Commit Graph

289 Commits

Author SHA1 Message Date
Pieter-Jan Briers cecf87997b
Revert "Fix some friend access violations by allowing others access. (#8594) (#8703) 2022-06-07 13:44:31 +02:00
Vera Aguilera Puerto c5f7c61041
Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00
WilliamECrew 4587b64796
Spread items when dumping contents out of a bag (#8678)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-05 17:34:44 -07:00
Leon Friedrich 8e0df3298a
Fix storage interaction (#8290) 2022-05-20 13:56:43 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
wrexbe 61d147aea9
Fixing warnings (#8131) 2022-05-13 15:35:13 +10:00
Kara 9217cc02af
Optionally deserialize `AudioParams` in `SoundSpecifier` (#8065) 2022-05-13 09:41:33 +10:00
Chris V 0f63184ac0
Adjust EnteringRange for EntityStorage (#8099) 2022-05-11 13:46:58 -07:00
Jacob Tong 8c853476fb
Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
Alex Evgrashin df49c2fd57
Universal weldable component (#7955)
* Weldable component for door

* Content update

* Examine message

* Universal visualizer

* Small fix

* Entity storage

* Content

* Fixed test

* Update Content.Shared/Storage/SharedStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed loc string

* Add public API to change welding time

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-09 15:51:52 +10:00
Rane 87e3afd2ee
Add checks missing in the current half-implementation of lockable sto… (#8004) 2022-05-07 22:18:53 -07:00
Kara 623b2a101a
Fix storage interactions not preventing afterinteract for the item (#7973) 2022-05-06 20:59:03 +10:00
Rane cfd00e74ca
Dumpable component to use a doafter to empty storage into a disposal unit, placeable surface, or the ground (#7792) 2022-05-03 20:00:22 -07:00
Júlio César Ueti cb7c820fcf
Fixes dropping items to ground on storage insert fail (#7885) 2022-05-02 20:05:23 -07:00
Alex Evgrashin 50ae467c76
Remove IDestroyAct, IBreakAct (#7876) 2022-05-02 15:43:25 -07:00
Leon Friedrich d261888b48
Fix entity storage masks (#7844) 2022-04-30 14:27:07 -07:00
Alex Evgrashin 2d34ded94d
Artifact container (#7822)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-28 15:03:39 -07:00
Fishfish458 4c9e45a480
Storage Component ECS (#7530)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 22:11:15 +10:00
Alex Evgrashin 9c65f4b324
Janitor cart (#7367) 2022-04-11 16:21:15 -07:00
metalgearsloth de6651ac01
Update content for new lookup API (#7363) 2022-04-06 19:35:18 +10:00
Leon Friedrich f583d0b96a
Entity Whitelist changes (#7426) 2022-04-06 15:21:45 +10:00
mirrorcult fd0bb9fd8c
Storage system opts (#7427) 2022-04-05 16:00:52 +10:00
Leon Friedrich 56168e592e
Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
mirrorcult 452d67c0b8
Convert StorageSystem comp messages into network events (#7351) 2022-03-31 10:23:20 +11:00
mirrorcult 2d610ebb52
Move spawning collections of `EntitySpawnEntry` out of `StorageSystem`, make `Butcherable` use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-28 09:58:13 -07:00
Fishfish458 e0c046cf8e
Change storagesystem.fill to always grant an item to orgroups when probability is equal to 1.0 (#6916)
Co-authored-by: fishfish458 <fishfish458>
2022-03-27 14:04:58 -07:00
Morbo 4a6dfabcae
Extract storage comp text to locale file (#7289) 2022-03-27 18:08:26 +11:00
Leon Friedrich ec824896ee
Changes required for serialization fix. (#7177) 2022-03-25 11:56:05 +01:00
Alex Evgrashin 74d4adfb96
Trash bag visualizer (#7199) 2022-03-24 00:14:23 +11:00
Leon Friedrich bfd95c493b
hands ECS (#7081) 2022-03-17 18:13:31 +11:00
Leon Friedrich b1e719c70d
Remove IUse (#7074) 2022-03-12 23:33:23 +11:00
Leon Friedrich c95516e5b2
Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Moony 4a466f4927
Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
Leon Friedrich 49831aff9d
fix potted plant (#6983) 2022-03-04 17:54:26 +11:00
Pancake 0f599ad160
Positional audio for Monkey Cubes. (#6982) 2022-03-04 17:30:44 +11:00
metalgearsloth 836930e733
EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
Leon Friedrich 53c9ecbf6a
Add utility verbs (#6473) 2022-02-24 21:48:53 +11:00
Leon Friedrich 4a00d01ced
Remove ignore-inside-blocker (#6692)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-16 19:40:03 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich 1c9ffdc78c
Replace VerbTypes with verb classes (#6525) 2022-02-10 13:30:59 +11:00
wrexbe 425712adea
Removed extra comp name attributes (#6449) 2022-02-08 19:42:49 +11:00
Leon Friedrich dd61fb46ea
Adjust interaction ordering & interaction conditions (#6387) 2022-02-05 13:39:01 +11:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
metalgearsloth 16f732c444
Fix storage cache for existing entities in storage (#6392) 2022-01-30 15:53:31 +01:00
metalgearsloth dfa4277e47
ECS StorageFill (#6351) 2022-01-29 22:45:40 +11:00
wrexbe cea1b21832
Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Leon Friedrich 723e38f9ab
Added insertion blocking to Strap and Foldable components (#6151) 2022-01-14 02:09:42 +11:00
Leon Friedrich 05df798f11
Fix body bags not taking humans (#6125) 2022-01-10 21:55:27 -07:00
JustinTime 7d0b06f551
Add ability to resist out of welded lockers and locked closets (#5958)
* Enable lighting of Cigars with IsHotEvent

