Commit Graph

663 Commits

Author SHA1 Message Date
KOTOB 2c132089e8
Two new lobby songs by Oliver Buckland (#5018)
* im mrping it

* this will drive me insane if i dont change it

* WHOOPSIES

* Update attributions.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>

* Update attributions.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>

---------

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-27 07:28:05 -06:00
verybigman 482fb43fb1
Better SFX for Throwing a Pipe at the Floor (#5003)
* 1

* 2

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* updated attributions

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-19 18:29:28 -06:00
IRSMsoso 0c23548d6f
Make every wingflap sound effect mono (#4952)
Make wingflapx.ogg mono
2025-12-12 11:04:59 +00:00
Vanessa e945f5869a
Harpies Flightless No More! (#4888)
* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Appeased YAML gods

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-08 14:58:52 +01:00
Cepelinas1 a595421915
Demetashield epsilon part 2 (#4481)
* demetashield epsilon part 2

* bug fix

* annoucement.yml fix

* some redundant stuff removed

fix
2025-12-07 13:12:48 -07:00
Vanessa 3c0fa71f86
Holofan Rebalance (and Standardizing Holoprojectors) (#4734)
* Holofan re-balance. No longer infinite but recharge.

Original Implementation by MajorMoth. Modified and expanded on by ShepardToTheStars. Holofans Changes (#1394)

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- Holofans are now timed
- Holobarriers are now charge based, and produce a timed barrier

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changed. Link any relevant discussions or issues. -->
Direction request to avoid them being up all shift and doing atmos
shenanigans.

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New components and systems to handle detailed descriptions on holofan
barriers. Bunch of .yml changes.

Because both holograms can now either be destroyed, or despawn after 5
minutes, a complete rewrite of the way they're produced was necessary.
The projectors still have 6 uses and can recharge 1 use every 2 minutes.
Clicking on a holo barrier/fan with the correct projector will delete
it, and add a charge back to the projector.

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N/A

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🆑 Jakumba
- add: Added a warning text when inspecting a Holofan and Holobarrier
with duration before they expire
- tweak: Holobarrier Projectors now work on a charge base system
- tweak: Holofans and Holobarriers now last for five minutes when placed

---------

Co-authored-by: Falcon <falcon@zigtag.dev>
Co-authored by: Vanessa <vanessalouwagie@gmail.com>

* Added a CanPickup variable to the component to disallow picking up holoprojections.

* Hid the empty version of HoloprojectorEngineering

* YAML cleanup

* Holoprojection locale update

* Old logic cleanup

* Fixed holobarrier sprite

* Words

* Fixed hidden projector in DV namespace

* Excluded TimedDespawnDetailed from test that already excluded the TimedDespawn comp

* PR #4734 feedback changes

* oops. Actually put StopTimer in TimedDespawnDetailed

---------

Co-authored-by: Jakumba <16194688+Jakumba@users.noreply.github.com>
Co-authored-by: Falcon <falcon@zigtag.dev>
2025-12-05 12:56:09 +00:00
Vape ed9560c92f
OVINIA INVASION !! (#4715)
* Ovinia Species (Straight Sheepin It) DRAFT (#490)

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Yeah yeah yeah im sheeping my shit im straight sheeping it yeah yeah
yeah.
I'm literally making the Ovinia species, sheeps in space. oh god oh fuck
i hope i get this done.

Ovinia are basically sheep but in space! Pretty freaking cool!

Traits:
Pros:
wont trigger shards/mousetraps on step,
cold/heat threshhold resist (wool),
get hungry/thirsty 25% slower,
flammibility 75% (wool),
Take 20% less cold, shock, and heat damage (wool),

Cons:
theobromine weakness,
sleep 50% longer, (to be coded)
eat 20% slower,
take 15% more pierce/slash

---

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- [x] Get Base Sprites in for body/tail/ears
- [x] Make Species Prototype
- [x] Make Markings Prototype
- [x] Make Body Parts Prototype
- [x] Make Entity Body Prototype
- [x] Make sure Entity Body Prototype is done right
- [x] Make Organ Prototype
- [x] Make Entity Species Prototype
- [x] Make sure Entity Species Prototype is done right
- [x] Add markings/finish Prototype
- [x] Make Sounds Prototype
- [x] Add Sounds
- [x] Make sure Baas is an emote and works
- [x] Make Mobs Player
- [x] Make sure Mobs Player Prototype is done right
- [x] Make Language Prototype
- [x] Add Displacement maps for clothing
- [x] Add swag
- [x] Add traits
- [ ] Add ovinia outerwear variants (can do later)
---

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<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/b000389d-55f3-4de7-84d8-058f7fa1832b)

![image](https://github.com/user-attachments/assets/ea7ca855-edc8-42a0-9a36-941ccac403a7)

![image](https://github.com/user-attachments/assets/ca0c919d-214c-4ca7-bb30-a62c009588bb)

![image](https://github.com/user-attachments/assets/7e19d12d-3e1d-41a0-992b-1785f5ea2215)

![image](https://github.com/user-attachments/assets/f08210b1-5f02-4e6f-8d46-5018fc8a918b)

![image](https://github.com/user-attachments/assets/88848e52-eb54-44dc-ad0e-bcdc7d756078)

</p>
</details>

---

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🆑
- add: Added Ovinia as a playable species!
- tweak: Moved some localization to Den specific areas
- remove: Removed all of the snacks out of gregg's cupboard

---------

Co-authored-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
Co-authored-by: Rosycup <178287475+Rosycup@users.noreply.github.com>

* Sum Horns (#911)

<!-- Guidelines:
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<!-- What did you change? -->
This adds four new horns for Ovinia. And a snout, too. 🫡
It's MIT because I want it to be, and in case anyone needs horns for
species that are like. That high up in orientation.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
Ovinia don't have enough horns. Ovinia also doesn't have a marking that
puts a line through the top of your face. So I fixed that in this PR.

<!-- Summary of code changes for easier review. -->
A meta JSON, an FTL file, and a bunch of images.
<!-- Attach media if the PR makes ingame changes (clothing, items,
features, etc).
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Just look in files changed.
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🆑
- add: Gave ovinia a little bit more horn, and a secret snout.
<!--
🆑
- add: Added fun!
- remove: Removed fun!
- tweak: Changed fun!
- fix: Fixed fun!
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---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Ovinia Trait Fix and Emote Adjustments (#1124)

<!-- Guidelines:
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Fixed the localisation of the Baa emote. Changed Baa and Moo from the
caw icon to relevant animal icons both taken from
[[TGstation](https://github.com/tgstation/tgstation)] and modified
slightly. Fixes the ovinia trait not conferring the relevant emotes when
chosen. Fixes #775.

Fixed missing location for Baa emote.
Added relevant _Den namespace folders and attribution file for emotes.
Added two new icons to said folders.
Removed ´available: false´ from ovinia speech_emotes.yml making the
trait work as intended.

<img width="153" height="114" alt="imagen"
src="https://github.com/user-attachments/assets/2530e067-dccc-41e7-b36b-9be5594761c9"
/>

- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [X] I have added media to this PR or it does not require an ingame
showcase.
- [X] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.

