Commit Graph

327 Commits

Author SHA1 Message Date
MilenVolf 11f6eba901 Station event component and system tweaks (#28331)
* Make anomaly, artifact and gifts events announcement sound optional

* Requested changes + Added new "GameRuleAfterAddedEvent" for StationEventSystem

We need to call "Add" in "StationEventSystem" after others GameRule's in case if we need to change StationEventComponent variables.

* Fix margins

* Makes use of GameRuleComponent.Delay and remove station system handling of delays plus small cleanup

* Fix merge

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2024-08-09 19:52:18 +01:00
lzk 07c81e18ea SpeakOnUseSystem and phrases for figurines (#30455)
* commit 1

* 2

* add more text

* apply review

* apply review 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-09 18:22:27 +01:00
Cojoke 4b43756e66 Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-08-09 17:50:58 +01:00
chavonadelal c0228a4f9a Аnnouncement sender localization (#29907) 2024-08-09 17:45:29 +01:00
metalgearsloth 4e6eee2de6
Predict typing indicator (#29551)
It greatly annoys me in the rare instance I do play.
2024-07-25 01:53:55 +02:00
Pieter-Jan Briers 01ecd1d28b
Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-07-25 00:38:40 +02:00
null 303e71d84c
Some code fixes 2024-06-08 20:37:53 +02:00
Plykiya 48534934bd
Swap some InRangeUnobstructed for InRangeUnoccluded (#28706)
Swap InRangeUnobstructed to InRangeUnoccluded

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-08 20:30:39 +02:00
Verm dec7298e6f
Humans can no longer honk on command (#28566)
* Humans can no longer honk on command

* Undo change it emote file

* I hate tabs

* Some comments
2024-06-08 20:13:45 +02:00
Plykiya 6583105f10
Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Verm 5ec48e7784
Fix Weh Juice and Other emote chems not working (#28562) 2024-06-08 20:03:01 +02:00
Plykiya b2931f9a33
Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-06 21:44:41 +02:00
Nemanja 19eefe623d
Clean up command perms (#28451)
* Change BanExemption command to AdminFlags.Ban permissions

* Change LOOC to check for Moderator permission

* Change ListVerbs from Admin to Debug AdminFlags

* Change RunVerbAs from Admin to Fun AdminFlags

* More permission changes

* Change GhostKick to Moderator perm

* Clean up command perms

* fuck

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-06-01 18:01:58 +02:00
Leon Friedrich 6427cc560e
Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-06-01 18:00:05 +02:00
Repo c4b0fcbd5c
Fix gamerule display issues (#28178)
* A comprehensive rule list for joining admins and mid round command to get rule list added

* Fix up for when a rule is added vs started and some logging

* fix command help localization, fix admin flags and spam anouncement.

* Send admin message only to the joining player not all admins.

* Bit better formatting in chat box
2024-06-01 17:00:04 +02:00
Kara b93f956353
Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-18 13:58:55 +02:00
no 3e277a22d1
Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-18 13:58:36 +02:00
null cd9f84c8c9
Fix for harpy emote conflicts 2024-05-07 03:07:44 +02:00
Morb d11e8db9f9
Emotes Menu (#26702)
* Basic emote radial menu

* Move out from corvax

* Move to UI controller & add to top menu bar and key bind

* Make emote play

* Add name localization for emotes

* Localize chat messages

* Fix emote menu

* Add categories localization

* Fixes

* Fix

* Add emotes entity blacklist

* Fix entity whitelist required all logic

* Remove unused wagging emote

* Revert sprite

* Set default texture for emote icon

* Update Resources/keybinds.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-07 02:19:25 +02:00
Tainakov 619c00c22c
[Admin QOL] +Adminchat flag (#26930) 2024-05-06 01:26:44 +02:00
Hannah Giovanna Dawson 0df68584e0
Chatfactor: Chat Repository, Admin Commands, Chat Created Events (#26113)
* Chatfactor: Chat Repository, Admin Commands, Chat Created Events

This addition-only PR covers a repository that stores chat messages.
This PR defines what chat messages can be stored, what can be done
with those stored messages, and what events occur when the repository
does things.

This PR also includes to admin commands that show how the repository
will be used for administration purposes at first. Because all chat
messages will be uniquely identified per round (and, as rounds are
uniquely identified, are essentially a GUID) we can delete, amend
or nuke messages.

Note there's no "amend" command right now. The original chatfactor PR
didn't include one, and I'm avoiding further feature bloat with these
chatfactor PRs...

* Remove an event that shouldn't be in this PR

* Resolve PR comments.

