Commit Graph

341 Commits

Author SHA1 Message Date
metalgearsloth ae01618874
Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
Slava0135 adb12676c6
replace apc panel with wires panel (#14832) 2023-04-20 16:42:22 +10:00
Slava0135 2689ff4f23
fix apc toggle (#15562) 2023-04-20 16:27:59 +10:00
metalgearsloth acf79a8209
Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#15551) 2023-04-20 11:43:54 +10:00
Ygg01 71f358a027
Replace `ResourcePath` with `ResPath` (#15308) 2023-04-19 23:39:17 +10:00
Leon Friedrich 9513ea66e4
ECS BatteryComponent (#15337) 2023-04-19 20:10:08 +10:00
Leon Friedrich 5b09ee3102
Use AllEntityQuery<> In power systems (#15336) 2023-04-14 12:45:02 -07:00
DrSmugleaf b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Leon Friedrich df3dae9093
DoAfter fixes (#15127) 2023-04-03 23:28:55 -07:00
Leon Friedrich 19277a2276
More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Slava0135 d03ca61da1
Telecom server panel check (#14523) 2023-03-23 20:09:45 -04:00
James Simonson 3bcd319ae4
Enhanced APC UI + New NT logo to footer (#14258) 2023-03-06 21:55:35 -04:00
Slava0135 b2972c1d2c
Add emp grenade (#14393) 2023-03-06 11:05:12 -08:00
metalgearsloth ce6bd03685
Fix powernetworkbattery typo (#14385)
Not on any of our maps.
2023-03-06 00:36:36 -04:00
metalgearsloth 44fb8a9e2d
Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
Leon Friedrich 2351bbb607
Add power debug verbs (#14212) 2023-02-26 04:14:35 +11:00
keronshb 9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Kevin Zheng 32b9a7b781
Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
deltanedas 98b02b3d97
make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
keronshb 42745b1c6e
Conveyor Belt optimization and prediction (#12929)
* belt multithreading

* moves away from multithreading and changes setting awake directly to physics system method

* prediction for conveyors

* Fixes missing reference in FaxSystem

* Fixes oddities

* Adds networked to conveyor components

* Some more cleanup.

* reverts power change event

* Removes the event, fixes a file

* Should fix the rest of the weird additions

* More cleanup to fix extra files

* Fixes again

* fix

* fixes fax system

* Adds component state, cleans up the dependencies

* Checks for prediction

* Merge conflicts

* powa

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:20:39 +00:00
Visne 5a5a3afbb1
Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Nemanja d87d8f2886
predict emag and make blessed record struct events (#13623) 2023-01-22 02:12:45 +11:00
Leon Friedrich b20b4b11cc
Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
Chief-Engineer 6f58f5a36c
Improve construction logs (#13146) 2023-01-20 08:17:57 -08:00
Rane 80d4dc430d
Generic power switch component (#11999) 2023-01-20 08:05:54 -08:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth 2873a830bd
ECS airlocks (#13500) 2023-01-17 11:44:32 -07:00
Chief-Engineer 3cfd814503
Add logging for hacking (#12861) 2023-01-16 08:14:46 +11:00
778b ba0510b62e
Refactored PowerNet (#13287)
Closes https://github.com/space-wizards/space-station-14/issues/12353
2023-01-05 05:43:05 +11:00
Nemanja faca40b8d5
more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00
Leon Friedrich 881a2b2ece
PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
metalgearsloth 6fa9104ad7
Update content for pause event changes (#12970) 2022-12-14 11:55:51 +11:00
metalgearsloth 3b3963083b
Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
Leon Friedrich abaa6c6dd9
Increase error tolerance of power debug assert (#12828) 2022-12-09 12:48:53 +11:00
Leon Friedrich 05ff801f13
Change power debug assert precision (#12728) 2022-11-22 16:15:52 -08:00
metalgearsloth 6c76061887
Content changes for mapgrid kill (#12567) 2022-11-22 13:12:04 +11:00
Nemanja d1b5630648
fix infinite power gen bug (#12688) 2022-11-20 20:50:43 -06:00
DrSmugleaf 7fbc2608e8
Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
Leon Friedrich 527fbe74c8
Fix power assert. (#12506) 2022-11-10 11:25:25 +11:00
Leon Friedrich eebb31493c
Parallelize BatteryRampPegSolver (#12351) 2022-11-09 12:43:45 +11:00
Leon Friedrich e29dc8c785
Power struct enumerators (#12396) 2022-11-07 03:33:56 +11:00
0x6273 a201d777bc
Machine upgrade examine verb (#12119) 2022-11-04 14:27:47 +11:00
Nemanja cfab87b3d7
generator machine upgrading (#12145) 2022-10-22 15:38:57 -07:00
metalgearsloth ff2fbda804
Use priority queue for power networks (#12134) 2022-10-22 14:51:02 -07:00
Mervill a5a92c4dca
Hotfix for Battery & Weapon Chargers. (#11976) 2022-10-17 09:05:35 +11:00
Mervill 15a772fb96
Cleanup for ChargerComponent (#11907) 2022-10-16 21:21:54 +11:00
Nemanja c20f1ac559
Add a component for upgrading power consumption in machines (#11777)
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-10-15 14:28:12 -07:00
corentt 67760da204
Add power selling price (#11395) 2022-10-15 14:10:48 -07:00
Mervill c11c11bace
Unhardcode some logic related to objects with battery slots. Minor fix to fire helmets. (#11734) 2022-10-15 13:15:39 -07:00
metalgearsloth 0b38589728
Raise power events by ref and not broadcast (#11923)
Also some other minor stuff.
2022-10-14 23:08:15 -05:00
rolfero f8c4c2d449
Machine Battery Scaling (SMES/Substation) (#11662)
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-10-03 17:59:39 -07:00
rolfero 149aacf187
Multitool examine wires on click (#11352)
* cable examine update