**Changelog**
🆑 Wheels
- add: New icons for Baa and Moo emotes
- fix: Ovinia sounds trait will now allow holders to Baa as intended
- fix: Baa emote name will name display properly when hovered over

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Ovinia Typing Sprite Fix (#1348)

<!-- Guidelines:
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<!-- What did you change? -->
routed ovinia's non typing state to work
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
fixes massive error when thinkibng waht to type
<!-- Summary of code changes for easier review. -->
ough
<!-- Attach media if the PR makes ingame changes (clothing, items,
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<img width="139" height="137" alt="image"
src="https://github.com/user-attachments/assets/25990a20-0782-46a2-b0c5-fb6f3374d7c4"
/>

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🆑
- fix: Fixed Ovinia's idle typing sprite to not be a massive error

* continuing to go bald

* Fixing Fails with the language FTL

* Changes again to languages.ftl

* Removed Resomi Stuff from the FTL

* Fixed the language thingy once more

* Grammar and fixes

* Ovinia DeltaV adjustments

* Added AnimalFriend faction

* Switched Ovinia naming scheme to default

* Fixed YAMLLinter issues with Ovinia

* Fixed the heat damage thingy

* YAML Linter Hates me

* Testing Changes

* Update ovinia.yml

* Update ovinia.yml

* FINALLY

* Updates to Factions for the AnimalFriend Trait

* Fucking Case Sensitive

* Reviewed proposed changes to Ovinia.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>

* Updates

Fixed all requests besides the displacement maps. Still workin on that

* Fixes Coscult and Displacements

* misc

* Tag fixes. YAML Linter, my beloathed

* random grumbles

case sensitivity is set to high. please fix this maintainers, thanks

* BREAKTHROUGH

* Req changes

* Attributions, and New soundies

* Updaties

---------

Signed-off-by: Vape <76235372+Vapetastic-Gaming@users.noreply.github.com>
Co-authored-by: juniwoofs <jakbroeder@gmail.com>
Co-authored-by: Blitz <73762869+BlitzTheSquishy@users.noreply.github.com>
Co-authored-by: Rosycup <178287475+Rosycup@users.noreply.github.com>
Co-authored-by: Mono <182929384+Monotheonist@users.noreply.github.com>
Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
Co-authored-by: wheelwrightt <174839295+wheelwrightt@users.noreply.github.com>
Co-authored-by: sheepie <180479595+juniwoofs@users.noreply.github.com>
Co-authored-by: Vanessa Louwagie <vanessalouwagie@outlook.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-28 08:17:45 +01:00
Perry Fraser cb57b84578 fix: monoify card_drag, card_tube_bonk (#39511)
Also move an attribution to the right directory.
2025-11-23 15:22:32 -06:00
Samuka-C 362a91273c Xenoborgs part 5 (#37068)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: WarPigeon <DaedalusTheGamer@gmail.com>
2025-11-23 15:22:27 -06:00
Stefano Pigozzi efda021f16 Fix title2.ogg attribution (#39435)
Co-authored-by: kait <kait@azumanga.gay>
2025-11-23 15:22:20 -06:00
ScarKy0 937cf42901 Add changeling briefing sound (#39465)
* init

* guh
2025-11-23 15:22:20 -06:00
poklj 46f1c81cd0 Changeling devour and transform (#34002)
* Initial:

Create Devour componentry, preliminary identity storage and the systems
for Devouring

* I have genuinely no idea what i'm doing

- added the radial menu, it has nothing in it.

- trying to get it to populate. the event under the event is broken,
i don't know why, but apparently it's not typed right

- Added a placeholder transform

- oh also fixed up some devour stuff and moved some things around.

* Holey moley, Transform, better devour, oh my!

- Move DnaComponent into Shared because we need it for the DNA cloning

- Make Transform MOSTLY work on the LAST identity devoured.

- Fix some issues on devour that involved prediction, canceling and
Damage exeucting (Thanks Plykiya for pointing out AttemptFrequency!)

* Proper tail stealing and Damage modifier attempt

Add check to add a wagging component on the Changeling if the victim's
species Prototype had one.

attempt to add the Damage mitigation check

* MAJOR CLEANUP AND FIXES AUGH 3 DAYS!!!

- Nullspaced a clone of a victim

- fix audio using server virtualized Pvs (i hate this)

- fix the mispredicted doafters

- Clean up a wholelotta code

- utilize clone systems to clone appearances

- Move CloneAppearance from server to shared So we can actually access
it

* Examine stuff, more cleanup, Jumpsuit ripping

- make rotting prevent the action

- Add ripping of clothing (guh why is it also server)

- add some System stuff for pushing husked corpse inspection

- clean up more badcode

* Doing things properly, UI sorta kinda works.

- Utilize Relayed events for Devour checking

- Get a UI that partially works, Says the name of identities, doesn't
show their looks

- Make use of the New Dynamic BUI assignment

- commit the sin of no client prediction cause nullspace entities aren't
networked

* Got an entity for the Frontend transform

Issue with the looks

* Stick a camera into a fake mobs forehead

- Get the UI to see the net entity in pause space by using a
ViewSubscriber to get the Pvs from the initially stored identity entity

- Remove all the other parts used to try to get this to work before hand

* Raaaaadiallllllls also fix protection coefficents

- Change FancyWindow to Radial

- Fix Issue where coeffeient checking was the wrong way round

* absolutely massive cleanup, no more camera in mobs

- cleaned up event variables that are not needed

- Removed the use of a Pause space and go back to Nullspace usage

- use a PvsOverride rather than ViewSharing

- Remove old commented out code and Lots of unused code

* Fix "Ui elements" dying  on the screen

- some minor cleanup

- don't start the entities that get cloned

* ftl, cleanup, and fixing missing transform details

- add replace functionality to TypingIndicatorSystem and
BodyEmotesSystem

- add placeholder sounds and functions to TransformBodyEmotes

- add extra Pvs handling for later use

- attributions for the funny straw sound

- Sound collections for all of the sounds

- various cleanups

* Some extra cleanup

* Fix some false assumptions about TypingIndicator

- Bubbles now transfer on spawned humans rather than used humans

- Clean up YET MORE CODE

- make it so you can't eat yourself

* Oooprs, forgot to add a Husked Corpse Loc

* Missing period in the husked corpse loc

* bad devour windup placeholder

* Husking and WIP Lungs

- Husking now will be prevented from Revival fully and will change
the appearance of players

* Add finalized Sprites for actions and final meta

- add devour on and off sprites

- add transform action sprite

- Add Armblade sprite for future use

- Credit obscenelytinyshark for the sprites <3

* Remove ling lungs, Entity<> everything

- Remove the ling lungs stuff for now... body system is overly
complicated, makes my head hurt

- Switch every method to use Entity<> from Uid, Comp format

* cleanup, admin logging, WIP Roles

* Admin verb, Roundstart, gamerule stuff

- add a Admin verb to make Changelingification easy!

- Add game rule stuff for admin verb and to tell the hapless
goober how to be a changeling... sorta

- clean up parts to make VV easy... USE THE VERB!!

* Armor Coefficent Check

- Remove bespoke changeling armor check and replace it
with a generic armor coefficient query.

* move to UnrevivableComponent instead of husked

- Move UnrevivableComponent to shared

- add Analyzable and ReasonMessage to UnrevivableComponent
to give granular control of the message and whether or not it shows up
in the analyzer

- remove the check for HuskedComponent in DefibrillatorSystem

* aaaaaaa CopyComp

- Some cleanup

- make Vocal system shared

- make VocalSystem Not make more Actions than it needs

- Use some code from ChameleonProjector so we can copy components

- partially ungod method the Transform system

* Cleanup, Moving more things to CopyComp

- TransformBodyEmotes now uses CopyComp (it's a server component so i
need to tell the server to deal with it

- TypingIndicatorComponent also now uses CopyComp

- cleaned up old, now unused "replace" methods in favor of CopyComp

- BodyEmotesSystem now has a publically accessable LoadSounds to deal
with the same problem Screaming had

* WIP

* Devour Windup noise, ForensicsSystem cleanup

* Revert VocalSystem Changes

- Reverted Moving VocalSystem to shared, copy comp acomplishes it

- added component.ScreamActionEntity = null; for copy comp

* cleanup unneeded comments

* revert an accidental line removal

* Remove duplicate SharedHumanoidAppearanceSystem

* Cleanup Typo's and import Forensics components for Dna

* Some more forensics calls

* cleanup use CopyComp for now until CopyComps

* CR cleanup

* Undo some SharedHumanoidAppearanceSystem changes

* Confound these spaces

* Some Copycomp stuff and fixing some PVS override

* use the proper TryCopyComps that are merged

* Change TransformMenu with RadialWithSector

* All sounds done, Fix lack of typing indicator issue

* Updated attributions to include used sound authors

* some ftl typos and mind_role text issue

* DNA, Screaming, appearance, grammar, wagging

- reduced all of the above using ApplyComponentChanges

- Issue still remains with bodyEmotes sticking around in the UI

* Fix UI stuff, partials, entprotoid, good practices

- bunch of partials added

- UI now has a predicted message

- EntProtoID in the admin verb

- RipClothing now uses Entity<ButcherableComponent>

- husking is now optional (off by default) for testing/till we have
hivemind/when we figure out what were doing with devour

