Commit Graph

341 Commits

Author SHA1 Message Date
Plykiya 9cee7cffd1 Add percentage reading to chargers (#28500)
* Add percentage reading to chargers

* using args.pushgroup

* change message

* Update Content.Server/Power/EntitySystems/ChargerSystem.cs

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 18:18:14 +01:00
Mervill 28acafaaef Make the powered examine text fully client predicted (#30441)
* Make the powered examine text fully client predicted

* switch to using the Entity<T> API for the examine event
2024-08-09 18:12:12 +01:00
Errant 820935fd85 Fix replayghost spawning location (#30252)
Fix replayghost spawn
2024-08-09 17:54:45 +01:00
Cojoke 4b43756e66 Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-08-09 17:50:58 +01:00
Ed c5653546c6 LatheSystem independently of energy (#30148)
* Update LatheSystem.cs

* Emo
2024-08-09 17:50:33 +01:00
Pieter-Jan Briers 4a2fe34404
Fix bugs resulting in quantum APC visual states (#29475)
There were TWO bugs here

FIRST, APCs *did* update their visual state on initialization, but at that point the relevant power state hasn't been initialized yet, so it always returns a bogus result. There aren't guaranteed to be subsequent power updates that actually trigger the APC to update so this can get it stuck.

Fixed by just deferring the on-init update to be after the first update tick, which is itself ordered to be after power update.

SECOND: Once I fixed that, I ran into the issue that APCs created at *server startup* also fail to update, because the throttling system (to prevent frequent APC updates) thinks the LastChargeStateTime was at server startup.

Fixed by making that variable nullable so it defaults to null.

Also removed the useless datafields on the "last update" fields. These are all just used to cache and throttle updates, something that should not be persisted to a map file.
2024-07-25 01:53:30 +02:00
Pieter-Jan Briers 82db337c62
Revert "TEG can power itself when turned on" (#29434)
Revert "TEG can power itself when turned on (#29072)"

This reverts commit 9f9cf08d722d203baf0e6ddcf59b90c40fa40a32.
2024-07-25 01:46:28 +02:00
WarMechanic bc3b04f919
TEG can power itself when turned on (#29072) 2024-07-25 01:40:31 +02:00
Partmedia e92691eb54
Fix incorrect use of atmos dt (#29112) 2024-07-25 00:17:25 +02:00
Partmedia 012e6a7334
Adjust TEG efficiency curve, remove heat transfer limit (#29050)
The TEG used to limit hot-cold energy transfer based on actual power drawn, and had maximum efficiency at whatever temperature difference. This PR adjusts the hot-cold energy transfer to be uncapped, "venting" the excess heat that is not used to generate power, and adds an efficiency curve that limits efficiency at low thermal temperatures.

People have been cheesing the TEG by hooking up the hot end to the CO2 miner (which produces infinite, room-temperature gas) and the cold end to a space radiator.

With this change, you will actually need to set up a burn chamber in order to get appreciable power out of the TEG (see below).

If you build a gas holding chamber, you will have to throttle the gas flowing into the TEG instead of constantly cycling the gas through over and over again.
2024-07-05 20:37:40 +02:00
Kevin Zheng 67c27e351e
Add CVar to disable pow3r parallel processing (#28488)
* Add CVar to disable pow3r parallel processing

* Cache CVar value

* Fix pointyhat

* Move all CVar-ing to Content.Server
2024-06-08 20:16:21 +02:00
Leon Friedrich fcb6ce0b5b
Add debug asserts to ensure that network groups are up to date (#28495) 2024-06-06 21:47:13 +02:00
Plykiya b2931f9a33
Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-06 21:44:41 +02:00
metalgearsloth 4755223c9f
Predict ActivatableUIRequiresPower (#28405)
A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
2024-06-01 17:38:43 +02:00
ShadowCommander ebddaa8e3d
Move ApcPowerReceiverComponent Powered state to shared (#28206)
* Try syncing powered state to client

For some reason the client is not receiving the ApcPowerReceiverComponentState, so it's not working.

* Fix powered state not syncing to client

The client PowerReceiverSystem was abstract, which prevented it from
running initialize.

