Commit Graph

36638 Commits

Author SHA1 Message Date
Absotively 09ea791c1f Don't overwrite values that are mid-edit in air alarm window (#40338) 2025-12-29 11:39:10 -06:00
Minerva 43b17c04c2 Renames the radar console computer board to "mass scanner computer board" (#40430) 2025-12-29 11:39:10 -06:00
slarticodefast 119d17dd46 Fix RCD errors (#40278) 2025-12-29 11:39:10 -06:00
Lordbrandon12 eff34b481c moves magic number from SharedMoverController to InputMoverComponent (#40411) 2025-12-29 11:39:10 -06:00
deltanedas 470ac08b9c fix disposal pipes deleting contents when welded (#40451) 2025-12-29 11:39:10 -06:00
Tiniest Shark 0b611537c0 Inhand Sprites for Clear Glass (#40427) 2025-12-29 11:39:10 -06:00
slarticodefast c34c22c8f0 fix chasm heisentest (#40456)
fix chasm test
2025-12-29 11:39:10 -06:00
IProduceWidgets 31b865f08b The Experimental Lecter 8 (#40372)
* XL8 files

* slap dat on the ERT lead

* oop mag indicator offset

* fix newline
2025-12-29 11:39:10 -06:00
Minerva 9f1850890b Fixes some refuling welder typos (#40447) 2025-12-29 11:39:10 -06:00
Leon Friedrich 04ab4907e4 Update engine to v267.1.0 (#40445) 2025-12-29 11:39:10 -06:00
Hi-Im-Shot 9ab7fb03bb Added Cutting Slicing and Executing options to the cane blade (#40311)
* Added Cutting Slicing and Executing options to the cane blade

* swaped from BaseItem to BaseSword for cleaner code

* fixed a double gap in code
2025-12-29 11:39:09 -06:00
Hitlinemoss 8c44111c25 Ninja items are now highly illegal (#39855)
* Added tactical katana + tactical katana shipment (placeholder descriptions)

* Revert "Added tactical katana + tactical katana shipment (placeholder descriptions)"

This reverts commit aa1928be7f4d938df1838943781e63c47a03cc11.

Whoops, committed to master by mistake

* Made ninja items highly illegal

* Rerun checks
2025-12-29 11:39:09 -06:00
āda dfa4a8f3da Silence mime bags (#40317)
silence!!!

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:09 -06:00
Kittygyat 445083441f Made all tarantulas able to drag entities (#40433)
Sent tarantulas to the gym
2025-12-29 11:39:09 -06:00
SlamBamActionman 6c6b49e8f8 Add contraband levels for several reagents (#40426)
* Initial commit

* Minor changes
2025-12-29 11:39:09 -06:00
rumaks 45fd6e985b Make ichor heal brute, burn, and toxin evenly (#39466)
* Make ichor heal brute, burn, and toxin evenly

* Nerf healing to more reasonable values
2025-12-29 11:39:09 -06:00
Vanessa 25b052442d Fixed implant remover description 2025-12-29 11:39:09 -06:00
Mora 2d15986c38 Rename medifab implanter to implant extractor and made it's description clearer (#40375)
* Renamed regular implanter (the extractor from the medifab) to implant extractor

* wrong way
2025-12-29 11:39:09 -06:00
Kittygyat 42ca29206d Crashed the snakeskin boots stock-market by removing their hidden no-slip properties (#40201)
Crashed the snakeskin boots stockmarket by removing their non-slip properties
2025-12-29 11:39:09 -06:00
Skye 9740f2c70f Add chemical analysis goggles to ChemDrobe (#40236) 2025-12-29 11:39:09 -06:00
Minerva a147f1fbc1 Renames the "Integrated GPS" to "integrated GPS" (#40431)
Renames the Integrated GPS to not use title case
2025-12-29 11:39:09 -06:00
PicklOH 05b8e778d9 Adds Nukie IDs and PDAs, makes Nukie IDs able to copy accesses. (#37304)
* Adds Nukie IDs and PDAs, makes IDs able to copy access.

* Fixed PDA and ID parenting

* Meta.json spacing

* PDA parenting

* retest

* Forgot a comma OOPS

* Spacing

* Minor meff fix

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:09 -06:00
Pixel8-dev 9dffab320d Stun rune Fix (#40432)
Added a single line of code
2025-12-29 11:39:09 -06:00
Kittygyat 10bb3f6b32 Updated the cyborg weapon module's uplink description to be accurate (#40429) 2025-12-29 11:39:09 -06:00
Minemoder5000 fc646fd720 Remove drone lawset from ion storms (#40374) 2025-12-29 11:39:08 -06:00
Vanessa 4664b02f04 Antag roleban fixes 2025-12-29 11:39:08 -06:00
Vanessa 50c48c70ca Small fix to AttemptShoot method that returns a bool now 2025-12-29 11:39:08 -06:00
Errant 98c9749e2c Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-12-29 11:39:08 -06:00
āda 9519c1108d Use an alias in job icons yml (#40415)
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:08 -06:00
SurrealShibe 159a1433e8 Turn the Satanic Bible's pentagram around, fix left inhand (#40234)
change sprites, update meta
2025-12-29 11:39:08 -06:00
Winkarst-cpu 36b4b01759 Update ``DoorComponent`` to use TimeSpans and fix comments (#40420)
Cleanup
2025-12-29 11:39:08 -06:00
Winkarst-cpu 134fc9a83e Change ``GetPryTimeModifierEvent.BaseTime`` to the TimeSpan (#40419)
* Cleanup