- remove TransformGrammarSet

* More CR stuff and documentation

- Make TargetIsProtected less of a meme, with a prototype
set of DamageTypes to check

- Documenation everywhere

- Move DevourEvents into its own file

* Predicted sounds and fix the comp clone list

- Made all start and stop sounds shared

- Split out the rest of the events and UI stuff into subfiles

- Fixed some Clone comp list issues where comments had -'s causing them
to be read incorrectly

* Damage cap check, Identity Shutdown cleanup, cleanup

* Sound stuff (but actually this time)

* Missed documentation

* Missed Documentation and a EntProtoId

* Remove unused dependency

* Remove a nullcheck

* Some dummy minplayers

* CR - Husked now uses a rem/ensure

* Update Actions in the Prototype

* Fixup mindswap handover

- cleanup and handover PVS on mindswap

* Fixup Missing meta from accidental "Take-theirs"

* Add the Armblade to the roundstart-role

* Cleanup, CR (everything but the UI and renames)

* missed a spot

* missed some more whitespace

* Renames

* Primary constructor and a space in these trying times

* User interface stuff for Slime transformation

* popup prediction

* Ling devour no longer makes duplicate identities

- added a key to identities to the original victim

- Add some extra clone settings

* add guard statements to OnClones

* SentOnlyToOwner additions

* fix for sound stoppage error

* Move Organ deleter into soon to be atomized husk

* clone event inventory

* mono sounds

* lower sound volume

* Fix networked sound warning

* Clone comps thing

* review

* attributions

* Fix clobbered changes

* I'm gonna weh out

- whole bunch of CR changes

* fix some very buggy git

* okay its fixed

* address most review points

* fix inventory

* we hate entityuids

* fix test and more cleanup

* move this

* fix more stuff

* fix validation and rootable

* Remove Quickswitch due to some UI quirks

* oops left out some better explanation

* remove dangling LastConsumed component fields

* fix test fail

* try this

* cleanup cloning subscriptions, add movement speed modifier

* fix slime storage

* fix cloning setting inheritance

* Add session information to transform admin logs

* slay the integration test hydra

* dwarf size

* more volume tweaks

* comments

* improve comments and unpredict deletion due to errors when shutting down the server

* fix displancement cloning

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:18 -06:00
Tao 440b987bbd Fun with cardboard! (#37363)
* learning???

* made card walls work, then made game unlaunchable (:

* Still broken, added notes that I thought of while in bed

* wall, door, table and chair are now bare min functional, yay

* learnt why not to web edit...

* added floors, walls and floors fully complete

* added swords, shields, armour, helmets and arrows

* added funny sound and cleanup small issues

* cleanup

* cleanup

* credited myself

* card to cardboard

* fixed licence issue and meta thingy

* adjusted arrow stam-damage

* made card carpets more regular

* simplified sprite, reduced stam damage

* formatting fixes

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-11-23 15:22:18 -06:00
Serylis of Five 4a40907eca Update attributions for lightning audiofiles (#39395) 2025-11-23 15:22:17 -06:00
Samuka-C 5789dfb53e Xenoborgs part 4 (#36935)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: WarPigeon <DaedalusTheGamer@gmail.com>
Co-authored-by: Kowlin <git@wyvern.blue>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-11-23 15:22:16 -06:00
William Lemon f563f2c566
Ports Devils from Goobstation (#4639)
* or your debil

* Woop

* Whoops, Missed this

* Whoops, Suicide System

* Hush... Extended tests... Hush

* AAAAAA

* No-longer jaunt whilst dead

* :)

* Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Update Content.Server/_Goobstation/Possession/PossessionSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Please tobysenpai forgive me

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-20 10:11:07 +01:00
Apachito ff01033eaa
Port Fishing from Goob (#4615)
* FISHING REAL

* Update fishingspots.yml

* Delete fishingspots.yml

* Create fishingspots.yml

Removed the component that was causing errors

* Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Furniture/toilet.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/lava.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/liquid_plasma.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/liquid_plasma.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/water.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_Goobstation/Recipes/Construction/Graphs/misc/makeshift_rod.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/water.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_Goobstation/Actions/fishing.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_Goobstation/Catalog/Fills/Crates/service.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Changed the name spaces

* Update SharedFishingSystem.cs

* Revert "Update SharedFishingSystem.cs"

This reverts commit 78451cd5c2.

* Update FishingOverlay.cs

* Update FishingOverlay.cs

* Revert "Changed the name spaces"

This reverts commit 50bac6c4be.

* Revert "Changed the name spaces"

* Fixed name spaces and the sprite system

* Update makeshift_rod.yml

* Update makeshift_rod.yml

* Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Fixed Name Spaced

Changed the names spaces and did the ones I forgot to do initially.

* Changed name spaces again

* Fixed name spaces real

* Update SharedFishingSystem.cs

* Update SharedFishingSystem.cs

* Update SharedFishingSystem.cs

* Update FishingSystem.cs

* Update FishingSystem.cs

---------

Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-18 22:06:59 +01:00
Solaris 485f048dab
Soundfont De-Lobotomization Ops (#4638)
removes a unnecessary soundfont file (it keeps fucking with midis)
2025-11-14 08:27:19 +11:00
William Lemon 29e55b9464
Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00
Vanessa 0deeaf7b77
Better Admin Tooling and New Curator Toys (#4577)
* Add Pockets and Tail-Drag to Admin Ghosts (#1508)

Adds 4 pockets to the Admin Ghosts and the ability to Tail-Drag (no
hands needed).

---

https://github.com/user-attachments/assets/701b66bd-c42c-429f-a33a-f8e465ef068d

---

🆑
ADMIN:
- add: Added pockets to Admin Ghosts.
- add: Added tail-drag (no-hands) to Admin Ghosts.

* Adding Admin Tools and Changing Aghost Starting Gear (#855)

- Added the admin folder, which can hold up to any normal item.
Prefilled with paper and a tasty treat.
- Added the admin toolbelt, which can hold up to any normal item.
Prefilled with various tools.
- Changed the admin satchel to be removable and added a few things to
its fill.
- Added the Admin RCD, an infinite RCD.
- Added an admin material box which contains 6 of the most basic
materials.
- The ID card in the admin PDA is now a CC ID card.

People were complaining about a lack of basic tools on the aghost.

Simple yml changes.

![image](https://github.com/user-attachments/assets/a65b145b-41d8-41e8-b48f-0ed567febe29)

- [x] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [x] I have added media to this PR or it does not require an ingame
showcase.
- [x] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.

None afaik.

**Changelog**
🆑
- add: A bunch of new admin tools and things in the aghost starting
gear.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Removed admin folder because it was being weird when put into containers and I don't really want fix it.

* Added auto-color for aghosts

* Added suffix to the CentComm implanter

* BSO Lifeline Port (#1730)

BSO lifeline implant - ported from Goobstation.

What is it?: It's a bluespace implant. Triggers when you die or when you
click the button twice.

Why is it?: BSO is a special role, specifically employed by CC. They
exist on station only to protect to command and nothing else. They have
pretty strong armour and weapons. So this is the solution to that +
creates an RP narrative.

It spawns in the BSO's pocket, as it's an optional implant, should
probably be taken either start of shift or when things get dicey for
command.

Additional: Adds new sprites for CC specified implants.

---

<details><summary><h1>Media</h1></summary>
<p>

![Content
Client_MHAiLxtLug](https://github.com/user-attachments/assets/907b8a0b-98af-4a1c-855b-e1737a373e0d)

</p>
</details>

---

🆑
- add: Blueshield Officer lifeline implanter

---------

Signed-off-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>

* Fixed admin ghost color issue.

* Re-ordered the CentDrobe so useful things are at the top.

* Changed the sprite of the CentComm mindshield to match that of the Bluespace Lifeline.

