PJBot
5a8cff8110
Automatic changelog update
2024-08-09 17:32:07 +01:00
Tayrtahn
0338b847ae
Improve buckling's interactions with standing state ( #29741 )
2024-08-09 17:32:07 +01:00
PJBot
1289e466f9
Automatic changelog update
2024-08-09 17:32:07 +01:00
beck-thompson
06f67a73e6
Spilling reagents on mutliple entities at once fix ( #29763 )
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* Fixed!
* That could have been bad this is why I'm glad I check the diff xD
2024-08-09 17:32:07 +01:00
themias
14f9c515e9
Fix wielding while pulling ( #29781 )
2024-08-09 17:32:04 +01:00
PJBot
8d1613231b
Automatic changelog update
2024-08-09 17:32:04 +01:00
Errant
a3bd9ad231
Phoronman 1984 ( #29747 )
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No more.
2024-08-09 17:31:51 +01:00
MFMessage
e74d314afb
Fixes a minor typo for the base gingerbread body part ( #29717 )
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"Fixes a minor typo in the gingerbread bodypart prototype"
2024-08-09 17:31:51 +01:00
Killerqu00
506458e501
You no longer get deleted when cuffed and buckled ( #29718 )
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fix
2024-08-09 17:31:51 +01:00
themias
9f37f7c14a
Don't allow toggling internals while asleep ( #29753 )
2024-08-09 17:31:51 +01:00
PJBot
fcf70dc790
Automatic changelog update
2024-08-09 17:31:51 +01:00
metalgearsloth
d512cd08a3
Shuttle map button tweaks ( #29757 )
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- Avoids adding pending objects we can never show so the list should fill much faster.
2024-08-09 17:31:51 +01:00
end
00d29fcf72
nuke biochem ( #29751 )
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Nuke biomchem again
2024-08-09 17:31:50 +01:00
AndreyCamper
5e00fa69a0
Fire Axe resprite 45 degrees v3 ( #28866 )
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Rotating Fire Axe 45 deg
2024-08-09 17:31:26 +01:00
DrSmugleaf
5232a19afd
Fix showing the inventory button on entities without any inventory slots ( #29728 )
2024-08-09 17:31:25 +01:00
lzk
a008a646e9
Add summary comments for ElectrifiedComponent fields ( #29733 )
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add summaries for ElectrifiedComponent
2024-08-09 17:31:25 +01:00
PJBot
e3427f4a67
Automatic changelog update
2024-08-09 17:31:25 +01:00
Jezithyr
4e03110cff
Re-enabling nukie species(except vox), added antag species blacklisting
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* Revert "Make all Nukies humans (#29693 )"
This reverts commit 3e3e050aaf .
* Implemented species blacklist
* Re-enabled all species as Nukies except for Vox because loadouts don't support breathing alternative gases yet.
2024-08-09 17:31:25 +01:00
nikthechampiongr
1f3cf5c68f
Move checking code for BlacklistedRange to the right place in sqlite ( #29389 )
2024-08-09 17:31:25 +01:00
jmcb
47ec6bd3a2
Fix typo in pineapple pizza description ( #29714 )
2024-08-09 17:31:25 +01:00
Ed
28d461306e
Fix Vox clothing in character creation menu ( #29709 )
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Update vox.yml
2024-08-09 17:31:25 +01:00
PJBot
dc2b3e4598
Automatic changelog update
2024-08-09 17:30:59 +01:00
Pieter-Jan Briers
6b488b1c31
Fix animation looping bugs. ( #29457 )
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Summary of the problem is in the corresponding engine commit: a4ea5a4620
This commit requires engine master right now.
I think #29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.
Fixes #29144
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-09 17:30:59 +01:00
PJBot
f5504bee05
Automatic changelog update
2024-08-09 17:30:59 +01:00
JIPDawg
6c48ba02dd
Added Health Analyzer to basic treatment module. ( #29696 )
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Removed dropped, added Health Analyzer to Basic Treatment Module
Co-authored-by: JIP <jipdawg93@gmail.com>
2024-08-09 17:30:59 +01:00
PJBot
080e57066d
Automatic changelog update
2024-08-09 17:30:58 +01:00
metalgearsloth
1de9dfcea8
Make vox roundstart ( #29704 )
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* Make vox roundstart
I believe all the issues are fixed.
