Commit Graph

24 Commits

Author SHA1 Message Date
āda 9519c1108d Use an alias in job icons yml (#40415)
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:08 -06:00
āda 2ab2039cd2 Organize JobIconPrototype yml (#39774)
grouped

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:01 -06:00
Professor Renderer Grizzleton 0a22650f38 Give cluwnes job icons (#37834)
* Add Weh-pet

* Add Weh-pet (again)

* Change weh-pet size to Medium

* Change weh-pet size to Medium (again)

Probably should've looked into what "medium" meant in yaml

* I may be stupid and misread how MIDIs worked.

* Finish weh-pet sprites

Weh!

* Add weh-pet to rare maints loot table

* Give cluwne sechud icon

* Remove weh-pet related content from cluwne-id

Why was it still THERE?

* Revert "Add Weh-pet (again)"

This reverts commit 8e135e520859ef94e693e27a86af1eed9576f9ab.

* Fix whitespace issues in residual files

* Update Resources/Textures/Interface/Misc/job_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* More whitespace fixing and credit adding

* Resolve conflict in job_icons.rsi/meta.json

* Fixing whitespace *again*

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-05 18:51:39 +02:00
TadJohnson00 2e491e91b5 sec jobicon visibility ops 2025-01-19 18:31:23 +11:00
Tad "Taddy" Johnson 86ce039c8c
Security resprite final cut (#2695)
* turn security gey

* correct erroneous find and replace

* Update dressers.yml

* resprite sec backpacks + holoprojector

* adjust sec whistle sprite, resprite forensic gloves

* resprite security jetpacks

* give sec whistles a sprite

* give sec whistles a sprite forreal

* reparent mantis locker, fix sec directional signs

* typo

* tidy sec resprite
2025-01-15 08:08:15 +00:00
deltanedas ec94579ebc
the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00
psykana 07e9d4e0cf Zombies can see Initial Infected (#33665)
* Zombies can see Initial Infected

* Update zombie character info text
2024-12-21 09:57:11 +00:00
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
Milon de11ad1303
fix agent id senior job icons (#1657)
* fucked up

* man i suck at this

* shit

* FUCK OKAY
2024-08-20 10:02:58 +00:00
slarticodefast 1f770542a6 Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 22:00:36 +01:00
slarticodefast f6a850476c Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
* add tooltips to agentid job icons

* forgot to stage this

* make StatusIconPrototype abstract

* minor visual improvements

* cleanup

* use currentculture to sort job names

* review
2024-08-09 19:17:05 +01:00
Brandon Hu 7465a648b0 tweak(StatusIcons): Hide revolutionary icons in the dark. (#30367)
Wilma? eye harley no er
2024-08-09 18:07:53 +01:00
null 5ab73ea298
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/06/06-upstream-merge
# Conflicts:
#	Resources/Prototypes/Maps/submarine.yml
2024-06-08 21:03:00 +02:00
AJCM-git 426896a432
Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Golinth 0d5d469780
Fix Mindshield positioning (#27120)
fixed-ops

Im sure there is a more elegant way of fixing this, but this way requires no code changes. So I guess it works.

(cherry picked from commit 51468534848b1df220d6d86370f4e5244280f949)
2024-04-21 23:18:52 +02:00
Golinth 20f177a962
Let Mindshields be effected by statusIcon shading (#26754)
Phone Webedit Ops

Original PR author forgot about mindshields for making status icons shaded.

This can be done with other antag icons as well, I remember people mentioning revs being able to see each other in the dark was lame.

(cherry picked from commit 26f41e9fd54c5799a4c0aed7e5935e7192c5e1b2)
2024-04-07 14:35:22 +02:00
Killerqu00 f33fe79c7a
Initial Infected can see each other (#25934)
initial infected icon

(cherry picked from commit 45d6c03407e41d92caa368e1db826efd6d828b66)
2024-03-24 00:01:46 +01:00
Golinth b56551f310
Criminal Record Icons below Job Icons (#26203)
SS13 Criminal Record Icon Location REAL

Adds a new Offset DataField to the StatusIcon Prototype. It effects status icon location on a per-pixel level. Not sure what else it could be used for, but hey, nothing wrong with generalizing. Also moves the mindshield icon priority to one, to fix an unreported bug with them covering non-job icons.

(cherry picked from commit 21de5e9a08929e8c710030b887c081bf6afc9649)
2024-03-23 23:51:45 +01:00
Golinth cd1b5f07c7
Mindshield outline flashes, (#25409)
* Add animation support to status icons

Animated like any other entity. Change the png to have all frames, add delays in meta.json, and you're good to go.

* Dirty "fix" for the crashing.

Still have no idea why files cannot be read without changing their path in the yaml.

* Sloth review ig

I still have no idea why it wont work with /Textures/ missing as a prefix.

(cherry picked from commit 79dc4e4d6f918b2d56ae5e1909f2ccdbc552014c)
2024-02-21 04:08:37 +01:00
Golinth 5273ce7e77
Kill Seperated Mindshield Icons (#25303)
* Unghettoify mindshield icons

Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged.

* TG icon for shield

probably better than the shitty one I made in paint

* forgor meta.json

I forgor

* Emo review

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
(cherry picked from commit bced73f67657246bc167531414ea0be5a5bba6bf)
2024-02-18 23:17:51 +01:00
coolmankid12345 5a2942690c Ghetto Mindshield Icon (#20958)
* Looks like shit frfr

* White for sure

* New icon

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Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-12-02 20:35:40 +01:00
IntegerTempest 4a8dc35b1d Nukeops hud (#21260)
* a

* a

* a2

* syndi visor

* left icon

* a3
2023-11-12 20:43:48 +01:00
coolmankid12345 5237ff67d5 Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-08 19:58:33 +02:00
Nemanja 044d5f6853
Status Icons (#17529) 2023-06-27 20:31:53 -04:00