* Added the ability to select a job with the 'spawncharacter' admin command.

* Added spawnplayer admin command

* Client-Side Entity Log Sorting (#1624)

<!-- Guidelines:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- NOTE: All code submitted to this repository is ALWAYS licensed
under the AGPL-3.0-or-later license.
The REUSE Specification headers or separate .license files indicate a
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integration for projects that do not use the AGPL license. This
secondary license does not replace the fact that AGPL-3.0-or-later
remains the primary and binding license.
Uncomment and modify the following line if you wish to change the
license from the default of AGPL.-->
<!--- LICENSE: AGPL -->
## About the PR
<!-- What did you change? -->
Expanded on admin log sorting. Fixes the issues from #1569

## Why / Balance
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
Admin things.

## Technical details
<!-- Summary of code changes for easier review. -->

## Media
<!-- Attach media if the PR makes ingame changes (clothing, items,
features, etc).
Small fixes/refactors are exempt. Media may be used in SS14 progress
reports with credit. -->


https://github.com/user-attachments/assets/837d9e4e-09bb-44ac-b79f-59435edc3aed


## Requirements
<!-- Confirm the following by placing an X in the brackets [X]: -->
- [x] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [x] I have added media to this PR or it does not require an ingame
showcase.
- [x] I have tested any changes or additions.
- [x] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.
<!-- You should understand that not following the above may get your PR
closed at maintainer’s discretion -->

## Breaking changes
<!-- List any breaking changes, including namespaces, public
class/method/field changes, prototype renames; and provide instructions
for fixing them.
This will be posted in #codebase-changes. -->

**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of
the comment block in order for it to show up.
Changelog must have a 🆑 symbol, so the bot recognizes the changes and
adds them to the game's changelog. -->
🆑
- tweak: ADMIN: You can sort entity logs by pressing fancy buttons!

* Fixed YAML linting issues

* Moved bluespace lifeline textures to proper directory

* Added emergency medical pods from Frontier for admemes.

* appeased the unit test gods

* Another test fail because people forgot that you can't divide by zero.

* probably appeased the unit test gods this time

* PR #4577 Feedback

---------

Signed-off-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
Co-authored-by: John Willis <143434770+CerberusWolfie@users.noreply.github.com>
Co-authored-by: MajorMoth <61519600+MajorMoth@users.noreply.github.com>
Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
Co-authored-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
Co-authored-by: William Lemon <William.Lemon2@gmail.com>
2025-10-30 01:52:30 +00:00
Cepelinas1 0ce67af6c8
De-metashield Epsilon part 1 + DV sound files moving (#3867)
* epsilon rewrite, first batch

* As requested, moved the announcement folder to _DV folder, which only now includes deltaV or nyanotrasen specific audio files. Please double check the license.txt in Announcements/RoundEnd to see if I got it right.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix announcements again, oopsies

* potentially fixed epsilon rule, i dunno

* probably fix???? i dunno i only write goidacode

* temporary attribution.yml file for epsilon.ogg

* typo fix. not epsilon.ogg but code_epsilon.ogg

* another accidental error oops

* small test as removing my own attributions.yml file, i am going insane with these checks.

* reverted the attributions.yml deletion

* optional APC sound thing i wrote it incredibly stupid, going to do a stupider idea

* Update attributions.yml

* code saved by the angel named Toby

* added and fixed several attributions.yml files

* formatting fix oops

* fix second time hopefully

* i think i merged it correctly?

* weird way of fixing attributions

* With massive Quanteey's help and guidance, code cleanup once again.

* sound file path errors fixed

* another sound error fix

* added spacing to comments, removed CancellationTokenSource like asked and made the poweroff sound louder

* wiki page should be updated and removed epsilon mention in metashield rules

* from elevated to emergency status

* removed the funny event for 2 part

* forgot to remove a thing

* another fix

* conflict fix

* fix second time

* untouching and commenting

* untouching number 2

* untouched correctly?

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-10-23 07:26:55 +11:00
BarryNorfolk 70d7712a35
Add Grappling for Laika (#4157)
* Create grappling system

* Add grappling to Laika and other sec dogs

* Allow grapplers to also throw themselves prone

* Apply prone on grapple to laika

* Add layingdown component to laika

* Ensure grapplers entering crit release their grapples

* Ensure IPCs can be grappled

* Fix typo

* Remove system suffix for fields

* Simplifiy returns for CanGrapple

* Use magic dotnet syntax

* Fix usages of ViewVariables over DataFields

* Swap to using marker component over tags

* Remove errant new lines

* Remove redundant brackets
2025-10-16 15:52:34 +11:00
KOTOB 226d164f98
Midround Free Agent - Asakim Warrior (#4459)
* explodes you with my MIND

* goated?

* medipen gaming

* evil obfuscation system from hell

* MANY things

- accent improved (takes into account word length when determining number of syllables)
- night vision tied to shitmed eye organ (not thermals, though, that's broken for some reason)
- asakim-specific backpack and jumpsuit (mono turns ert backpacks into something generic while we don't, and they use goob ninja jumpsuit so i just made a new jumpsuit with goob ninja sprites)
- gun can switch between disabler and lethal modes
- rebalanced armor, made them a bit more squishy to melee and slightly less tanky to bullets/heat
- renamed and redescribed their items to fit more into deltav "lore"
- added the High Frequency Katana, basically a silly ninja sword
- removed freedom/storage implanters

* commit before i touch evil role code

* i lied one more commit before evil role code

* a lot of assorted things

- move prototype to shared (client got angry)
- Automated Defense System issuer real
- fix spawning, remove gamer cybernetics
- fix objectives
- more blunt res
- nerf loadout
- nerf gun

* we love misprediction

* i think this works

* big changeops

- springlock suit popup and gamer prediction (kinda)
- briefing audio
- precog
- evil rules that require mrp players to actually rp (evil)
- added to freelance shuttle set
- spawner is kill
- illiterate
- more slash damage
- nerfed the gun into the absolute ground (and removed semi auto)
- sword kinda nerfed
- removed some evil mono gamerule stuff we dont have

* lower weight

* tweaks

- rules are more gamer (kill those salvies)
- nerf heat res
- 1984 psionics

* appease the linter gods

* cleanup ops

* jumpscare

* if yaml validator fails i will cry

* fix assert, maybe fix yaml thing

assert fix is from a deltanedas PR from 2023, hopefully that still works

* I LOVE RIDER I LOVE RIDER

* minor cleanup

* attrib. fix

* attrib. fix take 2

* Update asakim_small.yml

* Update asakim_small.yml

---------

Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
2025-10-08 23:31:32 +00:00
Solaris 3f3d7c4239
Midi Agony (#4463)
* agony

* removed junk from jetbrains rider having a stroke and adding random shit

* Upgrades the soundfont to the full version of GeneralUserGS.
2025-10-07 10:33:32 +11:00
AeraAulin 11f8e9d07b
Shadow Damage (#4440)
* aaaaaaaaaaaaaaaaaaa

* add shadow damage to some evil things and add ways to heal it

* bibles healing shadow doesn't work for some reason

* fix attribution, description, and remove placeholder sprite
2025-10-06 11:22:30 +11:00
AeraAulin bcc15f4093
Merge branch 'DeltaV-Station:master' into anomaliteportstuff 2025-10-02 16:39:09 -07:00
William Lemon 3b2eedb802
Merge pull request #4275 from kotobdev/avali-ops
Species - Avali
2025-10-03 08:12:19 +10:00
SirSmith148 96e62b681e Merge branch 'master' into Xenoarch-Merge 2025-10-01 01:08:14 -07:00
AeraAulin 14d0c0a351 hopefully this all goes through well 2025-09-11 08:45:11 -07:00
KOTOB 4c30c8538c
Port Vox sounds from Impstation (#4280)
* what was funkystation snorting

* reuse more like unuse......
2025-09-08 20:48:49 +01:00
William Lemon 01088086dc
Adds Skia (σκιά, shade) as a Midround Antagonist (#4152)
* AAAAAAAAadds skia

