic roundtime implementation

* Forgot to clamp the length checker

(cherry picked from commit e10a314ec2314a6a24a59956c9594b3ba65cbd34)
2024-01-22 18:36:54 +01:00
Ed 9a8b0a2d61
Thief pacifist (#22932)
* pac

* to settings

* ensuuure me princess

* Update Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Server/GameTicking/Rules/ThiefRuleSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
(cherry picked from commit 78354052eae0231e2d41715c0528f08ec29d3111)
2024-01-22 18:36:49 +01:00
deltanedas b7ce6cdbd1
exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

(cherry picked from commit 52532e40759d874e25daf1620ad5d808b0942116)
2024-01-22 18:36:12 +01:00
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Simon 251ef693de CVar for custom name in client-side ahelp menu. (#22069)
* the grinch will ruin christmas

* comments here, comments there, comments should not be a thing :godo:

* Unsubscribe from CVar

* rename cvar to be clearer.

* Change switch to if statement.
2023-12-22 23:00:30 +01:00
nikthechampiongr 18c227f806 Super Bonk Smite (#22413)
* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.

* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.

* Fixed name inconsistency

* Admin CL which I forgot

* Made it funnier

* Moved basically all logic to the system and added a light version that stops when you die

* Hopefully made YAML Linter stop bullying me

* Removed fun(Glass tables no longer get smashed when the target is bonked over them)

General opinion seems that it would cause too much collateral damage. I kinda agree.

* Adressed reviews
2023-12-22 22:56:12 +01:00
Leon Friedrich b87fcdb622 Remove uses of `TransformComponent.ChildEntities` (#22442)
* Make output of ChildEnumerator non-nullable

* Remove uses of ChildEntities

* poke tests

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 20:38:06 +01:00
Vigers Ray 781c737558 Fix entity logs verb (#22231) 2023-12-16 19:36:16 +01:00
Leon Friedrich 485d658bd1 Inventory slot enumerator rejig (#21788) 2023-12-16 19:30:03 +01:00
avery 453c736151 use /64 for ipv6 bans (#22121) 2023-12-16 19:13:50 +01:00
metalgearsloth 5df59eb857 Remove the awful audio command (#22071) 2023-12-02 20:35:38 +01:00
metalgearsloth 2635f4aa0c Add even more logging to audio debug comm (#22057) 2023-12-02 20:35:37 +01:00
metalgearsloth b14355886c Add more global audio debugging yipee (#22050) 2023-12-02 20:33:27 +01:00
metalgearsloth 4f1ae316d9 Add more playaudio debugging (#22047)
* Add more playaudio debugging

* Even more hacks

* a
2023-12-02 20:33:27 +01:00
metalgearsloth 30457a2282 Add verb to spawn players on the spot (#22000)
* Add verb to spawn players on the spot

Apparently ss13 had it. Respawn for us will most of the time kick them to lobby to setup again but this just puts them in place so an admin can then SetOutfit or whatever.

* Add player cloning
2023-12-02 20:33:26 +01:00
metalgearsloth 8bb4900358 Add a debug command for global audio (#22018) 2023-12-02 20:30:53 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
nikthechampiongr 00413fd187 Admin Respawn Verb now works as intended (#21840)
* Respawn verb actually works now

For some reason the respawn verb was using the name of the person who used it instead of the person that was targetted.

* added changelog

* typo moment

* Removed unnecessary check
2023-12-02 19:05:12 +01:00
metalgearsloth 52104a45c1 Revert Arch testmerge 2 (#21901) 2023-12-02 19:05:12 +01:00
metalgearsloth 39ad6db5c3 Update submodule to 182.1.0 (#21900) 2023-12-02 19:05:11 +01:00
metalgearsloth 9741d9916c Revert the other arch changes (#21871) 2023-12-02 19:05:11 +01:00
metalgearsloth 333096b19e Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-12-02 19:04:08 +01:00
DrSmugleaf 4c2b20b277 Replace usages of MobObserver and AdminObserver with GameTicker consts (#21814) 2023-12-02 19:00:03 +01:00
Leon Friedrich 1465c02a77 Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Leon Friedrich 3e5c1c73ad Mind tweaks & fixes (#21203) 2023-10-24 18:04:06 +02:00
metalgearsloth 4cf7f4f1c9 Predict tile-prying (#21167) 2023-10-23 23:54:01 +02:00
DrSmugleaf a20b27ca80 Stop all reads/writes to the admin_log_entity table (#21186) 2023-10-23 23:54:01 +02:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Kara add503c97c Kill `SharedEntityExtensions` and all popup extensions (#20909)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-10-20 15:29:43 +02:00
Leon Friedrich 808abc5c8e Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
Fluffiest Floofers 6e724758fb
Be gone sound (#188)
* it works, it shall be a branch

* Update license.txt
2023-10-18 17:22:41 -04:00
DrSmugleaf 98ac140cad Add pop sound effect when using the erase admin verb (#20988) 2023-10-14 22:19:05 +02:00
DrSmugleaf 7dcb24dcfa Make the panic bunker UI send cvar updates on focus exit, add erase verb tooltip message (#20987) 2023-10-14 22:19:05 +02:00
DrSmugleaf 253e012462 Add admin Erase verb, add checkbox to erase from the ban panel (#20985) 2023-10-14 22:19:04 +02:00
DrSmugleaf 67d77c256f Show total playtime in player list and AHelp window (#20980) 2023-10-14 22:19:03 +02:00
DrSmugleaf d72f54bada Add panic bunker UI and automatic panic bunker (#20954) 2023-10-14 22:19:02 +02:00
DrSmugleaf 5f47e9260b Make starting gear automatically find hands for inhand items (#20861) 2023-10-14 22:13:13 +02:00
TemporalOroboros 8c55d3e5ce Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-14 22:07:17 +02:00
Kara c6310c3322 Kill `SharedUnoccludedExtensions` (#20914) 2023-10-14 22:07:16 +02:00
coolmankid12345 5237ff67d5 Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-08 19:58:33 +02:00
Debug fd2cc8570d
Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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2023-10-03 14:15:46 -05:00
DrSmugleaf ed4e44fb04 Fix role bans having no confirmation (#20544) 2023-09-27 21:59:12 +02:00
DrSmugleaf f304d157b1 Add role bans tab to the bans admin window (#20388) 2023-09-27 21:59:12 +02:00
deltanedas 1ef4e67c4e move ninja objectives code into generic antag system (#20186)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Jezithyr 363a3b97ff Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-27 21:59:12 +02:00