* 1
* 2
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* Saboteur Borg
Adds Saboteur Borg
* Oopsies
fixed a oopsies deleted line
* That should be the final change?
Description clean up and small bugs found
* Direction changes part1
Most the direction changes but I missed something
* Direction changes part 2
:3c
* Updated saboteur borg to use a cloaking module, similar to the xenoborg's cloaking module
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* Fixed parent
* One more time
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* Adds Christmas Kobolds: Defenders of The Yule Tree
* update comments
* Add candy spear sprite
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* no shoes for now
* Revert "no shoes for now"
This reverts commit 8bece94b57.
* No shoes for now
* maybe
* Ain't
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* Pebble event map hotfix
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* Pebble Event Map
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* uhmmm
* health analyzer gaming
* cleanup
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* yeah
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* text update
* cleanup
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* Update signs with DV color schemes
new file: Resources/Textures/_DV/Structures/Wallmounts/signs.rsi/detective.png
new file: Resources/Textures/_DV/Structures/Wallmounts/signs.rsi/library.png
modified: Resources/Prototypes/Entities/Structures/Wallmounts/Signs/signs.yml
modified: Resources/Textures/_DV/Structures/Wallmounts/signs.rsi/meta.json
* other files
* library
* Add NVG to visor, Ion Immunity and no EMP armor ignore
* Comments..
* .ftl from up to _DV
* Rewrote visor description.
* Remove ftl newline, forgor desc comment.
* Added shark vision to Feroxi.
* Fixed a bug if someone was holding a container of blood.
* Updated pulse time and useDelay for the pulse.
* Updated guidebook
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Cleanup
* More clean-up
* Removed vision goggles sound from ability
* Got rid of an unused namespace
* last fix I swear
* Apply suggestions from code review
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* Apply suggestion from @Toby222
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* Removed SharedLightSystem from SharkVisionOverlay
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* Moved law boards to their own file, similar to the structure that upstream uses.
* Fixed syndicate medical borg ghost role. Moved DV lawsets.
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* Protect arrivals and evac from meteors (slightly)
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* change meteor protection zone to a MarkerBase
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* Give custom laws to Salv Borg
Give a custom lawset to salvage borg
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* updated laws explain it better and look cleaner
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* Update laws.ftl
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* Initial port of EE Harpy flying (#919)
* Added better friction and acceleration modifiers.
* Moved server's flight system to shared. I don't know why it isn't in the first place.
* Shifting things around.
* Code tweaks to make it better
* Comment fixes
* Fixed footsteps and footstep sounds
* Added a quick conditional if InitialStaminaCost greater than zero
* Removed a pop-up that wasn't showing
* Additional adjustments
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fixed a few more systems to call the Flying system instead of the component
* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things
* YAML fixes
* Guidebook
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Removed DoAfterDashEvent
* Fixed suggestions
* Updated comment
* Added new copyright free wingflaps with proper attribution
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* Appeased YAML gods
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* Initial glimmer change
* Added glimmer multiplier
* Adds scalar of research properly like the old glimmer system
* Left over code
* Glimmer changes for Analysis Console UI
* Accidental Namespace added
* Fixed small Math issue with glimmer values
* Fixed reference to Nyano
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml
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* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs
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* Fixed Deltav comment references
Went though various files and added comments to signify where delta v changes are to the upstream code
* More DeltaV Comment fixes
Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity
* Commenting and moving one file to _DV
I cant read apparently and only saw some fixes requested, here are the rest apologies
* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs
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* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs
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* Update Content.Shared/Content.Shared.csproj
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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs
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* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs
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* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl
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* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
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* Missed one line to bring over to _DV
* Fixed github and IDE complains about null ref
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* woo wall lockers!
* chemical
* clean up
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* remove speedboots
* no more reverse engineering
* Update Resources/Prototypes/Research/civilianservices.yml
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Signed-off-by: Proxy also works :3 <98499019+Proxysseia@users.noreply.github.com>
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* Holofan re-balance. No longer infinite but recharge.
Original Implementation by MajorMoth. Modified and expanded on by ShepardToTheStars. Holofans Changes (#1394)
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<!-- What did you change? -->
- Holofans are now timed
- Holobarriers are now charge based, and produce a timed barrier
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changed. Link any relevant discussions or issues. -->
Direction request to avoid them being up all shift and doing atmos
shenanigans.
<!-- Summary of code changes for easier review. -->
New components and systems to handle detailed descriptions on holofan
barriers. Bunch of .yml changes.
Because both holograms can now either be destroyed, or despawn after 5
minutes, a complete rewrite of the way they're produced was necessary.
The projectors still have 6 uses and can recharge 1 use every 2 minutes.
Clicking on a holo barrier/fan with the correct projector will delete
it, and add a charge back to the projector.
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N/A
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🆑 Jakumba
- add: Added a warning text when inspecting a Holofan and Holobarrier
with duration before they expire
- tweak: Holobarrier Projectors now work on a charge base system
- tweak: Holofans and Holobarriers now last for five minutes when placed
---------
Co-authored-by: Falcon <falcon@zigtag.dev>
Co-authored by: Vanessa <vanessalouwagie@gmail.com>
* Added a CanPickup variable to the component to disallow picking up holoprojections.
* Hid the empty version of HoloprojectorEngineering
* YAML cleanup
* Holoprojection locale update
* Old logic cleanup
* Fixed holobarrier sprite
* Words
* Fixed hidden projector in DV namespace
* Excluded TimedDespawnDetailed from test that already excluded the TimedDespawn comp
* PR #4734 feedback changes
* oops. Actually put StopTimer in TimedDespawnDetailed
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* everything rah
* vending.png
* recovered files
* clean up
* .
* final touches?
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* Silvia can see health bars. Fixed her slipping too.
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* Added inventory slots to Silvia.
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* part uno
* tada
* aaaaa
* a
* last one i swear
* i lied
* error fixed
* fixed conflict for real this time
* choppas, rickenbacker, and pickaxe reverted
* fixed for real this time
* fixed comments
---------
Signed-off-by: verybigman <171044200+verybigman311@users.noreply.github.com>
* lasers done
* fixed drinks
* one done
* enforcer complete
* messed up the sprites
* fixed suitstorage
* edit
* electric boogaloo
* save
* IK done
* guess who forgot to edit the json
* every gun now has wield sprites
* kammerer is BROKEN
* finally free
* changes
* Oh my god there are sharks here
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* I don't even know man
* Fix spaces
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* fixes fixes fixes
* English language was invented to sell more dictionaries
* eveny
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* Removed Basic borg IDs.
* Added ID chips to derelict borgs so they don't have to beg to get into the station.
* Added the ability to unlock derelict syndicate cyborgs to roboticists
* Lathes now create borg ID chips with all Borg AA permissions.
* Added new component for Borg ID chips to prevent them from being copied.
* Fixed words
* Added BorgIdCard to BaseIdChip
* Logic hard
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* Added BorgModulesDeltaV to exofabs
* Fixed build error
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* PR #4821 feedback
* Forgot to rename a file.
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