* Initial commit
* Fixing merge conflict
* Merge conflict fixed
* Anchorable entities can now be marked as 'unanchorable'
* Revert "Anchorable entities can now be marked as 'unanchorable'"
This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5
This functionality will be made into a separate PR
* Error sprite
* Update AI core appearance with sustained damage, spawn scrap on destroyed
* Added intellicard sprite
* AI damage overlays
* Added fixtures
* AI core accent changes when damaged or low on power
* Bug fix and pop up messages for inserting AIs into inoperable cores
* Updated 'dead' sprite
* Destroying the AI core reduces the number of AI job slots available
* AI battery duration set to 10 minutes
* Initial commit
* Allow MMIs used in the construction of AI cores to take them over
* Initial resources commit
* Initial code commit
* Sprite update
* Bug fixes and updates
* Basic console UI
* Code refactor
* Added lock screen
* Added all outstanding UI features
* Added purge sprites
* Better appearance handling
* Fixed issue with purge sprite
* Finalized UI design
* Major components finalized
* Bit of clean up
* Removed some code that was used for testing
* Tweaked some text
* Removed extra space
* Added the circuitboard to the RD's locker
* Addressed reviewer comments plus tweaks
* Addressed reviewer comments plus tweaks
* Removed instances of granular damage
* Various improvements
* Removed testing code
* Fixed issue with disabled buttons
* Finalized code
* Addressed review comments
* Added a spare Station AI core electronics to the research director's locker
* Fixing build failure
* Addressed review comments
* Addressed review comments
* Added reverse path for construction graph
* Removed unneeded reference
* Parts can be purchased through cargo
* Fixing merge conflict
* Merge conflict resolved
* Fixing merge conflict
* Code update
* Code updates
* Increased AI core health and gave it a sell price to fix test fail
* Added screen static sprite
* Added better support for ghosted AI players plus code tweaks
* Various improvements and clean up
* Increased purge duration to 60 seconds
* Fixed needless complication
* Addressed reviewer comments part 1
* Addressed reviewer comments part 2
* Further fixes
* Trying lower battery values to see if it fixes the test fail
* Adjusted power values again
* Addressed review comments
* Addressed review comments
* Fixed test fail
* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.
* Added pop up text
* Bug fix
* Tweaks and fixes
* Fixed restoration console not updating when the AI finishes rebooting
* Update SharedStationAiSystem.Held.cs
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle
* Fixed postmapinittest issues (Hopefully)
* Actually fixed the afformentioned issue.
* Added Warden Spawnpoint which I forgot
* Named APCs, Substations, & Cameras, added some more decals
* Decorated some more, notably the bar.
* Minor adjustments, added cans, slightly reworked salv and maints bar
* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)
* Added 2 new astrotiles, dark grass and desert sand.
* Removed map. Fixing issue. Please hold.
* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.
* Added localization for stacks.
* Actually fixed the loc. issue. Maybe. Please.
* Hopefully fixed the last localization issue.
* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant
* Fixed some issues caused by another PR I made, added more maints stuff
* Made some small decorative and practical changes
* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.
* Removed shields to try to fix an issue with the test
* Hopefully fixed issues relating to a failed test.
* Replaced grass/flora decals with randomized ones, readded shields to armory
* Fixed some YML issues, whitelisted files for flora decal spawners
* Added a bridge-beach, added some misc. items and objects.
* Small changes to buttons, fixed wires and flooring
* Fixed AME-Holopad issue.
* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map
* Fixed an accidental adjustment to CoreStation's parallax prototype YML
* Changed some Salvage and Cargo stuff
* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug
* Fixed some stuff, added docking arm near evac
* meta json fix tiles
* fixed again
* fixed once more
* Removed all the waterjug stuff.
* fix spacing
* fix unnecessary formatting
---------
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* First commit
* CommandImplementation on singletons is die, a la moony
* Fix duplicated thingy because yes
* Prototypes, bugfixes, refactoring oh my
* Remember to actually stage your ftl changes next time, leaf
* Enable whitelisting specific DNM prototypes per map
* Enable whitelisting directories
* Rename fields
* Use a HashSet instead of an array
* Add check for unused whitelist entries
* Remove whitelisting for meta (warden's rubber stamp was removed)
* Add glob support courtesy of @IProduceWidgets
* Update xmldoc
* idk no longer shrugs
* accidentally had this in here!
* this was accidentally in here too!
* fucked up the removal
* fucked it up again this should HOPEFULLY be the last one
turns out it's hard to revert the edit of a file that's just numbers and spaces who woulda thunk?
* Restore SpaceStation14.sln to master
* Restore development.toml
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Adds Action DoAfter Events
* Adds DoAfterArgs fields to DoAfterComp
* Adds a base doafter action
* Adds Attempt action doafter logic
* Adds doafter logic to actions
* Changes Action Attempt Doafter and action doafter to take in Performer and the original use delay. Use delay now triggers when a repeated action is cancelled.
* Readds the TryPerformAction method and readds request perform action into the action doafter events
* Adds a force skip to DoAfter Cancel so we can skip the complete check
* Adds a Delay Reduction field to the comp and to the comp state
* Fixes doafter mispredict, changes doafter comp check to a guard clause, sets delay reduction if it exists.