* Revert "cable examine update"

This reverts commit 0c6df040b3b014a35fb9abe1cdc6e1078c5b1ca1.

* Multitool checks wire when clicked

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-09-16 14:27:53 -07:00
Kara db1dfc8958
Command perm modifications (#11273)
* Command perm modifications

* actually not this one

* string
2022-09-14 19:02:38 -05:00
metalgearsloth 78a4ab6eb2
Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
rolfero d7b31865ff
APC construction updated, uses electronics (#10987)
* APC construction and deconstruction
Construction action GivePrototype

* APC needs screwing + sprites

* apc framework, working construction recipe

* Energy swords hot

* APC changes

* APC construction/deconstruction

* removed comments

* Revert "Energy swords hot"

This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.

* Renamed function for clarity

* Fixed the last step not showing in the construction menu

* Some fixes

* Update Content.Server/Power/EntitySystems/ApcSystem.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Construction/Completions/GivePrototype.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Power/Components/ApcElectronicsComponent.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Client/Power/APC/ApcVisualizer.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00
Rane 2f4849eae1
Cloning Rework (#8972)
Co-authored-by: fishfish458 <fishfish458>
2022-08-03 21:05:17 -07:00
Leon Friedrich c7ad6b709e
Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
Flipp Syder fab5aed3b8
Fixes power wire action electrocution (#8520) 2022-07-24 21:53:30 -07:00
Moony 96ae4da9bd
Add a log to cut cables. How did this not exist before? (#9780) 2022-07-16 21:50:57 -05:00
Kara dc28b58468
Visual popup types (#9523)
* Visual popup types

* Pass over `PopupCoordinates` and `PopupCursor`

* `PopupEntity` pass

* Disease and reagent popup pass

* COLOUR
2022-07-09 04:09:52 -05:00
Leon Friedrich d9c247b310
Fix pipe net null error (#9508) 2022-07-06 20:36:07 -07:00
Leon Friedrich ad60eb770e
Node network bug (#9039) 2022-06-23 22:21:44 +10:00
metalgearsloth 8905996cfc
Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
Leon Friedrich fa4c6f63f8
Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
keronshb f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
Acruid 4f9be42f40
Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
themias 1e02a97451
Tweak stun batons to use a battery instead of power cell (#8716)
* Allow baton/battery to be inserted into recharger

* Revert "Allow baton/battery to be inserted into recharger"

This reverts commit ccf1f3d1827bf45c49bb6ca4f5c97990d1afba6e.

