* EMP disables suit sensors
* update to supersede and not disable
* Revert "update to supersede and not disable"
This reverts commit 337028c31af1c0fa2b1838bcf5d6759bfd7ed97c.
* separate logic out into just emp events
(cherry picked from commit 09dd92ce61)
* adds refunds to stores
* Adds method to check for starting map
* comments, datafields, some requested changes
* turns event into ref event
* Adds datafields
* Switches to entity terminating event
* Changes store entity to be nullable and checks if store is terminating to remove reference.
* Tryadd instead of containskey
* Adds a refund disable method, disables refund on bought ent container changes if not an action
* Removes datafield specification
* Readds missing using statement
* Removes unused using statements
* What the heck is listing data
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 257909fd97)
* Fix End of Round messages looping forever and ever and ever
* Use the correct setting for round restart sounds
(cherry picked from commit 09daa534bd)
* texture
* add the item
* add it to present and salv loot
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Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 604748534e)
* Decoupled from gravity, constant animation time, manual networking, cubic interpolation
* Reduced overshoot
* Implemented PointAttemptEvent, reacts with mobstate & sleeping
* Brains can no longer point, PBs must be inside a chassis
* Removed chassis check, made callback more obvious
(cherry picked from commit d01d75073c)
* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
(cherry picked from commit 0d8254b2a2)
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.
The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)
This needs a refactor but at least the defect is fixed now.
(cherry picked from commit 2e7d23674e)
* Added stonk pockets
* Give me a little credit
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 765ea789cc)
* made hit sound logic potentially better
* Function already tries all fallbacks, no reason to return bool
* NoDamageSound execution path
(cherry picked from commit b98dc66974)
This standardises it with audio and whatever. Me when I sprinkle nullchecks everywhere.
Was 50/50 on making new non-nullable methods but figured it would bloat too hard and you can't access strings by .Value anyway.
(cherry picked from commit 606c5a8c8b)