Subscribed to IsHotEvent in ThrusterSystem, added AfterInteractEvent to SmokingSystem.Cigar which will set SmokableState to Lit if IsHotEvent returns true

This should mean that cigs/Cigars should light on anything hot

* Revert "Enable lighting of Cigars with IsHotEvent"

This reverts commit db896e1f80940892a87d34aa7182b9c605fa53bc.

* Add the ability to kick your way out of welded or locked closets

Added a ResistLocker component/system that hooks into OnRelayMove to begin resisting out of lockers so that players aren't stuck in lockers forever

Also added check to EntityStorageComponent to not print out welded shut message if the entity attempting to open the locker is inside of it.

* Changes based on review

minor formatting changes

make components passed into AttemptResist nullable and resolve them inside of the function

Remove incorrectly named .ftl file

* Changes based on review

Ditched async DoAfter
Used PopupSystem over User.PopupMessage

Added Cancel token to ResistLockerComponent

Subscribed to EntRemovedFromContainer event to cancel DoAfter if the player is removed from a container

* I am in formatting hell, apparently

* Changes based on review

Added TryComp for the EntityStorageComponent instead of the event passed one

* Changes based on review

* Apply suggestions from code review

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Formatting changes based on review

* Shuffle functions around in LockSystem to properly trigger visualizer

Moved all the unlocking logic to a Lock method inside of LockSystem and TryUnlock calls this method if the user passes all of the access checks

* Formatting, replacing Resolve with TryComp and making AttemptResist arguments optional

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Check if the player is inside THE container not A container

me no read good

* ok ok I give my code is bad

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2022-01-05 22:18:48 -08:00
Leon Friedrich f13f743c51
Make use-in-hand default to activation interactions. (#5951) 2022-01-05 00:23:01 +11:00
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
metalgearsloth e5e144d99c
Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
AJCM-git 3c17c82edd
Fix EntityStorages eating you from afar (#5880)
* Fix lockers eating you from afar

