Commit Graph

36638 Commits

Author SHA1 Message Date
Princess Cheeseballs d888b34a82 Crawling Fixes Part 4: Can't crawl when weightless. (#39099)
* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* Moth directed targeted attack

* A

* Bugfixes and such

* Grrr

* Death

* Cleanup

* Cleanup 2

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:27 -06:00
Princess Cheeseballs 94e398b071 EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* File scoped namespaces

* REVIEW

* Fix test fails

* FIX TEST FAILS REAL

* A

* Commit of doom

* borgar

* We don't need to specify on map init apparently

* Fuck it

* LOAD BEARING COMMENT

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:27 -06:00
Samuka-C 362a91273c Xenoborgs part 5 (#37068)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: WarPigeon <DaedalusTheGamer@gmail.com>
2025-11-23 15:22:27 -06:00
Winkarst-cpu 7135714e18 Cleanup: Un-hardcode reagents standout (#39752) 2025-11-23 15:22:27 -06:00
B_Kirill 826e7da576 Cleanup warnings: CS0414 (#39748)
* Cleanup

* Fix
2025-11-23 15:22:27 -06:00
IProduceWidgets 3ad9531319 More informative changeline devour armor text (#39745)
more informative armor text
2025-11-23 15:22:27 -06:00
Hitlinemoss 800d201e69 Added "highly illegal" contraband to guidebook (#38176)
* Added extreme contraband to guidebook

* Extreme -> Highly Illegal

* Whoops, one-letter typo

* Fixed a capital letter while I'm here
2025-11-23 15:22:27 -06:00
MarkerWicker 47bf69c166 predict StackSystem GetVerbsEvent (#39741) 2025-11-23 15:22:27 -06:00
slarticodefast ca935f2fc2 cleanup LockOnTriggerComponent (#39720)
* cleanup LockOnTriggerComponent

* comment

* indentation
2025-11-23 15:22:27 -06:00
SlamBamActionman 20a544f029 Fix medipen injectors not respecting entity identity (#39735)
* Remove StaminaResistance from places where it should not be

* I lost a nukie round because of this bug

* Who put the god damn changes on the god damn branch
2025-11-23 15:22:27 -06:00
Princess Cheeseballs da0d13c71f [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678)
* The only commit that matters

* I had to stop playing with my cat to push this change

* Yaml removal

* Proper drunk status effect and remove shitcode

* Review changes

* whoops

* Whoops x2

* Update master fix merge conflicts

* Fix merge conflicts

* Dunk Component kill

* MORE RELAYS

* Holy fucking breaking changes

* Ough

* 46 file diff

* Fix bad commits

* Erm what the test fail?

* Fix those last two

* Merge conflicts

* Me when I fix the merge conflicts

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:27 -06:00
slarticodefast 7686cb6d17 Fix rebinding keys crashing the game (#39732)
fix control settings
2025-11-23 15:22:27 -06:00
Zokkie 6fb532f39b Minor fix to give Lone Operatives the correct roletype (#36521)
* Gives loneop the proper mindrole

* Moved the entity to a more logical position. It was above the parent entity in the .yml file. It is now below it.

* Added requested changes
2025-11-23 15:22:27 -06:00
beck-thompson 916272769a Rebalance infiltrator (Nukie ship) (#39091) 2025-11-23 15:22:27 -06:00
SlamBamActionman 74aa70ef69 Hotfix: Camera offset for "Separated Chat" HUD fix & targetting fix (#35087)
* Initial commit