* Click detection bandaid
2024-08-09 17:30:58 +01:00
PJBot
a600e17558
Automatic changelog update
2024-08-09 17:30:58 +01:00
Nemanja
350754879e
Make all nukies humans ( #29693 )
2024-08-09 17:30:58 +01:00
Errant
7baaf31f23
Starting gear for vox crewmembers ( #29685 )
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* tank harness
* weh
* Suit Storage Whitelist
* Revert "Suit Storage Whitelist"
This reverts commit b1f503573c2936642a2d7627c4852153ec71ce79.
* suit storage filter
* vox spawn gear
* weh
2024-08-09 17:30:57 +01:00
PJBot
223b4494f9
Automatic changelog update
2024-08-09 17:27:14 +01:00
Plykiya
ac3c8dc05f
Makes portable flashers destructable ( #29564 )
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Makes portable flashers destructible
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:27:14 +01:00
PJBot
7022e04294
Automatic changelog update
2024-08-09 17:27:14 +01:00
Plykiya
1e2160bbf5
Fixes objects changing physics behavior after being pulled ( #29694 )
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* Fixes pull rotation logic
* cleaner condition
* even less code
* I CHANGED MY MIND
* first one
* second one
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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:27:14 +01:00
PJBot
1010a16777
Automatic changelog update
2024-08-09 17:27:14 +01:00
Rinary
500590142a
Dynamic Radial Menus ( #29678 )
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* fix
* Clean Some Code
* Some Commentaries
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
* Update Content.Client/UserInterface/Controls/RadialContainer.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 17:27:14 +01:00
Nemanja
6dd602ef71
add apc power draw to stat value command ( #29701 )
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add apc stat value
2024-08-09 17:27:14 +01:00
Interrobang01
3460bd49d0
improved wrench description ( #29700 )
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Lefty latchy, righty removey
2024-08-09 17:27:14 +01:00
PJBot
b704661998
Automatic changelog update
2024-08-09 17:27:14 +01:00
ArkiveDev
7e0a4d4db5
Allow construction of rotated railings ( #29687 )
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* Remove southRotation from railing structures
* Curly Braces
2024-08-09 17:27:14 +01:00
Alex Pavlenko
653a8371ad
feat: allow developers to customize vscode settings, closes #29285 ( #29294 )
2024-08-09 17:27:14 +01:00
PJBot
09307a5495
Automatic changelog update
2024-08-09 17:27:14 +01:00
Ed
6e99dc2401
New anomaly behaviour: Invisibility ( #29120 )
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* invisible anomaly
* good luck
2024-08-09 17:27:14 +01:00
metalgearsloth
3b3e8d77fd
VGRoid support ( #27659 )
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* Dungeon spawn support for grid spawns
* Recursive dungeons working
* Mask approach working
* zack
* More work
* Fix recursive dungeons
* Heap of work
* weh
* the cud
* rar
* Job
* weh
* weh
* weh
* Master merges
* orch
* weh
* vgroid most of the work
* Tweaks
* Tweaks
* weh
* do do do do do do
* Basic layout
* Ore spawning working
* Big breaking changes
* Mob gen working
* weh
* Finalising
* emo
* More finalising
* reverty
* Reduce distance
2024-08-09 17:27:13 +01:00
Leon Friedrich
3934fb9603
Allow `zoom` command to modify an eye's PVS range ( #29245 )
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Allow zoom command to modify an eye's PVS range
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-09 17:26:40 +01:00
PJBot
7ca7aacf27
Automatic changelog update
2024-08-09 17:26:40 +01:00
eoineoineoin
ca6ffc1dde
Make artifact analyzer obey laws of physics ( #28117 )
2024-08-09 17:26:39 +01:00
DrSmugleaf
db168beca1
Make camera recoil system only refresh offset when its values change ( #29673 )
2024-08-09 17:26:15 +01:00
DrSmugleaf
a15113e132
Fix camera recoil system overriding all other eye offsets ( #29146 )
2024-08-09 17:26:15 +01:00
PJBot
6386f79cf8
Automatic changelog update
2024-08-09 17:26:15 +01:00