* Update
2025-12-29 11:39:08 -06:00
ScarKy0 889c918849 Localize vulp emotes (#40418)
init
2025-12-29 11:39:08 -06:00
slarticodefast c6019e5fa6 Add chasm integration tests (#40286)
* add chasm integration test

* fix assert

* fix

* more fixes

* review
2025-12-29 11:39:08 -06:00
Kyle Tyo 5fe5037326 Readyall and Toggleready commands to LEC. Fix an issue with ready button desync. (#38706)
* commit

* commit

* change lobby shell string.
2025-12-29 11:39:08 -06:00
chromiumboy 9cf11a8bc1 Bug fix for Station AI damaged accent (#40399)
Initial commit
2025-12-29 11:39:08 -06:00
ScarKy0 4cdb241a9d Intellicards rename to AI stored on them (#40402)
* intellicard name changing

* review
2025-12-29 11:39:08 -06:00
Vanessa 12182ffb4d Fixed some access system stuff in DV namespaces 2025-12-29 11:39:08 -06:00
Winkarst-cpu c697cc37df ``NarcolepsySystem`` refactor (#40305)
* Refactor

* Update

* Update
2025-12-29 11:39:08 -06:00
ScarKy0 22144ca30c Add intellicards to AI crates (#40401)
init
2025-12-29 11:39:08 -06:00
chromiumboy be4a555ae3 The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:07 -06:00
chromiumboy 5931c3f151 Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
SlamBamActionman b8fef9085f Detunes Ninja Stun To Actually Have Some Counterplay (#39707) 2025-12-29 11:39:07 -06:00
Errant 3dff762cad [Hotfix] Remove pull-escape trick (#40368)
* make HandleStopPull byref

* we get signal
2025-12-29 11:39:07 -06:00
SharkSnake98 5cb862522c Dark/Light Grass & Desert Astrotiles (#37867)
* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle

* Fixed postmapinittest issues (Hopefully)

* Actually fixed the afformentioned issue.

* Added Warden Spawnpoint which I forgot

* Named APCs, Substations, & Cameras, added some more decals

* Decorated some more, notably the bar.

* Minor adjustments, added cans, slightly reworked salv and maints bar

* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)

* Added 2 new astrotiles, dark grass and desert sand.

* Removed map. Fixing issue. Please hold.

* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.

* Added localization for stacks.

* Actually fixed the loc. issue. Maybe. Please.

* Hopefully fixed the last localization issue.

* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant

* Fixed some issues caused by another PR I made, added more maints stuff

* Made some small decorative and practical changes

* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.

* Removed shields to try to fix an issue with the test

* Hopefully fixed issues relating to a failed test.

* Replaced grass/flora decals with randomized ones, readded shields to armory

* Fixed some YML issues, whitelisted files for flora decal spawners

* Added a bridge-beach, added some misc. items and objects.

* Small changes to buttons, fixed wires and flooring

* Fixed AME-Holopad issue.

* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map

* Fixed an accidental adjustment to CoreStation's parallax prototype YML

* Changed some Salvage and Cargo stuff

* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug

* Fixed some stuff, added docking arm near evac

* meta json fix tiles

* fixed again

* fixed once more

* Removed all the waterjug stuff.

* fix spacing

* fix unnecessary formatting

---------

Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
SlamBamActionman 275ae3adf3 Add jetpacks to the Nukie Infiltrator (#39887) 2025-12-29 11:39:07 -06:00
MissKay1994 4dd0462b1f Massively reduce how lethal Man-O-War shuttle is (#40339)
no longer nukies in disguise
2025-12-29 11:39:07 -06:00
Princess Cheeseballs 21038e13e2 [STAGING/HOTFIX] Butcher entities in containers. (#40299)
* Kitchen spike and sharp system

* Use transform and parent

* A

* Works

* A

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
Winkarst-cpu 4f995c8dce Fix wizard's recharge spell not adding charges to wands that use LimitedChargesComponent (#40347)
* Fix

* Update
2025-12-29 11:39:07 -06:00
Vanessa ba7be40ee7 Fixed reference to DrinkComponent in DamageOnLand 2025-12-29 11:39:07 -06:00