* Added to the spawn options table

* Fix EOR, Added shatter ability, Fix Reroll popup

* Fixed the death of the Skia

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed taco's silly mistake

* Skia need pry-ability

* Adds Goob Nightvision

* Added some missing Protos

* Appease the Yaml gods

* Did the Delta Fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Lathes fix

* Update attributions.yml

* More yaml fixes

* The Yaml Linter shall never be sated

* More fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed objective reroll

* Bring up to date

* aaaaaaaaaaa

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixed damageset, removed unneeded point light

* I'm so sorry Deltandas

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-01 08:46:23 +00:00
kotobdev 410f5af45a Merge remote-tracking branch 'upstream/master' into avali-ops 2025-08-20 18:02:20 -07:00
No Elka a021394ebe
Cosmic glyph rework: activation time and animations. (#4147)
* Refactoring in progress

* Refactoring completed, proceeding to animate a ton

* Don't commit that idiot

* Ballin

* Actually use the animations I made

* More sprites

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Change a lot of stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Hopefuly finish changing stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Prototype

* Change sprites

* Fix test fail

* Cessation sprites

* warding

* Add sounds

* Typo

* Projection

* Truth

* Knowledge

* Fix being able to convert SSD peeps

* Add interaction outline because why the hell not

* Change stuff

* Surely this won't explode

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-20 10:18:42 +00:00
No Elka 274ada2996
Minor cult audio tweaks (#4213)
* Replace colossus briefing sound

* Voice override for cult armor

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Why do I keep forgetting those

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-20 09:28:12 +00:00
KOTOB ef93ebbeef
*blinks (#4155)
* Port #1583 from Imp

too dumb to cherrypick so hopefully coauthor works well enough

Co-Authored-By: wafehling <wafehling@users.noreply.github.com>

* newline ops

* newline ops AGAIN!

* how did this even HAPPEN

---------

Co-authored-by: wafehling <wafehling@users.noreply.github.com>
2025-08-14 21:57:09 +01:00
August Sun 32cdc695e9 Adds the Estoc DMR to the syndicate uplink (#38122)
* Initial commit, adds the prototype, sprites and attributions, entries into syndicate uplink for weapon bundle and magazines

* Reduced weapon spread when wielded

* minor visual updates to sprites

* slightly adjusted burst rate down

* Update duffelbag.yml

---------

Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
2025-08-07 19:08:34 +02:00
Fildrance fb61aa165f Spray nozzle can suck puddles into tank directly! (#30600)
* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-05 16:49:19 +02:00
AsnDen f78ba375b0 Screaming for cyborgs (#32329) 2025-08-04 19:19:12 +02:00
kotobdev 8d33d78a4a copy/paste, modify
shoulda put the initial pasting in its own commit but oh well
2025-07-08 22:54:31 -07:00
AftrLite 409cd39883
Cosmic Cult | Patch 1.1.0 (#3905)
* initial commit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* my whitespace so trailing

* Merge branch 'coscult-tweakandfix' of https://github.com/AftrLite/Delta-v into coscult-tweakandfix

* tweaks

* 2nd content commit

* linter oopsie

* my yml so linter

* ubuntu build test fail my beloathed

* weighting tune

* requested changes + audio changes for licensing

* using begone

* tweak

* begone spawnmenu entry

* yml fix, nyano code tweak, effigy tweak

* review commit

* testfail nonsense begone

* requested changes from a review that doesn't even exist yet

* emote change
2025-06-13 11:51:31 +02:00
Avalon c81f09747e
Impstation Port - #2575 And #2351 (#3845)
* It begins

* Fixes

* MIssed a Comp+system

* Update muzzleflashes.yml

* Some fixes, new issues

* Ouroboros to BASALISK

* More fixes

* More changes

* Update meta.json

* I FEEEXED IT!!!

* Delete muzzle_synd.png

* Update uplink_catalog.yml

* Update projectiles.yml

* Update projectiles.yml

* fixes

* Update pyrotechnic.yml

* Make our suits protect from self damage

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Adjustments

* Update SharedToolSystem.Welder.cs

* Update uplink_catalog.yml

* Update ReagentTankComponent.cs

* Update Resources/Prototypes/_Impstation/Catalog/Fills/Boxes/syndicate.yml

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* Fixes

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* Update tags.yml

* Changes

* I am commitiing this and asking for help

* Fixes

* Fixes

* Doing a thing

* Thing is done

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Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Update Content.Shared/_Impstation/Weapons/Ranged/DamageOnShootProtectionComponent.cs

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* Update Content.Shared/_Impstation/Tools/SolutionRefuelSystem.cs

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* Update Content.Shared/_Impstation/Tools/SolutionRefuelComponent.cs

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* Update Content.Shared/Tools/Systems/SharedToolSystem.Welder.cs

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* More fixes

* Update SharedToolSystem.Welder.cs

* Update SharedToolSystem.Welder.cs

* LETS TRY

* FUCK GO BACK

This Partially reverts commit de3bd33873.

* Update ReagentTankComponent.cs

* Update meta.json

* Indentation fixes

* Update syndicate.yml

* FIXED (I think)

* Fixes

* Update anaconda.yml

* Update leviathan.yml

* Nuke 2

* All set!

* Update Resources/Prototypes/_Impstation/Catalog/Fills/Backpacks/duffelbag.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Avalon <jfbentley1@gmail.com>

* Update Content.Shared/_Impstation/Weapons/Ranged/DamageOnShootSystem.cs

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* Update Resources/Locale/en-US/_Impstation/tools/solution-refuel-component.ftl

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* Update Content.Shared/_Impstation/Tools/SolutionRefuelSystem.cs

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Signed-off-by: Avalon <jfbentley1@gmail.com>

---------

Signed-off-by: Avalon <jfbentley1@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-12 20:55:35 +02:00
AftrLite c4f588bc7d
Cosmic Cult | Release Patch (#3811)
* initial commit

* whoops

* guidebook

* typo oof

* fix?

* untouch stuff (WHOOPS), refactor tile detonation, remove remaining rogue ascendant stuff, requested changes

* cosmic void namefix per request

* oh heck last minute fix

* unique deathsound

* requested changes

* this should untouch it..?

* obligatory blank line fix

* requested changes + guidebook update + gameplay communication polish
2025-05-24 17:39:57 +01:00
Princess Cheeseballs fe290a5837 Add Blatantly Nuclear to Nuke Songs (#35927)
* Nukies are so back

* Catch this webedit

* Webedit 2: Epic Webedit Fail
2025-05-18 18:31:59 +01:00
Samuka-C f7d3210278 Xenoborgs part 3 (#36867)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2025-05-18 18:06:32 +01:00
Nemanja 745fdd57ca Adjust walking sounds (#36941) 2025-05-18 17:30:39 +01:00
Thinbug 2e1bdf208b Push horn (#36009)
* Empty commit

* epic super duper cool fr push horn draft

* whoops turns out theres a system that does that thingi already x.x

* bunch of like fixis and generalization

* general progress

* most stuffies done

* last thingi hopefully

* small fixies, mostly preventing bypassing the delay by spamming

* rename to fit better

* rename for real i forgor to add

* weird fixie but last commit didn workie

* oki shold be fine now

* lastish cleanup

* fixies

* missed a space

* removed unnecessary component check

* getting the typos out of the way first

* moved the component to shared

* rest of fixies
2025-05-18 17:04:00 +01:00
themias ea44c6267d Add toolbox sound effects (#37048) 2025-05-18 15:49:32 +01:00
AftrLite c80945cc96
Cosmic Cult | Another Pre-launch Patch (#3698)
* initial commit

* whoops those files never made the cut lmao

* content

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* polish

* ???

* fix?

* fix..?