* Reviews
2021-12-27 13:04:18 +01:00
Leon Friedrich afc3ae6335
Make more uids nullable (#5794) 2021-12-26 13:32:45 +11:00
Alex Evgrashin 900a8118c5
ECS secret stash and toilet (#5685)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-12-21 21:07:17 +11:00
Paul 97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00
Vera Aguilera Puerto 22d1e8a427 Fix crate deconstruction deleting all of its contents as well. 2021-12-17 01:24:54 +01:00
Vera Aguilera Puerto cdc8336695 Even more resolve removals. 2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto 0a71b62305 Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00
metalgearsloth 373b5988d7 Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Vera Aguilera Puerto c57b07a4d0 Goes in-game now 2021-12-06 15:34:46 +01:00
metalgearsloth 525297c5fe A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
DrSmugleaf ab9d0cc6d8 Fix errors 2021-12-05 21:02:04 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto 2eacf98335 Literally fucking remove IEntity 2021-12-03 16:08:30 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto 2654775bf0 Inline GetComponentOrNull 2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto f10ed6c0c3 Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto 2d130e31d6 Inline IsValid 2021-12-03 11:32:53 +01:00
metalgearsloth 07b2ce138d
entitystorage fixes (#5660) 2021-12-03 21:19:53 +11:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
metalgearsloth 1c089a4079
Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
metalgearsloth 43b637826d Revert "Content update for fixture changes (#5524)"
This reverts commit 0a843b671f.
2021-12-01 13:55:24 +11:00
metalgearsloth 0a843b671f
Content update for fixture changes (#5524) 2021-12-01 13:05:08 +11:00
Leon Friedrich 22ee9f5e83
Enable verbs for items in storage and prevent orphaned nested UIs (#5512) 2021-11-28 16:25:22 -07:00
Leon Friedrich 7a843fa830
fix cigar case visuals (#5570)
* fix cigar

* newline
2021-11-26 23:43:19 -07:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
20kdc 0c0a60e432
Stop Item EntityStorages being able to eat people (#5268) 2021-11-11 23:56:38 +11:00
20kdc 2d680fe3bb
Fix escaping from storages by movement attempt (#5256) 2021-11-11 00:07:05 +01:00
Vera Aguilera Puerto 1f9e1c033f EntityWhitelist uses EntityUid 2021-11-09 13:08:09 +01:00
Javier Guardia Fernández ec9e65951c
Remove IHandsComponent and ISharedHandsComponent (#5218)
* Remove IHandsComponent and ISharedHandsComponent

* Copy the documentation from the interfaces

* Revert "Copy the documentation from the interfaces"

This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.

* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
mirrorcult 3f51ffbd3c
Pneumatic cannons (#4560)
* basics & visuals

* pneumatic cannon works perf

* loc + popups

* gas tank does stuff + queue changes

* updates

* b

* forcefeeding

* inhand

* crafting!

* pie cannon now is a pneumatic cannon

* oopy

* fix for entman + verbs

* pie

* change for tools

* actual

* combat mode + better sounds

* reviews
2021-11-03 14:33:36 -07:00
Paul 0bbc4d9afe fixes trashbag picking up things through walls
fixes #5098
2021-10-31 14:23:26 +01:00
Leon Friedrich 49296e33a0
Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
Visne c67160ae19
Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
metalgearsloth f320c6dd8f
Fix storage closing bounds on rotated grids (#5033) 2021-10-27 10:27:25 +02:00
Saphire Lattice 0da8a5b9d0
Fix trashbags picking up atmos entities that are anchored (#5035) 2021-10-27 18:12:36 +11:00
metalgearsloth a4cd222bea Don't include anchored entities for entitystorage 2021-10-24 17:10:05 +11:00
E F R c5dd6c8b02
Server/Storage: allow specifying a radius for _areaInsert (#5001)
️ Pay no attention to the changes in trashbag.yml... they are merely an
illusion... ️

t. 🧙‍♂️
2021-10-23 19:34:29 -07:00
metalgearsloth 7beb363285
Deprecate a bunch of IActionBlocker (#4852)
* Deprecate IActionBlocker ChangeDirectionAttempt

* Woops

* Throw and interact

* Deperacte speech

* ActionBlocker in fucking shambles

* CanEmote go byebye

* CanAttack is GONE

* IActionBlocker finally ded

* DRY
2021-10-21 13:03:14 +11:00
E F R 5a03c0eca8
Storage: fix Storage insert anim with _quickInsert or _areaInsert set (#4877)
Turns out the final position calculations were wrong, so I copied/pasted
from the equivalent parts of the Hands components.