* Refactor stun batons to use internal batteries
2022-06-12 11:20:03 +10:00
Pieter-Jan Briers a323ba8223
Revert "Revert "Fix some friend access violations by allowing others access. (#8594) (#8703)" (working this time) (#8704) 2022-06-07 15:26:28 +02:00
Pieter-Jan Briers cecf87997b
Revert "Fix some friend access violations by allowing others access. (#8594) (#8703) 2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto c5f7c61041
Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
Leon Friedrich ca7960382b
Missing nullables (#8634) 2022-06-04 17:17:48 +10:00
keronshb d5620aa833
AccessReader IsAllowed use resolve (#8527) 2022-06-01 08:26:50 -07:00
metalgearsloth fb943a61dc
Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
metalgearsloth 2d873a2cf2
Add static "IsPowered" method (#8434)
* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-26 17:36:12 -07:00
Flipp Syder 80a68b3867
Wires patches (#8385) 2022-05-23 16:00:51 -07:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Flipp Syder 2c6158e115
Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-06 12:35:06 +10:00
20kdc 70cd3d18ca
Power Monitoring Console (#7849) 2022-05-04 10:59:40 -07:00
metalgearsloth 72da2db62d
Content changes for grid splitting (#7645) (#7746)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 13:54:25 +10:00
metalgearsloth ecaad9c349
Revert "Update submodule (again)" (#7730) 2022-04-24 02:26:00 +10:00
metalgearsloth 8c7772630c
Content changes for grid splitting (#7645)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:59:38 +10:00
Leon Friedrich 2777d2ef64
Update PowerChangedEvent (#7503)
* Update PowerChangedEvent

* Comments
2022-04-13 23:50:42 +10:00
Rane 7900abb888
Literally Murder IExamine (#7352) 2022-04-08 14:17:25 -07:00
metalgearsloth 49163f1dec
Nuke PowerChangedMessage (#7231) 2022-03-28 09:58:51 -07:00
Rane 926e36d81d
Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master

* Drone support for handhelds

* Vending machines, scanners

* Cloners, R&D computers

* make research a little less sussy

* Unfuck wires

* PA control computer

* Unfuck merge

* Clean up git gore for good

* Disposals

* Microwaves

* paper

* Magic mirror

* More vendors for drones

* Solar computer whitelist

* EFR review updates
2022-03-12 11:26:06 -07:00
Moony 8b2184a53c
Two more events (#6906)
* vent clog!

* forgot you

* Breaker flip event, to annoy engineering.