* Resolve peak goober moment

* Also make sure we tell the user why if their delete command fails

* Supply a reason if the nukeuserids command is malformed

* Tidy messages

* Some more docstring tidyup

* Imagine tests handling IOC correctly chat

* Imagine tests handling IOC correctly chat

* Resolve PR comments

* Fix goobering with needing to use ToolshedCommand

* In which we bikeshed toolshed

* loud metal pipe sound effect

* One must imagine funny boulder pushing man happy

* Move commands to new folder

* Mald, seethe, cope.

* I hate toolshed I hate toolshed I hate toolshed

* Fix command ftls

* Bit of tidy-up and a YAGNI removal of a get we don't need yet

* Whelp lmao

* UserIDs are in a weird fucky state I didn't anticipate, so I've removed the remove-by-userID command for the time being.

* Rename ChatRepository to ChatRepositorySystem.

* Resolve PR review comments

---------

Co-authored-by: Your Name <you@example.com>
(cherry picked from commit b1136c98d7fde8cf26965817536324b58f192b11)
2024-04-21 22:34:09 +02:00
Aexxie b28c3a5da3
OOC Patron Color Toggle (#26653)
* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.

* Makes the button magically disappear if you arent a patron

(cherry picked from commit 7ced9d42f0351319b20828115cad0abd274e4577)
2024-04-07 14:33:45 +02:00
nikthechampiongr 1a1e423a44
Add stealthmins (#26263)
* Add stealthmin command.

* Update Content.Server/Administration/Commands/AdminWhoCommand.cs

As suggested by CE.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Add admin notifications for admins toggling stealthmin.

* Localize stealthmin command

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

(cherry picked from commit dca0c6694bce56fcf962feab2b59ad4a849f4533)
2024-03-27 18:32:01 +01:00
LordCarve f8ea31a192
Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#26159)
* Kill the static InRangeUnOccluded

* Adjusted 4 more EntitySystems that were missed.

(cherry picked from commit 7d275a4b5e4188db424cc417c609dced3f9aca89)
2024-03-17 15:11:33 +01:00
lzk 15a77b2667
Remove 07 from emote chatsan (#25767)
1

(cherry picked from commit 325349965d7f3a8e504eccbc3410aeae0a4bfd92)
2024-03-07 01:17:38 +01:00
Pieter-Jan Briers e7a3b82a8d
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
Pieter-Jan Briers ccea85136b
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
2024-02-18 23:02:29 +01:00
James Simonson 5fd80ac7a8
Added "wink" and "tearfully smiles" emotes + more cry emote variations (#25129)
Added wink and tearfully smiles emote + more cries  variations

(cherry picked from commit 44ae7d234ccbea2d261e7a48d627c8fee5c59185)
2024-02-18 23:01:33 +01:00
SlamBamActionman 6991618a45
Add option for character name colors in chat & move coloration to clientside (#24625)
* Adds option to disable character names in chat/speechbubbles

* Moved the coloring of names to clientside

* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs

* Changed to be put under Accessibility section

* Cache CVar

(cherry picked from commit 247be5b5c770261544f4e468ea09422efb0f7028)
2024-02-18 22:52:19 +01:00
Nemanja 3c4421c107
chat color change (#24922)
(cherry picked from commit 2d48ec52abf6fe18f885d98ace617301e5020f89)
2024-02-08 12:32:27 +01:00
Tayrtahn af42b9ac58
Fix color tags in admin logs (#24606)
(cherry picked from commit 149654be88b9e9b988027a8e6ff6f691ba1cfea4)
2024-01-28 00:32:16 +01:00
ike709 ee895733ab
Ports colored chat names (#24478)
* Ports colored chat names

* Update name color on every message

---------

Co-authored-by: ike709 <ike709@github.com>
(cherry picked from commit 6cbe4a8fb6d39745141e71233d386206c36a1e19)
2024-01-28 00:27:13 +01:00
Tayrtahn 7141b1ff32
Fix sloshing electricity & enable SpeechVerb masking (#24238)
* Implemented electricity speech verb masking

* Handle speech verb override elsewhere in the system, even though we're not using it

* Fix that protoId business

* No nullable component fields

* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.

(cherry picked from commit b4046bc2bb498bd525b8a40c7839a543c92ca18c)
2024-01-27 23:51:27 +01:00
LordCarve ad35a2fda3
Obsolete refactor - ConnectedClient to Channel (#24409)
(cherry picked from commit 05a2e6b3a21e5fb3198432d885bbe28506d85b9c)
2024-01-27 23:44:02 +01:00
Tayrtahn 87d60504e3
Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals

(cherry picked from commit 2d6d2aba0b1b2b41bbcafb9f60ead926e6b67d16)
2024-01-26 22:37:41 +01:00
Hannah Giovanna Dawson 4a701640b4
Clean out tags when attempting to speak/whisper/emote (#23055)
A few bugs have popped up where (legal) string formatting tags
have been duplicated out into whisper and local.