* requested changes + polish

* timespan seconds overload

* I'm pretty sure this fulfills the requested changes

* requested changes

* build fail begone

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-14 03:25:44 +01:00
pathetic meowmeow 460f8bde37
Speedmerge make departmental orders consoles print slips (#3658)
* Make departmental orders consoles print slips (#36944)

* Make departmental orders consoles print slips

* feed back cycle

(cherry picked from commit cfba56c2b43347b3c31be73c1f5c7e8ffcd7469b)

* DeltaV integration for departmental orders consoles

* test fail unreal

* fix
2025-05-09 23:16:18 +01:00
deltanedas 22aa10443e
upstream merge 27/04/2025 (#3596)
* Fix glass duplication with beakers (#34441)

Update chemistry.yml

Fixing glass dupe.

* Automatic changelog update

* Heterochromia for Moth (#36061)

* 1

* Fix local

* formatting

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Salvage Airlock (#36375)

* Salvage

* atmos a

* more muted colours

* Mapping Related to AI

* Fixed small naming inconsistency

* Revert "Fixed small naming inconsistency"

This reverts commit 985e1fd46a09e521c11dc345f470228e7907fbb9.

* Revert "Mapping Related to AI"

This reverts commit 5d5ae4feb819396c5c2a7413399ab5ce34f8683b.

* Revert "atmos a"

This reverts commit 529831e2584df27fa102ee1c970948fa3b6bab56.

* indent

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Departmental shelves whitelist expansion (Attempt №3) (#34292) (disabled)

* Expand-Shelves-Whitelist

Made departmental shelves hold a wider variety of items.

* Accidentally included "Packet" twice

* Automatic changelog update

* Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756)

* commit GET!!

* minor cleanup

* Automatic changelog update

* Unused dependency cleanup. (#36760)

* take 2! fight!!!

* final touches

* reeeeeee

* Fire protection for ERT engineering hardsuit (#34949)

* Automatic changelog update

* Nonlethal throwables crate (#35808)

* Automatic changelog update

* Use non-generic TryComp in `StationSpawningSystem` (#36769)

Use non-generic TryComp in StationSpawningSystem

* Add marker components for admin shenanigans (#36776)

* Automatic changelog update

* Restore `LimitedChargesComponent.MaxCharges` default value to 3 (#36778)

* Wizard Figure Voiceline Fix #36771 (#36779)

DA WIZARDgit add -A

* change MV cable outline (#36751)

* change MV cable outline

* zamn

* The Beverage Jug Can Now Look Open (#36070)

* GenJug-Changes

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* Guh

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Support For the Rest

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* New Sprites

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* Newest Sprites

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

---------

Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>

* Pirate Gear Tweaks. (#35986)

* Tweaked pirate gear to be in-line with similar items.

* Added attribution for flashlight sprites, made hardsuits Major Contraband

* Added empty versions of the pirate revolver and flintlock.

* Test fail fix hopefully?

* Test fail fix hopefully V2.0

* Test fail fix hopefully V3.0

* Test fail fix hopefully V4.0

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Markings overhaul (#35938)

* markings displacement setup

* ok i got it!

* fix map updating

* remove trackingLayers

* markings clean up and modernizize

* marking disabling displacements

* markings restriction

* dehihienize

* dehihiniezize 2

* aa

* nice

* Automatic changelog update

* Resprite main altars (#35685)

* resprite main altars

* updated meta.json

* Automatic changelog update

* Adds beanies to the WinterDrobe! (#32946)

* sprites

* messing with the ymls

* new sprites

* that's a lotta yaml

* make the sprites gooder

* color adjustment

* to the winterdrobe with you

* layering fix

* Automatic changelog update

* Santa hat with a foldable beard (#36510)

* Added foldable component to santa hat

* Modified sprites, modified YAML. YAML is cursed

* Changed santa hat description to mention the beard fold

* Removed HideLayerClothing since it doesnt work

* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb

* Credits for sprite changes

---------

Co-authored-by: Lanedon <matth.galvez@gmail>

* Automatic changelog update

* Puddle Code Slipping Cleanup (#35845)

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Actually dirty the slipComp for real

* Added Friction field to Reagent Prototype per design discussion

* Sliding system is kill

* The Bartender can now make Eggnog (#34065)

* Preliminary eggnog changes (egg in shaker crashes?)

* Fixed eggnog reagent name and description

* added - to flavor

* deleted a space

* Added eggnog glass sprite

* changed fill levels to match rsi

* Added two more fill levels to eggnog

* Removed fizziness, changed physical description, and fixed rsi

---------

Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Require traitors to maroon their objective no matter what (#35825)

* jesus

* okay.

* OOPS

* ok

* ok

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* ok

* Update Resources/Prototypes/Objectives/paradoxClone.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Objectives/base_objectives.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* m

* ok

* ok

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Wizard Headset (#35732)

* wizardcomms

* wizheadset

* Addressed requested changes and axed wizard channel due to redundancy.

* oops overlooked this, dont tell anyone

* another mistake fixed

* removed wiz encryption key due to redundancy

* accidentally left some punctuation in a now unrelated meta.json

* Automatic changelog update

* Remove MK ULTRA ai name (#35726)

* Remove bad AI names

* Fine, I won't try to sneak this in here.

* Reorder electronics recipe file, add filter categories (#35713)

* electronics split

* split base recipe and category

* all but machines

* machine shuffle

* reorder

* delete unused recipes

* rename cargo to supply

* git weirdness

* git weirdness 2

* Automatic changelog update

* Cleanup warnings in `SharedPortalSystem` (#36747)

* Cleanup warnings in SharedPortalSystem

* Formatting while we're here

* Replace uses of !Any() with Count == 0

* AnyEntitiesIntersecting

* Binomial Number Selector for EntityTables (#36783)

* binomial dist

* lol initialize the int tho idiot

* xml docs my forgotten

* ditto

* Add more ruins (#36785)

* Fix NRE in GasTileOverlaySystem (#36793)

* Automatic changelog update

* Add RGA/RSI to Credits (#36704)

* Add RGA and RSI to Credits

* Move to thread + add directory field

* Further Allocation Tweaks (#36800)

* init

* fix lockboxes

* Automatic changelog update

* Add the medical HUDs to medical's loadouts (except chem) (#32847)

Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.

* Automatic changelog update

* new salv ruins (#36798)

* hotplate, kitcken grille bugfixes (#34776)

* commit

* cleanup

* Automatic changelog update

* Solution drag and drop now checks if container is closed and drainable (#34683)

drainable fix

* Automatic changelog update

* fix some datasets (#36806)

* Add rehydratable mop bucket cube, refactor the rehydratable yml (#34586)

* Refactor rehydratable items

* Finish main refactor

* Add mop bucket cube

* Move cube sprite and item size to RehydratableAnimalCube

* Fix sprite attribution

* Make it follow the conventions

* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge

* Fix DehydratedSpaceCarp inheritance overwriting needed components

* no need for this comment

* remove whitespace

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* indentation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Restore lost description

* reorder stuff

* line

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Increase thief to player ratio (#36531)

* reduce max number of traitors, increase thief to player ratio

* revert traitor max back to 8

* Automatic changelog update

* Added a semi-functional genderfluid pin. (#35854)

* Added a semi-function GenderfluidPin

* Update pins.yml

fix bug

* Fix meta.json under the newly merged "fix as you go" policy

* Update pin description

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Station AI Name Identifier (#36801)

init

* Automatic changelog update

* Makes EventRole Ids properly set ID names. (#28958)

* Add id binding system

* Change so it activates when added too

* Add to eventhumanoid

* Add PDA binding, try to fix some things

* Still not fixed, PDA is working right

* Move to server, add on mind instead

* Implement suggestions

* Fix things

* Finish review stuff

* Messed up cluwne

* Remove after only changing id too

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Various sharedsystem spring cleaning (#36200)

* Various shared system warnings cleanup

* More shared system warnings cleanup

* Rearranging changes

* Using correct transform for unbuckle

* Small changes

* Revert buckle change

* Update Content.Shared/Ghost/SharedGhostSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix some locale strings and make some code for them looks better (#32003)

* Fix a lot locale strings

add functions using
fix identity for meat spike and creaming

* comma

* fixes for fixes

* yeah

* fuck

* Automatic changelog update

* Remove non-functional ninja exemption from `SpawnAndDeleteEntityCountTest` (#36813)

Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest

* Firelock temperature and pressure warning lights (#28339)

* Add temperature and pressure lights to firelocks

* Replace sprites with new pressure and temperature light versions

* Remove obsolete deny and locked sprites

* Add SpriteSync for warning light animation synchronization

* Teal lights

* Partial animation implementation

* fixup! Teal lights

* Temperature lights

* Adjusted firelock light heights and added final warning light sprites

* Fix colors

* Testing colors

* Update light sprites

* updated sprites

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Fix bots parenting, emotes (#29949)

* Bots overhaul

* fix

* change speech sound to pai

* purge a lot

* i forgor :trollface:

* adjust

* that aswell

* Automatic changelog update

* Fix identity grammar (#36817)

Fix identity

* Fix Animal Versions of Captain Uniform (#36804)

* scienceevasuit

* update money uniforms

* update meta.json files and hamster hats

* revert scienceevasuit

* revert accidental prisoner eva change

* Automatic changelog update

* Fix vox hair (#36816)

* Fix vox hair

* remove CL

* Tweak Security protection values (#30212)

* Tweak Hardsuits

* HoS/Ward Coats change

* Whoopsie wrong number

god why am i doing this its 1:33 AM and i made a silly mistake...