* Fix everything

* Comment and remove unused dependencies

* Update comments for consistency

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-11-23 15:22:27 -06:00
SlamBamActionman 1cd340ffaa Remove StaminaResistance from cardboard armor (#39727)
Remove StaminaResistance from places where it should not be
2025-11-23 15:22:27 -06:00
ScarKy0 4b0ba972d4 Jumpability collisions (#39710) 2025-11-23 15:22:27 -06:00
beck-thompson 61876947a4 Rebalance nukie planet (#39090) 2025-11-23 15:22:26 -06:00
beck-thompson 7bbc36b5c3 Add new nukeops spawners! (#39088) 2025-11-23 15:22:26 -06:00
psykana 31ae2a3f26 Fix ninja spawning with jetpack internals (#35067)
Remove redundant StartingGearEquippedEvent
2025-11-23 15:22:26 -06:00
August Sun 021ec2c23d Allows disabler, practice disabler, disabler SMG, and practice laser rifle to be used by pacifists (#37164)
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
2025-11-23 15:22:26 -06:00
slarticodefast 149780c5c4 Hand pickup and drop triggers (#39663) 2025-11-23 15:22:26 -06:00
Tayrtahn fb1c19d48f Fix error when deleting a toggled `ToggleableClothingComponent` (#39191) 2025-11-23 15:22:26 -06:00
BadaBoomie eb61730bef Teaches tacos how to spell (#39717) 2025-11-23 15:22:26 -06:00
John 0319ce19f9 Atmos Firesuit Vox sprites (#39705) 2025-11-23 15:22:26 -06:00
Velcroboy b8da8dc295 Allow hamster cages to sit on tables (#37953)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2025-11-23 15:22:26 -06:00
Hannah Giovanna Dawson 1d9b326fcf Update OpenTK to latest (#39227)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-11-23 15:22:26 -06:00
ruddygreat 0b7505084f Make diagonal grilles transparent (#39580)
* tiny fix

* also fix the window bug

---------

Co-authored-by: ruddygreat <ruddygreat1@gmail.com>
2025-11-23 15:22:26 -06:00
Tayrtahn 2248cb7f67 Cleanup warnings in ChatSystem (#36773)
* Cleanup warnings in ChatSystem

* fix after merge

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-11-23 15:22:26 -06:00
youtissoum 2c8987bd30 Increase the bananium horn use delay (#39674)
Increase bananium horn use delay to 3 seconds
2025-11-23 15:22:26 -06:00
ViolentMonk f17696b682 Trigger for OnInteractUsing (#39692)
* Add trigger for InteractOnUsing

* Add blacklist and targetUsed fields

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnInteractUsingComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:26 -06:00
EnrichedCaramel 5442d79f7c Expand soap making, but better (#39303)
* Add lye reagent and its recipes

* Move and add soap recipes

* Add temperature to soap recipes

* Silly comments

* Remove NaHO based lye recipe due to sigynate recipe conflict.

* Typo

* Typo, again

* Change lye color and description
2025-11-23 15:22:26 -06:00
Zeneganto 45d3254d02 Swap ExudeGasses and ConsumeGasses (#39688)
Uh, um
2025-11-23 15:22:26 -06:00
Artxmisery dc91d59b8a Equip and unequip triggers (#39675)
* added equip and unequip triggers for equipment and equipee

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:26 -06:00
slarticodefast f16c9f8309 Fix industrial reagent grinder bug, second attempt (#39690)
* fix recycler 3

* Update Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml
2025-11-23 15:22:26 -06:00
ScarKy0 dc9f763583 Predict MessyDrinker (#39660)
init
2025-11-23 15:22:26 -06:00
CoolioDudio 43e899f97d Added baby and cube hair (awesome) (#39680)
* Added baby and cube hair (awesome)

* added yml and ftl (oops)

* Update cube.png

Made cube smaller
2025-11-23 15:22:25 -06:00
beck-thompson af755968a9 Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager

* Minor cleanup

* Reigstered to the wrong thing!

* Unload UI

* Address the review

* First commit :)

* Some cleanup

* Added some comments and now the placehoder text goes away once you start typing

* Some cleanup and better test command

* Basic rate limiter class (Not finished)

* Cleanup

* Removed forgotten comment xD

* Whitespace removal

* Minor cleanup, cvar hours -> minutes

* More minor tweaks

* Don't cache timer and add examples to fields

* Added CCvar for time between bug reports

* Minor crash when restarting rounds fixed

* It compiled on my computer!

* Fix comment indents

* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject

* Make struct private

* Simplfiy TryGetLongHeader

* Changed list to enumerable

* URI cleanup

* Got rid of the queue, used a much better way!

* Made the comments a little better and fix some issues with them

* Added header consts

* Maximum reports per round is now an error message

* Time between reports is now in seconds

* Change ordering

* Change hotkey to O

* only update window when its open

* Split up validation

* address review

* Address a few issues

* inheritance fix

* API now doesn't keep track of requests, just uses the rate limited response from github

* Rough idea of how channels would work

* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)

* cleanup

* Add user agent so api doesn't get mad

* Better error logs

* Cleanup

* It now throws!