Using the RemoveMarkup static we can sanitize attempted
speech to remove markup.

(cherry picked from commit 84f544ff103d038c33309494c4bbc4cd9698839a)
2024-01-22 20:59:56 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Leon Friedrich 8494bd0885 Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
2023-12-22 23:25:35 +01:00
deltanedas e0ce1c5ccd nar'sie fake (#20299)
* import narsie sprite

* narsie_rises audio

* rename SmokeDissipateSpawnComponent to SpawnOnDespawnComponent

* add AnnounceOnSpawn system

* oop

* NAR'SIE HAS RISEN

* suffix

* base prototype, changes

* fix

* mapinit

* downscale

* new toys

* singuloose

* still not fix

* honki sprite

* add honki spawn animation

* revert spawnondespawn change

* really revert

* use LocId for announceonspawn

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:27:09 +01:00
Skye dc4ec07ac1 Borgs can now speak while in Crit (#21802)
* Borgs can speak while crit, also radio bug fix

* Revert "Borgs can speak while crit, also radio bug fix"

This reverts commit e1136ad781229cf5fc3cadcf70742168fc73d961.

* Borgs can speak in crit + radio bug fix

* Tied to a new generic component on SpeechComponent

* Ignoring Speech Block via Component uses an event!

* Remove debug logs and bypass if already true
2023-12-02 20:35:38 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
Pieter-Jan Briers 72d87072df Basic rate limiting for chat messages (#21907) 2023-12-02 19:06:09 +01:00
Leon Friedrich 29584576e7 Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
DrSmugleaf 7e4edd34ed Fix erase verb not removing chat messages in some cases (#21355)
* Fix erase verb not removing chat messages in some cases

* Admin changelog

* Fix deleting messages with entity id 0
2023-11-12 20:41:33 +01:00
Leon Friedrich e66c0b5035 Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Mr. 27 222584e5f9 Make common netspeak get replaced in the chat (#20180)
* added more slang to the sanitization manager

* idk why this file is here

* Added new sanitization accent

* No longer is an acccent, instead is a dictionary

* Reverted back to a system similar to before, added the new netspeak from the dictionary

* Added some new words to the chat san

* Added (wdym --> what do you mean) to the chatsan

* merge conflict

* removed boolvalue

* remove space

* Upcoming

* Added MF and ETC to chatsan :))

* upcoming

* added FYI and WYD to speech-chatsan.ftl

* Made the chatsan accent string a const string with [ValidatePrototypeId<AccentPrototype>]

* forgot the ';' :(((

* fixed error throw [AccentPrototype] --> [ReplacementAccentPrototype]
2023-10-23 23:51:49 +02:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Kara add503c97c Kill `SharedEntityExtensions` and all popup extensions (#20909)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-10-20 15:29:43 +02:00
Whisper c7e014029e adds "idk." to the text to emote list (#21015) 2023-10-20 15:29:03 +02:00
DrSmugleaf 253e012462 Add admin Erase verb, add checkbox to erase from the ban panel (#20985) 2023-10-14 22:19:04 +02:00
PHCodes 93c3b03b11
Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00
Debug 445be9b072
Prevent /suicide (#84)
Rebinds as /ghost instead
2023-10-03 19:53:42 +00:00
Kara a656b8f9df Ghost hearing action (#19722) 2023-09-27 21:59:12 +02:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Leon Friedrich a08c381018
Make replays record ghost chat (#19957) 2023-09-10 21:49:45 +10:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Nemanja 4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
DrSmugleaf 15c0211fb2
Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
metalgearsloth 0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Interrobang01 93f85751f7
Autocapitalize the word I in IC chat (#18633) 2023-08-21 21:43:37 -07:00
metalgearsloth 1313545719
Fix double-emotes (#19279) 2023-08-18 23:59:23 +10:00
metalgearsloth 0a945a6803
Merge pull request #19254
* Fix emote chirps

* named args time
2023-08-17 13:40:10 -07:00
Kara 7db8c781e7
Speech verbs & conditional markup modification (#18980) 2023-08-15 13:03:05 -07:00
Kara 7b51cebfea
Deathgasp + last words / succumbing / fake deathgasp as crit actions (#18993) 2023-08-11 22:56:34 -07:00
Errant 9b10f7f557
Stealthier whispers (#17898)
* Stealth whisper take 2

* weh

* fix whisper maxrange

* make variables more distinct
2023-08-01 17:43:02 +03:00
Nemanja 8b0d6a4d45
Prevent using LOOC in crit (#18297)
* Prevent crit players from using LOOC