* Flip check so that it runs bigger checks first

PowerDisabled skips the others.
NeedsPower skips the receiving check.

* Disallow changing Powered manually

* Move Powered update to PowerReceiverSystem

* Move appearance to event subscription

* Move metadata component to AllEntityQuery

* Cleanup

* Move Powered update back to PowerNetSystem

It's easier to use the EntityQueries and it dosen't need to be updated
anywhere else.

* Put appearance updating back

* Move IsPowered to shared

* Simplify IsPowered

* Cleanup

* Remove duplicate PowerChangedEvent

PowerChangedEvent on ProviderChanged doesn't seem to be needed
PowerChangedEvent gets raised by in update if the power state changes
after a new provider is connected
2024-06-01 17:38:41 +02:00
metalgearsloth da6ab10cb3
Don't update APC states unless UI open (#27803) 2024-06-01 17:19:23 +02:00
Leon Friedrich caa2f7e5ba
Modify battery assert to avoid floating point errors (#28007) 2024-06-01 16:51:13 +02:00
metalgearsloth 93a6823bbb
Implement Equals for ApcBoundInterfaceState (#27965)
* Implement Equals for ApcBoundInterfaceState

Saves a lot on bandwidth. Also made it round to the nearest 5.

* Also this
2024-05-18 13:59:01 +02:00
Kara b93f956353
Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-18 13:58:55 +02:00
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
Mr. 27 9be2c37cf3
emote wheel fixes (#27545)
* cheese

* Update disease_emotes.yml
2024-05-07 04:19:00 +02:00
Leon Friedrich 2cc879bb1c
Replace NavMap dictionaries with int[] (#27602)
* Replace NavMap dictionaries with int[]

* Remove badly named const

* Remove unnecessary offset

* Prioritize airlocks
2024-05-07 04:18:25 +02:00
Jezithyr 17ff17a0d0
Move GasMixture to shared (#27480)
* Moved GasMixture to shared

* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.

* The most powerful webedit in history
2024-05-07 04:00:15 +02:00
metalgearsloth 1d63b4cfcb
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge

(cherry picked from commit 5896e6875266b22c565009b5d45f60ceb981d90a)
2024-05-03 00:15:32 +02:00
Pieter-Jan Briers a68a69e214
Fix TEG assert (#26881)
It's possible to trigger this by stacking it weirdly with the spawn panel. Just make it bail instead.

(cherry picked from commit 210ed3ece4230a7fa31c12a43f4fdee0f0614915)
2024-04-21 21:52:01 +02:00
Leon Friedrich 01e6149cc1
Atmos device performance improvements (#26493)
* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile

(cherry picked from commit 888a3bda515a214733bf748c5d6a7e7c923a301e)
2024-04-07 14:14:34 +02:00
Jake Huxell 7be31aab33
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests

(cherry picked from commit 59e46aab93ca38f8d57fcad4e3a2c893737d9ad4)
2024-04-07 14:11:06 +02:00
Leon Friedrich 369e3eee99
Use entity queries in ambient sound & power receiver systems (#26410)
(cherry picked from commit 31d70db547f855d2a3d4075e4fcf54d1c87c0f06)
2024-03-27 18:35:13 +01:00
Leon Friedrich 239fd1d654
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods

(cherry picked from commit 18a35e7e83b2b71ee84b054d44d9ed5e595dd618)
2024-03-24 00:14:24 +01:00
Tayrtahn eb4cd9bc0b
Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid

* GridExists

* TryGetGrid

(cherry picked from commit ae3d745430e3c5250d19553429e7cda2b8050d10)
2024-03-24 00:13:35 +01:00
nikthechampiongr ad5628777b
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments

(cherry picked from commit 362d56981fd7654f6ebec36f16cc8fabdd04b6a7)
2024-03-24 00:03:28 +01:00
Tayrtahn 338034a9e0
Fix borg charger error (#26230)
Fix borg chargers not working

(cherry picked from commit 29887636e5614f4f91b968107875722293f0c8b4)
2024-03-23 23:56:18 +01:00
Tayrtahn a8d082374d
Remove all obsolete BatteryComponent method calls (#25871)
Removed all obsolete, non-ECS method calls to BatteryComponent