* small fix.
2022-02-26 21:04:01 -06:00
Alex Evgrashin 6eeaa81131
More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-02-19 12:16:49 -07:00
Rane 8049a709e6
Emags (#6738) 2022-02-17 19:43:24 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich a4aacaef5e
Add extra debug data to nodevis (#6684) 2022-02-15 21:19:32 +11:00
mirrorcult cd0b9a4480
Examine verbs + tooltip buttons (#6489) 2022-02-13 20:20:58 -07:00
Leon Friedrich 21e0cd4256
Optimize pipe net appearance updating. (#6469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-09 14:10:55 +11:00
wrexbe 425712adea
Removed extra comp name attributes (#6449) 2022-02-08 19:42:49 +11:00
Leon Friedrich 1e10314900
Reduce node resolves (#6435) 2022-02-06 23:10:33 +11:00
Leon Friedrich dd61fb46ea
Adjust interaction ordering & interaction conditions (#6387) 2022-02-05 13:39:01 +11:00
metalgearsloth aaea5dd2d8
Fix Sloth's power crime (#6443) 2022-02-02 13:10:31 -07:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
metalgearsloth fa8a7e609a
Reduce charge allocs (#6431) 2022-02-01 19:32:01 -07:00
metalgearsloth b5f816c815
ECS CablePlacer (#6371) 2022-01-29 22:45:57 +11:00
wrexbe 2842f83454
HeightComparer is a little faster (#6021) 2022-01-24 22:37:49 +11:00
wrexbe cea1b21832
Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Leon Friedrich b89557bb49
Fix cable cutting and allow tool system to raise directed events (#6175) 2022-01-18 15:17:46 -07:00
Leon Friedrich 3413dc732c
Optimize ExtensionCableSystem (#6158) 2022-01-18 19:08:57 +11:00
mirrorcult 1fcc484a12
ECS APCs (#6118) 2022-01-15 11:32:46 -07:00
Leon Friedrich 55f52f76be
Fix more component-dependency purge issues (#6178) 2022-01-15 00:06:48 -07:00
Paul Ritter 9e1607722d
removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Leon Friedrich 2947b33481
Fix cable unanchor bug (#6159) 2022-01-15 03:26:52 +11:00
Leon Friedrich 15c8aaca66
ECS cable (#6141) 2022-01-14 01:21:30 +11:00
Leon Friedrich 0aa4f9efbe
Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-05 15:20:25 +11:00
wrexbe abba1e1c2c
Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Leon Friedrich b675bdb789
Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
metalgearsloth caf28d09b3
Optimise air + cable shutdowns for grid deletion (#5847)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-21 17:17:21 +11:00
Paul 97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00
Paul Ritter cc57d1380c
Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Caj Jones 41a9bb1efa
Add anchored checks to GetReachableNodes() for power device nodes (#5760) 2021-12-12 22:45:54 -07:00
E F R b2da936848
Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto cdc8336695 Even more resolve removals. 2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto 0a71b62305 Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
metalgearsloth 8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Vera Aguilera Puerto c57b07a4d0 Goes in-game now 2021-12-06 15:34:46 +01:00
metalgearsloth 525297c5fe A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
DrSmugleaf 215cae5655 Fix more errors 2021-12-06 00:52:58 +01:00
DrSmugleaf ab9d0cc6d8 Fix errors 2021-12-05 21:02:04 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto f10ed6c0c3 Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
metalgearsloth 1c089a4079
Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
metalgearsloth 43b637826d Revert "Content update for fixture changes (#5524)"
This reverts commit 0a843b671f.
2021-12-01 13:55:24 +11:00
metalgearsloth 0a843b671f
Content update for fixture changes (#5524) 2021-12-01 13:05:08 +11:00
20kdc f6d44be34f
Activatable UI component (#5184)
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
20kdc 856e570c7b
Stop BatterySystem from iterating over every battery just to recharge micro-reactors (#5393) 2021-11-18 20:02:17 +01:00
Vera Aguilera Puerto 48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto 9921801f15 ActionBlocker CanPickup uses EntityUid exclusively 2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto 51e785c0fd ActionBlocker CanDrop uses EntityUid exclusively 2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Pieter-Jan Briers 059fa9ae48
Gravity generator rewrite (#4828)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 11:12:55 +11:00
20kdc 44f5f15790
Power-reading multitool (#5046)
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me.

* Multitool can read power when you examine a cable with the multitool held.

* Multitool power reading: Condense storage information

* power-sensing multitool: Fix ToolSystem ref.

* Power-reading multitools: Fix misuse of GetComponent
2021-10-29 14:42:18 +02:00
20kdc bddce95e37
Switch from drainallbatteries to a drain/fill-specific-battery command for saner eventing (#5077)
* drain all batteries / drain battery command for saner eventing

* Reverts the part of the previous commit where drainallbatteries skips items, despite my better judgement

* setbatterypercent now takes the place of battery drainage commands

A more forall-oriented approach
2021-10-29 11:49:52 +02:00
Visne c67160ae19
Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Julian Giebel d1a830cd74
Fix ApcPowerReceiverComponent deletion (#5031)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-25 21:55:00 +02:00
Vera Aguilera Puerto ed3bf94a3b
Electrocution. (#4958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-25 16:21:56 +02:00
Julian Giebel d1e323b993
Bugfix: ExtensionCableReceiver anchoring (#5014)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-24 18:49:26 +02:00
moonheart08 86e2f2005e
Allows placing cables on lattices. (#4984)
Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00
Julian Giebel 45caf25ea9
Apc device network and apc based light switch (#4908)
* Remove WireNet node group from cables
Implement extension cable components and system
Remove connection over distance logic from ApcPower... components

* Add extension cable components to prototypes

* Implement ApcNetwork
Implement ApcNetSwitch

* Fix ignoredComponents.cs

* Add friend attribute to new components

* Add construction graph for a light switch

* Address reviews

* Fix broken test

* Move ConnectionType enum to DeviceNetworkComponent
Change netId data definition to use the ConnectionType enum values

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-23 16:23:19 -07:00
Vera Aguilera Puerto eaaeefb74b Fix yet another exception with CableTerminalNode for the same dumb reason 2021-10-22 23:50:14 +02:00
Vera Aguilera Puerto cb2c044c08 Fix exception with CableTerminalPortNode assuming an entity's GridID can never be zero. 2021-10-22 23:46:30 +02:00
Alex Evgrashin a3f16295ea
Move Access to ECS (#4826)
* Moved access to ecs