* fix comment
2023-07-26 00:02:48 -06:00
ShadowCommander dd7032a860
Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
Leon Friedrich b03d9a90ab
Add support for client-side replays (#17168) 2023-06-19 03:23:31 +10:00
Leon Friedrich ef0248cd78
Remove static ILocalizationManager resolves. (#17392) 2023-06-17 11:57:32 +10:00
Leon Friedrich a8eee5878a
Misc replay related changes (#17102) 2023-06-05 14:33:49 +10:00
HerCoyote23 e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
20kdc ad76739cc3
Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) (#16026) 2023-05-04 12:08:08 -07:00
Chief-Engineer 6c7be60a10
Add admin alerts for explosions (#15786) 2023-04-27 11:55:16 -07:00
DrSmugleaf b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Leon Friedrich 87185d019c
Fix auto-emote bug (#14883) 2023-03-26 17:47:46 -07:00
Leon Friedrich 4d71b1b81e
Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
ShadowCommander bfc4da9377
Mind ecs (#14412) 2023-03-26 14:31:13 -04:00
Chief-Engineer 88fb6ccebc
Add admin alerts (#13589) 2023-03-23 11:10:49 -04:00
0x6273 21e5aea8ca
Add EmoteOnDamage comp/system for zombies (#14371) 2023-03-23 10:52:46 -04:00
0x6273 72269c7a77
Add AutoEmote comp/system, updates to zombie code (#13932)
* Add AutoEmote comp/system

* Reduce groan chance so it's the same as before

Old code did 0.2 and then 0.5, now it's just one Prob(0.1)

* Fix typo, curTime var, don't log Resolve

* Maybe fix pausing?

* Fix mistake

* Update NextEmoteTime if an auto emote is removed

* Fix stuff

Get CurTime outside update loop
Use MapInit instead of ComponentInit
Fix a typo in a comment
Debug assert prototype ID in RemoveEmote
Do += PausedTime in OnUnpaused
Add prototype as arg to ResetTimer to avoid an indexing
2023-03-02 11:23:56 -08:00
TemporalOroboros 93ec824d57
MotD (#13655)
* MOTD

* Message of the Day

* Pretty sure the tests aren't me. Let's check.

* Update Content.Shared/CCVar/CCVars.cs

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* command dependencies and moving MOTD to its own system

* Some doc comments

* Let's try those tests again

* More doc comments, most of the github reviews, and aliases for get-motd and set-motd

* Clear test MOTD

* Localized motd commands and completion hints

* Makes set-motd only show up in the alias command if the player has access to it.

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-02-28 08:15:48 -08:00
Leon Friedrich 75a559fa55
Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
Chief-Engineer 5c06c4c3ef
Add voice changer logs (#14040)
* add set voice log

* add used identity to chat message logs

* please tell me there's a better way
2023-02-11 19:26:44 +00:00
Visne 5a5a3afbb1
Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
AlexMorgan3817 c8b89c7008
Encryption Keys for headsets (#12615) 2023-01-29 11:53:08 +11:00
Alex Evgrashin ef452b38a9
Audible emotes (#12708)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2023-01-25 08:29:41 -08:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Jezithyr eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Morb 76f8a7e91e
Lawyer badge changes typing indicator (#13445) 2023-01-12 23:33:57 +11:00
Chief-Engineer 1ceff51a69
Add mind and ghost logs (#13306) 2023-01-03 22:49:15 -08:00
Kupie e2467bf858
Redirects :h to department radio channel for headsets (#13026) 2022-12-31 22:20:04 -08:00
Chief-Engineer fdb1181298
Add ability to prevent ghosting (#12906)
* add ability to prevent ghosting to MindComponent.cs

* make minds preserve properties in certain transfer scenarios

* Revert "make minds preserve properties in certain transfer scenarios"

This reverts commit 333cae0db0faf4ef81767b93332271d944c90a0e.

* move PreventGhosting to the actual mind
2022-12-19 21:55:45 -06:00
Chief-Engineer 5ece9bd9e8
Modify admin chat (#13050)
* split admin chat into new channel

* add ability to play audio when a chat message is received and add audio to admin chat

* give client control of AdminChat sound and volume + suppress sound for senders
2022-12-19 21:39:01 -06:00
Leon Friedrich 881a2b2ece
PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Leon Friedrich 6fa2391e42
Replaces anchored lookup flag with static (#13036) 2022-12-15 15:29:46 +11:00
Tom Richardson 49183abef2
Make department radio messages work in default radio (#12834) 2022-12-14 12:24:49 +11:00
Pieter-Jan Briers cd6d4cb83c
Fix logging of admin announcements in admin logs. (#12778) 2022-11-27 15:10:21 -06:00
Leon Friedrich 6af331c9ff
Remove StoredChatMessage (#12623) 2022-11-22 22:52:19 +11:00
keronshb 21c1cb57ce
Makes adjustment to macro bomb implants and how mobstate trigger handles suicide (#12682) 2022-11-20 20:51:44 -06:00