(cherry picked from commit 2935e5bd780d6cd08897521ba0b54adccb3fd0da)
2024-03-07 01:52:46 +01:00
metalgearsloth 9e366f3119
Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a

(cherry picked from commit 05a2ddff1cc415c3bdf1e15ef3a2c953bcb5384b)
2024-02-18 22:46:26 +01:00
Ed 25dbae8f9c
Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 498ad2d5d714c73d9212bda9d3d89d53b2001e04)
2024-02-08 12:11:07 +01:00
Pieter-Jan Briers e934f78341
Fix chemical fuel generator division by zero (#24793)
This would happen when they run out of fuel.

(cherry picked from commit b029d05620292f4c9c793edfb2a52254f4f4d484)
2024-02-08 12:07:51 +01:00
SpeltIncorrectyl e390fd34bf
Adds signal control to portable generators (#24157)
* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit 5d2ddc0d8b313d80fbcecd6719c5048ec2aea3e7)
2024-02-08 11:56:22 +01:00
Pieter-Jan Briers 942563e582
Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply.

This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).

* Buff JRPACMAN to 8 kW.

Shifted all power values up by +3 kW.

They're frequently too weak to power even single rooms so they deserve a buff.

* Change unit format helpers number format.

Always displays one digit of precision. This avoids jumping around when a value is changing live.

(cherry picked from commit f855cb2b0065083447128778c31c2a93bcd70a6a)
2024-01-28 00:32:20 +01:00
Nemanja 7573dba496
Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek

(cherry picked from commit a9e89ab37221c4f5eff5a9e1d42e97c6f3e0753b)
2024-01-27 23:43:49 +01:00
Nemanja c8a82afe4f
Allow chemical-fueled generators to use multiple reagents (#24258)
multi-reagent generators

(cherry picked from commit 691c3d55b801026f268225355e9c28ccc53825a4)
2024-01-27 23:36:08 +01:00
Nemanja 9890ea542c
machine parts + power cell resprite (#23913)
* machine parts + power cell resprite

* logic fix

(cherry picked from commit b3014e6cb33cecb6796c3002385d862d581e2762)
2024-01-26 22:26:40 +01:00
Nemanja 53c4793673
Turbo Recharger (#23723)
turbo charger

(cherry picked from commit c861b66a476a1ea1037ec173b088cafd5519f757)
2024-01-26 22:12:03 +01:00
AJCM-git 6b7e8b4f5b
UseDelay + ItemCooldown merge (#22502)
(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
TemporalOroboros ce27944275
Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00
chromiumboy a37bf27456
Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'

(cherry picked from commit 1de682e23fd3cb832fa3328a7e6c4bd4b1a858f7)
2024-01-22 18:28:33 +01:00
Kara 7decaa29e7 Convert atmos device events to ref events (#22843) 2023-12-22 23:25:05 +01:00
Kot 69fbfb7278 fix: ExtensionCableSystem to be consistent (#22745)
* fix: Use manhattan distance for extension cable system

* fix: Changed my mind
2023-12-22 23:07:51 +01:00
Leon Friedrich b065a0a817 Atmos scaling cvar changes (#22501) 2023-12-16 20:31:51 +01:00
metalgearsloth 122d6f01a7 Update content to new ParallelManager (#21813) 2023-12-02 20:27:37 +01:00
metalgearsloth bce8cec699 Bandaid TEG shutdown (#21876)
Power moment
2023-12-02 20:18:12 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
deltanedas accad85a0f Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:45:36 +01:00
metalgearsloth 4cf7f4f1c9 Predict tile-prying (#21167) 2023-10-23 23:54:01 +02:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
TemporalOroboros 30494d7fab Swaps HV/MV/LV scaling to supply power scaling (#20880) 2023-10-20 15:30:21 +02:00
DrSmugleaf 4526541d58 Replace Component.OnRemove with ComponentRemove event subscriptions (#21072) 2023-10-20 15:30:20 +02:00
TemporalOroboros 8c55d3e5ce Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-14 22:07:17 +02:00
chromiumboy d6242342c4 SMES and substation require power cells as machine parts (#20344)
* Initial commit