* Fixed tests

* Moved test to integration

* Better IoC

* Moved preset ID card

* Moved id card to ECS

* Moved access component to ECS

* Fixed pda access

* Final touches

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-10-22 13:31:07 +11:00
20kdc 6fb968d47f
Set default Pow3r ramp rate/tolerance values (#4748) 2021-10-20 20:31:53 +02:00
Vera Aguilera Puerto b904efb942
Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Vera Aguilera Puerto 1df8402c17 Fix rare exception when CableVis tries to update an entity not on a valid grid. 2021-10-14 11:12:54 +02:00
Vera Aguilera Puerto 0b57420d6e ToolSystem UseTool doesn't log missing components, slight cleanup for things using tools. 2021-10-07 23:08:16 +02:00
Vera Aguilera Puerto 365c7da4dc
Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Vera Aguilera Puerto 359b4b866d Fix exception when CableDeviceNode is not on a grid. 2021-10-05 09:51:23 +02:00
Leon Friedrich 6cb58e608b
ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
mirrorcult 402cd9b56b
Many lighting tweaks (#4709) 2021-10-01 20:59:06 +00:00
Vera Aguilera Puerto f21c921c56 Fix being able to place cables on non-subfloor tiles
- Also performs an actionblocker check just in case.
2021-10-01 15:09:12 +02:00
Kara D d3751ee706
whoops 2021-09-29 17:34:34 -07:00
metalgearsloth 8365e8d52c
Event for PowerNetBattery CurrentSupply changing (#4570)
I re-used AmbientOnPowered but maybe that was lazy; I was doubtful anything would ever have ApcPowerReceiver and PowerNetBatteryComponent.
2021-09-29 17:09:16 -07:00
metalgearsloth ad783396f8
Update CloseTo to CloseToPercent (#4708) 2021-09-29 20:07:01 +10:00
Vera Aguilera Puerto 0be5ff829b
Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto 0767bd3777
Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Vera Aguilera Puerto 61d8852799
Update StackSystem to use Resolves. (#4664)
* Update StackSystem to use Resolves.

* Compile
2021-09-20 13:39:05 +02:00
Leon Friedrich 486dc6ca62
Add Alt-click functionality (#4497)
* Fix ItemSlot Bug

* Add Alt-use Key

* Fix TransferAmount window bug

* Alt-click functionality

* Added AltInteract verbs

* Add new verbs

* verb icons

* Changed Comments

* Change Comments

* Fix disposal verbs

* Changed Get...() to Get...OrNull()

* Changed alt-interact combat behaviour

* Update verb icons

* Inventory interact event

* Add Alt+E secondary binding

* Add alt-z keybinding

* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
Galactic Chimp 57016d14b4 removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Galactic Chimp 41c30aa28b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Hands/Components/HandsComponent.cs
#	Content.Server/Light/Components/ExpendableLightComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2021-07-31 13:16:03 +02:00
Pieter-Jan Briers 73e4946e27 Pow3r goes brrr with generational IDs. 2021-07-31 02:50:23 +02:00
Pieter-Jan Briers b92a2ba115 Remove GraphWalkSolver
It's not worth maintaining and if anybody cares the code is in git history.
2021-07-31 02:50:23 +02:00
Galactic Chimp 5363f59a90 Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
#	Content.Server/Storage/Components/SecureEntityStorageComponent.cs
2021-07-30 20:26:22 +02:00
Pieter-Jan Briers 8c362fcd9b Use non-directed event for powernet battery sync.
Most of the CPU time in the power system was sending these events.
2021-07-29 16:55:09 +02:00
Galactic Chimp f531c65a0b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Visne b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
metalgearsloth fc9a15b288 Eventbus event for ApcPowerReceiver powered 2021-07-16 12:41:01 +10:00
Galactic Chimp ce3c59e0e6 replacing sound (collection) names with SoundSpecifier - part 1 2021-07-10 17:35:33 +02:00
Pieter-Jan Briers 103bc19508
Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00
Galactic Chimp 392b820796
Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Acruid 15fb554c28
Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf 9b8185db23
Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-06-19 10:03:24 +02:00
DrSmugleaf e44663e99f
Remove obsolete system event unsubscriptions (#4190) 2021-06-16 23:54:00 +10:00
DrSmugleaf f878f353e4
Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00