* Adress Review

Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%

* Automatic changelog update

* Added more salvage ruins (#36822)

* Metal foam grenade rework, small tweaks to grenade timers (#34579)

* Automatic changelog update

* dragons can now pry doors (#36811)

* Automatic changelog update

* Make funding allocation computer more configurable (#36790)

* Make funding allocation computer more configurable

* admin logging

* unused

* ccvar enabled

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>

* Automatic changelog update

* Fingerprint taking improvements (#31864)

* now using event to check access to fingerprint

* Opps actually commiting the changes

---------

Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>

* Banana cream pie loc improvements (#36829)

* CAPITALIZE(THE($owner))

* Rename "thrower" to "thrown"; use THE($thrown)

* "the banana cream pie" -> "a banana cream pie"

* Simplify filter

* Automatic changelog update

* Command uniform (#32103)

* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.

* fixed generic command jumpskirt and jumpsuit.

* Updated generic command jumpskirt/-suit textures, added generic command beret.

* Fixed game-breaking bug in previous commit relating to the command beret.

* altered generic command soft cap/baseball cap sprites.

* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* review

* whoopsie

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* downprice many cargo orders (#32375)

* atmos repricing

* emitter crate

* materials

* lasers

* revert gun prices

* Automatic changelog update

* Ashen hud item status slot fix (#31411)

* new patchMargin variable added, horizontals fixed

* All sides now work, system is fully integarated

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Ashtray Resprite and Fix (#31643)

* The meat and potatoes

Yup

* Stupid recycler

bruh

* guh

guh

* Update MinorAntagonists.xml (#36836)

* Simulate command in minutes for real (#36808)

* 60

* Fix warning CS0414 instances (#36832)

Fix warning cs0414 instances

* Nerf Firelock electronic prices (#33469)

* Nerf Firelock electronic prices

- make firelock electronics price half of the input cost to make one
(27) rounded up

* Why does firelock make glass?

- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Give Admins "Tails" (#36842)

One line yaml change

* Fix construction orientation being ignored for some objects (#36488)

* fixes

* removed empty "SnapToGrid"s and parent "completed"s

* Automatic changelog update

* elemental.yml & asteroid.yml cleanup (#36448)

* Moth-pockets (#34517)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Four new food crates for the ATS (#33286)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Cleanup: Move folders out of bureaucracy.rsi and paper.yml (#35108)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Improve LocalizedDataset test to check for low Count (#36848)

* Improve LocalizedDataset test to check for low Count

* Fix missing entries for FigurinesFootsoldier

* Add 1 dragon name (#36846)

* this is a commit you cannot skip

* why do you have to add a count why

* Remove steel sheet hull fixing (#33443)

* Remove steel sheet hull fixing

It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.

Also could be a shitty doafter action that makes you wonder if something's wrong

* Why was this testing using steel of all things

* Automatic changelog update

* cleanup + add names to some entities (#36856)

* Remove redundant fields from `MovementSpeedModifierComponent` (#36859)

Delete _baseWalkSpeedVV and _baseSprintSpeedVV

* Cleanup warnings in NinjaSuitSystem (#36861)

Fix warnings in NinjaSuitSystem

* Modernize `GhostComponent` & Ghost API (#36858)

* Move CanReturnToBody to system

* Move CanGhostInteract to system

* Cleanup redundant datafields and viewvariables

* Document datafields

* Document component

* Add SetTimeOfDeath Entity<T> overload, obsolete old version

* Document public methods

* Cleanup obsoleted method calls

* Cleanup warning in `EmptyAllContainersBehaviour` (#36860)

Fix warning in EmptyAllContainersBehaviour

* Cleanup warnings in `SharedCryostorageSystem` (#36863)

Fix warnings in SharedCryostorageSystem

* Cleanup warnings in `CableSystem.Placer` (#36868)

* Fix warnings in CableSystem.Placer

* Formatting

* Cleanup warnings in `PolymorphSystem.Map` (#36869)

Fix warnings in PolymorphSystem.Map

* Cleanup warnings in `WorldgenConfigSystem` (#36864)

Fix warnings in WorldgenConfigSystem

* Move guardian sounds to component (#36870)

* Cleanup warnings in `SpawnSalvageMissionJob` (#36866)

* DoMapInitialize and SetMapPaused

* GridTileToLocal

* Formatting

* Remove unused variables

* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix warnings in `ServerDbManager` (#36871)

Fix warnings in ServerDbManager

* pAI Software Catalog (#36857)

* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>

* New Salvage Ruin - Hydro Outpost (#36826)

* Automatic changelog update

* Make toy sword less obvious (#34199)

* YAML fuckery

* Remove toy_sword.rsi

Not a webedit btw

* Automatic changelog update

* Adds shorts/pants to ClothesMate vending machine (#35361)

* Clothesmate shorts

* matches price of vend to the new contents

* Moths can eat pills (#35609)

* Automatic changelog update

* Xenoborgs part 1 (#36830)

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Updated Syndicate and Ammo Contraband (#35102)

Co-authored-by: RedBookcase <crazykid1590@gmail.com>

* Automatic changelog update

* Put items inside cakes! (#31015)

* First commit

* I'm silly

* Please be it

* Some more fixes

* Cleanup

* fine!

* removed = false

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink. (#35915)

* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink.

* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* unremove surgery duffel

* unfunny

* Automatic changelog update

* fix NoCargoOrderArbitrage fail (#36878)

whoopsie

* Cotton Grilled Cheese Sandwich (#36135)

* Working entity.

* New sprite by MadeOfHeartAndStone

* Removed deadspace, changed attribution in meta.json

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>

* Automatic changelog update

* Meat Patty (#34896)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Remove beaker from the MaterialArbitrageTest whitelist (#36876)

* Turnstiles (#36313)

* construction rotation fix

* Turnstiles

* renaming

* review-slarticodefast-1

* mild attempts to fix (sorry sloth)

* move some more shit

* Remove engine dependency

* grid agnostic

* remove debug string

* fix json

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* remove pass delay for mispredict reasons.

* most minor of changes

* Give directional indicator on examine

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Genpop Closets & IDs (#36392)

* Genpop IDs and Lockers

* placeholder generation, no ui yet.

* UI

* Fix time offset

* fix meta.jsons

* big speller

* Scarkyo review

* Add turnstile prototypes

* make IDs recyclable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Automatic changelog update

* Fix small misc. turnstile issues (#36893)

* Fix small misc. turnstile issues

* more missing things

* quieter

* New Spawners, Modified Spawners, new Service/Theatre Airlock, and new Colorful Light Crate (#36750)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Disable shadows for observer pointlight (#36897)

no shadows

* Fix QSI bringing people into paused maps (#36834)

* Automatic changelog update

* Fix storage ui hovering over the hotbar (#36770)

* Turnstiles lower volume + access reader (#36900)

fixes

* Fix disposal unit flush animation (#30677)

* Fix disposal unit flush animation

* Revert "Fix disposal unit flush animation"

This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.