* Cancels ActionDoAfter if charges is 0
* Serializes Attempt Frequency
* Comment for rework
* Changes todo into a comment
* Moves doafterargs to doafterargscomp
* Adds DoAfterArgs comp to BaseDoAfterAction
* Removes unused trycomp with actionDoAfter
* Replaces DoAfterRepateUseDelay const with timespan.zero
* Removes unused usings
* Makes SharedActionsSystem partial, adds DoAfter partial class to ActionSystem, moves ActionDoAfter logic to the SharedActionsSystem.DoAfter class
* Cleanup and prediction
* Renames OnActionDoAfterAttempt to OnActionDoAfter, moves both to Shared Action DoAfter
* Removes ActionAttemptDoAfterEvent and moves its summaries to ActionDoAfterEvent. Converts OnActionDoAfterAttempt into TryStartActionDoAfter
* Removes Extra check for charges and actiondoafters
* Sloptimization
* Cleanup
* Cleanup
* Adds param descs
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Make yaml gas serialization cleaner
* fix exception
* fix validation code
* rudimentary test & permissive loading
* change it a bit
* Test fixes and adjustments
* added secret gamepresets
* cut down on alias
* remove all secret presets
* change the command to allow for a secret argument
* update test
* moved the secret argument after the number of rounds argument
* added completions
* localization and use of CompletionHelper.Booleans
* command now has a option for a decoy preset
* fixed decoy message in the end
* ops
* clean up
* hint 2
* improve localization
---------
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Update OrganManipulation.xml
* Update Command.xml
Renamed commands from Research Director and QuarterMaster to Mystagouge and Logistic Officer.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Radio.xml
Highlighting examine your radio
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CharacterCreation.xml
Added some extra traits, and changed unrevivable to include cloning.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update MedicalDoctor.xml
Added some information regarding cryogenics for rotting bodies, and added information about the unrevivable trait.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Cloning.xml
Added information regarding the unrevivable trait for cloning.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Surgery.xml
Added the cleaning of surgery tools.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Science.xml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update AnomalousResearch.xml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
Updated the deconversion to fix the censer from holywater to Mindbreaker toxin
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
bible removal
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CosmicCultDeconversion.xml
Added mindbreaker toxins recipe.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update PartManipulation.xml
Added extra information regarding limbs that cannot be biofabbed.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Create Logistics
Renamed logistics guidebook entry
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update cargo.yml
Renamed from cargo to logistics
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* rename cargo to logistic
rena
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Revise trial and hearing procedures in Justice.xml
Updated trial and hearing procedures, including time limits and roles.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Enhance Psionics.xml with glimmer tracking details
Added details about the sophic scribe's functionality and glimmer emergency handling.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Rename guide entry for altars in epistemics.yml
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update Altar.xml by removing Golemancy note
Removed note about Golemancy not being implemented.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Enhance forensic information retrieval process
Updated instructions for recognizing DNA and added references to Medical and Criminal Records Computers.
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Decked out the MedicalDoctor.xml with the new traits and CPR!
* Recoloured Medical doctor and added a better guide for dead bodies.
* Reworded medical doctor alot.
* Added another surgery textlink
* Rechanged medical doctor, too colourful so i toned it down
* Finalised the doctor
* fixed a missing "
* Some grammar and invalid pages fixes.
* Edited the Bartender page to add restocking as well. Along with some rewording.
* Added operating tables to surgery, and fixed a typo, its sutures not satures!
* Fixed some stuff
* Fixed some things regarding a review.
* Rewriting my medical doctor. Part 1
* Rewrite medical doctor.xml part 2
* Some extra changes, added umbroxol and holywater to core medications
* added topicals
* finished rewriting medical doctor
* copied medical doctor to the DV folder for namespacing, while replacing the original one with wizdens
* Edited something about psionics.
* Fixed forensics.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* namespaced medical doctor.
* quick bug fix
* moved umbroxol and holy water to speciality medications
* added extra traits such as unrevivable to medicaldoctor
* Update Resources/ServerInfo/Guidebook/_DV/Justice.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Fixed everything for review
* fixed an entry not showing
* ack invalid comment
* Hotfix for him again
* To apply with the changes
* aaaaa MY YAML
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update guides.ftl
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update MedicalDoctor.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Update CharacterCreation.xml
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
* Fixed a serious blunder
* Moved cloning into _DV and changed the .yml address
* Quick fix to surgery.
* updated surgery again.
* removed the commentz from the main guide
* oops I accidentally deleted
* Update Resources/Locale/en-US/guidebook/guides.ftl
Signed-off-by: Tobias Berger <toby@tobot.dev>
* Update Resources/Locale/en-US/guidebook/guides.ftl
Signed-off-by: Tobias Berger <toby@tobot.dev>
---------
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Add screwdriver to ward locker.
* Ward Harduit -> Hardsuit in yml.
* Removed magboots from hardsuit.
* Move from locker to hardsuit locker.
* Screwdriver no more.
* redo caw + add squawk and quack
* quack and squawk real
* Update speech_emotes.yml
* let women quack!!!
* this time for real
* moo and baa
* BAA AND MOO
* why is it oviniaBaa but the other one is just moo
* i'm gonna flip my lid
* give harpies oviniaEmotes tag
* LET MEN QUACK
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* im mrping it
* this will drive me insane if i dont change it
* WHOOPSIES
* Update attributions.yml
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
* Update attributions.yml
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
---------
Signed-off-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* THANK GOD THIS IS ALL IN _DV
Adjutant changes
* Forgot to use my full discord user for the metajason
:3c
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>
* 1.3 to 1.5
---------
Signed-off-by: Halo3moth <mdavid.wininger@gmail.com>