Unfortunately, this means that picking up trash with a trash bag no
longer causes said trash to rapidly zoom to 0,0.
2021-10-20 15:25:22 +02:00
Vera Aguilera Puerto b904efb942
Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Vera Aguilera Puerto 0b57420d6e ToolSystem UseTool doesn't log missing components, slight cleanup for things using tools. 2021-10-07 23:08:16 +02:00
Vera Aguilera Puerto 365c7da4dc
Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Vera Aguilera Puerto 94a29978b5 Fix being able to trap aghosts in lockers.
This ain't an ideal fix, I'll admit. But it's better than nothing.
Fixes #4767
2021-10-06 11:45:52 +02:00
Vera Aguilera Puerto d16c299af1 PlaceableSurfaceSystem uses resolves. 2021-10-06 11:40:05 +02:00
Leon Friedrich 6cb58e608b
ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00
Vera Aguilera Puerto 2992bd74cd Fix ServerStorageComponent making bad assumptions about GetEntity/GetComponent.
It assumed they returned null instead of throwing, and had wrong/invalid logic as a result.
2021-10-02 11:26:53 +02:00
Vera Aguilera Puerto 0be5ff829b
Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Vera Aguilera Puerto 0767bd3777
Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
metalgearsloth 578ed16b8f
Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput

This interface gets called every time a movement key is pressed so it gets called a lot.

* Remove RelayMovementEntityMessage

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 11:06:48 +02:00
Visne fcc1217e5d
Stop using some obsolete stuff (#4657) 2021-09-19 23:40:22 -07:00
Swept c00e82462b
Tweaks ambient sound values and improves some existing sounds (#4576)
* Updates singularity to use AmbientSound

* Removed hum from light tubes and tweaked vending/bulb ambience

* Adds more explosion sound effects

* Moves closet open/close.ogg and adds wooden closet sound effect

* Updates flashlight on/off sound

* Adds HL Scientist scream collection

* Tweaks APC Ambience

* Minor oversight on det locker

* Addressed reviews
2021-09-10 11:31:54 +10:00
Ygg01 53b53c3e0e
Cigarette ecs (#4495)
* Reorganized Shared.Storage folder

* Replace StorageCounter with Item Counter

* Change stack visuals setting data

* Fix mirrorcult suggestions

* Fix items from upstream

* Fix type formatting
2021-09-04 10:42:32 -07:00
Leon Friedrich 486dc6ca62
Add Alt-click functionality (#4497)
* Fix ItemSlot Bug

* Add Alt-use Key

* Fix TransferAmount window bug

* Alt-click functionality

* Added AltInteract verbs

* Add new verbs

* verb icons

* Changed Comments

* Change Comments

* Fix disposal verbs

* Changed Get...() to Get...OrNull()

* Changed alt-interact combat behaviour

* Update verb icons

* Inventory interact event

* Add Alt+E secondary binding

* Add alt-z keybinding

* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
Vera Aguilera Puerto fd8872cc4e Makes PlaceableSurface ECS 2021-08-20 10:21:39 +02:00
ShadowCommander 0c09d4d7e2
Fix stuff 2021-08-10 16:18:57 -07:00
ShadowCommander a1db43ab34
Merge branch 'master' into replace-sounds-with-sound-specifier 2021-08-10 15:05:49 -07:00
Paul Ritter d14b82a1e6
fixes morgue (almost) (#4375)
* fixes morgue (almost)

* yes

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-08-01 14:13:46 +10:00
Galactic Chimp 57016d14b4 removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Galactic Chimp 8ff703c338 added comment 2021-07-31 17:22:08 +02:00
Galactic Chimp 5363f59a90 Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
#	Content.Server/Storage/Components/SecureEntityStorageComponent.cs
2021-07-30 20:26:22 +02:00
Galactic Chimp 898bdc9491
#4420 Replaced SecureEntityStorageComp with LockComponent (new ECS) (#4228)
* #4420 moved sound components to a better spot in the project

* MWF-4420 - ported SecureEntityStorageComponent to new ECS system, as a LockComponent