* control by setting layer visibility rather than overwriting

* restore changes

* Correct IdentityBlocker to include specific outer clothing (#33085)

* Make IdentityBlocker include outerclothing

* Modify Correct Bit

* Fix mask/eye cobo

* Automatic changelog update

* Change some posters to be rules-compliant (#32734)

* Initial commit

* Minor edit

* it's very hard to fit "disorder"

* Revert No ERP poster, fix spawner

* Attribution

* Update text

* Missed poster spawner

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Cyborg Rebalance (#34186)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Reptilians Can Eat Orange Creamsicles (#36890)

* Automatic changelog update

* Add Bloodstream to Goliaths (#33305)

* Automatic changelog update

* Nerf mining hardsuit's effectiveness against bullets and bombs. (#31450)

* Automatic changelog update

* Controls page guidebook rework 2025 Q1 (#36363)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Lower interdyne herbals TC cost (#36841)

* Automatic changelog update

* cleanup instruments yml (#32262)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* [FIX] Rubber now uneatable (#34543)

* Releasing an under-pressure lockout is now a verb (#36910)

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* fix changelog (#36915)

* Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)

* Initial commit

* Added to-do

* Automatic changelog update

* Fix random maints room deleting whatever was already there (#36605)

* Fix donuts tags breaking the bounty (#36903)

* Automatic changelog update

* Make 10u of "Atomic Bomb" drink instead of 11u (#36921)

changed atomic bomb recipe

* Automatic changelog update

* PKA Modkits + Rebalance (#31247)

* Automatic changelog update

* Remove a redundant trycomp from TileAnomalySystem (#36924)

* remove a redundant check

* revert this space.

* Land mine armament (#33883)

* Land Mine is now armable, it will not explode unless armed.

* Land Mine is now armable, it will not explode unless armed.

* Explicitly have Armed as false

* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"

* Land Mines now blink only when armed.

* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.

* Accessing the datafield directly instead of using methods

* Mines are now armed by default with a unarmed prototype

* Land mine now shows if it is armed when examined and in range.

* Landmine is unarmed by default with an armed variant for mapping purposes.

* Removed properties that were already defined by inheritance.

* Access the bool directly from the component

* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.

* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.

* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.

* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.

* Make the craftable land mine unarmed.

* Refactored the arming mechanic into own component and system.

* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.

* Moved the examination strings from land-mines.ftl to armable.ftl.

* Removed unused property.

* Formatting and fixing imports

* Added prefixes to the ftl naming. Moved LocId from system to component

* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.

* Removed the TryArming method. Added documentation.

* Removed unnecessary TryComp

* Simplified the logic for the trigger attempt

* HasComp instead of TryComp on logic

* EmoGarbage Review

---------

Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Add Cotton Burgers (#36405)

* Adds cotton burgers

* Rephrased copyright

* Added an extra comment

* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.

* Reordered Cotton bun YAML, and fixed overwritten tags

* Merge issue fix?

* Add experiment plushie and remove rubber chicken from cotton burgers

* Minor comment change

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>

* hide light-switches from build menu (#34664)

* Automatic changelog update

* Fixed stinger grenade lag spikes (#36641)

* Fixed stinger lag spikes

* Simplify nullable checks

* More cleanup of projectile grenades

* Remove null default from ShootProjectile

* Sheet-meister 2000 Cloth recipe (#32676)

* Sheet-meister 2000 can now make rolls of cloth

* Small Cleanup

* resolve conflicts

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Automatic changelog update

* Clear MIDI masters properly to avoid replay freezes (#36809)

While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.

I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.

* Changed soundGunshot for Pulse Pistol and Pulse Carbine from laser_cannon to laser3 (#36952)

* Automatic changelog update

* The Atmos A Airlock (#36376)

* airlocks

* Update meta.json

Added my modification in the meta

* Changed the storage sizes of different swords. (#36564)

Co-authored-by: RedBookcase <Usualmoves@gmail.com>

* Automatic changelog update

* Fix autorecharge (#36955)

* Fix inflatable barriers finishing instantly if canceled! (#36937)

Fix

* Automatic changelog update

* Only sec glasses can show contraband: second attempt (#36412)

* Add base code for cheking contraband in hud

* Fix missing using in InventorySystem.Relay

* Fix errors and update HUD yml

* Add show contraband with component on entity

* fix component description

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update "if" for check if ent hasComp in contrabandSystem

* Remove << InventorySystem.Relay.cs

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/CCVar/CCVars.Game.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix partial class ShowContrabandSystem

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Inventory/InventorySystem.Relay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Some update ShowContrabandSystem

* Try with record struct

* back again ti default class with EntityEventArgs

* Remove EntityEventArgs

* Finally use record struct

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Resolve a warning in SharedAnomalySystem and quell some linter whining. (#36939)

* resolve a warning and deal with some linter whining.

* Update Content.Shared/Anomaly/SharedAnomalySystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Truncate lathe announcement lists (#36945)

* Automatic changelog update

* Descriptions for .30 Rifle (#36958)

Initial commit

* CMO Hardsuit: Zombification Resistance tweak (#36957)

initial commit

* Automatic changelog update

* Adds Parcel Wrap (#34471)

* Parcel Wrap

* fix TG sprite licenses
update attribution on modified `unwrapped` sprite to better conform to CC's guidance

* ContainerContainer test failure fix

* Just easy changes for now.

* Imagine building your code before pushing it for review

* The rest of the PR comments

* PR comments

* more comments + cargo orderability

* whitespace: deduplicated.

* use limitedcharges
replace mostly-duped client/server with if(onserver)

* cabinet perspective sprites

* web edit detected

fite me

* @ps3moira 's new sprites for me :)

* add a touch of attribution

* EmoGarbage Review

* Merge with master

* Merge with master

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* Ammo Mag + Speedloader Inhand Sprites (#34235)

* Added inhand visuals to (most) ammo magazines and speedloaders

* whoops mixed up a single inhand on the rifle mag

* Didn't realize rubber ammo got removed.

* added attributions

* adjusted inhand visuals to account for magazine types

* missed one 👁️👁️

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>

* Automatic changelog update

* New Science Biosuit Locker Sprite (#36929)

* first commit, slightly broken

* fixed meta json

* reverse accidental cmo inclusion

* Automatic changelog update

* Remove legacy cargo shuttle code/prototypes (#36967)

* Automatic changelog update

* Paramedic suits adjustments (#36707)

* Changes

* meta

* Battery (SMES/substation) interface (#36386)

* Add ENERGYWATTHOURS() loc function

Takes in joules (energy), displays as watt-hours.

* Add simple OnOffButton control

* Re-add Inset style class

This was sloppily removed at some point?? Whatever, I need it.

* Add helper functions for setting title/guidebook IDs on FancyWindow

Reagent dispenser uses these, more in the next commits.

* Add BuiPredictionState helper

This enables me to implement coarse prediction manually in the battery UI.

Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.

* Add input coalescing infrastructure

I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.

There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.

I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.

In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.

Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.

* Battery interface

This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.

This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.

* Oops, forgot to remove these style class defs.

* Automatic changelog update

* Use RMC mob collision values (#36851)

Use RMC movement values

General feedback was it's too slow to push through people but this still prevents stacking so.

* Automatic changelog update

* early merge fix AAAAAA validcheck

* Cherry Pick Round-start Solar Variation (#36825)

* Roundstart Variation for Solar Panels (#86)

* Added roundstart variation for solar panels

* Removed HV cable spawner since i don't want to bother with mapping them

* Solar Panel Variation Pass Fix (#96)

Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety

* Reorganized everything to no longer be in the _Moffstation subdirectory

* Removed a forgotten tag for Moffstation

* Removed the moffstation namespace settings

* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* disable solar panel variation

* put surgery borg module icons in _Shitmed

* the big fix

* abstract the right recipe

* goida

* no milk

* update coscult code

* update coscult objectives

* migrate SignCansScience away

* goida

* update engine maybe fix test

* GET OUT OF MY HEAD

* i give up

---------

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