* Balancing and tweaks
2023-10-14 22:03:31 +02:00
Leon Friedrich f3197cea37 Remove IoC resolves in BaseNetConnectorNodeGroup and friends (#20333) 2023-09-27 21:59:12 +02:00
metalgearsloth f38f0ab614 Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
metalgearsloth 21fdea5e5a Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Leon Friedrich 2d71eec6f9
Remove AllComponentsOneEntityDeleteTest (#19965)
* Remove AllComponentsOneEntityDeleteTest

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00
deltanedas f2669b5771
Clean up APCs (#19841)
While here, fix an issue where APCs don't update the UI state after a load change.
2023-09-05 13:19:43 -08:00
Leon Friedrich e4ca6f4fb9
Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
Leon Friedrich af79f369ae
Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
metalgearsloth 279674c0b3
Revert "Make lights dim under low power" (#19708) 2023-09-01 09:47:30 +10:00
Pieter-Jan Briers bf16698efa
Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
DrSmugleaf 35107f7c2b
Fix component generic usages where IComponent would not be valid (#19482) 2023-08-24 20:10:55 +10:00
Kevin Zheng f8bdfd6d26
Make lights dim under low power (#19317)
* Make lights dim under low power

* Slightly more dramatic curve
2023-08-22 20:29:10 -05:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Kara 1e65eea905
Fix some TEG code conventions (#19259) 2023-08-17 11:50:41 -07:00
Nemanja b8250f9601
entity storage tweaks (#19182) 2023-08-15 16:49:30 -06:00
Kevin Zheng d7fa5b73c3
Remove atmos device dependency on game timer (#18847) 2023-08-13 16:42:12 +10:00
Nemanja 98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Vasilis eda7e744a3
Spilling liquids no longer exposes true identify (#18505)
* mama i did it by myself!

* wait how does this fix it? what???

* oops
2023-07-31 19:15:17 -04:00
Nemanja 2d08f02d23
Material generators from Afterlight (#18387) 2023-07-31 14:42:38 -04:00
metalgearsloth b478d5326b
Remove component.Initialize calls (#18230) 2023-07-26 22:37:52 +10:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Sailor 9d844520be
Implement RiggableSystem, stunbatons injectable (#17288)
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-07-08 13:32:31 +10:00
metalgearsloth 2d1ac6e01d
Revert "add breakers to power batteries" (#17632) 2023-07-08 12:47:38 +10:00
faint 2f85b5ea3c
Little NodeContainer ECS (#17702) 2023-06-28 21:28:38 +10:00
Alex Nordlund 29297970e4
Connect to the closest ExtensionCable instead of the first (#17271) 2023-06-15 11:31:14 +10:00
deltanedas 6acfe53e5f
add breakers to power batteries (#16903)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-07 12:43:54 -07:00
deltanedas 304832dcf6
floor recharger examine charge rate (#17074)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-03 12:09:18 -07:00
Segonist 863d8e8601
constructable rechargers (#16367) 2023-05-31 23:48:55 +10:00
Pieter-Jan Briers e3ec80b648
Don't show grilles in the power monitor (#16962) 2023-05-30 15:34:45 -07:00
Pieter-Jan Briers 2ec53b818c
Pow3r bugfixes (#16941) 2023-05-30 10:32:59 +10:00
Vasilis 4f8d4f89d6
Health analyzer displays turns off when the battery dies (#16125) 2023-05-13 12:28:11 -04:00
TemporalOroboros 6ff63a6ee7
Resolves SmesVisualizer is Obsolete (#13899)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 13:43:41 +10:00
metalgearsloth f7950d07e2
Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth 0da5a78509
Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135 4d47562dde
Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Josh Bothun e3c9f7f8fe
Refactor SMES component to move logic into PowerSmesSystem. (#15438) 2023-05-01 11:21:49 -04:00
Dawid Bla 0d74c2d8f6
Fix 0.25sec doafters (#15918) 2023-04-29 17:50:31 -04:00
Slava0135 4646e58cbc
Fix apc battery state (#15568) 2023-04-23 18:22:09 +10:00
metalgearsloth a4dfe8beed
Power cell slot QOL (#15373) 2023-04-23 12:25:12 +10:00