* MWF-4420 - removed unused usings

* #4420 removed dumb ToggleLockVerb override workaround

* #4420 added SoundSpecifier to LockComponent
2021-07-30 10:22:06 -07:00
Pieter-Jan Briers 9b42c1f69b Fix bad localization string in secret stash. 2021-07-29 13:06:18 +02:00
mirrorcult a91f919018
Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse (#4358) 2021-07-25 17:41:50 +02:00
Galactic Chimp f531c65a0b Merge branch 'master' into replace-sounds-with-sound-specifier
# Conflicts:
#	Content.Server/Actions/Actions/DisarmAction.cs
#	Content.Server/Actions/Actions/ScreamAction.cs
#	Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
#	Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
#	Content.Server/Explosion/Components/FlashExplosiveComponent.cs
#	Content.Server/Physics/Controllers/MoverController.cs
#	Content.Server/Portal/Components/PortalComponent.cs
#	Content.Server/Portal/Components/TeleporterComponent.cs
#	Content.Server/Projectiles/Components/ProjectileComponent.cs
#	Content.Server/Singularity/Components/EmitterComponent.cs
#	Content.Server/Sound/EmitSoundSystem.cs
#	Content.Server/Stunnable/Components/StunbatonComponent.cs
#	Content.Server/Tools/Components/MultitoolComponent.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Shared/Gravity/GravityComponent.cs
#	Content.Shared/Light/Component/SharedExpendableLightComponent.cs
#	Content.Shared/Maps/ContentTileDefinition.cs
#	Content.Shared/Slippery/SlipperyComponent.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
Ygg01 3fd28c2565
Added mapped storage for things like crayon belts and tools (#4201)
* Added mapped storage for things like crayon belts and tools

* Attempt to get StorageFillEvent to work

* Managed to get it working with Visualizer logi

* Improved PR and did some light refactoring of components

* Update Content.Client/Storage/Visualizers/MappedItemVisualizer.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Removed event, went with stateful ApperanceData

* Removed ids in favor of whitelist

* Refactor YAML, Moved functionality to Shared and renamed it.

* Changed so insert/remove always send full state.

* Move logic to component

* Fix some issues on MappedVisualizer and few nitpicks

- Fix mapped visualizer only doing init or update layers
- Fixed naming of systems
- Fixed sort of crayons

* Forgot to apply Vera's suggestion

* Fix the data to be more strict and to avoid unnecessary clearing

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-07-22 02:56:55 -07:00
Visne b7dc3c81ae
Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Galactic Chimp ce3c59e0e6 replacing sound (collection) names with SoundSpecifier - part 1 2021-07-10 17:35:33 +02:00
Vera Aguilera Puerto ef958185fb
DoAfter can now raise events so you don't need to use async with it (#4253) 2021-07-04 21:32:24 +10:00
Galactic Chimp 769daedaa9
#1607 deprecate IEntityQuery (#4204)
* #1607 partial progress

* #1607 partial progress

* #1607 almost done

* #1607 PR suggestions

* #1607 PR suggestions

* #1607 PR suggestions

* #1607 PR tweak

* #1607 PR tweak

* #1607 removed unused namespaces

* #1607 PR tweak

* Fix jank

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-06-27 13:40:03 +10:00
Galactic Chimp 392b820796
Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Acruid 15fb554c28
Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.

* Fixes power tests with new anchored requirements.

* Moved AnchorableComponent into construction.
AnchorableComponent now uses Transform.Anchored.

* Fixed bug with nodes, power works again.

* Adds lifetime stages to Component.

* Update Engine to v0.4.70.
2021-06-19 19:41:26 -07:00
DrSmugleaf 9b8185db23
Deprecate IActionBlocker in favour of cancellable events (#4193)
* Deprecate IActionBlocker in favour of cancellable events

* Bring back old speech/emoting component restrictions

* Rename action blocker listener methods

* Use Entity System public methods instead of extension methods

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-06-19 10:03:24 +02:00
Acruid e1e54e9cb1
Removes all dependencies on engine component events. (#4199) 2021-06-18 10:49:18 +02:00
DrSmugleaf 69969bbdc6
Remove IBody, IBodyPart, IMechanism and IMechanismBehavior (#4187)
* Remove IBody, IBodyPart, IMechanism and IMechanismBehavior interfaces

* Summary cleanup
2021-06-17 00:44:38 +10:00
DrSmugleaf e44663e99f
Remove obsolete system event unsubscriptions (#4190) 2021-06-16 23:54:00 +10:00
DrSmugleaf f878f353e4
Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00