* refactor: renaming, moved some methods, xml-doc cleanups

* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec

* Add very basic licence info

* Fixed the issues!

* Set ccvar default to false

* make the button better

* fix test fail silly me

* Adress the review!

* refactor: cleanup of entry point code, binding server-side code with client-facing manager

* Resolve the other issues and cleanup and stuff smile :)

* not entity

* fixes

* Cleanup

* Cleanup

* forgor region

* fixes

* Split up function and more stuff

* Better unsubs yaygit add -A

* I pray...

* Revert "I pray..."

This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.

* I think I have to add it in the pr

* Revert "I think I have to add it in the pr"

This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.

* Tweaks

* Minor tweak to permissions

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-11-23 15:22:25 -06:00
FlipBrooke ecc9c39106 Banana peel headgear fixes (#39457)
* Add wearable helmet sprites for banana and mimana peels

Made it so banana peels and their variants can be worn as head gear. The sprites were done by myself, so feel free to change or update them! Includes hamster compatibility.

* fixed a minor state bug

* Review fixes

- Removed blank space
- Added "FlipBrooke" to all modified meta.jsons, with the added note of which sprites I got the colors from/referenced.

* I forgot a comma

adds a comma and some periods

* Fixes
2025-11-23 15:22:25 -06:00
DrSmugleaf f7543c49dd Fix unbuckle admin logs only showing the ids and not names of the entities involved (#39655) 2025-11-23 15:22:25 -06:00
Blaine Pavlock de6b59cfab Tabs in the Credits window only populate once (#39667)
* Tabs in the Credits window only populate once

* Changed functions to RemoveAllChildren()
2025-11-23 15:22:25 -06:00
Nemanja 62e1fe2cba Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-11-23 15:22:25 -06:00
ScarKy0 d181f0aabc Fix instances of predicted randomness (#39661)
init
2025-11-23 15:22:25 -06:00
Vanessa a8bfd22a68 Hopefully fixed deepfried deepfrier code. 2025-11-23 15:22:25 -06:00
slarticodefast 38f8e6e1b1 Throwing triggers (#39650)
throw triggers
2025-11-23 15:22:25 -06:00
Winkarst-cpu 6cf8f805ca Add integration test for MobPriceComponent (#39524)
Test
2025-11-23 15:22:25 -06:00
ScholarNZL 07f1bce3c0 Animal organs now prefixed with 'animal' (#39228)
* Resolves #38980. Animal organs prefixed with 'animal'

* Add "animal" prefix to arachnid organ types where base-type applies.

* Removed child-level names per Maintainer guidance.

* Helps if I leave the parent name details intact...

* Hidden bonus mouse organ!
2025-11-23 15:22:25 -06:00
Vanessa b380664082 Cleaned up old borg module comments 2025-11-23 15:22:25 -06:00
deathride58 6b62d6906e In Memoriam - Memorializing those who've passed within the SS13+SS14 community (#39621)
In Memoriam - adds a section to the credits memorializing those who've passed
2025-11-23 15:22:25 -06:00
Studio Fae-Wilds 328db990cf Add trigger-refactor components and systems: Batch 1 (#39391)
* Adds the following batch of trigger refactor components and their associated systems:

TriggerOnLand: LandEvent
TriggerOnExamined: ExaminedEvent
TriggerOnUnbuckle: UnbuckledEvent
TriggerOnBuckle: BuckledEvent
TriggerOnStrap: StrappedEvent
TriggerOnUnstrapped: UnstrappedEvent

* Removes unnecessary lines from comment

* Fix comment formatting, corrects grammar and increases comment clarity.

* adds last forgotten edit to comments

* Update Content.Shared/Trigger/Systems/TriggerOnStrappedOrBuckledSystem.cs

Removes unnecessary comments

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnBuckledComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnExaminedComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnLandComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnStrappedComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnbuckledComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnUnstrappedComponent.cs

Increases comment clarity

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* refactored TriggerOnStrappedOrBuckledSystem.cs
removed TriggerOnExaminedSystem.cs and moved it into TriggerSystem.Interaction.cs

Changes currently untested, not sure how to make it so modders can change what method they want sending out the appropriate trigger key but want to save progress working on it and get feedback from maintainers

* Removed component which already exists as part of TriggerSystem.Interaction.cs

* Restores accidentally removed component

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:25 -06:00