* Med resprite part 1
* med resprite part 1 part 2
* Med Resprite Virtual Insanity Edition
Send help
* requested changes merge
* And so begins my slow descent into insanity
part one of the many requested changes ive made
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* part 2 of requested changes, still not done.
* part 3 of the requested changes, still not done
waiting on kazne to get back to me about info on some sprites.
* Requested changes done.
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Solaris <63768197+Solaris7518@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Solaris <63768197+Solaris7518@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry-bottles.yml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Solaris <63768197+Solaris7518@users.noreply.github.com>
* recommended YML changes from someone
* pushing requested changes made by Kazne/Afterlife
* Requested changes push
* webedit ops
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
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Signed-off-by: Solaris <63768197+Solaris7518@users.noreply.github.com>
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* add IdChipSlot
* add ui for ejecting id chips
* add id chips, blacklisted from id console
* give robo neuroticist a little more access
* implement id chips slot for borgs
* named chips are id chip not id card
* add recipes for id chips
* :trollface:
* codersprite
* :trollface:
* :trollface:
* :trollface:
* n
* bruh how
* gamer learning to spell 2025
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Start of the Chitinid Race
My first work for ss14 and a new Species to play, worker drone ants!
* Removed a uneeded bit
* Removing the displacement section because it still is being weird
Displacement map not working right but not really needed as well so just gonna do without it
* Nukie Steamroll Preventative (#2658)
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Automatic changelog update
* most asked for changes
* (hopefully) Fixed Linter Error
* More clean up edits
* 4 space indents!!
* Direction desired name changes + More radiation mechanics
Alienized the names of the little Ants and swapped their naming scheme. Added a radiation healing and purge mechanic to play into the radiation theme more.
* Hopefully final changes!
Adjustment to their resistances to make them less weak to blunt
And the negative of being unable to be injected by normal syringes (hypo and pill gaming)
* Forgot to add access to the new undergarments
* Final Final change (hopefully)
Added a little text pop up for failing to inject them
* Code Tweeks
* Quick Changes
Removed some uneeded comments, removed uneeded Local info
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Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com>
* refactor DeltaV/deltav resources to _DV
* change DeltaV namespaces to _DV
* add space before all DeltaV comments
* update xamls
* fix and move arena parallax to _DV
* more fix
* refactor even more stuff
* fix the grid fills
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Co-authored-by: deltanedas <@deltanedas:kde.org>